• 제목/요약/키워드: development of creative industry

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3D프린터 사용자들의 3D모델링 소프트웨어 사용경험 탐색 및 한국인을 위한 3D모델링 소프트웨어 개발제안 (A Survey on the 3D Printer Users' Experiences of 3D Modelling Software and Proposal of 3D Modeling Software Development for Koreans)

  • 이국희;조재경
    • 한국HCI학회논문지
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    • 제12권2호
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    • pp.21-29
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    • 2017
  • 3D프린팅 기술의 발달은 표준화된 디자인적 요소를 추출하여 소품종 대량생산하던 2차 혹은 3차 산업시대의 생산방식에서 벗어나, 창작자의 개성을 반영한 창작물을 대량으로 제작할 수 있는 다품종 대량생산 및 개인 맞춤형 생산의 시대를 새롭게 만들어 가고 있다. 그러나 이렇게 3D프린팅을 통해 다품종 대량생산 혹은 개인 맞춤형 제작이 가능하기 위해서는 3D모델링 소프트웨어를 사용해야 하며, 이 소프트웨어가 어떤 기능을 지원하는지에 따라 창작물의 형태와 유형이 달라질 수 있다. 본 연구는 한국에서 3D프린터를 사용하여 창작활동을 하는 사람들이 자신의 작업에 활용하는 3D모델링 소프트웨어가 무엇이며, 이 소프트웨어를 통해 어떤 유형의 창작물을 제작하고 있는지를 파악함으로써 3D프린팅 창작자들의 활동을 소프트웨어적으로 지원할 수 있는 방향을 제안하고자 이루어졌다. 이를 위해 한국 최대의 3D프린팅 창작자 커뮤니티인 오픈크리에이터즈의 회원 60명에게 3D프린팅 창작을 위해 사용해본 3D모델링 소프트웨어, 3D프린팅에 가장 적합한 3D모델링 소프트웨어, 해당 소프트웨어를 통해 자주 출력하는 창작물의 유형에 대해 설문조사를 실시한 후, 설문조사 참가자들의 응답비율과 응답내용을 분석하였다. 결과적으로 한국의 3D 프린팅 창작자들은 Rhino와 123D Design을 주로 사용하고 있음을 확인할 수 있었고, Rhino는 3D프린터 산업 종사자들 중심으로 시제품, 샘플, 실물모형을 제작하는 것에 사용하며, 123D Design은 교육보조도구, 액세서리, 가정용 인테리어 소품 등의 교육 및 취미활동에 사용함을 확인할 수 있었다. 결론적으로 Rhino와 같은 실무형 소프트웨어와 123D Design과 같은 입문자 교육 및 개인 제조형 소프트웨어를 별도로 개발하는 것이 필요함과 특정 산업유형에 특화된 3D모델링 소프트웨어를 개발하여 한국의 개인 창작자들을 지원하는 것이 필요함을 제안하였다.

Comparison of the Characteristics of Green Screen and LED Wall in Virtual Production System

  • Shan, Xinyi;Chung, Jeanhun
    • International journal of advanced smart convergence
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    • 제11권2호
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    • pp.64-70
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    • 2022
  • In recent years, with the continuous innovation and upgrading of engine software, the real-time rendering technology in film and television has been continuously improved, and the virtual production technology has also developed rapidly. This paper introduces the green screen often used in traditional film production and a virtual production technology based on light-emitting-diode background wall that was proposed and implemented last year. We analyzed the two production methods of virtual production and compared their characteristics. Based on these results, we can better understand the differences and respective advantages of the two production methods. And we also can according to the production budget, production cycle and the creative and technical capabilities of the team make better choices during the production process. We believe virtual production technology will be production in the future to provide a more solid technical guarantee for the development of the film industry, and this work will pave the way for further research on virtual production technology.

