• Title/Summary/Keyword: dialogues

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An Investigation of Haptic Interaction in Online Negotiation between different native language people

  • Chen, Meng;Okada, Shogo;Nitta, Katsumi
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.1
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    • pp.11-20
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    • 2012
  • Due to the development of internet technology, the online business trade becomes an active area. Online negotiation supporting systems have been developing very actively in recent years to meet the growing needs. We have been studying on the effect that the haptic device brings about in interaction through online negotiation between two parties. In order to meet the online negotiation's requirements, the developed interface should be able to protect user's anonymity, convey user's emotion and make the scene alive.In this study, we adopt haptic interaction as a means of conveying emotion in an online negotiation between Japanese and Chinese people. In this study, our goal is to investigate the effectiveness of haptic interaction in communications between Chinese and Japanese users and analyze the characteristis in operation the haptic device. We conducted online negotiation experiments with and without haptic interaction . The comparison experiments results show that the haptic feedback can help to convey the emotion and the sense of presence. The Chinese subjects' feedback for the questionaire concerning the emotional communication and the sense of presence varies slightly compared to the Japanese subjects. We also found when using the haptic device, the force feedback can influence subject's feelings.There is little significant difference between the advanced and the medium subjects in negotiation dialogues and the haptic device's operation, the beginner subjects are slightly at a disadvantage.

Human-Computer Interaction Based Only on Auditory and Visual Information

  • Sha, Hui;Agah, Arvin
    • Transactions on Control, Automation and Systems Engineering
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    • v.2 no.4
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    • pp.285-297
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    • 2000
  • One of the research objectives in the area of multimedia human-computer interaction is the application of artificial intelligence and robotics technologies to the development of computer interfaces. This involves utilizing many forms of media, integrating speed input, natural language, graphics, hand pointing gestures, and other methods for interactive dialogues. Although current human-computer communication methods include computer keyboards, mice, and other traditional devices, the two basic ways by which people communicate with each other are voice and gesture. This paper reports on research focusing on the development of an intelligent multimedia interface system modeled based on the manner in which people communicate. This work explores the interaction between humans and computers based only on the processing of speech(Work uttered by the person) and processing of images(hand pointing gestures). The purpose of the interface is to control a pan/tilt camera to point it to a location specified by the user through utterance of words and pointing of the hand, The systems utilizes another stationary camera to capture images of the users hand and a microphone to capture the users words. Upon processing of the images and sounds, the systems responds by pointing the camera. Initially, the interface uses hand pointing to locate the general position which user is referring to and then the interface uses voice command provided by user to fine-the location, and change the zooming of the camera, if requested. The image of the location is captured by the pan/tilt camera and sent to a color TV monitor to be displayed. This type of system has applications in tele-conferencing and other rmote operations, where the system must respond to users command, in a manner similar to how the user would communicate with another person. The advantage of this approach is the elimination of the traditional input devices that the user must utilize in order to control a pan/tillt camera, replacing them with more "natural" means of interaction. A number of experiments were performed to evaluate the interface system with respect to its accuracy, efficiency, reliability, and limitation.

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Changes in Characteristics of Mentor Interaction in Collaborative Mentoring (협력적 멘토링에서 나타나는 멘토의 상호작용 특징 변화)

  • Park, Jihun;Son, Eunjee;Lee, Seonwoo;Nam, Jeonghee
    • Journal of the Korean Chemical Society
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    • v.61 no.5
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    • pp.251-262
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    • 2017
  • The purpose of this study was to investigate characteristics of interaction in mentoring conversations and to examine how the interaction features change as mentor teachers have more mentoring experiences. Participants of this study were three mentor who have over 17 years' teaching experience and six beginning science teachers. For this study, one-to-one mentoring dialogue recordings and transcripts were collected and the dialogues were analyzed by utilizing an analytical framework of interaction. the result of analyzing characteristics of mentors' interaction shows that mentors used simple questions and support the most when they started mentoring conversation. the change of characteristics of mentor's interactions indicates three mentors tended to use more thought-provoking questions in the $2^{nd}$ year mentoring than in the $1^{st}$ year and as a result of it mentee's reflection and reflective practices were increased. Through mentors' interview, the mentors could have the opportunity to reflect their own mentoring and this means mentors' self reflection was provoked by means of the mentoring program.

