• Title/Summary/Keyword: design venture

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Analytical Models to Predict Power Harvesting with Piezoelectric Transducer

  • Muppala, Raghava Raju;Raju, K. Padma;Moon, Nam-Mee;Jung, Baek-Ho
    • Journal of electromagnetic engineering and science
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    • v.8 no.1
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    • pp.6-11
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    • 2008
  • Advances in low power design open the possibility to harvest energy from the environment to power electronic circuits. Electrical energy can be harvested from piezoelectric transducer. Piezoelectric materials can be used as mechanisms to transfer mechanical energy usually vibrating system into electrical energy that can be stored and used to power other devices. Micro- to milli-watts power can be generated from vibrating system. We developed definitive and analytical models to predict the power generated from a cantilever beam attached with piezoelectric transducer. Analytical models are pin-force method, enhanced pin-force method and Euler-Bernoulli method. Harmonic oscillations and random noise will be the two different forcing functions used to drive each system. It has been selected the best model for generating electric power based upon the analytical results obtained.

Design the FSM Editor for AI (AI설계를 위한 FSM 도구의 설계)

  • Kim Seong-Ryong;Yoon Sung-Hee;Kim Myung-Se;Oh Sam Kweon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.11a
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    • pp.481-484
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    • 2004
  • 가상현실에 생성되는 NPC(Non-Player Character)의 인공지능을 설계하는 AI 디자이너가NPC 행동 패턴을 효율적으로 모델링을 할 수 있게 도와주는 FSM(Finite-State Machines) 도구를 제시한다. 이 도구는 FSM 각 상태와 상태의 변이에 따른 여러 가지 행동 패턴을 쉽게 모델링 할 수 있으며, AI를 디자인하는 디자이너가 가상현실 속에 존재하는 NPC의 AI를 설계 하고 프로그래머가 AI를 구현하는데 필요한 시간을 줄여준다. 또한 행동 패턴의 FSM 구조가 일반화되어 재사용성이 높아질 뿐만 아니라 AI를 하드코딩으로 구현 하는 것을 방지 할 수 있다.

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A Study on Object-Oriented Software Reorganization by Design Pattern Transformations (설계패턴변환에 의한 객체지향 소프트웨어의 재구성에 관한 연구)

  • Hwang, Suk-Hyung;Yang, Hae-Sool
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.04a
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    • pp.735-740
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    • 2000
  • 일반적으로, 기존의 소프트웨어에 대한 확장 또는 재구성 등의 요구변화에 의해 소프트웨어는 진화한다. 설계패턴은 객체지향 소프트웨어를 확장하기 위한 적합한 방법들을 표현한 것으로서, 소프트웨어 설계에 있어서 목표치에 가장 이상적인 상태를 제공하고 있다. 본 논문에서는 주어진 소프트웨어에 대하여 일련의 기본적인 프로그램 변환조작들을 적용하여 목표상태로 재구성하여 진화시키기위한 몇가지 설계패턴 변환기법들을 제안한다. 기존의 객체지향 어플리케이션의 재구성 및 진화를 위하여, 설계자가 클래스 다이어그램에 적용할 수 있는 자동화도구의 개발에 본 논문의 연구결과를 이용할 수 있다.

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User Centric U-commerce Business Model Design using SOiVA (SOiVA을 활용한 사용자 참여형 U-Commerce 비즈니스 모델 설계 - payment를 중심으로)

  • Moon, Nammee;Lee, Veronica;Heo, Sungjin;Cho, Taenam
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.616-619
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    • 2009
  • 새로운 미디어와 창의적인 발상으로 유비쿼터스 기반 상거래에 대한 요구는 날로 증가하고 있다. 사용자 참여형 U-commerce 비즈니스 시나리오를 구성하고, 이에 따라 디지털 아이템 상거래에 필요한 요구사항을 정의한다. 이를 위하여, 각 단계 별로 수익모델을 중심으로 서비스 흐름을 고찰하고, IPTV를 비롯한 휴대폰, 텔레매틱 단말, PDA 등 각종 U-Commerce 서비스가 가능한 단말에서의 양방향 서비스를 고찰하며, 설계된 분류체계를 SOA 기반 U-commerce의 실질적인 운영에 이를 활용가능하게 하는 것을 목적으로 한다. 특히, 본 논문에서는 UCC와 같은 P2P를 중심으로 하여 SOiVA(Service Oriented interactive Video Application)를 활용한 U-commerce 운영 서비스 요구사항을 연구하였다.

