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A Unit Touch Gesture Model of Performance Time Prediction for Mobile Devices

  • Kim, Damee;Myung, Rohae
    • Journal of the Ergonomics Society of Korea
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    • v.35 no.4
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    • pp.277-291
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    • 2016
  • Objective: The aim of this study is to propose a unit touch gesture model, which would be useful to predict the performance time on mobile devices. Background: When estimating usability based on Model-based Evaluation (MBE) in interfaces, the GOMS model measured 'operators' to predict the execution time in the desktop environment. Therefore, this study used the concept of operator in GOMS for touch gestures. Since the touch gestures are comprised of possible unit touch gestures, these unit touch gestures can predict to performance time with unit touch gestures on mobile devices. Method: In order to extract unit touch gestures, manual movements of subjects were recorded in the 120 fps with pixel coordinates. Touch gestures are classified with 'out of range', 'registration', 'continuation' and 'termination' of gesture. Results: As a results, six unit touch gestures were extracted, which are hold down (H), Release (R), Slip (S), Curved-stroke (Cs), Path-stroke (Ps) and Out of range (Or). The movement time predicted by the unit touch gesture model is not significantly different from the participants' execution time. The measured six unit touch gestures can predict movement time of undefined touch gestures like user-defined gestures. Conclusion: In conclusion, touch gestures could be subdivided into six unit touch gestures. Six unit touch gestures can explain almost all the current touch gestures including user-defined gestures. So, this model provided in this study has a high predictive power. The model presented in the study could be utilized to predict the performance time of touch gestures. Application: The unit touch gestures could be simply added up to predict the performance time without measuring the performance time of a new gesture.

Extracting Flick Operator for Predicting Performance by GOMS Model in Small Touch Screen

  • Choi, Mikyung;Lee, Bong Geun;Oh, Hyungseok;Myung, Rohae
    • Journal of the Ergonomics Society of Korea
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    • v.32 no.2
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    • pp.179-187
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    • 2013
  • Objective: The purpose of this study is to extract GOMS manual operator, except for an experiment with participants. Background: The GOMS model has advantage of rapid modeling which is suitable for the environment of technology development which has a short life cycle products with a fast pace. The GOMS model was originally designed for desktop environment so that it is not adequate for implementing into the latest HCI environment such as small touch screen device. Therefore, this research proposed GOMS manual operator extraction methodology which is excluded experimental method. And flick Gesture was selected to explain application of proposed methodology to extract new operator. Method: Divide into start to final step of hand gesture needed to extract as an operator through gesture task analysis. Then apply the original GOMS operator to each similar step of gesture and modify the operator for implementation stage based on existing Fitts' law research. Steps that are required to move are modified based on the Fitts' law developed in touch screen device. Finally, new operator can be derived from using these stages and a validation experiment, performed to verify the validity of new operator and methodology by comparing human performance. Results: The average movement times of the participants' performance and the operator which is extracted in case study are not different significantly. Also the average of movement times of each type of view study is not different significantly. Conclusion: In conclusion, the result of the proposed methodology for extracting new operator is similar to the result of the experiment with their participants. Furthermore the GOMS model included the operator by the proposed methodology in this research could be applied successfully to predict the user's performance. Application: Using this methodology could be applied to develop new finger gesture in the touch screen. Also this proposed methodology could be applied to evaluate the usability of certain system rapidly including the new finger gesture performance.

A Research for Digital Literacy Education Methodlogies based on Mobile Devices (모바일 기기 기반의 디지털 리터러시 교육 방안에 대한 연구)

  • Hong, Myunghui;Lee, Soonyoung
    • Journal of The Korean Association of Information Education
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    • v.24 no.1
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    • pp.107-115
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    • 2020
  • The computing environment is rapidly changing to mobile device base, with the development of computer technology. Until now, digital literacy education has been based on desktop PC education, but it is time to change it into literacy education suitable for mobile environment. In this paper, we propose a mobile-based digital literacy MoDL (Mobile Device Digital Literacy). MoDL proposes three phases. One is Mobile Based Digital Environment (MoDE), which builds a mobile digital environment, seconds is Bring Your Own Devices (BYOD) class method when using it for education. Finally, MoDLI (MoDL Instruction) for learning mobile literacy is presented step by step. To verify the validity of the proposed, eight experts were surveyed so that the Content Validity Ratio was calculated. As a result, CVR was ensured in all items except for the applicability of MoDLI.

