• 제목/요약/키워드: design preferences

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Multi-objective optimization design for the multi-bubble pressure cabin in BWB underwater glider

  • He, Yanru;Song, Baowei;Dong, Huachao
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.10 no.4
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    • pp.439-449
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    • 2018
  • In this paper, multi-objective optimization of a multi-bubble pressure cabin in the underwater glider with Blended-Wing-Body (BWB) is carried out using Kriging and the Non-dominated Sorting Genetic Algorithm (NSGA-II). Two objective functions are considered: buoyancy-weight ratio and internal volume. Multi-bubble pressure cabin has a strong compressive capacity, and makes full use of the fuselage space. Parametric modeling of the multi-bubble pressure cabin structure is automatic generated using UG secondary development. Finite Element Analysis (FEA) is employed to study the structural performance using the commercial software ANSYS. The weight of the primary structure is determined from the volume of the Finite Element Structure (FES). The stress limit is taken into account as the constraint condition. Finally, Technique for Ordering Preferences by Similarity to Ideal Solution (TOPSIS) method is used to find some trade-off optimum design points from all non-dominated optimum design points represented by the Pareto fronts. The best solution is compared with the initial design results to prove the efficiency and applicability of this optimization method.

A Study on the Establishment of Guidances for Natural Stone Arrangements (자연석 사용 개선을 위한 설계 및 시공 기준 설정에 관한 연구)

  • 구본학;김용규;안동만
    • Journal of the Korean Institute of Landscape Architecture
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    • v.27 no.4
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    • pp.94-100
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    • 1999
  • Stone is one of the oldest material for construction and artistic works. This study investigates the current use of stones in landscape constructional works, and the design criteria to advance the arts of natural stone arrangements. Thirty four experts and thirty two others were surveyed with various photos of simulated construction works of natural stone arrangements fond improved design guidelines. Major findings are as follows: -The payment for the use of stones ranges approximately 5 to 10% of total cost of landscape constructional works. More stones may be used when better retailing system is introduced, working skill is standardized, and more of the substitute natural stones made of blasted rocks are provided and the cost goes down. -Preferences showed little difference for the mixed use of different sizes, colors and shapes of stones, and for the use of similar ones, in the construction of walls. This does not match with the current design guidelines. -Arranging three stones, which symbolizes heaven, earth, and human being, was the most preferred. As the supply of natural stones is limited and more substitute stones are used, it its needed to establish guidelines for the production of substitute stones. -Grasses are much more preferred between pavement stones than mortars. -In current practices, top of piled up natural stones is usually arranged level. More freely curved top lines are preferred to straight line.

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A Study on Hull Form Development of Polyethylene Boat (폴리에틸렌 보트의 선형 개발에 관한 연구)

  • Cho, Seok-Swoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.10
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    • pp.4726-4732
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    • 2013
  • The Domestic boat has been manufactured by hull form of typical foreign boat. In this study, design environment for polyethylene boat is analysed to create new hull form of the boat and design elements are extracted from existing boats and consumer preferences. Key elements in polyethylene boat design are three words "semi-classic, urban and sporty". Hull resistance and engine power for new developed boat can be expected by Orca 3D program. This result indicates that engine power of the boat is much less than that of commercial boat.

A Study on Participating virtual model house on the web (웹기반 참가형 가상모델하우스에 관한 연구)

  • Woo Sung-Ho
    • Korean Institute of Interior Design Journal
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    • v.14 no.3 s.50
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    • pp.216-223
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    • 2005
  • In this study, we would like to suggest a virtual model house where the users participate in the planning of the apartment directly in order to supply the apartment which is suitable for the fast change of the resident's characterization, multiplication, and preference in this like high-speed information society. The users have various preferences and demands in the high level information society. It is necessary for the architect to communicate with the users in order to suggest the various styles of habitats that one can treat various life style and life cycle which reflects the demand. In addition, the object of this paper is the construction and using of the participating virtual model house that the resident can plan the preferred space design of the main house before moving Into the apartment and change space design of the main house after moving into the apartment following the variety of life style and the changing of life cycle. Regarding the effect of this study, firstly, it is possible to supply the plate type following the user's preference in order to enhance the quality of uniformed type apartment. Secondly, it is possible to maintain and control the high quality building using sharing the building information with planning, construction, maintain, interior, and related company by constructing the database. Thirdly, the unified database which is constructed by XML can supply the effective environment of apartment information exchange between other companies.

Study on the Tendency of Interest of Fashion Product Development based on 3D Printing according to College Students' Fashion Life Style

  • Song, Hayoung;Lee, Jungmin
    • Journal of Fashion Business
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    • v.23 no.6
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    • pp.101-115
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    • 2019
  • 3D printing is attracting attention from all industries as it enables the development of personalized product design to meet consumer needs by establishing a mutual connection system between production, management and consumers. However, there are still limitations to applying them as apparel materials, and research on the recognition of 3D printing or the preference for fashion products is needed to actually commercialize 3D printing in the fashion industry. In this study on the development of various product designs using 3D printing technology in the fashion industry, an analysis of 255 questionnaires was conducted to determine the preferences and purchase intention trends of fashion product design using 3D printing for college students. Data analysis was performed with IBM SPSS Statistics (V.24). 'Fashion sensitive pursuit', 'Individuality & brand pursuit' and 'Functional convenience' was interested in fashion accessories using 3D printing technology and customized fashion apparel products using 3D printing. 'Functional Convenience-oriented' and 'Practical Purchasing-oriented' type showed that the functionality and durability of products made using 3D printing technology were important. And 'Individuality pursuit' type indicated that design and applied materials were important when producing products using 3D printing technology.

