• Title/Summary/Keyword: development of app

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The Development and Application of Education Program for Smart Educational App Production Using Authoring Tool for the Elementary School Student (저작도구를 활용한 초등학생의 스마트교육용 앱 제작 교육프로그램 개발 및 적용)

  • Park, SunJu
    • Journal of The Korean Association of Information Education
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    • v.17 no.2
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    • pp.225-232
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    • 2013
  • The smart education is performed in the education field, but the contents related to the subject class performed in the various smart devices are insufficient and it is necessary to continue training teacher and learner for the app development education. Therefore this study developed and applied the contents production education program of the game type web app around elementary science 6 grade 1 term utilizing Storyline authoring tools, similar to PowerPoint and be executable in the various devices. After educating students, we investigate the convenience of the use of Storyline, satisfaction level of learning contents work activity, and the continued availability, and etc,. They are interested in the activity of the smart educational contents development and they wished to participate in the continued app development education and activity in spite of it make difficulty for using English menu.

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App Development of Typing Practice based on Android OS using Uni-code (유니코드를 이용한 안드로이드OS 기반의 타자연습 APP 개발)

  • In, Byung-Jun;Jun, Sung-Mi;Kim, Su-Jin;Yook, Y-Sul;Park, Hong-Sun;Kim, Jung Tae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.357-358
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    • 2012
  • 현재 스마트폰 사용이 상용화되고 있는 시점에서 사용자들은 각 사용자에게 맞는 편리한 App(Application)을 제작 또는 다운받아 사용을 하고 있다. 현재 등록되어 있는 App.의 수는 50만이 넘는 추세이다. 이로 인해 사용자들은 보급되어있는 App.중 사용자 취향에 맞는 App을 다운받아 사용 하고 있다. 따라서 본 논문에서는 사용자들이 핸드폰으로 간단히 타자연습을 위한 목적으로 제작되었다. 제작된 App은 사용자들이 편리하게 타자연습을 하며, 사용자들이 타자연습에 지루함을 느낄 수 있기에 추가적으로 랭킹, 페이스북 친구에게 자신의 타자속도를 보여주는 기능을 가지고 있다.

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Key Considerations in Educational Mobile App Development (교육용 모바일앱을 개발할 때 주요한 고려사항)

  • Kook, Joong-kak
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.463-464
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    • 2014
  • 모바일기술이 우리의 비즈니스 방식과 생활패턴에 큰 변화를 가져오면서, App 개발의 관심이 증가하고 있다. 특히, 앱개발은 기술적인 측면에 주로 관심을 가지게 되지만, 교육용 모바일 앱(Mobile App)을 개발 할 때, 개발초기에 모바일 개발방법을 결정하기에 앞서, 주요 고려사항을 검토해야한다.

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Smart Service: Determinants Influencing Individual users' Intention to Adopt AppStore and the Moderating Effect of Value (스마트 서비스: 개인의 앱스토어 사용의도에 영향을 주는 요인과 가치의 조절효과)

  • Kim, Geun-A;Song, Young-Me;Kim, Sang-Hyun
    • The Journal of Information Systems
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    • v.19 no.3
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    • pp.181-208
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    • 2010
  • As knowledge-based society comes to the fore, sharing knowledge becomes a hot issue. Among various types of knowledge, a significance of software(applications) and contents is a huge in a current society. Moreover, along with appearance of smartphone, for instance iPhone, Application Store(also known as AppStore) utilized as a common gateway for sharing software and contents, brings a big interest for many users and developers. However, prior research to understand users' behavior on AppStore has been a scant. Therefore, the main purpose of this study is to investigate the impact of key smart service environmental factors on AppStore in order to empirically explain users' psychological feelings of intention to use AppStore. Based on a well-known technology adoption model, TAM, the study incorporates three main characteristics(user, society, and service) with six constructs(Innovation, Enjoyment, Subjective Norm, Information Level, Content variety, and Cost), influencing perceived usefulness, which then affects users' intention to use AppStore. Results provide evidence that support the tested hypotheses. The implications of the findings suggest a new theoretical work for future AppStore research and offers suggestions that the researchers and practitioners of AppStore should consider regarding the development of application and contents.

Development of Mobile Healthcare App for Mental Health Management -Focused on Anger Management- (정신건강 관리용 모바일 헬스케어 앱 개발 -분노 관리를 중심으로-)

  • Park, Jong-Jin;Choi, Gyoo-Seok;Kim, Jeong-Lae;Park, In-Kyoo;Kang, Jeong-Jin;Son, Byeong-Ki
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.6
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    • pp.13-18
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    • 2014
  • In this paer, mobile healthcare App is developed for mental health management focused on anger management for modern people who are under constant stress and various inner conflicts. We describe mechanism of anger and relations between disease and anger, and constitute contents of App to provide information of anger management. And finally we implement Web App. We build menu of App to be convenient to users to use. Implemented App provides many useful functions like information of anger and body, various self-test including A-type test, hostility test, and KMPI etc., journaling, anger management and community.

