• Title/Summary/Keyword: designer

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A Study on the Improvement of Opinion Gap for Quality among Owner, Designer, Constructor and Supervisor in Construction Industry. (발주자.설계자.시공자.감리자의 품질 의견차이 개선에 관한 연구)

  • 송주홍;최인성
    • Journal of the Korea Institute of Building Construction
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    • v.1 no.2
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    • pp.133-145
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    • 2001
  • The aim of this study is to improve quality system through mutual understanding for the opinion gap among interested parties such as owner, designer, constructor and supervisor in construction industry. The survey to the owners, designers, constructors, and supervisors who are in charge of quality of the 183 architectural projects being constructed has been performed for investigating the importance and actual level of quality and quality factors. Questionnaires are based on the quality factors shown in ISO 9001:2000 international quality management system requirements. There are distinct opinion gaps for quality among owner, designer, constructor, and supervisor who working for the same architectural projects.

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Japanese Aesthetics on Furniture of George Nakashima (조지 나카시마 가구에 나타난 일본의 미학적 특성)

  • Kim-Lee, Seonga
    • Journal of the Korea Furniture Society
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    • v.29 no.1
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    • pp.24-30
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    • 2018
  • George Nakashima (1905-1990) is a second-generation Japanese American who was one of the pioneers of the American Studio Furniture movement. Known for the use of natural timber shape of furniture design, Nakashima's furniture shows the aesthetic characteristics of Japan, which distinguishes it from the furniture of other American studio designers. But Nakashima has been regarded as simply a studio furniture designer, designing furniture that takes its natural form. Therefore, research is needed from a more diverse point of view, and the process of interpreting the cultural backgrounds of a designer becoming a design may be an important subject of study. Thus, this study attempts to interpret the hierarchy of design cultures belonging to a studio designer and to identify cultural characteristics that are not apparent. Therefore, through a process of studying from visible to invisible levels of cultural hierarchy, the study analyzed the aesthetic characteristics of the Nakashima's furniture, his personal experience of Japanese culture, and philosophical background.

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A framework for similarity recognition of CAD models

  • Zehtaban, Leila;Elazhary, Omar;Roller, Dieter
    • Journal of Computational Design and Engineering
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    • v.3 no.3
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    • pp.274-285
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    • 2016
  • A designer is mainly supported by two essential factors in design decisions. These two factors are intelligence and experience aiding the designer by predicting the interconnection between the required design parameters. Through classification of product data and similarity recognition between new and existing designs, it is partially possible to replace the required experience for an inexperienced designer. Given this context, the current paper addresses a framework for recognition and flexible retrieval of similar models in product design. The idea is to establish an infrastructure for transferring design as well as the required PLM (Product Lifecycle Management) know-how to the design phase of product development in order to reduce the design time. Furthermore, such a method can be applied as a brainstorming method for a new and creative product development as well. The proposed framework has been tested and benchmarked while showing promising results.

A Visual Approach for Data-Intensive Workflow Validation

  • Park, Minjae;Ahn, Hyun;Kim, Kwanghoon Pio
    • Journal of Internet Computing and Services
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    • v.17 no.5
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    • pp.43-49
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    • 2016
  • This paper presents a workflow validation method for data-intensive graphical workflow models using real-time workflow tracing mode on data-intensive workflow designer. In order to model and validate workflows, we try to divide as modes have editable mode and tracing mode on data-intensive workflow designer. We could design data-intensive workflow using drag and drop in editable-mode, otherwise we could not design but view and trace workflow model in tracing mode. We would like to focus on tracing-mode for workflow validation, and describe how to use workflow tracing on data-intensive workflow model designer. Especially, it is support data centered operation about control logics and exchange variables on workflow runtime for workflow tracing.

Predicting the popularity of TV-show through text mining of tweets: A Drama Case in South Korea

  • Kim, Do Yeon;Kim, Yoosin;Choi, Sang Hyun
    • Journal of Internet Computing and Services
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    • v.17 no.5
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    • pp.131-139
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    • 2016
  • This paper presents a workflow validation method for data-intensive graphical workflow models using real-time workflow tracing mode on data-intensive workflow designer. In order to model and validate workflows, we try to divide as modes have editable mode and tracing mode on data-intensive workflow designer. We could design data-intensive workflow using drag and drop in editable-mode, otherwise we could not design but view and trace workflow model in tracing mode. We would like to focus on tracing-mode for workflow validation, and describe how to use workflow tracing on data-intensive workflow model designer. Especially, it is support data centered operation about control logics and exchange variables on workflow runtime for workflow tracing.

