• Title/Summary/Keyword: design-build

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Design and Implementation of a Reusable and Extensible HL7 Encoding/Decoding Framework (재사용성과 확장성 있는 HL7 인코딩/디코딩 프레임워크의 설계 및 구현)

  • Kim, Jung-Sun;Park, Seung-Hun;Nah, Yun-Mook
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.1
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    • pp.96-106
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    • 2002
  • this paper, we propose a flexible, reusable, and extensible HL7 encoding and decoding framework using a Message Object Model (MOM) and Message Definition Repository (MDR). The MOM provides an abstract HL7 message form represented by a group of objects and their relationships. It reflects logical relationships among the standard HL7 message elements such as segments, fields, and components, while enforcing the key structural constraints imposed by the standard. Since the MOM completely eliminates the dependency of the HL7 encoder and decoder on platform-specific data formats, it makes it possible to build the encoder and decoder as reusable standalone software components, enabling the interconnection of arbitrary heterogeneous hospital information systems(HISs) with little effort. Moreover, the MDR, an external database of key definitions for HL7 messages, helps make the encoder and decoder as resilient as possible to future modifications of the standard HL7 message formats. It is also used by the encoder and decoder to perform a well formedness check for their respective inputs (i. e., HL7 message objects expressed in the MOM and encoded HL7 message strings). Although we implemented a prototype version of the encoder and decoder using JAVA, they can be easily packaged and delivered as standalone components using the standard component frameworks like ActiveX, JAVABEAN, or CORBA component.

Effects of a Well-dying Program on Nursing Students (간호대학생에 대한 웰다잉 교육프로그램의 효과)

  • Moon, Hyunjung;Cha, Sunkyung;Jung, Sungwon
    • Journal of Hospice and Palliative Care
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    • v.18 no.3
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    • pp.188-195
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    • 2015
  • Purpose: We examined the effects of a well-dying program on nursing students in terms of death preparation, death recognition and perception of well-dying perception. Methods: The design of this study was quasi-experimental and non-synchronized with a non-equivalent control group. The study was conducted with nursing students: 32 in the experimental group and 36 in the control group. The well-dying program was consisted of five sessions: introduction, thinking about meaning of death, organizing things to do before dying, looking back on my life, and leaving a trail of my life. Descriptive analysis, t-test, ${\chi}^2$ test and ANCOVA were used with SPSS 18.0 program to analyze the data. Results: After attending the program, a difference was observed in death preparation of the experimental group (t=2.61, P=0.014). The death recognition (F=154.15, P<0.001) score of the experimental group was significantly higher than the control group. There was no significant difference between the groups in perception of well-dying (F=0.11, P=0.747). Conclusions: The well-dying program helped nursing students build positive death recognition. Therefore, this study is expected to contribute to development of a death education program for nursing students.

Web-based Self-directed Learning System for Multi-contents Service (멀티 콘텐츠 서비스를 위한 웹 기반 자기주도적 학습 시스템)

  • Kim, Ji-Seon;Park, Jin-Ah
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.1
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    • pp.115-119
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    • 2010
  • As the subjects of education has been changed from the instructors to learners, a web-based self-directed learning which can accelerate the initiative of learners and can be free from the restriction of time and space has been received attention. In this paper, the web-based self-directed learning system was designed. For the design, to make the learners build their own lecture plan, the service was designed to provide three kinds of lectures of video clip, slide lecture, and e-text lecture that were focused on various lecture contents. In addition, a learner and an assistant was man to man matched to enable the on-line mentoring for mutual communication between learners and assistants. Implementation was carried out by three sets of module - Manager, Learner and Assistant - that were applied to the real educational activities. The survey on satisfaction for the education, efficiency of ability improvement, and educational intelligibility for the attendants on the education showed more than 67.2% of satisfaction in satisfaction for the education. Furthermore, more than 86.9% of attendants replied that their ability were improved after the education of this system. The educational system realized in this paper shows effectiveness for the self-directed learning.

