• Title/Summary/Keyword: design patterns

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The Fashion Bag Design using Korean Traditional Bo Patterns (한국 전통 보문양을 응용한 패션 가방 디자인)

  • Jang, Hyun-Joo;Jang, Ah-Ran
    • Journal of the Korea Fashion and Costume Design Association
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    • v.16 no.3
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    • pp.87-99
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    • 2014
  • This study aims to suggest a bag design focusing on the symbol of Bo patterns by developing a pattern-based textile which forms a Korean design with a modern sense of beauty as well as following the conventions of traditional cultures, a design which is based on the previous study on formative characteristics of Bo patterns. That is, seven pieces of motifs are considered as proper patterns that have a symbol suitable for the materials of bags, showing their individual beauty well. This includes Horomum (longevity and prosperity of desendants), Banjangmum (eternity and samsara), Jeonbomum (treasure and luck), Seobomum (innate good fortune), Bangseungmum (it means that things don't break in harmony with one another), Bomum (embroidered patches for royal family representing justice), and Seogakmum (blessed life). With these seven motifs, we developed textile patterns and printed them through DTP. Then, we created a fashion bag design with a high quality using durable canvas fabrics. Therefore, a fashion bag with the Bo patterns symbol has a propitious symbol designed with a propitious shape, not to mention its formative beauty. It is expected to have value as a fashion art item by being redesigned for benevolent patterns with a modern image.

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A Study on the Textile Design by Computer Graphics (컴퓨터 그래픽에 의한 텍 스타일 디자인 연구(I) -Printing Patterns Design 중심으로-)

  • 남후선
    • Archives of design research
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    • v.5 no.1
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    • pp.57-68
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    • 1992
  • The purpose of this study was to describe patterns of two dimensions, clothes of three dimensions. The IBM 32Bit Computer Graphics was used in this study. TIPS, LUMENA, FREE STYLE and TOP AS were used as soft wares. The procedures of study were as follows; 1.Selection of motives. 2.Selection of color and gradation. 3.Making patterns. 4.Input patterns of two dimensions on TOP AS. 5.Making Mannequin and fashion illustration. 6.Mapping patterns onto fashion illustration.

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A Study on the Interaction Design Guideline for Web2.0 Service Based on Ajax (Ajax 기반의 웹2.0 서비스를 위한 인터랙션 디자인 가이드라인에 대한 연구)

  • Lee, Ji-Hyun
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.569-574
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    • 2010
  • After the beginning of Web2.0 era, newly developed interaction design patterns based on Ajax(Asynchronous JavaScript and XML) have been tried in various Web2.0 services. These new interaction design patterns enable web service to provide rich experience for users. However, it is very hard to find organized task based guideline about Web2.0 interaction design even though there are a lot of complicated interaction design techniques and patterns. It is essential to have Web2.0 interaction guide based on Ajax because it can guide designers to use appropriate interaction design patterns and to keep usability for ordinary users. Therefore, this research aims to establish task based interaction design guideline for Web2.0 service based on Ajax. The reason why this research focused on Ajax is that Ajax is most widely used language for Web2.0 service. First, primary five interaction design patterns were defined through analysis of various interaction design patterns from Web2.0 services. Second, detail interaction design tasks from five major patterns were analyzed based on the study of major Web2.0 services such as Gmail, Twitter, YouTube and Google maps. Third, general design guidelines such as heuristic guidelines for web service are studied through literature review. After all, this study proposed task based interaction design guide for Web2.0 service with Ajax. With this guide, designers and developers can choose appropriate Web2.0 interaction patterns and apply to their service and provide service to users with enhanced usability and satisfaction.

