• Title/Summary/Keyword: desktop system

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A Hybrid QoS Management Model for Distributed Multimedia Services in Ubiquitous Computing (유비쿼터스 컴퓨팅에서 분산 멀티미디어 서비스를 위한 하이브리드 QoS 관리 모델)

  • Jeong, Chang-Won;Lee, Geon-Yeob;Joo, Su-Chong
    • The KIPS Transactions:PartA
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    • v.15A no.2
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    • pp.101-110
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    • 2008
  • Ubiquitous computing has extended the computer system into the whole physical space and has ushered the emergence of more dynamic distributed systems. This environment require unique QoS parameters for various devices, resources and user requirements. In this paper, we propose a new hybrid QoS management model which defines a static-dynamic QoS parameter that is more appropriate to the ubiquitous computing environment. This model consists of the QoS Control Management Module(QoS CMM) in the client side and the Resource QoS Management Module (RQoS MM) in the server side. The RQoS MM deals with the static QoS parameters and the whole QoS control of the distributed control(QoS CMM) in order to minimize server load in cases of multiple communication. Finally, we present the experimental result of our location based application using a graphical user interface that shows the multimedia service execution of selected client device types such as desktop PC, notebook and PDA.

Design and Implementation of SNS-linked Location based Mobile AR Systems using OpenAPI on Android (안드로이드 기반 OpenAPI를 이용한 SNS 연동 지역정보 서비스를 위한 모바일 증강현실 시스템 설계 및 구현)

  • Kim, Cheong-Ghil;Chung, Ji-Moon
    • Journal of Digital Convergence
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    • v.9 no.2
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    • pp.131-140
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    • 2011
  • As the recent advances in network and wireless communications and semiconductor design and process technologies, our computing platform is rapidly shifting from desktop PCs to mobile devices such as UMPC (Ultra Mobile PC), Tablet PC, and Smartphone. Especially, wide-spreading Smartphones allow a new field of application based on location based services available with an user interface called augmented reality (AR). Therefore, this paper introduces an implementation of AR using various OpenAPls on Android Smartphones. In order to utilize enrich user data in real time, the system integrates with location based social network services also with OpenAPI. These APIs enable third-party developers to make use of rich contents of many portal web sites. The prototype was implemented on the real Android phone, Sky Sirius, and the result shows that it can provide an efficient location based service using AR technology without any constraints on mobile devices; in addition, it connects SNS to AR for sharing user data including photos, videos, and messages based on a specific location.

User Authentication Mechanism using Smartphone (스마트폰을 이용한 사용자 인증 메커니즘)

  • Jeong, Pil-seong;Cho, Yang-hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.2
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    • pp.301-308
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    • 2017
  • With the popularization of smart phones and the development of the Internet, many people use smart phones to conduct identity verification procedures. smart phones are easier and faster to authenticate than personal desktop computers. However, as Internet hacking technology and malicious code distribution technology rapidly evolve and attack types become more diverse, authentication methods suitable for mobile environment are required. As authentication methods, there are methods such as possessive-based authentication, knowledge-based authentication, biometric-based authentication, pattern-based authentication, and multi-element authentication. In this paper, we propose a user authentication mechanism that uses collected information as authentication factor using smart phone. Using the proposed authentication mechanism, it is possible to use the smart phone information and environment information of the user as a hidden authentication factor, so that the authentication process can be performed without being exposed to others. We implemented the user authentication system using the proposed authentication mechanism and evaluated the effectiveness based on applicability, convenience, and security.

Machine Vision Instrument to Measure Spray Droplet Sizes (기계시각을 이용한 분무입자크기 측정)

