• Title/Summary/Keyword: design scenario

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A Design of XML based Scenario Manipulation Language for 3D Contents (3D 영상물 생성을 위한 XML 기반 시나리오 작성 언어 설계)

  • Jeon Hyoung-Jun;Kim Jang-Sik;Hwang Bu-Hyun
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.446-449
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    • 2005
  • At developing 3D contests, there are problems that it is difficult to team skills about software developing 3D contents and to product different types of 3D contents using different softwares. In this paper for solving problems, we design the Wk based scenario manipulation language. And we are able to product 3D contents using XML based scenario by developing 3D contents manipulation system.

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Applying Scenarios for Designing Building Elements in the Smart Multi-family housing (지능형 아파트의 건축구성요소 디자인을 위한 시나리오 적용에 관한 연구)

  • Kim Mi-Yun;Choi Jin-Won
    • Korean Institute of Interior Design Journal
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    • v.15 no.4 s.57
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    • pp.73-80
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    • 2006
  • As ubiquitous technology(uT) is offered in the future space, human will find their life more convenient and prosperous, and the space efficiency will be improved with virtual displays within a limited space. In an living space with ubiquitous environments, all information of family members will be an essential source creating advanced future spaces both for users and for those maintaining the space. In recent studies of uT environment, development of scenario is mostly being carried out based on user and service. It is unsatisfactory, however, when it comes to the study of how these studies can be developed on the basis of architectural space. In this paper, we study about applying scenarios created through space analysis to suggest ways to predict the analysis of the relationship between digital devices/services and the building elements based on physical space with uT and to offer services smoothly to uT environment, intelligent devices and their users.

A Systematic Approach to Accident Scenario Analysis: Child Safety Seat Case Study (체계적 사고 시나리오 분석기법을 이용한 유아용 안전의자 사례연구)

  • Byun, Seong-Nam;Lee, Dong-Hoon
    • IE interfaces
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    • v.15 no.2
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    • pp.114-125
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    • 2002
  • The objective of this paper is to describe a systematic accident scenario analysis method(SASA) adept at creating accident scenarios for the design of safer products. This approach was inspired by the Quality Function Deployment(QFD) method, which is conventionally used in quality management. In this study, the QFD provides a formal and systematic scheme to devise accident scenarios while maintaining objectivity. SASA consists of three key stages to be broken down into a series of consecutive steps:(1) developing an accident analysis tableau,(2) devising the accident scenarios using the accident analysis tableau,(3) performing a feasibility test, a clustering process and a patterning process, and finally(4) performing quantitative evaluation of each accident scenario. The SASA was applied to a case study of child safety seats. The accident analysis tableau devised 2828(maximum) accident scenarios from all possible relationships between the hazard factors and situation characteristics. Among them, 270 scenarios were devised through the feasibility test and the clustering process. The patterning process reduced them to 29 patterns representative of all accident scenarios. Based on an intensive analysis of the accident patterns, design guidelines for a safer child safety seat were recommended. The implications of the study on the child safety seat case were then discussed.

An Analysis of Nutrients Dynamics with the Planting of Endangered Species: Focusing on the effects of eutrophication control for Menyanthes trifoliata (멸종위기 식물 적용에 따른 영양염류 동태성 분석: 조름나물의 부영양화 제어 효과를 중심으로)

  • Choi, Yun Eui;Ham, Eun Kyung;Kim, Min;Chon, Jinhyung
    • Korean System Dynamics Review
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    • v.16 no.1
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    • pp.25-51
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    • 2015
  • The purpose of this paper is to analyze nutrients dynamics depending on biomass of Menyanthes trifoliata L., the endangered species, in a small closed-type wetland. In order to understand dynamics between Menyanthes trifoliata L. and eutrophication, causal loops and stock-flow diagram were constructed. The result of the model simulation was matched well with monitoring data (Menyanthes trifoliata L. biomass, TN, TP, DO). The model was simulated with 3 scenarios. In case of scenario 1, the initial value of biomass was 0mg/L, and the eutrophic state period was 77 days. In case of scenario 2, the initial value of biomass was 35.8 mg/L, and the eutrophic state lasted for 13 days. In case of scenario 3, the initial value of biomass was 71.6 mg/L, and the eutrophic state was nonexistent. The scenario 3 was selected as planting plan of Menyanthes trifoliata L. Through this study, planting design with an endangered plant was developed to control eutrophication in small closed-type wetland.

Developing a World Geography Gamification Lesson Plan with Digital Tools

  • Suji JO;Jiwon BYUN
    • Fourth Industrial Review
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    • v.4 no.1
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    • pp.11-18
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    • 2024
  • Purpose: The purpose of this study is to develop a geography class teaching and learning guide that enables learners to realistically explore the characteristics of the world's climate and geographical environment using digital tools. Research design, data and methodology: We review previous research on classes using goal-based scenario learning models, gamification, and digital tools, and explore tools that can be applied to world geography classes. Based on the exploration results, a goal-based scenario learning module is designed and a strategy for promoting educational gamification is established based on the ADDIE instructional design model. Results: The study comprises four sessions. Sessions 1-3 involve performance evaluations using a goal-based scenario learning module. Learners create game characters reflecting geographical characteristics, present results, and proceed with 3D modeling. In Session 4, a gamification class using Google Sites on the CoSpaces metaverse platform will be conducted. Conclusions: The study introduces a goal-based scenario learning model and a gamification class using digital tools to empower learners in exploring geographical diversity and its impact on lifestyles. Utilizing an accessible online platform, the study provides practical measures for integrating digital tools into geography education, addressing the current importance of digital technology in teaching.