효과적 지식창출을 위한 조직능력 요건: 퀴놀론계 항생제 개발 사례를 중심으로 (Organizational Capabilities for Effective Knowledge Creation: An In-depth Case Analysis of Quinolone Antibacterial Drug Discovery Process)

  • 이춘근;김인수
    • 지식경영연구
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    • 제2권1호
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    • pp.109-132
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    • 2001
  • The purpose of this article is to develop a dynamic model of organizational capabilities and knowledge creation, and at the same time identify the organizational capability factors for effective knowledge creation, by empirically analyzing the history of new Quinolone antibacterial drug compound (LB20304a) discovery process at LG, as a case in point. Major findings of this study are as follows. First, in a science-based area such as drug development, the core of successful knowledge creation lies in creative combination of different bodies of scientific explicit knowledge. Second, the greater the difficulty of learning external knowledge, the more tacit knowledge is needed for the recipient firm to effectively exploit that knowledge. Third, in science-based sector such as pharmaceutical industry, the key for successful knowledge creation lies in the capability of recruiting and retaining star scientists. Finally, for effective knowledge creation, a firm must keep its balance among three dimensions of organizational capabilities: local, process, architectural capabilities.

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국제 무역박람회의 전시영상콘텐츠 분석 -ISE 2013을 중심으로 (An Analysis of Exhibition Video Contents in International Trade Show-Focused on the ISE 2013)

  • 양예은
    • 한국멀티미디어학회논문지
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    • 제17권7호
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    • pp.895-905
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    • 2014
  • Recently the trade show is a massive marketing effort of a particular industry and introduces new products to potential customers, as well as the ability to elevate the brand's image and corporate identity. It is increasing its importance as a venue of communication. In these changes, the exhibition is required to have the emotional approach to enhance the dynamic and creative image of companies. Therefore, the product itself as well as the importance of various visual contents of the exhibition is increasing positive effect of the image and marketing on their products. In this sense, this study analyzes video contents of the exhibition that was held in Amsterdam, the Netherlands, Europe's largest display show 'ISE (Integrated Systems Europe)' in 2013, focusing on the domestic company, Samsung, LG Electronics and other four foreign companies. The analysis is based on the Herbert Zettl's applied media aesthetics related to the video contents, through which we can find the way to the development of exhibition video contents making for Trade show.

모터사이클 브레이크의 열변형 해석을 위한 지원 프로그램의 개발 (Development of Motorcycle Brake Design Aided Program for Thermal Analysis)

  • 박시형;강석현;이성수
    • 한국공작기계학회논문집
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    • 제12권1호
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    • pp.101-110
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    • 2003
  • Motorcycle industry, for its competitive position, depends on part design technology. This part design has a bulky amount of data and asks the accumulation of advanced technical skill and experience, and fragmentary technical application is not enough to get to the kernel of a problem. Therefore, the improvement of proper productivity - the starting point of engineering design - and useful Design Methodology for products manufacturing are needed. Thus this paper is aimed to create a program that outputs dynamic characteristics of a vehicle when the data from fully understanding on motorcycle's brake system and induced formula for brake design are inputted. This paper is intended to show a creative design method by the thermal analysis data through FEM study and using shape design parameters derived from our programs.

How Should Techno Parks Innovate to Support Start-ups and Small and Medium-Sized Enterprises Effectively in the Era of the Fourth Industrial Revolution?

  • Cho, Inje;Lee, Eung-Hyun;Cho, Hoonje
    • World Technopolis Review
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    • 제6권1호
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    • pp.4.1-4.15
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    • 2017
  • In 1995, the Republic of Korea started to establish Techno Park (TP) in order to develop the regional industry while promoting the balanced development of the land. By 2008, 18TPs were established nationwide and have become cradles for developing local industries. And recently evolved forms of TP such as Daedeok Techno Valley and Pangyo Techno Valley emerged. In addition, 19 Centers for Creative Economy and Innovation (CCEI) were established nationwide and Tech-Incubator Program for start-ups (TIPS) was introduced to support and mentor start-ups. TPs in Korea become bureaucratic in course of time, and the new trial of innovation of TP is needed. In Korea, professional TIPS-accelerators mentoring and investing start-ups have a history of only five years. But they support and mentor start-ups efficiently, and have obtained good results. In this paper, we propose that TP attract TIPS-accelerators actively and collaborate with each other to support and mentor start-ups and SMEs effectively.