Design and Implementation of a Network Programming Language (네트워크를 고려한 프로그래밍언어의 설계와 구현)

  • Won, Yu-Hun;Han, Tae-Suk
    • Journal of KIISE:Software and Applications
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    • v.26 no.11
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    • pp.1359-1371
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    • 1999
  • 대규모 네트워크 상에서 동작하는 분산 시스템의 구현을 위해 제시된 방법 중의 하나인 이동 코드 개념은 네트워크 공유 자원에 접근할 수 있는 효과적인 방법을 제시하였고 이 개념을 지원하는 많은 언어들의 개발을 가져왔다. 개발된 언어들이 가지고 있는 이동 코드를 지원하기 위한 언어 구문과 적용하려는 문제 영역의 특성을 반영한 언어 구문은 네트워크 프로그래밍을 하는데 있어서 효율과 문제 중심의 프로그램의 두 가지를 모두 가능하게 하고 있다. 본 논문에서는 현재 분산 컴퓨팅 환경에서 가장 많이 사용되고 있는 클라이언트-서버 모델을 확장하여 서버의 자원에 접근할 수 있는 또 다른 방법을 가진 모델을 제시하고, 이 모델을 표현할 수 있는 언어를 설계하였다. 설계된 언어는 이동 코드의 개념을 지원함으로써 대규모 네트워크에서 수행되는 프로그램의 작성을 가능하게 하고, 분산 범위 규칙을 채택함으로써 이동 코드의 기술을 일반 함수를 기술하듯 명확한 관점에서 할 수 있도록 하였다. 또한 네트워크 관련 자원들을 언어 구문으로 채택하여 네트워크 프로그래밍을 언어 수준에서 할 수 있도록 하였다. 언어의 이론적인 설계에 그치지 않고 설계된 언어를 수행할 수 있는 실행 시간 지원 시스템을 구현하였다. 실행 시간 지원 시스템은 언어를 해석하고 실행하는 코드 해석기와 이동 코드를 지원하는 네트워크 감독으로 구성되며 설계된 언어를 사용하여 실제로 네트워크 응용 프로그램을 작성하고 테스트 해 볼 수 있다.Abstract Some studies bring up a concept of code mobility as an innovative way to access network resources in order to develop distributed systems working on a large scale network. After that, many languages are suggested to support this concept. In these languages, language constructors for their particular application domains and mobile codes provide both problem-oriented views to the programmer and reasonable performance to the system. In this thesis, we extend the client-server model that is the most popular model in developing distributed systems these days. We propose a model to have another method to access server's resources and extend the C language to implement the proposed model for the large scale network. The new language has capability to build a software working on a large scale network by supporting mobile code and gives a consistent network programming view to the programmer by adapting distributed semantics. The language also makes network programming easy by providing network primitives at the language level. We implement a prototype of run-time system to support this language. The run-time system is composed of two major parts: code-interpreter that interprets and executes the language and network-daemon that supports mobile codes.

The Effect of Distributor Private Brand Product Type on Consumer Attitude

  • Kim, Eun-Hee;Kim, Eun-Hee;Kim, Moon-Jung
    • Asian Journal of Business Environment
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    • v.1 no.1
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    • pp.13-20
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    • 2011
  • This study is conducted to verify existing differences in consumer attitude according to distributor type and PB product type. Pre-test was conducted for this study in order to select the distributor and to classify the product type, FGI was conducted with 10 graduate students of K university in Kyong-gi. This study survey housewives, office workers, and university students excluding the participants in the pre-test. In the final analysis, research hypothesis is verified through the data of 280 answers in Korea. This research is conducted with a factor design of 3 types of distributors -department store, discount store, convenience store-and 2 types of product -utilitarian product, hedonic product. To verify the hypotheses, ANOVA is carried out. Reliability test of each measurement variables, Cronbach α coefficient is used. For each analysis, SPSS Windows 15.0 statistical program is used. The findings suggest that First, according to the size and characteristics, distributors are classified into department stores, discount stores, and convenience stores and it is verified whether if there are differences in consumers' attitude (product attitude, brand attitude and purchase intention) by the effect of different distributors. Results showed that product attitude is statistically significant. Second, product type is classified by two categories according to whether the product seeks for practicality or emotional pleasure - Utilitarian product and Hedonic product. In this context, the result after verifying whether if there is difference in the attitudes -product attitude, brand attitude, and purchase intention - in accordance with the product types is shown that utilitarian products makes bigger difference compared to hedonic products. Third, it is confirmed that there is interaction effect between product attitude and purchase intention according to the distributer type and product type. However, we find that in terms of brand attitude, there is no interaction effect. The implications of this research is as the following. First, we propose the need of PB product development and marketing strategy, which considers the product types in accordance with the scale and features of each distributor. Second, PB products should break away from the simplicity of standardized products and consider the different features of distributors. Distributors will be in need of a strategy to build a compelling brand that can differentiate itself from other distributors. This will contribute to the improvement in reliability and formation of product value.