Favorability's Difference of Beard Type According to Perceiver's Characteristic

  • Kang, Daeyoung;An, Jongsuk
    • Journal of Fashion Business
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    • v.17 no.6
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    • pp.44-59
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    • 2013
  • The modern people do express their personalities by appearance and actively use the appearance as the social tools, and the attractive appearance largely does influence the human relationship. As the appearance's importance is being magnified, the attractive appearance and favourable impression is an important standard for job performance and social position, and used as the way to reach the social goal. This study does investigate the design's kind and character of the beard which belongs to the male exclusive property and compare the differences of the impression's formation according to the beard design. The empirical results confirmed that the male beard design formated the various impressions according to the designs and their mutual relationship existed. Therefore, the beard is a symbol of maleness and an expression for the social position and personal character, whereas it possesses the very important meaning as the influencing factor on the impression's change. First, the pre stimuli were finished through the pre survey for composition of questionnaire in order to evaluate the impression after selection of experimental models and beard types for measuring instruments. Second, sixty three university students were surveyed by pre stimuli and questionnaire as pre experiment, and afterwards the measuring instruments and experimental design were revised. Third, the stimuli completed (nine beard designs) were intentionally well distributed as questionnaire by sex and ages in Seoul metropolitan and her environment. and the factorial analysis and the coefficient of Cronbach's ${\alpha}$ for reliability test were completed for questionnaire's validity using SPSS/PC+ Window Ver. 12.0.

Classes in Object-Oriented Modeling (UML): Further Understanding and Abstraction

  • Al-Fedaghi, Sabah
    • International Journal of Computer Science & Network Security
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    • v.21 no.5
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    • pp.139-150
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    • 2021
  • Object orientation has become the predominant paradigm for conceptual modeling (e.g., UML), where the notions of class and object form the primitive building blocks of thought. Classes act as templates for objects that have attributes and methods (actions). The modeled systems are not even necessarily software systems: They can be human and artificial systems of many different kinds (e.g., teaching and learning systems). The UML class diagram is described as a central component of model-driven software development. It is the most common diagram in object-oriented models and used to model the static design view of a system. Objects both carry data and execute actions. According to some authorities in modeling, a certain degree of difficulty exists in understanding the semantics of these notions in UML class diagrams. Some researchers claim class diagrams have limited use for conceptual analysis and that they are best used for logical design. Performing conceptual analysis should not concern the ways facts are grouped into structures. Whether a fact will end up in the design as an attribute is not a conceptual issue. UML leads to drilling down into physical design details (e.g., private/public attributes, encapsulated operations, and navigating direction of an association). This paper is a venture to further the understanding of object-orientated concepts as exemplified in UML with the aim of developing a broad comprehension of conceptual modeling fundamentals. Thinging machine (TM) modeling is a new modeling language employed in such an undertaking. TM modeling interlaces structure (components) and actionality where actions infiltrate the attributes as much as the classes. Although space limitations affect some aspects of the class diagram, the concluding assessment of this study reveals the class description is a kind of shorthand for a richer sematic TM construct.

A Study on the Transition of Paris Collection (파리 컬렉션 변천에 관한 연구)

  • Rhee, Nan-Hee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.8 no.2
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    • pp.95-108
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    • 2006
  • The purpose of this study was to analyze the historical change of Paris Collection in relation to the social and cultural environment. Together with the various changes in society, creates fashion, the historical background of the Paris Collections is analyzed from the end of the 19th century until the present. The research method includes analysis entered on data from literature and magazines. From this study, the following conclusions can be reached. 1. Paris Collection is composed of various situations such as the economic aspect, the changing society, the change of the costumes, the change of consumer's consciousness, etc,. 2. The position and role of Paris Collection will be changed in the future. But, there is no alternative. Paris Collection is the best system which we need in our society. 3. Since the level of the planning of the apparel industry becoming raised rapidly, Paris collection tend to avoid the traditional aspect. 4. In order to make good product, good understanding of the historical background need. It must be considered to understand changes such as consumers lifestyles, social trend, etc.

