• Title/Summary/Keyword: designing

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A Study on Improvement of Architectural Design Process on the Interface in Designing of Power Plant (발전플랜트 설계 인터페이스 중심의 건축설계절차 개선에 관한 연구)

  • Lee, Gang-Ok;Kim, Da-Hee
    • Journal of the Korean Society of Industry Convergence
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    • v.23 no.1
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    • pp.9-15
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    • 2020
  • The cooperation with other work types and designing procedure in plant industry and engineering showed clear differences from general construction industries. Current problems are that design's consistency is reduced because of the false system of interface and it ultimately causes frequency changes of design and delayed submission of final book. To solve the problems, the improvements of designing procedure were studied by focusing on the field of architectural designing and the range was limited from power plant construction industry to engineering designing field. If combining GA with the field of architectural designing and receiving data previously, it's possible to conduct expectable designing on small changes in the future, so it's expected to improve greatly cooperation with interface among the work types of power plant engineering received previously from the aspect of consistency. For the application of designing tool, a checklist, interim check will be conducted if progressed by list's division in the designing procedure, not book's completing period. In the interface among the designing work types, direct confirmation and revision must be conducted. In case of 3D modeling, the reflection of input data must be conducted from the basic designing so as to solve interferences intensively.

An Analysis and Criticism on 'Designing Patterns' in 4th Grade Mathematics (초등학교 4학년 수학에서의 '무늬 만들기' 내용의 분석과 비판)

  • Park, Kyo-Sik;Park, Mun-Hwan
    • Journal of Elementary Mathematics Education in Korea
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    • v.14 no.3
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    • pp.827-842
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    • 2010
  • In this paper, actual didactical transposition and dramatization of designing patterns presented in 4th grade mathematics curriculum is critically reviewed. Patterns in designing patterns are not wallpaper patterns generally. The method of designing new patterns using unit given pattern are not the same as the method of designing wallpaper patterns. In the viewpoint of not designing wallpaper patterns, the context of designing new patterns using unit given pattern is said to be putting transparent stickers. In this paper, on the premise of this characteristics, the shape of unit given pattern, the method of designing new patterns using unit given pattern, and the rule of putting unit given patterns continually are critically discussed. The shape of unit given pattern have to be square actually. In designing new patterns using unit given pattern, if the regularities of designing new patterns can be presented, any regularity is fine. Even though the relationship between new patterns and wallpapers designed by using unit given pattern is not clear, in that these two patterns can not be unrelated, designing new patterns using unit given pattern could be an example of wrong elementarization(Freudenthal, 1973).

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A Case Study on Designing a Console Design Review System Considering Operators' Viewing Range and Anthropometric Data

  • Cha, Woo Chang;Choi, Eun Gyeong
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.5
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    • pp.373-383
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    • 2017
  • Objective: The aim of this study is to introduce an operator console design review system suitable for designing and evaluating consoles based on human factor guidelines for a digitalized main control room in an advanced nuclear power plant which has a requirement for anthropometric data usage. Background: The system interface of the main control room in a nuclear power plant has been getting digitalized and consists of various consoles with many information displays. Console operators often face human-computer interactive problems due to inappropriate console design stemming from the perceptual constraints of anthropometric data usage. Method: Computational models with a process of visual perception and variables of anthropometric data are used for designing and evaluating operator consoles suitable for human system interface guidelines, which are used in an advanced nuclear power plant. Results: From the computational model and simulation application, console dimensions and a designing test module, which would be used for designing suitable consoles with safety concerns in a nuclear power plant, have been introduced. Conclusion: This case study may influence employing a suitable design concept with various anthropometric data in many areas with safety concerns and may show a feasible solution to designing and evaluating the safety console dimensions. Application: The results of this study may be used for designing a control room with the human factors requiring a safe working environment.

