• Title/Summary/Keyword: design of lighting

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Fatigue of tubular steel lighting columns under wind load

  • Peil, U.;Behrens, M.
    • Wind and Structures
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    • v.5 no.5
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    • pp.463-478
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    • 2002
  • Lighting and traffic signal columns are mainly stressed by excitation due to natural, gusty wind. Such columns typically have a door opening about 60 cm above ground level for the connection of the buried cable with the column's electric system. When the columns around this notch are inadequately designed, vibrations due to gusty winds will produce considerable stress amplitudes in this area, which lead to fatigue cracks. To give a realistic basis for a reliable and economic design of lighting and traffic signal columns, a number of experimental and theoretical investigations have been made. The proposed design concept allows the life of such columns to be assessed with a satisfactory degree of accuracy.

A Study on Daylighting Performance of an Inner Court with Reflecting Mirror System (반사거울 방식을 이용한 중정 내 자연채광 성능 분석 연구)

  • Park, Byung-Yoon;Choi, Chang-Ho
    • Journal of the Korean Solar Energy Society
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    • v.31 no.4
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    • pp.112-121
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    • 2011
  • To lead lighting inside, design solution and mechenical solution can be used.A inner court and atrium are samples for design solution. However, physical and environmental elements for building design are not taken positively into consideration. So low position of the inner court is difficult to reach lighting performance and a urban landscape gets damaged. On this study, selecting a building with a inner court, best design method is suggested to apply reflecting mirror. building direction, building shape and solar position are considered to deside the setting angle for reflecting mirror. Performance for the setting reflecting mirror is verified through various simulation cases, and is got more lighting performance than the present situation on the building inside.

Lighting Analysis and Modeling on Jokcu Court (족구장 조명설비에 대한 해석 및 모델링)

  • Kim, Deog-Goo;Oh, Seong-Bo
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 2007.11a
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    • pp.173-177
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    • 2007
  • This paper describes the simulations on the actual measurement analysis and lighting design for recreational sports facility. Based on illumination requirements, sports may be divided into multidirectional sports and unidirectional sports. Typical multidirectional aerial sports include Jokcu. These sports require well distributed horizontal illumination and uniformity according to aiming. Therefore, this paper estimates horizontal illuminance and uniformity ratio by actual measurement of sports lighting at recreational Jokcu court in Cheju National University and evaluation of sports lighting conditions for optimal design by computer simulation.

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Comparison with Perception of Interaction between Finishing Materials and Lighting according to Preference of one's Spatial Sensitivity (공간감 선호에 따른 조명과 마감재 인터랙션의 지각정도 비교 분석)

  • Seo, Ji-Eun
    • Korean Institute of Interior Design Journal
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    • v.23 no.6
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    • pp.42-50
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    • 2014
  • The purpose of this study is to analyze the change of perception and to measure the degree of interaction between the lighting and the finishing materials according to preference types and the impacted factors to the spatial sensitivity of users. To do that, the this change was grasped through the experiment with Likert Scale and ANOVA of SPSS program to the simulated images. The result of this study is as following. Firstly, the personal difference in the perception of space comes from 'attention' in information processing process. The degree of the perception of users change strongly by lighting in the space expressed the 'modern natural'. Secondly, the atmosphere and the degree of perception are different in the preference of users to the spatial sensitivity and in impacted factors which are thought by users in the space sensitives. The users who prefer the 'decoration' feel the mood more strongly in the space. But the users who prefer the 'active' and 'intimacy' are opposite to that. The difference to the degree of perception is greater in the 'classic natural' than the others under the lighting turns on. Thirdly, an in-depth research which is considered of the interaction among the various factors is needed for finding the design methods for inducing the sensitivity of users in the space. And the ranking of the impacted factors should be understanded and applied to the research regarding the changes of perception in the space. Finally, this study has the limitation to be adapted to all of the situation for the space design methods. But this will be a basic data to study the design methods for users's sensitivity in the space.