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The Relationship among Narcissism, Usage Motives, and Information Diffusion of Social Media (나르시시즘 성향, 패션소셜미디어 이용동기, 정보확산 행동 간 관계 연구)

  • Kim, Nae-Eun;Song, Gwang-Suk;Kim, Mi-Sook
    • The Journal of Industrial Distribution & Business
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    • v.9 no.1
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    • pp.99-110
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    • 2018
  • Purpose - The purpose of this study is to investigate the relationship among narcissism, usage motives, usage behaviors, satisfaction with and continuance intention to use fashion social media. Research design, data, methodology - A questionnaire survey was used to collect data after conducting a pilot test. Based on the reliability test of the preliminary questionnaire used for the pilot test, the questionnaire was revised. The final questionnaires were administered to 238 fashion social media users and 216 were used for the data analysis. To assess the validity of these measures, exploratory factor analysis and the confirmatory factor analysis were performed. Structural equation modeling analysis were employed for data analysis. Results - Five factors of the usage motivation of fashion social media were extracted: information-seeking, relationship-seeking, practicality-seeking, enjoyment-seeking and self-expression motives. The statistical analysis confirmed the influence of the narcissism tendency on all of the usage motives of fashion social media, three of the fashion social media usage motives influencing information diffusion behavior, and the influence of the information diffusion behavior on users' satisfaction and continuance intention to use fashion social media. Narcissism exerted the highest influences on self-expression motive followed by information-seeking, enjoyment-seeking, relationship-seeking and practicality-seeking motives in order. Factors affecting fashion information diffusion behaviors are practicality-seeking motive, self-expression motive, and relationship-seeking motive. The greater the diffusion of information, the higher the satisfaction with using fashion social media. The consumers with higher satisfaction intended to use fashion social media and share information more frequently. Conclusions - The results indicate that narcissism is an important factor in fashion social media usage motivation. The main motives for narcissistic people to spread information is for the practical purpose at the most, and then to express their personality and style, and to build relationship with others. The satisfaction through active information sharing behaviors seems to play a key role to lead high continuance intention of fashion social media. These implies that marketing strategies to satisfy consumers' narcissism and motives to use social media, and to stimulate the information diffusion behaviors can be used to meet their needs for higher satisfaction with fashion social media.

Defining an Architectural Pattern for the Software Based Simulators in Consideration of Modifiability and Interoperability (변경가능성과 상호운영성을 고려한 소프트웨어 기반 시뮬레이터 아키텍처 패턴의 정의)

  • Kuk, Seung-Hak;Kim, Hyeon-Soo;Lee, Sang-Uk
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.8
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    • pp.547-565
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    • 2009
  • Simulation is the imitation of some real thing, state of affairs, or process. The act of simulating something generally entails identifying certain key characteristics or behaviors of a selected physical or abstract system. And a simulator is the software or hardware tool that performs simulation tasks. When developing a simulator, the non-functional requirements such as modifiability, interoperability, and extendability should be required. However, existing studies about the simulator development focus not on such non-functional requirements but on the methodologies to build the simulation model. In this paper, we suggest the new architectural pattern for the software based simulator in consideration of such non-functional requirements. In order to define the architectural pattern, we identify the essential elements of the simulators, define relationships between them, and design the architectural structure with the elements to accommodate such non-functional requirements. According to the proposed pattern we can solve the simulation problems to combine the various simulation model components. The pattern guarantees modifiability by reconstructing the simulation model, also guarantees interoperability and extendability by adding various interfaces to the simulation model and by keeping the consistent interfacing mechanism between the simulation model components. The suggested architectural pattern can be used as the reference architecture of the simulator systems that will be developed in future.