A Study on Distributed System Construction and Numerical Calculation Using Raspberry Pi

  • Ko, Young-ho;Heo, Gyu-Seong;Lee, Sang-Hyun
    • International journal of advanced smart convergence
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    • v.8 no.4
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    • pp.194-199
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    • 2019
  • As the performance of the system increases, more parallelized data is being processed than single processing of data. Today's cpu structure has been developed to leverage multicore, and hence data processing methods are being developed to enable parallel processing. In recent years desktop cpu has increased multicore, data is growing exponentially, and there is also a growing need for data processing as artificial intelligence develops. This neural network of artificial intelligence consists of a matrix, making it advantageous for parallel processing. This paper aims to speed up the processing of the system by using raspberrypi to implement the cluster building and parallel processing system against the backdrop of the foregoing discussion. Raspberrypi is a credit card-sized single computer made by the raspberrypi Foundation in England, developed for education in schools and developing countries. It is cheap and easy to get the information you need because many people use it. Distributed processing systems should be supported by programs that connected multiple computers in parallel and operate on a built-in system. RaspberryPi is connected to switchhub, each connected raspberrypi communicates using the internal network, and internally implements parallel processing using the Message Passing Interface (MPI). Parallel processing programs can be programmed in python and can also use C or Fortran. The system was tested for parallel processing as a result of multiplying the two-dimensional arrangement of 10000 size by 0.1. Tests have shown a reduction in computational time and that parallelism can be reduced to the maximum number of cores in the system. The systems in this paper are manufactured on a Linux-based single computer and are thought to require testing on systems in different environments.

Analysis of Differences in the Perceived Ease of Use, Service Value and Online Mouth-to-mouth Intention according to the Catering Companies Use SNS Features (외식기업 SNS 사용 특성에 따른 지각된 사용 용이성, 서비스가치 및 온라인 구전의도의 차이 분석)

  • Oh, Wang-Kyu;Lim, Hyun-Cheol
    • The Korean Journal of Food And Nutrition
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    • v.28 no.3
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    • pp.358-368
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    • 2015
  • The study is focused on analyzing the SNS using characteristics of the people surveyed, as for the SNS acceptance channel of the food service corporations, accounted voluntarily for 71%. The SNS food service information regarding information of menu, location of store, price, coupon, taste evaluation, event, promotion, reservation and store atmosphere was researched. The most preferred information sharing for SNS food service were researched and found Facebook, blog and others in increasing order. The most preferred media to obtain SNS food service information were smart phone, desktop computer and others. The result of verifying differences in the perceived ease of use were also evaluated according to the food service corporation of SNS using characteristics of the people and was found: the longer period of SNS use, longer was access time: more number of visiting times, higher perceived ease of use. As for the difference in the perceived service value: longer the period of SNS use, more preferred was the blog: the more number of visiting times, the higher perceived service value. As for the difference in the online mouth-to-mouth intention: longer the period of SNS use, longer was access time: the more number of visiting times, the higher online mouth-to-mouth intention. Therefore, these research results provide useful implications in the working-level aspects such as providing basic data and the academic approach of the study, when the food service corporations establish marketing strategies through SNS.

Sojourn Time Analysis Using SRPT Scheduling for Heterogeneous Multi-core Systems (Heterogeneous 멀티코어 시스템에서 SRPT 스케줄링을 사용한 체류 시간 분석)

  • Yang, Bomi;Park, Hyunjae;Choi, Young-June
    • Journal of KIISE
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    • v.44 no.3
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    • pp.223-231
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    • 2017
  • In this paper, we study the performance of recently popular multi-core systems in mobiles. Previous research on the multi-core performance usually focused on the desktop PC. However, there is enough scope to further analyze heterogeneous multi-core systems. Therefore, by extending homogeneous multi-core systems, we analyze the heterogeneous multi-core systems using Size Interval Task Allocation (SITA) for job allocation, and Shortest Remaining Processing Time (SRPT) scheduling, for each individual core. We propose a new computational method regarding the cutoff point, which is crucial in analyzing SITA, by calculating the sojourn time. This facilitate easy and accurate calculation of the sojourn time. We further confirm our analysis through the ESESC simulator that provides actual measurements.