Design of Building System with LED Lighting Control in Heterogeneous Networks (이종 네트워크 환경에서의 LED 조명 제어 기법을 이용한 빌딩 시스템의 설계)

  • Kong, In-Yeup;JaeGal, Han-Min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.5
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    • pp.1053-1059
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    • 2011
  • DMX512 protocol is a typical protocol which controls LED lighting system. It has a strong feature and can be used to a lot of lighting system. But LED control system with cable has a few problem because they have a lot of control cables. It is very difficult to set up the complex lighting. Furthermore if it is set up it is not easy to keep and recover the system from the out of order. So it is required Wireless Lighting Control System. This paper describes the proposal, design, and implementation of a novel method which can provide versatile light effects with the increased capability of the mobility and the number of universes for Wireless Lighting system. And then we implement experiment environment to control indoor lighting system controled by ZigBee and WLAN converter not having complicating control line. Data frames are transferred to DMX512 device by encapsulation and decapsulation to control color LED. In the same time give the method to solve the data bottleneck problem which can be comes out because of speed difference between Heterogeneous network and measure performance of control system.

A Study on the Autumn LED Emotional Lighting Color through the comparative analysis of the Daylighting and LED Lighting Color (자연광과 LED조명색채 비교분석을 통한 가을빛 LED감성조명 색채 연구)

  • Yang, Jung-Soon
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.25 no.11
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    • pp.1-13
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    • 2011
  • The purpose of this study is the realization of LED light environment closely resembling the Autumn daylight which people feel comfortable with. This research was conducted through an optical experiment and Emotional evaluation through human's eyes. Human beings are affected by the color of light, quality and light intensity. Unlike the past when human beings have worked mainly in daylight, the urbanites today spend most of the time in indoor spaces. Therefore, the artificial light is needed to strive toward a spectrum of daylight. This study is purposed to provide the pleasant light environment for human beings and build its database. This study course is expected to contribute to the new design methodology of the related fields under the development of the LED emotional lighting color.

A Study on direction of LED Lighting Color development through analysis of the Daylighting (자연광 분석을 통한 LED조명색채 개발 방향)

  • Yang, Jung-Soon;Lee, Mi-Yeon
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.26 no.11
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    • pp.9-19
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    • 2012
  • The purpose of this study is to present the direction of LED lighting development to give people a comfortable feeling. For about 2 years, the database of daylighting color has been built by daylighting measurement and analysing hourly, monthly and seasonal change in daylighting colors. Finally, changes of color coordinates were drawn as a graph and it presented as the LED lighting color development indicator through the relationship with Plankian locus. This methodology is expected to contribute to the development fields of the LED lighting color.

Development of Economic Evaluation of Indoor Lighting System (실내 조명시스템의 경제성 평가법 개발)

  • Cho, Sook-Hyun;Lee, Min-Wook;Choi, Hyeon-Seok;Kim, Hoon
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.26 no.1
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    • pp.8-14
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    • 2012
  • An economic evaluation is required to reduce the cost of energy and lighting in the design of interior lighting. WEELS2011 is developed as a method of economic evaluation for LED lighting systems. Economic evaluation for fluorescent and LED lightings and after applying rebate to LED system is conducted using WEELS2011. The utilization and analysis of WEELS2011 are suggested for the reduction of energy and lighting cost.

Analysis and Comparison on the Architectural Lighting in Shanghai and Las Vegas (라스베가스와 상해의 경관조명 비교 분석 연구)

  • Jung, Yeon-Hong;Park, Byoung-Chul;Kim, Yu-Sin;Hong, Seong-Kwan;Choi, An-Seop
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 2008.10a
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    • pp.21-24
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    • 2008
  • One of the Purposes of architectural lighting is to give pleasure and pride to people. Government often encourages to building owners to apply architectural lighting as a policy because architectural lighting can be one of the tourist attractions. The characteristics of a building, a city and a nation should be reflected to architectural lighting design. Therefore, the purpose of this research is to analyze and compare architectural lighting of buildings in Las Vegas and Shanghai using measured luminance and nighttime image.

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A Study on Unreal Engine Lumen Lighting System for Visual Storytelling in Games

  • Chenghao Wang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.75-80
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    • 2024
  • Research on the visual narrative impact of Unreal Engine's Lumen lighting system in games aims to delve into how Lumen's lighting technology plays a crucial role in game design and gameplay experience, thereby enhancing the visual storytelling of games. Lumen, Unreal Engine's dynamic global illumination solution, calculates lighting and shadows in real-time during gameplay, creating a more realistic and immersive environment. Analysis indicates that Lumen technology not only provides visually realistic and dynamic lighting effects but also significantly enriches the expressiveness and immersion of the game narrative through its changes in light and shadow.