The Connecting Paradigm between Skills and Free Imagination (기술과 자유로운 상상의 연결 패러다임)

  • Lee, Ho Young
    • Korean Medical Education Review
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    • v.13 no.2
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    • pp.3-7
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    • 2011
  • The status of medical doctors is relatively high in society. However, in spite of this acknowledged status, physicians are not aware of the extent to which they have the ability to care for patients or how much effort they should make to meet people's expectations. Therefore, we should examine what society asks of doctors and how doctors need to be educated to meet the expectations of society. In this article, the author asserts that physicians need four skills. First, doctors should know how to speak and communicate. In the work of a doctor, language is the most important for tasks such as understanding texts, communication with patients, analyzing data, and starting new projects. Second, doctors should have intuition. In a doctor's medical judgment, intuition is very important and it can initiate from an educated guess. In other words, good intuition can be developed based on a good educated guess, which in turn can derive from one's explored knowledge, communication with one's inner dialogues, and good interpretation skill. Third, doctors should have creativity. Doctors should produce an image about patients from intuition, and those intuitions are based on creativity. Usually, students in medical school have creative ability; therefore, the instructor should facilitate their learning to connect this creativity to free imagination ability and medical skills. Fourth, doctors should be humane. Patients want to communicate with doctors about their disease and further about their lives. The reason why a humane doctor is important is that this humane approach itself could cure patients and reduce their pain. When a doctor's humane attitude is realized in the hospital, the patients and doctors could be pleased sincerely.

The Matters of Choice, Chance and Morality in Eric Rohmer's (선택과 우연 그리고 도덕의 문제: 영화 <모드 집에서의 하룻밤>을 중심으로)

  • Lim, Taewoo
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.121-128
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    • 2016
  • Under the Bazinian influences, Eric Rohmer tried all his life to show the world as it was by taking full advantage of objective and revelatory nature of a camera. Believing the cinema was an instrument of discovery, that was able to reflect pre-existing beauty of nature, he wrote dialogues using actual words of actors and captured human actions as close to real life as possible. As a result, audience could meet lively, barely fictional characters and their ordinary, yet exciting adventures of daily lives. Focusing on , the third of his 'Six moral tales', this study attempts to discuss the matters of choice, chance and morality, and briefly his status as a writer in the history of narrative literature.

The Study on the Effects of Elasticity on the Animation Characters (탄성이 애니메이션 캐릭터에 미치는 영향에 관한 연구)

  • Kyung Byung-Pyo;Ryu Seuc-Ho;Lee Nam-Kook
    • The Journal of the Korea Contents Association
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    • v.6 no.3
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    • pp.135-142
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    • 2006
  • An animation character can be applied an Elasticity principle to strengthen an action and expression. That principle is called as Squash & Stretch in animation. The application of this principle gives the illusion of weight and volume to an animation character, and makes it possible that an animation action be the smooth and soft by escaping from the stiffness and rigidity. If an action of human or object on animation is expressed like a real world, it seems to be unnatural. Any action without Squash & Stretch will look rigid, uninteresting and not alive. It can be applied to movement of all objects, characters' actions, dialogues and facial expressions with a basic rule of mass, volume and gravity. Havier characters squash and stretch more than thinner ones. Any action will not be well expressed without this principle. To be a good animation movement, it should be widely applied in all type of animation, not only 2D animation.

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The Interlanguage Speech Intelligibility Benefit (ISIB) of English Prosody: The Case of Focal Prominence for Korean Learners of English and Natives

  • Lee, Joo-Kyeong;Han, Jeong-Im;Choi, Tae-Hwan;Lim, Injae
    • Phonetics and Speech Sciences
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    • v.4 no.4
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    • pp.53-68
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    • 2012
  • This study investigated the speech intelligibility of Korean-accented and native English focus speech for Korean and native English listeners. Three different types of focus in English, broad, narrow and contrastive, were naturally induced in semantically optimal dialogues. Seven high and seven low proficiency Korean speakers and seven native speakers participated in recording the stimuli with another native speaker. Fifteen listeners from each of Korean high & low proficiency and native groups judged audio signals of focus sentences. Results showed that Korean listeners were more accurate at identifying the focal prominence for Korean speakers' narrow focus speech than that of native speakers, and this suggests that the interlanguage speech intelligibility benefit-talker (ISIB-T) held true for narrow focus regardless of Korean speakers' and listeners' proficiency. However, Korean listeners did not outperform native listeners for Korean speakers' production of narrow focus, which did not support for the ISIB-listener (L). Broad and contrastive focus speech did not provide evidence for either the ISIB-T or ISIB-L. These findings are explained by the interlanguage shared by Korean speakers and listeners where they have established more L1-like common phonetic features and phonological representations. Once semantically and syntactically interpreted in a higher level processing in Korean narrow focus speech, the narrow focus was phonetically realized in a more intelligible way to Korean listeners due to the interlanguage. This may elicit ISIB. However, Korean speakers did not appear to make complete semantic/syntactic access to either broad or contrastive focus, which might lead to detrimental effects on lower level phonetic outputs in top-down processing. This is, therefore, attributed to the fact that Korean listeners did not take advantage over native listeners for Korean talkers and vice versa.