IFC-based Data Structure Design for Web Visualization (IFC 기반 웹 가시화를 위한 데이터 구조 설계)

  • Lee, Daejin;Choi, Wonik
    • Journal of KIISE
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    • v.44 no.3
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    • pp.332-337
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    • 2017
  • When using IFC data consisting of STEP schema based on the EXPRESS language, it is not easy for collaborating project stakeholders to share BIM modeling shape information. The IFC viewer application must be installed on the desktop PC to review the BIM modeling shape information defined within the IFC, because the IFC viewer application not only parse STEP structure information model but also process the 3D feature construction for a 3D visualization. Therefore, we propose a lightweight data structure design for web visualization by parsing IFC data and constructing 3D modeling data. Our experimental results show the weight reduction of IFC data is about 40% of original file size and the web visualization is able to see the same quality with all web browsers which support WebGL on PCs and smartphones. If applied research is conducted about the web visualization based on IFC data of the last construction phase, it could be utilized in various fields ranging from the facility maintenance to indoor location-based services.

Windows based PC Log Collection System using Open Source (오픈소스를 이용한 윈도우 기반 PC 로그 수집 시스템)

  • Song, Jungho;Kim, Hakmin;Yoon, Jin
    • KIISE Transactions on Computing Practices
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    • v.22 no.7
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    • pp.332-337
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    • 2016
  • System administrator or security managers need to collect logs of computing device (desktop or server), which are used for the purpose of cause-analysis of security incident and discover if damage to system was either caused by hacking or computer virus. Furthermore, appropriate log maintenance helps preventing security breech incidents through identification of vulnerability. In addition, it can be utilized for prevention of data leakage through the insider. In the paper, we present log collection system developed using open source supported by commands and basic methods of Windows. Furthermore, we aim to collect log information to enable search and analysis from diverse perspectives and to propose a way to integrate with open source-based search engine system.

Development and Verification of PZT Actuating Micro Tensile Tester for Optically Functional Materials

  • Kim Seung-Soo;Lee Hye-Jin;Lee Hyoung-Wook;Lee Nak-Kyu;Han Chang-Soo;Hwang Jai-Hyuk
    • International Journal of Control, Automation, and Systems
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    • v.3 no.3
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    • pp.477-485
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    • 2005
  • This paper is concerned with the development of a micro tensile testing machine for optically functional materials such as single or poly crystalline silicon and nickel film. This micro tensile tester has been developed for testing various types of materials and dimensions. PZT type actuation is utilized for precise displacement control. The specifications of the PZT actuated micro tensile testers developed are as follows: the volumetric size of the tester is desktop type of 710mm' 200mm' 270mm; the maximum load capacity and the load resolution in this system are IKgf and 0.0152mgf respectively and; the full stroke and the stoke resolution of the PZT actuator are $1000{\mu}m$ and 10nm respectively. Special automatic specimen installing and setting equipment is applied in order to prevent unexpected deformation and misalignment of specimens during handling of specimens for testing. Nonlinearity of the PZT actuator is compensated to linear control input by an inverse compensation method that is proposed in this paper. The strain data is obtained by ISDG method that uses the laser interference phenomenon. To test the reliance of this micro tensile testing machine, a $200{\mu}m$ thickness nickel thin film and SCS (Single Crystalline Silicon) material that is made with the MEMS fabrication process are used.

Real-time Static Deflection Compensation of an LCD Glass-Handling Robot (LCD 글래스 핸들링 로봇의 실시간 정적 처짐 보상)

  • Cho Phil-Joo;Kim Dong-Il;Kim Hyo-Gyu
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.30 no.7 s.250
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    • pp.741-749
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    • 2006
  • For last couple of decades, uses of TFI-LCDs have been expanded to many FPD(Flat Panel Display) applications including mobile displays, desktop monitors and TVs. Furthermore, there has been growing demand for increasingly larger LCD TVs. In order to meet this demand as well as to improve productivity, LCD manufactures have continued to install larger-generation display fabrication facilities which are capable of producing more panels and larger displays per mother glass(substrate). As the size of mother glass becomes larger, a robot required to handle the glass becomes bigger accordingly, and its end effectors(arms) are extended to match the glass size. With this configuration, a considerable static deflection occurs at the end of the robot arms. In order to stack maximum number of mother glasses on a given footprint, the static deflection should be compensated. This paper presents a novel static deflection compensation algorithm. This algorithm requires neither measurement instrument nor additional vertical axis on the robot. It is realized by robot controller software. The forward and inverse kinematics considering compensation always guarantees a unique solution, so the proposed algorithm can be applied to an arbitrary robot position. The algorithm reduced static deflection by 40% in stationary robot state experiment. It also improved vertical path accuracy up to 60% when the arm was running at its maximum speed. This algorithm has been commercialized and successfully applied to a seventh-generation LCD glass-handling robot.