Embodiment of PWM converter by using the VHDL (VHDL을 이용한 PWM 컨버터의 구현)

  • Baek, Kong-Hyun;Joo, Hyung-Jun;Lee, Hyo-Sung;Lim, Yong-Kon;Lee, Heung-Ho
    • Proceedings of the KIEE Conference
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    • 2002.11d
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    • pp.197-199
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    • 2002
  • The invention of VHDL(Very High Speed Integrated Circuit Hardware Description Language), Technical language of Hardware, is a kind of turning point in digital circuit designing, which is being more and more complicated and integrated. Because of its excellency in expression ability of hardware, VHDL is not only used in designing Hardware but also in simulation for verification, and in exchange and conservation, composition of the data of designs, and in many other ways. Especially, It is very important that VHDL is a Technical language of Hardware standardized by IEEE, intenational body with an authority. The biggest problem in modern circuit designing can be pointed out in two way. One is a problem how to process the rapidly being complicated circuit complexity. The other is minimizing the period of designing and manufacturing to survive in a cutthroat competition. To promote the use of VHDL, more than a simple use of simulation by VHDL, it is requested to use VHDL in composing logical circuit with chip manufacturing. And, by developing the quality of designing technique, it can contribute for development in domestic industry related to ASIC designing. In this paper in designing SMPS(Switching mode power supply), programming PWM by VHDL, it can print static voltage by the variable load, connect computer to chip with byteblaster, and download in Max(EPM7064SLCS4 - 5)chip of ALTER. To achieve this, it is supposed to use VHDL in modeling, simulating, compositing logic and product of the FPGA chip. Despite its limit in size and operating speed caused by the specific property of FPGA chip, it can be said that this method should be introduced more aggressively because of its prompt realization after designing.

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A Study on the Space Evaluation Structure of Lobby Area in Obstetric Hospitals (산부인과 전문병원 로비의 공간평가구조에 관한 연구)

  • 한혜신;박찬일
    • Korean Institute of Interior Design Journal
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    • v.13 no.2
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    • pp.184-191
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    • 2004
  • The purpose of this study is to suggest designing goals and directions in the lobby area of obstetric hospitals by constructing a space evaluation structure model, which is made by image evaluation structure model used by SD method and Advanced Repertory Grid Technique. As a result of the image evaluation used by SD method, it turned out 4 factors which are related to recognizing and evaluating the space formativeness, openness, decorativeness, sensitiveness. I found out the relationship between space evaluation structure and the element of interior space. I also suggested detailed designing method based on this relationship. Space evaluation structure model can be applied to designing lobby areas of obstetric hospitals to reconstruct more specific and objective designing goals and standards rather simply designer's sensitive and abstract designing approach.

A Study of Self-Perception on Designing in Mathematical Assessment Items of on Pre-Service and In-Service Teachers' in Secondary School (중등 예비교사와 현직교사의 수학과 평가문항 개발에 대한 자기인식 연구)

  • Park, Mi-Yeong
    • School Mathematics
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    • v.17 no.2
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    • pp.331-353
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    • 2015
  • The purpose of this study is to investigate expertise of mathematic teachers in development of designing assessment items, derived from development of assessing tools, which is a part of assessing competence of mathematic teachers. Analysis was made upon the difference between Pre-service and In-service teachers in terms of self-perception on assessment items. The assessing references of self-perception on developing in designing assessment items consist of followings: one's Beliefs and Self-Rating in designing assessment items. This investigation on self-perception was carried out by both pre-service teachers who are currently enrolled students in college and in-service teachers who are currently incumbent in secondary schools. This analysis based on 310 teachers' answers on self-perception of designing assessment items, both in- and preservice.