교실은 어떻게 '스마트'해지는가?

  • JEONG, Hanbyul
    • Journal of Science and Technology Studies
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    • v.19 no.3
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    • pp.201-246
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    • 2019
  • Information technology is sometimes considered as a cause that puts education in a big crisis, or it can be seen as a savior. In 2011, the Korean government announced that it would innovate education and build a talented nation by bringing IT into schools of public education system through the SMART education policy. The policy initiative aimed to establish a standard classroom models that can be diffused all over the country's schools so that teachers and students may become familiar of using devices such as tablet PCs and laptops. This paper analyzes how the smart classrooms caused friction in the actual education practices. To this end, I analyzed the direction and ideals of the SMART education policy by reading government policy document and design guidelines officially published, and visited three elementary schools that are actually building and operating a smart classroom environment to visit the facilities and have in-depth interviews with teachers and technicians. The ideal type of classroom proposed by the smart education policy was a package equipped with various functions at once in a neatly designed space like a "model house", but it was difficult to be used as a normal classroom in everyday life of school. Instead of copying and installing the model, each school decided to get "smart" in its own way, depending on how factors such as size, local characteristics, socioeconomic conditions of students and teachers, teacher experiences, and the level of existing infrastructure were combined. In Elementary School A, the machines tamed specific space of the school to create their own space, while following the rules of the school for being mobile. Although Elementary School B could not construct fully supported environment that encompassed the entire school, the system was organized with the help of well trained teacher's experiences in other schools. In Elementary School C, the machines are concentrated on specific classrooms and they promote teacher's professionalism. The components of the smart classroom were disassembled and recombined in context to make each school's classroom "smart".

Performance Analysis of Location-Aware System based on Active Tags (능동태그 기반 위치인식 시스템의 성능 분석)

  • So, Sun-Sup;Eun, Seong-Bae;Kim, Jin-Chun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.2
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    • pp.422-429
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    • 2007
  • Location awareness is one of the key functionalities to build an U-city. Recently, many of works of the location-aware systems are emerging to commercially apply to on-going large-scale apartment complex based on U-city. As dwellers or cars being attached with active tags are moving in the U-city complex, the active tags periodically broadcast their own identifiers and receivers fixed along the street or in building use those information to calculate location of them. There are several issues to be considered for such an environment. The first is that the number of active tags operating in the same region are large as much as tens of thousands, and the second is that the active tags should be alive without change of batteries more than a year, hence low power consumption is very important. In this paper we propose i) a new architecture for location-aware system considering such issues, ii) technical issues to implement it using active tags, and iii) a mathematical analytic model to investigate overall performance and verify it by comparing with actual experimental results. Through the analysis we can show the theoretical boundary of the lowest packet loss rate and the maximum number of tags with acceptable performance for the systems based on active tags. The results can be applied to practical design of location-based systems of U-City projects.

A Study on IoT/LPWA-based Low Power Solar Panel Monitoring System for Smart City (스마트 시티용 IoT/LPWA 기반 저전력 태양광 패널 모니터링 시스템에 관한 연구)

  • Trung, Pham Minh;Mariappan, Vinayagam;Cha, Jae Sang
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.18 no.1
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    • pp.74-82
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    • 2019
  • The revolution of industry 4.0 is enabling us to build an intelligent connection society called smart cities. The use of renewable energy in particular solar energy is extremely important for modern society due to the growing power demand in smart cities, but its difficult to monitor and manage in each buildings since need to be deploy low energy sensors and information need to be transfer via wireless sensor network (WSN). The Internet of Things (IoT) / low-power wide-area (LPWA) is an emerging WSN technology, to collect and monitor data about environmental and physical electrical / electronics devices conditions in real time. However, providing power to IoT sensor end devices and other public electrical loads such as street lights, etc is an important challenging role because the sensor are usually battery powered and have a limited life time. In this paper, we proposes an efficient solar energy-based power management scheme for smart city based on IoT technology using LoRa wide-area network (LoRaWAN). This approach facilitates to maintain and prevent errors of solar panel based energy systems. The proposed solution maximizing output the power generated from solar panels system to distribute the power to the load and the grid. In this paper, we proved the efficiency of the proposed system with Simulink based system modeling and real-time emulation.