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Innovative value chain creation research according to AI jobs

  • SEO, Dae-Sung;SEO, Byeong-Min
    • The Journal of Industrial Distribution & Business
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    • v.11 no.10
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    • pp.7-16
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    • 2020
  • Purpose: It suggests that making a policy and strategies in a way of AI and its impact of commercialization on economic efficiency, social custom ethics. Research design, data, and methodology: The paper has analyzed the data based on the proposed model when derived as AI vs. FI job, etc. It is very different for each professional evaluation, which is artificial intelligence or robot job. One concept case was selected as a substitute job, with a relatively low level of occupation ability, such as direct labors, easily replaced. By the induction data has resulted in modeling. Results: The paper suggests that AI at high level become something how to make real decisions on ethical value modeling. Through physical simulation with the deduction data, it can be tuned to design and control what has not been solved, from human senses to climate. Conclusion: For the exploiting of new AI decision-making jobs in markets, the deduction data is possible to prove to AI's Decision-making that the percentage who can easily have different leadership as is different for each person. what is generated by some information silos may be applied to occupation societies. The empirical results indicate the deduction data that if AI determines ethical decisions (VC) for that modifications, it may replace future jobs.

Conceptual Data Modeling: Entity-Relationship Models as Thinging Machines

  • Al-Fedaghi, Sabah
    • International Journal of Computer Science & Network Security
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    • v.21 no.9
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    • pp.247-260
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    • 2021
  • Data modeling is a process of developing a model to design and develop a data system that supports an organization's various business processes. A conceptual data model represents a technology-independent specification of structure of data to be stored within a database. The model aims to provide richer expressiveness and incorporate a set of semantics to (a) support the design, control, and integrity parts of the data stored in data management structures and (b) coordinate the viewing of connections and ideas on a database. The described structure of the data is often represented in an entity–relationship (ER) model, which was one of the first data-modeling techniques and is likely to continue to be a popular way of characterizing entity classes, attributes, and relationships. This paper attempts to examine the basic ER modeling notions in order to analyze the concepts to which they refer as well as ways to represent them. In such a mission, we apply a new modeling methodology (thinging machine; TM) to ER in terms of its fundamental building constructs, representation entities, relationships, and attributes. The goal of this venture is to further the understanding of data models and enrich their semantics. Three specific contributions to modeling in this context are incorporated: (a) using the TM model's five generic actions to inject processing in the ER structure; (b) relating the single ontological element of TM modeling (i.e., a thing/machine or thimac) to ER entities and relationships; and (c) proposing a high-level integrated, extended ER model that includes structural and time-oriented notions (e.g., events or behavior).

Diagrammatic Formalism for Complex Systems: More than One Way to Eventize a Railcar System

  • Al-Fedaghi, Sabah
    • International Journal of Computer Science & Network Security
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    • v.21 no.2
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    • pp.130-141
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    • 2021
  • This paper is in the intersection of software engineering and system engineering, two intimately intertwined disciplines. A dominating theme in this paper is the integral conceptualization of systems at large, as well as an underlying concern with software systems. In the software development life cycle, challenges still exist in translating requirements into a design artifact and then into an implementation (e.g., coding), then validating the results. From our perspective, software engineering requires an integrating paradigm toward a unified modeling orientation. Many methodologies, languages, and tools exist for facilitating system development processes. This paper is a venture into project development. To focus the materials, we concentrate on Harel's novel (and classic) development environment, which integrates a scenario-based engineering object orientation and statecharts through developing a railcar system. The railcar system is used as a detailed sample of translating requirements into a design artifact and then into an implementation, then validating the result. The project is re-cased as a single integrated modeling endeavor to be contrasted with the scenario and statecharts' development. The result of this scheme is an enriched understanding through experimenting with and contrasting various development methods of software projects.