  • Jeon, Hong-Young;Tian, Lei
    • Journal of Biosystems Engineering
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    • v.35 no.6
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    • pp.443-449
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    • 2010
  • A machine vision-based instrument to measure a droplet size spectrum of a spray nozzle was developed and tested to evaluate its accuracy on measuring spray droplet sizes and classifying nozzle sizes. The instrument consisted of a machine vision, light emitting diode (LED) illumination and a desktop computer. The illumination and machine vision were controlled by the computer through a C++ program. The program controlled the machine vision to capture droplet images under controlled illumination, and processed the droplet images to characterize the droplet size distribution of a spray nozzle. An image processing algorithm was developed to improve the accuracy of the system by eliminating random noise and out-of-focus droplets in droplet images while measuring droplet sizes. The instrument measured sizes of the three different balls (254.0, 497.8 and $793.8\;{\mu}m$) and the measurement ranges were $241.2-273.6\;{\mu}m$, $492.9-529.6\;{\mu}m$ and $800.8-824.1\;{\mu}m$ for 254.0-, 497.84- and $793.75-\;{\mu}m$ balls, respectively. Error of the measured droplet mean was less than 3.0 %. Droplet statistics, $D_{V0.1}$, $D_{V0.5}$ and $D_{V0.9}$, of a reference nozzle set were measured, and droplet size spectra of five spray nozzles covering from very fine to extremely coarse were measured to classify spray nozzle sizes. Ninety percent of the classification results of the instrument agreed with manufacturer's classification. A comparison study was carried out between developed and commercial instruments, and measurement results of the developed instrument were within 20 % of commercial instrument results.

Performance Evaluation of Web Image Server for sharing e-Commerce System's Image (전자 상거래의 이미지 공유를 위한 웹 이미지 서버의 성능 평가)

  • Kim, Myoung-Eun;Cho, Dong-Sub
    • The KIPS Transactions:PartB
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    • v.9B no.5
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    • pp.533-540
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    • 2002
  • We can buy products everywhere from Web-based shopping mall using desktop, cellular phone or PDA. To guarantee the various services for different equipment, shopping mail systems should allow a lot of different size or quality of images to provide a good service to their customers. Despite of same product image, each shopping mall saves the image in its storage space individually. Furthermore, all the product images in each shopping mall are stored as images of different quality. It may waste resources of shopping mail server and bring us developmental overhead. It is difficult to update all the images for product that is used by distributed e-catalog in everywhere. In this paper, we extended the proposed Web Image Server (WIS) for sharing one image with all clients and processing Image dynamically, so that we strengthened the function of managing shopping mall as a client of WIS and added the function of recording clients'log file and image catalog for shopping mall. We measured the response time from WIS and conventional e-Commerce site using by WAS which is one of the stress test tools for Web application. Furthermore, we measured WIS responses image requests in reasonable time when the current user is increased.

A Study on the Development of PC-based DestTop Ship Maneuvering Simulator for trainning purpose (PC를 이용한 선박조종연습 DESKTOP Simulator개발에 관한 연구)

  • 허용범;윤점동
    • Journal of the Korean Institute of Navigation
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    • v.20 no.2
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    • pp.1-13
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    • 1996
  • Most of the ShipHandling Simulators of full-mission-bridge system need vast area to install and even PC-based maneuvering simulators are often equipped with Steering Wheel or Engine Telegraphe etc. of data input interface, which necessarily makes the user face with excessive financial burden. These have been one of the obstacles for the officers, captains, pilots and students in access to maneuvering simulation whenever they want to try it in advance prior to actual ship maneuvering. Subsequently, all the officers and captains come to have little chances to train themselves until they arualified as a pilot after a long period of time of realship maneuvering practice on board, which means they have to control they have to control their own ship at sea without clear understanding on her maneuverability when they are forced to do it on the way. And these lack of capability for maneuvering have used so often to result in marine casualties of collision with other ships or pier facilities while maneuvering in harbor. To prevent those accidents by means of enhancing their maneuvering ability, PC-based DeskTop Simulator that allows anyong to access readily at anytime is needed and in conformation to such demand this simulator has been developed. The Software this simulator written in Turbo Pascal Ver. 5.0 has adopted MMG mathmatical model theoretically in part and also it was designed to make it possible that all numeric data inputs and outputs with graphic presentation for maneuvering operation be carried out just only with keyboard and monitor console. With the Simulation software, all the officers, captains, pilots and even students who has a proper computer at hand are expected to be able to make an attempt to simulate the maneuvering of their ownship or any other types of them at any port in which they want to do it.