A Study on Jacquard Fabric Bags of Fashion Merchandise using Danchung Patterns (단청 문양을 활용한 자카드직물 가방 상품개발)

  • Song, Ha-Young
    • Journal of the Korea Fashion and Costume Design Association
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    • v.11 no.3
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    • pp.101-110
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    • 2009
  • Danchung(丹靑) is the traditional Korean patterns that are decorated with various colorful patterned paintings upon each sections of wooden architecture. Although Danchung consists of variety patterns with the meaningful signs and symbols, as an accomplishment of Korean traditional images, there is a few fashion merchandise by Danchung patterns. Therefore, the purpose of this study is about to design Jacquard fabrics, and to develop bags of Jacquard fabric by Danchung patterns, as a differentiated cultural Fashion Merchandise. The theoretical background was researched for the geometric image of Danchung patterns on the basis of the basic elements, compositions and symbolic meanings of Danchung. The geometric image of Danchung patterns, which had the shape of circle, triangle, square and hexagon, was designed to the surface design by Jacquard CAD system(i.e., EAT Designscope by Germany) and woven into Jacquard fabrics by Stabuli electronic Jacquard system. Danchung patterns for fabric design in this study was mainly focused on 'ChipJaGum', 'SamJiChangGum', 'ShouSulGum', Moro patterns of lotus flower(蓮花), Rok-Wha(綠花) and so on. To development bags of jacquard fabric, those woven jacquard fabrics were manufactured to bags by applying the selected of twelve bag-designs among the current bag styles. These manufactured bags of jacquard fabrics in geometric Danchung patterns were appeared a contemporary yet ethnic feeling so that they can be used for the unique korean cultural products to further commercialization.

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Knitwear design with fractal formative characteristics (프랙탈 조형특성을 적용한 니트웨어 디자인)

  • Lee, Yoon Mee
    • The Research Journal of the Costume Culture
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    • v.29 no.4
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    • pp.522-537
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    • 2021
  • The purpose of this study is to develop a knitwear design with the potential for practical use through a combination of science and design by examining the concept and formative characteristics of fractal geometry and applying them to the development of 3D virtual clothing knitwear design. This study produced five main conclusions. First, the sub-concepts of "Repeatability," "Scale variability," and "complexity," which are based on self-similarity, appear together with simple regularity in the fractal formative characteristics shown in fashion design. Second, fashion fields apply fractal geometry in three-dimensional surface textures and optical textile patterns as a method of expression. Third, it was confirmed that various expressions can be created with fractal patterns by using the SDS-ONE APEX 3-4 design system; moreover, fractal patterns are a suitable design source for the development of Jacquard knitwear patterns. Fourth, in the development of knitted jacquard fractal patterns, by arranging the patterns in perspective, the effect of emphasizing or reducing the human body by optical illusion was shown. Fifth, a knit Jacquard structure with a pattern that exhibits fractal modeling characteristics and applying it to a 3D virtual clothing sample design reduces the time required for sample production while expanding the knit design's expression area and reducing costs. Thus, the clothing sample confirmed the effectiveness of practical knitwear design development.

Design Patterns for Android Game Programming (안드로이드 게임 프로그래밍을 위한 설계 패턴)

  • Kim, Dong Kwan
    • Journal of the Korea Convergence Society
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    • v.9 no.8
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    • pp.17-24
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    • 2018
  • Design patterns can be classified as software reuse technique that might provide effective solutions to specific problems that occur repeatedly in software development. In particular, object-oriented design patterns are incorporated into various software platforms and frameworks to increase software productivity. This paper aims to support general guidelines relating to design patterns for Android-based game programming. The proper use of the design pattern could be effective in not only for software development productivity, but also for post-development software maintenance. This paper provides fundamental procedures and case studies for applying design patterns to game programming on the Android platform. Typical object-oriented design patterns such as MVP, Singleton, Observer, and State have been applied to the development of Android game programs.

A Study on Efficient Classification of Pattern Using Object Oriented Relationship between Design Patterns

  • Kim Gui-Jung;Han Jung-Soo
    • International Journal of Contents
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    • v.2 no.3
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    • pp.11-17
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    • 2006
  • The Clustering is representative method of components classification. The previous clustering methods that use cohesion and coupling cannot be effective because design pattern has focused on relation between classes. In this paper, we classified design patterns with features of object-oriented relationship. The result is that classification by clustering showed higher precision than classification by facet. It is effective that design patterns are classified by automatic clustering algorithm. When patterns are retrieved in classification of design patterns, we can use to compare them because similar pattern is saved to same category. Also we can manage repository efficiently because of storing patterns with link information.