Discourse Analysis of the 1970s Myungrang Manwha (1970년대 한국 명랑만화의 담론분석)

  • Kim, Dae-Keun
    • Cartoon and Animation Studies
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    • s.43
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    • pp.255-284
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    • 2016
  • This article aims at a discourse analysis on the selected 1970s Myungrang Manwhas, in the cases of Ggubungi, Doggaebi Gamtu, Yochul Balmyungwang. For the analysis, the history, pre-censorship, and distribution structure of Myungrang Manwha are referenced, as well as the considerable changes and developments on the definition of 'myungrang' since the 1920s. In employing Foucauldian discourse analysis to the texts, the selected Myungrang Manwhas are analyzed as discursive formation, which emerged within the social relations of the era; the characters' dialogues are analyzed as statement. The analysis examines the discourses that the texts disseminated, and the social context of the utterance. It is demonstrated that the Myungrang Manwhas are forms of representation, which implies 'the contested acquisition on capital and power', 'the emphasis on nationalist aspects', and 'the interpellation and discipline of subject active' of the time. Moreover, it is revealed that the forms of control, such as pre-censorship, were the articulation of the will to power, which drove the discoursive formation to function as an apparatus that meticulously constituted the ruling ideology. In conclusion, the Myungrang Manwhas are rather texts that encompasses political and social context of the era than a mere comic relief.

A Study on the Construction of Waste Incineration Facility by Pyrolysis Type in Iksan City (익산시의 열분해방식 폐기물 소각시설 건설에 관한 연구)

  • 육찬남
    • Journal of environmental and Sanitary engineering
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    • v.17 no.3
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    • pp.60-66
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    • 2002
  • Iksan city is planning to construct a waste incinerator on the site of about $110,000\textrm{m}^2$ in size that will be selected from a public bid(Oct.~Nov.2002)in the wake of expiration by June 2003 of use for Hamyeol fill-up ground. Science it has usually been difficult to find sites for filling-up or incinerating facilities owing to NIMBY phenomenon, it is badly requested to employ up-to-date technology for processing wastes without environmental pollution. The conflicts between the administrative authorities and community people with regard to construction of incineration facilities, fill-up ground and facilities for waste processing or recycling are not the matters of just today but are increasingly deepening and spreading countrywide. There seems to be no prospect for these conflicts to be amicably settled through dialogues. They rather become a social disease inflicting the whole country like an epidemic. It is therefore believed to be necessary to introduce measures to design and build environment-friendly facilities that may be accepted by residents as not abominable ones but be used as amusing place while they watch the daily operation of them as watchdogs. Iksan city's plan to construct environment-friendly waste incineration facilities of pyrolysis type without chimney has undergone the process of public hearings and explanatory gatherings from every class of Iksan citizens to get consensus but is still delayed due mainly to be the failure of inducing foreign investments. Pyrolysis technology has two advantages ; first, environment-friendly due to less emission of second pollutants ; second, production of by-products highly valuable as resources. It Is known that Germany has recently begun installation and operation of pyrolysis facility urban wastes, an evidence indicating that pyrolysis method will be widely applied to cope with the tightened regulation to preserve environment worldwide.

A Study on the Korean Speaking Activity Utilizing Mobile Learning (모바일 러닝을 활용한 한국어 말하기 활동 방안 연구)

  • Kim, Ji-Hyun
    • The Journal of the Korea Contents Association
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    • v.20 no.3
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    • pp.440-451
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    • 2020
  • The purpose of this study is to present a method of Korean speaking activity utilizing mobile learning. It can compensate for the shortcomings of Korean speaking classes. Currently, speaking classes in the Korean as a foreign language site are difficult to interact individually and immediately because there are one professor and several learners. So it is hard for learners to improve their speaking ability in the actual class. However, it is helpful for learners to receive instant and individual feedback and check their pronunciation, intonation and speed. by using mobile learning. Therefore, This study consists of main-activity that can correct their pronunciation, post-activity that can make free dialogues through communication between learner and learner. So learners can improve their pronunciation accuracy and fluency as well as composition of conversation. This activity was applied to the actual class and after that, the satisfaction and opinions of learners were investigated. The results showed that many learners responded positively, but also suggested that they need to supplement mobile-learning activities in classrooms and future APP developments.