• Title/Summary/Keyword: design scenario

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Mechanism and Scenario Design of an Intelligent Arm-Wrestling Machine System

  • Kang, Chul-Goo;Ryu, Ki-Seon;Kim, Y.W.;Sohn, I.S.;Park, E.J.
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1153-1157
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    • 2004
  • The report of the Korean National Statistics Office shows that Korea has been emerging as an elderly society rapidly, and it will burden the Korean society with excessive social welfare cost for the aged in the near future. If we can help the aged to live healthy in some ways, the social burden for the health care of the aged will be lessened. In order to help physical and mental health of the elderly person, we have developed an exercise apparatus called intelligent arm wrestling machine system. This paper presents the mechanism and scenario of the proposed intelligent arm wrestling machine system. The proposed mechanism and scenario are peculiar. In particular, the proposed scenario determines randomly who will win between the man and the robot and generates a game process that the arm-wrestler cannot predict in advance.

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Nanosat Formation Flying Design for SNIPE Mission

  • Kang, Seokju;Song, Youngbum;Park, Sang-Young
    • Journal of Astronomy and Space Sciences
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    • v.37 no.1
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    • pp.51-60
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    • 2020
  • This study designs and analyzes satellite formation flying concepts for the Small scale magNetospheric and Ionospheric Plasma Experiments (SNIPE) mission, that will observe the near-Earth space environment using four nanosats. To meet the requirements to achieve the scientific objectives of the SNIPE mission, three formation flying concepts are analyzed: a cross-shape formation, a square-shape formation, and a cross-track formation. Of the three formation flying scenarios, the cross-track formation scenario is selected as the final scenario for the SNIPE mission. The result of this study suggests a relative orbit control scenario for formation maintenance and reconfiguration, and the initial relative orbits of the four nanosats meeting the formation requirements and thrust limitations of the SNIPE mission. The formation flying scenario is validated by calculating the accumulated total thrust required for the four nanosats. If the cross-track formation scenario presented in this study is applied to the SNIPE mission, it is expected that the mission will be successfully accomplished.

Selection of Presentable Seismic Ground Motion Scenario through Deaggregation (Deaggregation을 통한 대표지진시나리오 선정)

  • Kwak, Dong-Yeop;Yun, Se-Ung;Park, Du-Hee
    • 한국방재학회:학술대회논문집
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    • 2008.02a
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    • pp.261-263
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    • 2008
  • Determining the most likelihood earthquake scenario in one region is very important for performing an earthquake-resistant design. The most likelihood earthquake scenario can be selected by performing deaggregation, who classifies earthquakes that occur ground motion exceeding a specific acceleration as each distance and each earthquake magnitude. If earthquakes are classified, the most likelihood earthquake scenario can be selected. Earthquake hazard analysis method that have to be performed before deaggregation follows the method that Ministry of Construction & Transportation presented. As a result of performing deaggregation at longitude 127.35 and latitude 34.7, presentable seismic ground motion scenarios can be selected at each recurrence period.

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An interface development f of an auto PC using task analysis and scenario-based design (직무 분석과 시나리오 기반 설계를 이용한 Auto PC 인터페이스 개발)

  • Park, Jun-Ho;Jeon, Myoung-Hoon;Ahn, Jung-Hee
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.548-553
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    • 2007
  • Digital convergence 및 ubiquitous 환경이 보편화되면서 computer system이 대부분의 전자 제품에 삽입되고 있다. 제품의 인터페이스는 더욱 복잡해지고 있으며, 사용 방법 또한 어려워지고 있는 상황이다. 이 중 Auto PC는 대표적인 예로, 차량 운전 환경에서 네비게이션, 음악, 동영상, DMB, PC 등의 기능을 지원하는 복합 제품이다. 이러한 제품의 사용자 인터페이스 설계를 위해서는 제품을 사용하면서 일어나는 행동들과 이들의 흐름을 이해할 수 있는 시나리오 설계에 관한 연구가 필수적이다. 인간공학 및 HCI 분야에서는 사용자 인터페이스를 설계하고 평가할 수 있는 방법론 및 도구들이 많이 소개되고 있다. 또한 이러한 방법 및 도구들을 상황에 맞게 선택하고 종합하고자 하는 연구 역시 다양하게 이루어지고 있다. 본 연구에서는 인간 중심 설계(human centered design) 방법론 중 대표적인 시나리오 기반 설계(SBD: Scenario-Based Design)과 직무분석(Task Analysis)을 이용하여 Auto PC의 인터페이스 설계에 적용해보았다. 시나리오 기반 설계와 직무분석 두 방법론을 통합할 수 있는 프로세스를 적용하였고, 그 결과 각 방법론의 단점을 서로 보완할 수 있었다. 추후 prototype을 완성하고 사용성 평가 및 만족도 조사를 통하여 설계된 인터페이스를 검증하는 연구가 진행될 예정이다.