The Analysis of the Process Elements and the Characteristics of Elementary pre-teachers' Designing Experiment Activities (초등예비교사들의 실험설계활동에 나타난 특성 분석)

  • Lee, Sang-Gyun;Kim, Soon-Schik
    • Journal of the Korean Society of Earth Science Education
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    • v.7 no.3
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    • pp.371-380
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    • 2014
  • The purpose of the research was to analyze the characteristics which appeared to the process of designing experiment for pre-service elementary teachers. This study were participated 26 pre-service elementary teachers. The findings indicated that first, the researcher figured out the process elements could constructed in 12 elements such as 'states problem or question, predicts outcome or hypothesizes, lists materials needed, arranges steps in sequential order, lists more than 3 steps, Explore variables and select one or more variables, plans to control variables, plans to measure and observation, plans data collection, plans to repeat testing and tells reason, states plan for interpreting data, states plan for making conclusion based on data, states plan for making conclusion based on data' but did not figure out 2 elements such as 'defines the terms of the experiment, practice safety'. second, the characteristics of pre-service elementary teachers in the process of designing experiment were as follows; pre-service elementary teachers designed experiments unstructured process listed types and showed the superficial level of the design experiment. The results show that the programs of designing experiment activity should be constructed with the process elements which were concentrated by pre-service elementary teachers, should provide feedbacks to design experiment more accurately.

A study on the Algorithm for Mesh Network Topology Optimization and Routing (망토폴로지 최적화와 라우팅을 위한 알고리즘에 대한 연구)

  • Kim, Dong-Choon;Na, Seung-Kwon;Pyeon, Yong-Kug
    • Journal of Advanced Navigation Technology
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    • v.19 no.1
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    • pp.53-59
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    • 2015
  • We consider the problems that consist of designing time, establishment cost, delay time and reliability in designing a mesh network when given link costs and traffic requirements between nodes. Designing time, establishment cost and delay time are less, reliability is higher in designing a mesh network. One of the problems designing time is solved by mesh network topology optimization and routing (MENTOR) algorithm that Aaron Kershenbaum propose, but the others remain. In this paper we propose a new mesh network design algorithm with small computational complexity that the others are solved. The result of the proposed algorithm is better than MENTOR's in total establishment cost, delay time and reliability.

A Study of Effective game designing processes (효과적인 게임 기획 프로세스 방안 연구)

  • Jeon, Joon Hyun;Jeong, Eui Jun
    • Journal of Korea Game Society
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    • v.16 no.3
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    • pp.35-44
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    • 2016
  • The progress of the game engine make us easier to develop a game product and it is possible for one man to make a game. This means that if you have ideas about game, you can make a game as you thought only if you know how to design a game. Because the game designing is not the field that may not be used like tools and could not buy like graphical data. This study, based on the practice, presented to the understanding and guidance for people who want to know about game designing such as no experienced person and starting new game design. These contributions are supported by a detailed exploration of common understandings of game design methods so that I expect to help designing or managing the project.

Co-evolving with Material Artifacts: Learning Science through Technological Design

  • Hwang, Sung-Won;Roth, Wolff-Michael
    • Journal of The Korean Association For Science Education
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    • v.24 no.1
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    • pp.76-89
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    • 2004
  • Recent studies of science and technology "in-the-making" revealed that the process of designing material artifacts is not a straightforward application of prior images or theories by one (or more) person(s) isolated from his or her (their) environment. Rather, designing is a process contingent on the social and material setting for both engineering designers and students. Over the past decade, designing technological artifacts has emerged as an important learning environment in science classrooms. Through the analyses of a large database concerning an innovative simple machines curriculum for sixth-and seventh-grade students, we accumulated valid evidence for the nature of the designing process and science learning through it. In this paper, we show that design actions intertwine with the transformation of the objectified raw materials and artifact, the designer collective, and the mediating tools enabling that transformation, which constitute the elements of an activity from the perspective of cultural-historical activity theory. We conceptualize the continuous change of relation between material artifacts, designers, and tools throughout the design activity as co-evolution. Two episodes were selected to exemplify synchronic and diachronic change of relations inherent in co-evolving activity system. Finally, we discuss the implications of co-evolution during design activity for science learning.