A Study on the Design Gaming Method for a Designing the Elementary School -Focused on Students' Preference of Physical Environments- (초등학교 설계를 위한 디자인게임 방법에 대한 연구)

  • Kim, Hye-Jung
    • Journal of the Korean Institute of Educational Facilities
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    • v.16 no.6
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    • pp.29-41
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    • 2009
  • The purpose of the study was to determine the way to improve the school environments especially focused on the elementary school through design gaming with children. Main purpose of the study was to establish the method to find how children experience school environments and the way to find their needs, feelings, and desires of the school facilities. The methods which have been used are design gaming consisted of picture card game, drawing favorable and unfavorable places, and making the wish list. 46 children in Seoul area participated in the study. The main physical environments which have been focused in the study are as follows; the type of classroom, atmosphere of library, indoor and outdoor leisure activity space, indoor and outdoor play area, and the pedestrian way from home to school and from school towards home. Quantitative and qualitative analysis were used to attempt to develop children's preference of each place and their wish about school environments. The results have been summarized based on the general preferences and differences of favorite and unfavorite places. The differences between grades and gender have also been discussed focused on the picture game and drawings of favorite and unfavorite places.

A Study on the Effective Special Instruction Classrooms in Elementary Schools based on the Analysis of Design Characteristics and User Preferences (사용자(使用者) 의식(意識) 조사(調査)에 따른 초등학교(初等學校) 특별교실(特別敎室)의 계획특성(計劃特性) 분석(分析) 및 개선방향(改善方向) 제시(提示))

  • Lee, Eun-Jin;Choi, Jae-Young;Lee, Dong-Joo;Ko, Eun-Hyung;Choi, Moo-Hyuck
    • Journal of the Korean Institute of Educational Facilities
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    • v.12 no.6
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    • pp.26-35
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    • 2005
  • The purpose of this study is to suggest improved Special Instruction Classrooms(SIC) in terms of architectural planning based on the analysis of design characteristics and problems. For this study, SICs in 20 elementary schools located in Daegu were selected and investigated. The results of investigation showed that: first, the vertical separation type is mostly preferred for the layout of SICs; second, the top floor is preferred for the location of SICs. We suggest that first, each SIC should be located with consideration of the characteristics of subjects(); second, the degree of adjacency-room preference for each room should be taken into consideration for the zoning of the SICs(, ); finally, a direction for improvement for suitable architectural design of each SICs should be based on the feasibility of learning space().

A Study on the Searching Program of Interior Design Trends Based on Apartment House (실내디자인 트랜드 검색 프로그램에 관한 연구 - 아파트 주거공간을 중심으로 -)

  • 한영호;장중식;이미경
    • Korean Institute of Interior Design Journal
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    • no.32
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    • pp.131-137
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    • 2002
  • The development of fast information network connections and the information highway of todays society have made consumers to demand various services in interior design. The media influencing consumer behavior is with no doubt, the Internet. The exponential growth in Internet users in Korea is surprised to all other countries. At this time where new businesses and events on the Internet are developing successfully, the educational and cultural benefits to consumers, which is quite different from the time when consumers only depended on television and newspaper, are enabling consumer demand to grow together with the abundant floods of information. This implies that consumer choice is shifting from needs-based to wants-based products and services. In the past where only the necessities were mass-produced and there was a lack in goods in general, there just werent enough products or varieties for consumers to either compare or evaluate. Today, comparing and evaluating has become natural with the access to information, and consumers have teamed to choose interior products that fit their preferences. In other words, this means that consumers are now at a transition point where they are moving from the simple everyday needs of the past to wants of the present that allows them to form a standard for selecting products of their own preference.

A Empirical Study on the Measurement Method of Emotional Quality for Customer-oriented Product Development - Focused on Wood Flooring - (고객지향적 제품개발을 위한 감성품질 평가 방법론에 관한 실증적 연구 - 마루 바닥재를 중심으로 -)

  • Kim, Dong-Nam;Yoon, Myung-Hwan;Lee, Ju-Hwan;Cho, Jai-Rip
    • Proceedings of the Korean Society for Quality Management Conference
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    • 2006.04a
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    • pp.355-358
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    • 2006
  • The emotional quality of the product have become an important factor in purchasing decision. Classical approach of product design has focused on providing proper functions of the product. However, as the life-cycle of products become shorter and the customer's needs get more diversified, it is now necessary to accommodate the customer's emotional requirement in product design. This study aims to analyze and interpret the emotional characteristics based customer preference survey. This study consisted of two part. First part was to search the optimal combination of design variables through DOE of predetermined 5 design variables. In the second part, we developed customer preference index model to measure the customer preferences about 16 different wood flooring product.

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A Study on Maternity Design Preference Using Q Methodology (Q방법론을 적용한 임부복 디자인 선호도에 대한 연구)

  • Cha, Su Joung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.43 no.5
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    • pp.742-752
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    • 2019
  • This study analyzes the type of subjectivity of married women who have experienced pregnancy and childbirth. It also provides basic data on clothing development that can provide satisfaction to the physical comfort and appearance of pregnant women by understanding the conditions necessary for maternity wear design. This study used Q methodology. The type of recognition for maternity wear was classified into three types and explained 90.88% of total variance. Type 1 was comfort and activities style-oriented. They preferred the A-line shape with a size adjustable style and elastic material. In addition, they preferred designs using details such as wrinkles. Type 2 was a fitted body and modern style-oriented. It was analyzed that they prefer a pants style that is close to the body in a simple and modern style of monotone. Type 3 held a lot of space and was cute style-oriented. They preferred cute dress style along with a maternity suit that could cover the hip and abdomen. Maternity wear design is necessary to develop various designs considering preferences because it is classified into types that emphasize comfort, types that emphasize modernity that is close to the body, and styles that emhasize cute styles.