Collision Analysis of the Full Rake TGV-K on Crashworthiness (TGV-K 전체 차량의 충돌안전도 해석 연구)

  • Koo, Jeong-Seo;Song, Dahl-Ho
    • Journal of the Korean Society for Railway
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    • v.1 no.1 s.1
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    • pp.1-9
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    • 1998
  • Described in this paper is the result of a study on collision analysis of TGV-K using 1-dimensional model for crashworthy design. Crashworthy design of the front end is very important because majority of the impact energy (more than 70%) is absorbed by the crush of the front end when the train is collided with an obstacle like a tank lorry. Guideline for the crashworthy design can be described from the collision analysis of the whole train using a 1-dimensional model. Since the headstock of TGV-K is not designed in a crashworthy point of view, a conceptual design of the headstock to improve crashworthiness is suggested and evaluated using 1-dimensional collision analysis. The suggested design, which adopts an energy absorber and a crashworthy headstock, shows a good behaviour on the accident scenario of SNCF (collision at 110 km/h against a movable rigid mass of 15 ton).

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A Study on the Integrated STPA-Scenario Process Model for Efficient Safety Analysis Based on Operation Scenarios of AGV (AGV 물류 이동장치의 효율적인 STPA 안전성 분석을 위한 운영 시나리오 연계 분석 프로세스 모델 연구)

  • Myung-Sung Kim;Young-Min Kim
    • Journal of the Korea Safety Management & Science
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    • v.25 no.3
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    • pp.45-53
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    • 2023
  • In order to solve the rapidly increasing domestic delivery volume and various problems in the recent metropolitan area, domestic researchers are conducting research on the development of "Urban Logistics System Using Underground Space" using existing urban railway facilities in the city. Safety analysis and scenario analysis should be performed for the safe system design of the new concept logistics system, but the scenario analysis techniques performed in previous studies so far do not have standards and are defined differently depending on the domain, subject, or purpose. In addition, it is necessary to improve the difficulty of clearly defining the control structure and the omission of UCA in the existing STPA safety analysis. In this study, an improved scenario table is proposed for the AGV horizontal transport device, which is a key equipment of an urban logistics system using underground space, and a process model is proposed by linking systematic STPA safety analysis and scenario analysis, and UCA and Control Structure Guidelines are provided to create a safety analysis.

Job Assignment Simulation of Ship Hull Production Design in Consideration of Mid-Term Schedule (중일정계획을 고려한 선체 생산설계 작업할당 시뮬레이션)

  • Son, Myeong-Jo;Kim, Tae-Wan
    • Journal of the Society of Naval Architects of Korea
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    • v.50 no.5
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    • pp.334-342
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    • 2013
  • In this paper, we analyze the procedure of the design manager for the enhancement of the hull production design process by use of the simulation method. Normally, design manager assigns design jobs according to various methods and estimates the corresponding results. When the construction drawing which is the output of the detail design where a design is dealt by zones, the design manager identifies blocks and analyzes their work difficulties, and assigns jobs to design engineers who are different in capabilities. These processes including the design engineer who can be modeled with man-hours evaluation model are represented in detail as a simulation model. As the high-level modeling for the discrete-event system, we use Event Graph model. And we implemented the simulation using Simkit which is open simulation engine for the discrete-event system. We made the simulation scenario to be written by a user in the scenario generator which is separated from the simulation model, and made the simulation result to be visualized in the form of Gantt chart in a Web. In the scenario of the irregular issuance for various construction drawings which contain different numbers of blocks, we performed the Monte-Carlo simulation according to various assignment methods to find the assignment result that satisfies the mid-term schedule.

A Study for Efficient Transmission Policies using Multimedia Scenarios (멀티미디어 시나리오를 이용한 효율적인 데이터 전송 기법 연구)

  • Suh, Duk-Rok;Lee, Won-Suk
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.11
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    • pp.2797-2808
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    • 1998
  • Multimedia scenario database system is a read-only multimedia-on-demand system which transfers scenarios representing the display ordering of multimedia objects. A scenario is a graph of multimedia objects and it contains spatial, temporal and contextual information of multimedia data. By structuring multimedia objects as a scenario, it is possible to enforce their display order based on their context. Furthermore, it can provide multiple display paths as well as the sharing of objects between different scenarios. As a result, the multimedia scenario database system can perform the pre-scheduling of multimedia objects, which makes it possible to reorder the transmission order of objects in a scenario. Consequently, the overall system resource such as data buffer and network bandwidth can be highly utilized. In this paper, we discuss the requirements of structuring a scenario to design a scenario database that stores and manages multimedia scenario. Furthermore, we devise and analyze several scheduling policies based on the reordering mechanism for the objects in a scenario.

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Design of OpenScenario Structure for Content Creation Service Based on User Defined Story (사용자 정의 스토리 기반 콘텐츠 제작 서비스를 위한 오픈 시나리오 언어 구조 설계)

  • Lee, Hyejoo;Kwon, Ki-Ryong;Lee, Suk-Hwan;Park, Yun-Kyong;Moon, Kyong Deok
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.170-179
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    • 2016
  • It is a story-based content creation service that provides any user with some proper contents based on a story written by the user in order to utilize a lot of contents accumulated on Internet. For this service, the story has to be described in computer-readable representation. In this paper, analyzing the structure of scenario, as known as screenplay or scripts, a structure of story representation, which is referred to as OpenScenario, is defined. We intend users to produce their own contents by using massive contents on Internet by the proposed method. The proposed method's OpenScenario consists two main parts, OSD (OpenScenario Descriptors) which is a set of descriptors to describe various objects of shots such as visual, aural and textual objects and OSS (OpenScenario Scripts) which is a set of scripts to add some effects such as image, caption, transition between shots, and background music. As an usecase of proposed method, we describe how to create new content using OpenScenario and discuss some required technologies to apply the proposed method effectively.