Proposal for a virtual museum with vertical aspect ratio for the convergence of metaverse and short-form content

  • Il-hyun Cho
    • International journal of advanced smart convergence
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    • 제12권3호
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    • pp.119-126
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    • 2023
  • This study explores the convergence of metaverse and short-form content, proposing a new approach for viewing short-form content with a vertical aspect ratio on a metaverse platform and within a virtual museum. Short-form content has gained popularity due to the snack culture and is proving to be advantageous in e-commerce. By studying the relationship between vertical ratio screens and gaze, we confirm the effectiveness of vertical ratio short-form content in providing immersive experiences and fostering sharing and communication. The proposed virtual museum offers opportunities for innovative businesses to market through fandom. This research highlights the value of vertical proportion short-form content and its significance in the convergence of metaverse and short-form content. It aims to contribute to industry development, provide new creative directions, enhance personal visual experiences, and expand applicability in related fields.

An Innovative Training Program on Engineering Education

  • Sun, Juncai;Li, Song;Ji, Shijun
    • 공학교육연구
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    • 제17권4호
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    • pp.33-37
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    • 2014
  • From 2010, an "excellent engineer" undergraduate and graduate program had been initiated in higher education of China to promote the development of industry and social economy. In this circumstance, the engineering education programs in Dalian Maritime University are reformed to satisfy the requirements of transportation industries. And the engineering practice, engineering activities, and engineering courses are emphasized. In this training program, industrial communities are deeply involved in the engineering education and training procedure; the students are educated and trained in university and enterprise according to the common standards and industrial standards; and the engineering competences and creative ability are emphasized and are to be enhanced in the training schedules and procedure. A joint-training mode has been established already between Dalian Maritime University and enterprises in transportation fields.

The Innovative Application of Surface Texture in Fashion and Textile Design

  • Gong, Lin;Shin, Jooyoung
    • 한국의류산업학회지
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    • 제15권3호
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    • pp.336-346
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    • 2013
  • This study focuses on 'texture' as one of the most important fashion and textile design elements; in addition, it proposes various applications of it. Surface texture is indispensable in fashion and textile design that also factors heavily into innovative creations. Along with technological advances in the fashion industry, surface texture has derived many new and attractive features that provide more opportunities for designers to show various design concepts. Rather than the surface quality of fabrics, surface texture in fashion design creates its identity through a manipulation of materials- an application that tends to be primarily for visual effects without being restricted to decorative purposes. The status and significance of surface texture in various creative fields is explored and the evolution of surface texture is traced by analyzing a number of fashion design cases with representative surface textures. The latest feature of surface texture in fashion and textile design is identified to establish a new classification of surface texture with five groups and technical suggestions. This study provides a theoretical basis for this field of study and a new framework that can be employed in the development of surface textures that use innovative techniques as well as the future application of newly-developed textures.

The Effect of Live Broadcast of Fresh Food on Customer's Purchasing Intention

  • Young-Geun PARK;Dai-Hwan MIN;Hanjin LEE
    • 산경연구논집
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    • 제14권9호
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    • pp.31-39
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    • 2023
  • Purpose: Social media's increasing adoption and the development of digital technology have completely changed how businesses interact with their clients. The current study is to examine the impact of live broadcasts on consumers' perceptions and actions across a range of fresh food goods. Research design, data and methodology: The scrutiny relies on the existing peer-reviewed literature, which may prevent a comprehensive evaluation of some recent advancements in the subject. Despite these caveats, the outcomes of this scrutiny are anticipated to contribute significantly to our understanding of the effect of live broadcast marketing on consumers' propensity to make purchases. Results: Previous literature review clearly states that 'Live Broadcast of Fresh Food' to attract relevant customers should be followed: (1) Increased Product Transparency and Trust, (2) Enhanced Customer Engagement, (3) Impact on Customer's Perception of Product Quality, and (4) sense of urgency and scarcity. Conclusions: All in all, the study's advice for firms in the food industry to improve their marketing efforts through live broadcasts have important practical ramifications. Promoting openness and trust in the production process and with the audience boosts a brand's reliability. Customers are more likely to participate and feel more connected to a brand.