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AdvanSSD-Insider: Performance Improvement of SSD-Insider using BloomFilter with Optimization (블룸 필터와 최적화를 이용한 SSD-Insider 알고리즘의 탐지 성능 향상)

  • Kim, JeongHyeon;Jung, ChangHoon;Nyang, DaeHun;Lee, KyungHee
    • The Journal of Korean Institute of Next Generation Computing
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    • v.15 no.5
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    • pp.7-19
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    • 2019
  • Ransomware is a malicious program that requires the cost of decryption after encrypting files on the user's desktop. Since the frequency and the financial damage of ransomware attacks are increasing each year, ransomware prevention, detection and recovery system are needed. Baek et al. proposed SSD-Insider, an algorithm for detecting ransomware within SSD. In this paper, we propose an AdvanSSD-Insider algorithm that substitutes a hash table used for the overwriting check with a bloom filter in the SSD-Insider. Experimental results show that the AdvanSSD-Insider algorithm reduces memory usage by up to 90% and execution time by up to 77% compared to the SSD-Insider algorithm and achieves the same detection accuracy. In addition, the AdvanSSD-Insider algorithm can monitor 10 times longer than the SSD-Insider algorithm in same memory condition. As a result, detection accuracy is increased for some ransomware which was difficult to detect using previous algorithm.

A Study on the Efficiency of Deep Learning on Embedded Boards (임베디드 보드에서의 딥러닝 사용 효율성 분석 연구)

  • Choi, Donggyu;Lee, Dongjin;Lee, Jiwon;Son, Seongho;Kim, Minyoung;Jang, Jong-wook
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.668-673
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    • 2021
  • As the fourth industrial revolution begins in earnest, related technologies are becoming a hot topic. Hardware development is accelerating to make the most of technologies such as high-speed wireless communication, and related companies are growing rapidly. Artificial intelligence often uses desktops in general for related research, but it is mainly used for the learning process of deep learning and often transplants the generated models into devices to be used by including them in programs, etc. However, it is difficult to produce results for devices that do not have sufficient power or performance due to excessive learning or lack of power due to the use of models built to the desktop's performance. In this paper, we analyze efficiency using boards with several Neural Process Units on sale before developing the performance of deep learning to match embedded boards, and deep learning accelerators that can increase deep learning performance with USB, and present a simple development direction possible using embedded boards.

Vision-based Motion Control for the Immersive Interaction with a Mobile Augmented Reality Object (모바일 증강현실 물체와 몰입형 상호작용을 위한 비전기반 동작제어)

  • Chun, Jun-Chul
    • Journal of Internet Computing and Services
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    • v.12 no.3
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    • pp.119-129
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    • 2011
  • Vision-based Human computer interaction is an emerging field of science and industry to provide natural way to communicate with human and computer. Especially, recent increasing demands for mobile augmented reality require the development of efficient interactive technologies between the augmented virtual object and users. This paper presents a novel approach to construct marker-less mobile augmented reality object and control the object. Replacing a traditional market, the human hand interface is used for marker-less mobile augmented reality system. In order to implement the marker-less mobile augmented system in the limited resources of mobile device compared with the desktop environments, we proposed a method to extract an optimal hand region which plays a role of the marker and augment object in a realtime fashion by using the camera attached on mobile device. The optimal hand region detection can be composed of detecting hand region with YCbCr skin color model and extracting the optimal rectangle region with Rotating Calipers Algorithm. The extracted optimal rectangle region takes a role of traditional marker. The proposed method resolved the problem of missing the track of fingertips when the hand is rotated or occluded in the hand marker system. From the experiment, we can prove that the proposed framework can effectively construct and control the augmented virtual object in the mobile environments.

Policy Options for Diaper Recycling to Foster Effective Citizens' Participation - Based on Collection Pilot Test of Soiled Diaper in Nowon-gu - (효과적인 시민참여를 위한 기저귀 재활용 정책방안 - 노원구의 사용 후 기저귀 수거 시범사업 결과를 중심으로 -)

  • Kim, Kyung Shin
    • Resources Recycling
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    • v.24 no.3
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    • pp.16-26
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    • 2015
  • This study aims to suggest possible policy options for collection of post-consumer diapers as a sustainable prerequisite to implementation of public recycling system with the desktop monitoring results and analysis of collection cost involved. By conducting a diaper collection pilot test on daycare centers and households in the Seoul Nowon-gu, this study revealed that the odor issues did not stand out as an important hindering factor and that the collection rate was the largest contributing factor regarding collection costs. The exploratory cost analysis result shows that the implemented recycling system must guarantee collection rate over 50% via twice-a-week collection frequency, to be comparable or even superior to the current food waste collection cost. Also the pilot demonstration test showed that the final collection rate can be achieved as much as over 50%. The promising data thus obtained cost economically viable future diaper recycling system implementation in the entire Seoul metropolis and adjacent areas of dense population. With the concomitant development of recycling technology and related infrastructure for systematic collection of diaper waste, it makes our society much more sustainable.