Research on the impact factors of smartphone medical APP user experience - centered on Chinese medical APP (스마트폰 의료 앱 사용자 체험의 영향 요인에 관한 연구 - 중국 의료 앱을 중심으로)

  • Zhang, Zhuo;Jang, Chung-Gun
    • Journal of the Korea Convergence Society
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    • v.12 no.4
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    • pp.125-133
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    • 2021
  • With the advent of experience era, the user experience has attracted much attention in all walks of life. And the importance of user experience emphasize began to be emphasized. It analyzed the interfering factors of user experience of smart phone medical APP, and evaluated their relative importance. Then it made suggestions on the priority of medical APP development and provided reference for medical APP design optimization and service quality improvement. First of all, based on the related research about user experience theory, smartphone APP user experience and mobile medical APP, it summarized the user experience elements of smartphone medical APP. Secondly, 200 subjects in the 20-40 age group who chose smartphone download experience and used medical APP were surveyed to rate the effect of 18 factors. The results show that the factors such as product resources, medical advertising recommendations, doctor-patient interaction, emotional pleasure, easy to learn, and other factors have a significant impact on users' good experience when using app.

App Recommendation Based on Characteristic Similarity (특성 유사도 기반 앱 추천)

  • Kim, Hyung-Il
    • Journal of Digital Contents Society
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    • v.13 no.4
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    • pp.559-565
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    • 2012
  • The remarkable development of IT is contributed to popularization of smart phones, which in turn creates a new domain called app store. Smartphone apps have grown fast because they can be easily purchased through an app store. As the volume of apps traded in app stores is so huge that it is extremely hard for users to find the exact app they want. In general, an app store recommends an app to users based on the search words they entered. In terms of recommendation of app, this kind of content-based method is not effective. To increase accuracy in recommending app, this paper proposes a characteristic similarity-based app recommendation method. This method creates attributes on the app based on the related information such as genre, functionality and number of downloads and then compares them with the propensity to use the app. According to diverse simulations, the method proposed in this paper improved the performance of app recommendation by 33% in average, compared to the conventional method.

Development of information sharing App which utilizes ingredients in a refrigerator (냉장고 속 재료로 활용 가능한 정보 공유 앱 개발)

  • Jang, Eun-Gyeom;Kwon, Geun-Young;Lee, Kyong-Min;Jeon, Hye-Su;Lee, Da-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.01a
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    • pp.193-194
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    • 2016
  • 본 연구 프로젝트는 사용자가 보관하고 있는 냉장고 속 재료를 선택하여 사용자가 원하는 음식이나 실생활에서 활용 가능하도록 돕는 App을 개발하였다. 기존 음식의 레시피를 제공하는 App이 "집밥 백선생", "냉장고를 부탁해"와 같은 예능 프로그램 증가로 사용자들은 음식을 직접 만들기를 원하고, 개발자들도 그에 알맞은 App을 개발 및 제공하고 있다. 하지만 레시피에 해당하는 재료는 마트나 집에 없는 것이 많고, 사용했던 재료들은 버려지는 경우가 많다. 본 App에서는 이러한 문제점을 해결하여 사용자들이 가지고 있는 재료를 선택하여 그에 맞는 레시피를 찾고 만드는 법을 제공하며, 실생활에서도 활용 가능한 정보를 제공하는 App이다.

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User Interaction Library for Natural Science Education Digital App-Book on Android Platform (안드로이드 기반 자연과학 교육용 디지털 앱북 개발을 위한 사용자 상호작용 라이브러리)

  • Lee, Kang-Woon;Beak, A-Ram;Choi, Haechul
    • Journal of Broadcast Engineering
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    • v.20 no.1
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    • pp.110-121
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    • 2015
  • The digital app-book is an advanced form of the electronic book (e-book), which attracts a lot of interests by the help of video, sound, sensors and a variety of interactions. As mobile devices have evolved, the demand of digital app-books is also rising substantially. However, the distribution of digital app-book contents is hard to meet the demand because the digital app-book requires a lot of programming cost for the interaction. To resolve this problem, Was verified and implementation as a library function of the interaction between device and user. The proposed library consists of three parts (user action recognition, device action, and content action) and provides various user-device interaction functions by combining methods of each part, which can support source code reusability, easy understanding and availability, and wide expandibility. The library was used in the development of natural science education app-book contents. As a result, it could reduce a lot of code lines and facilitate more rapid app-book development.

Design of an Infant's App using AI for increasing Learning Effect (학습효과 증대를 위한 인공지능을 이용한 영유아 앱 설계)

  • Oh, Sun Jin
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.733-738
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    • 2020
  • It is really hard to find an infant's App, especially for the age under 5, even though there are lots of Apps developed and distributed nowadays. The selection of the proper infant's App is difficult since the infants' App should be useful, safe and helpful for the development of their intelligence. In this research, we design the useful infant's App for the development of their intelligence by applying the AI technology for increasing the learning effect in order to satisfy the characteristics of the infants' needs. A proposed App is the collection of interesting games for infants such as picture puzzle game, coloring shapes game, pasting stickers game, and fake mobile phone feature enables them to play interesting phone game. Furthermore, the proposed App is also designed to collect and analyze the log information generated while they are playing games, share and compare with other infants' log information to increase the learning effect. After then, it figures out and learns their game tendency, intelligibility, workmanship, and apply them to the next game in order to increase their interests and concentration of the game.