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Design Development for Fashion-Cultural Products Incorporating Traditional Lattice Patterns (전통창살문양을 응용한 패션문화상품디자인 개발)

  • Kim, Sun-Young
    • Journal of the Korean Society of Costume
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    • v.60 no.9
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    • pp.16-25
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    • 2010
  • This study reinterpreted the formative design elements of traditional grate patterns to create new lattice patterns and come up with a design concept for fashion-cultural products that highlight the uniqueness of traditional Korean culture and its characteristic features. Methodologically, the computer design software programs Adobe Illustrator CS2 and Adobe Photoshop were used to make grate patterns motifs. and they were applied to scarves and again to blouses using a three-dimensional simulation technique. In this study, three basic motifs for a new formative image were set using graphical functions such as omitting, simplifying, overlapping, repeating and reducing shapes based on the images of traditional 亞-shaped, arched and floral lattices, and each motif was expanded to have two variations with different colors applied to them. The direction of basic motif design was set to fit for each of fashion-cultural items such as scarves and blouses. Basic colors for motifs were arranged to create a colorful and modern but staid image in pink, blue, purple, green, yellow and brown tones. Based on a developed motif, changes were made in blouse design with lattice patterns through a variety of effects such as repetition, rotation, cross-arrangement, and oblique arrangement, and three-dimensional simulation was used to bring the design to life. Scarf design employed and applied the existing motifs in an appropriate manner for design purposes and reconstructed them through such effects as repetition, rotation, compositional variation and gradation to express a gorgeous and refined image.

Aesthetic Characteristics of Traditional Korean Patterns Expressed on Contemporary Fashion Design - from 1990 to 2005 -

  • Hyun, Sun-Hee;Bae, Soo-Jeong
    • Journal of Fashion Business
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    • v.11 no.6
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    • pp.139-156
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    • 2007
  • The purpose of this study is to analyze the aesthetic characteristics of traditional Korean patterns appearing on fashion collections from 1990 to 2005. Traditional Korean patterns have been used as an important element to express a Korean image since the 1990s. Frequently used patterns included several kinds of geometric patterns, plant patterns(flower, peony, Four Gracious Plants), and Chinese character patterns. Specifically, since the 2000s, animal patterns such as tiger, Chinese phoenix, and giraffe which were not often used, plant patterns such as arabesque, peony, and flower, and a variety of Chinese character patterns appeared. For the expression techniques, while embroidery and printing was often used in the 1990s, they became varied into printing, beading, embroidery, gold and silver leaf, and hand painting after 2000 as a result of designers' active attempts. The aesthetic characteristics of fashion design with its focus on traditional patterns were analyzed. First, Chinese character patterns and phoenix pattern which were mainly used for a court suit, and show the excellence and unique originality of Korean culture. Second, traditional Korean patterns directly and indirectly imply symbolistic significance of lucky sign and illustrate the use of various lucky sign patterns. Third, traditional Korean patterns such as arabesque or peony were expressed by colorful embroidery to add decorative beauty. Finally, traditional Korean patterns reflect a naturalistic worldview and are completed finished as the design.

Automatic Source Code Generating Technique from Design Patterns (디자인 패턴에 대한 소스코드 자동 생성 기법)

  • Kim, Woon-Yong;Choi, Young-Keun
    • The KIPS Transactions:PartD
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    • v.9D no.5
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    • pp.847-858
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    • 2002
  • A purpose of the object-oriented programming is to promote reuse and development time, and to improve software quality. A way for this purpose is using a design information well-defined and tested in previous time when developing software. Such design information is called design patterns. The design patterns are descriptions of abstract solution to recurse software design problems In a systematic and general way. But because the design patterns are descriptions of abstract solution, the specification and application of patterns generally rely on manual implementation and is applied to various forms. As a result, we need to spend a lot of time to develop software program not only because of difficulty in analyzing and applying to patterns consistently, but also because of the frequent programing faults. And because the applied design patterns don't express inside application visually, it is difficult to analyze and test for this design patterns. In this paper, we propose automatic source code generating technique to be able to efficiently apply the element of design patterns when developing application. And we show a way to analyze and use the applied design patterns in application. As a result, the design patterns in application provide the consistent structure and efficiency, and make analysis and using effect increased.