An Item Characteristic Analysis of Competency Inventory for Designer via Generalized Partial Credit Mode (일반화부분점수 모형에 의한 디자인역량 검사 특성 분석)

  • LEE, Dae-Yong
    • Journal of Fisheries and Marine Sciences Education
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    • v.27 no.6
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    • pp.1546-1555
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    • 2015
  • This study was performed to analyze the item characteristics of competency inventory for designer (CID), which Gil (2011) developed for measurement of design competency. To accomplish the purpose of this study, general partial credit (GPC) model based on polytomous item response theory was applied. The findings were as follows: First, CID is a reliable instrument for measuring design competency. Second, most items of CID have low item discrimination and average item difficulty according to the GPC model. Especially, there are some problems to have low item discrimination in view of validation. To improve the goodness of CID, we will need to examine why CID has low item discrimination.

An Experimental Research on the Design Characteristics and Performance of the Entity-Relationship Model (개체관계 모형의 설계 특성과 성과에 관한 실험적 연구)

  • 정일주
    • The Journal of Information Technology and Database
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    • v.6 no.2
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    • pp.45-57
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    • 1999
  • This paper makes an attempt to find a systematic portion of the database design process, especially using the Entity-Relationship(E-R) model. Basically, we consider three aspects as a systematic portion of the database design process. They are, the strategy that a designer selects to design an E-R diagram, designer's cognitive style, and the knowledge and preference of the database designer. An experiment has been carried out in order to verify the systematic relationship between above-mentioned three aspects and the E-R modeling performance. The target system is a professional baseball system. A normative E-R diagram was constructed based upon 48 E-R diagrams produced during the experiment. The ANOVA process has been used to analyze the results. It has been found that there exist significant differences in query-answering capacity and the completeness of the E-R model among design methods. Individual differences in cognitive styles has not been found to be significantly related to the modeling performance.

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Future Costume through Movies (영화속에 나타난 미래 의상)

  • 이상례
    • Journal of the Korean Society of Costume
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    • v.48
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    • pp.133-150
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    • 1999
  • In future what kind of costume do we wear\ulcorner We can guess it is in advance through movie. Movie is a comnipresent medium and a mode of expression that reflect a distintive feature of the times like fashion. In many case costume design which belongs to a special era is based on the historic costumes but ostume design for future movie depends on the creativity of costume designer and director. Therefore it is interesting to research how costume designer get his/her design concept for future ccostume in movie how he/hse express his/her design concept through his/her costume and can we convince the design comes true practically in future. In this study I analyze the costume design of masterpieces among SF Film: (Metropolis/1926) (2001: A Space Odyssey/1968) (Star Wars/1977) (Blade Runner/1982) (The 5th Element/1977) Because this study is analyzed not through the original article but just through movie it has some limitation in exact materials or color.

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CRM Marketing of Shopmasters in Designer Brand Products (디자이너 브랜드 샵마스터의 CRM에 관한 연구)

  • 이승희;이병화
    • Journal of the Korean Society of Clothing and Textiles
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    • v.27 no.2
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    • pp.239-249
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    • 2003
  • The purpose of this research was to investigate influential factors for shopmaster's CRM (Customer Relationship Management) in the designer brand products, and to indicate the future fashion marketing strategies. The questionnaires were distributed to 74 shopmasters of the Designer shop in domestic L. S and H Department stores. Descriptive statistics, factor analysis, and path analysis from Lisrel program were used to analyze the data. The results were as follows; Firstly. for shopmaster's CRM variables, four factors of customer management variables were found and labeled as interest, DB construction, contact opportunity, and materials. Also, four (actors of shopmaster's knowledge regarding apparel materials were found and labeled as professionalism, manner, sense, and persuasion. For service variables, four factors such as precision, variety, rapidity, positiveness, and convenience of shopping were found. Secondly, for the results of hypothesis, all of the independent variables had direct influences on forming the relationship with customers. Therefore, it is concluded that the main elements of Shopmaster's CRM are highly important variables in customer relationship marketing strategy.

20C Modern Fashion Designer -Paut Poiret- (20세기 현대 디자이너의 선봉 -Paul Poiret-)

  • 이희현
    • Journal of the Korea Fashion and Costume Design Association
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    • v.3 no.1
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    • pp.77-91
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    • 2001
  • Remembering a meaning of fashion started in the early 20C, Paul Poiret is one of the most important designer. If so, what does his achievements and assessment his costume design have to be? That is the spirit of his design. Through the creation of the new style which is totally different from a period before, introduction of the vivid color, the new line and the enthusiasm of the fashion business, he showed the roll and the possibility of the modern designer. In Poiret's women's costume, harmonious beauty of women could be discovered in beautiful color which was not used in the 19th and elegance line. Furthermore, in the creation of the color and style, he got a strong influence by the art of early 20C's Europe. This was an opportunity that todays fashion has treated as a part of the or her art, and many modern designers are contacting with the art. The excellent ability in the fashion business has the composite as total fashion. Fashion business including perfumes, cosmetics furnitures, accessories is a model for most designers who follows him.

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