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Design of protocol simulator for mobile communication system (이동통신망 프로토콜 적합성 시험을 위한 시뮬레이터 설계)

  • 송평정;한영열
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.32A no.2
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    • pp.1-10
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    • 1995
  • Since there is currently no commercial protocol simulator for CDMA mobile communication system, we need to develop a General-Purposed Protocol Test Simulator (G-PTS). This paper is concerned with the design and implementation of this G-PTS contains the multi-scenario generating functions, multi-tasking kernel and multiple interface functions. Thus it can be utilized in the test category using multiple base-stations such as soft-handoff, 3-way handoff and mulit-party call features. G-PTS is verified using the model of CDMA soft handoff scenario and the result shows its reliable operations.

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A Study on the Underground Urban Logistics system Design through the scenario derivation using OPS process (OPS 프로세스를 활용한 지하공간 도시물류시스템의 시나리오 도출을 통한 개념설계 수행에 관한 연구)

  • Kim, Mi Rye;Kim, Young Min;Kim, Joo Uk;Kwon, Yong Jang
    • Journal of the Korean Society of Systems Engineering
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    • v.17 no.2
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    • pp.122-128
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    • 2021
  • Despite various economic crises, the domestic parcel delivery market handled 3.37 billion parcels in 2020 while maintaining annual growth due to the activation of e-commerce. In particular, in the case of the metropolitan area, which accounts for about 70% of the nation's parcel throughput, the increase in parcel delivery volume is directly related to the increase in freight vehicles in central area of Seoul,. And it leads to an increase of unnecessary social and environmental costs such as traffic congestion, road damage, and environmental pollution in the city. Therefore, in this paper we proposed the underground urban logistics system utilizing the existing urban rail infrastructure, and establish a conceptual design by operational scenario. In order to establish conceptual design of underground urban logistics system, we use order picking system process, which is use in warehouse, produce result combined ISO/IEC 26702. The results of this study can be usefully used before the underground urban logistics system is introduced.

Design of a Markup Language for Augmented Reality Systems (증강현실 시스템을 위한 시나리오 마크업 언어 설계)

  • Choi, Jongmyung;Lee, Youngho;Kim, Sun Kyung;Moon, Ji Hyun
    • Journal of Internet of Things and Convergence
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    • v.7 no.1
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    • pp.21-25
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    • 2021
  • Augmented reality systems are widely used in the fields of entertainment, shopping, education, and training, and the augmented reality technology is gradually increasing in importance. When augmented reality technology is used for education or training, it must be possible to represent different virtual objects depending on the work stage even for the same marker. Also, since the training content varies depending on the situation, it is necessary to describe it using a training scenario. In order to solve this problem, we propose a scenario markup language for an augmented reality system that can create training content based on a scenario and connect it with an augmented reality system. The scenario markup language for augmented reality provides functions such as a method for connecting a scene, a marker and a virtual object, a method for grasping the state of equipment or sensor value, and a method for moving a scene according to conditions. The augmented reality scenario markup language can flexibly increase the usefulness and expandability of the augmented reality system usage method and content usage.

Scenario based optimization of a container vessel with respect to its projected operating conditions

  • Wagner, Jonas;Binkowski, Eva;Bronsart, Robert
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.6 no.2
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    • pp.496-506
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    • 2014
  • In this paper the scenario based optimization of the bulbous bow of the KRISO Container Ship (KCS) is presented. The optimization of the parametrically modeled vessel is based on a statistically developed operational profile generated from noon-to-noon reports of a comparable 3600 TEU container vessel and specific development functions representing the growth of global economy during the vessels service time. In order to consider uncertainties, statistical fluctuations are added. An analysis of these data lead to a number of most probable upcoming operating conditions (OC) the vessel will stay in the future. According to their respective likeliness an objective function for the evaluation of the optimal design variant of the vessel is derived and implemented within the parametrical optimization workbench FRIENDSHIP Framework. In the following this evaluation is done with respect to vessel's calculated effective power based on the usage of potential flow code. The evaluation shows, that the usage of scenarios within the optimization process has a strong influence on the hull form.

A Design of XML based Scenario Manipulation Language for 3D Contents (3D 영상물 생성을 위한 XML 기반 시나리오 작성 언어 설계)

  • Jeon Hyoung-Jun;Kim Jang-Sik;Hwang Bu-Hyun
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.446-449
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    • 2005
  • At developing 3D contests, there are problems that it is difficult to team skills about software developing 3D contents and to product different types of 3D contents using different softwares. In this paper for solving problems, we design the Wk based scenario manipulation language. And we are able to product 3D contents using XML based scenario by developing 3D contents manipulation system.

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