• Title/Summary/Keyword: design methodologies

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Automated Methodology for Campus Network Design and Performance Analysis (캠퍼스 네트워크의 구성 및 성능분석 자동화 방법론)

  • 지승도
    • Journal of the Korea Society for Simulation
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    • v.7 no.2
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    • pp.1-16
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    • 1998
  • This paper presents an automated methodology for campus network design and performance analysis using the rule-based SES and DEVS modeling & simulation techniques. Proposed methodology for structural design and performance analysis can be utilized not only in the early stage of network design for selecting configurable candidate from all possible design alternatives, but also in simulation verification for generating performance data. Our approach supercedes conventional methodologies in that, first, it can support the configuration automation by utilizing the knowledge of design expert ; second, it can provide the simulation-based performance evaluation ; third, it is established on the basis of the well-formalized framework so that it can support a hierarchical and modular system design. Several simulation tests performed on a campus network example will illustrate our technique.

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Training in the production of effective prototypes using Core Mechanic Diagram and Unreal Blueprint

  • Choi, Bu-ho
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.11
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    • pp.75-82
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    • 2020
  • In this paper, we propose a training method to efficiently create prototypes using 'core mechanical diagram' to make game design easier and 'BluePrint', a visual scripting tool of Unreal that enables relatively easy functionality without programming knowledge. With the development of game engines, game development is becoming faster and easier, and using this, non-programmers without knowledge of game development are clearly showing a tendency to participate in game development. However, existing game development methodologies and game implementation methods require complex design processes and specialized knowledge. In order to make it easier for non-programming experts to develop games, they will simplify the complexity of existing game development methodologies, and propose educational methods that can focus on and implement the essence of game design based on cases where non-programmers have implemented prototypes themselves.

A Study on Efficient Application of Architectural Patterns by the Taxonomy of Software Requirements (소프트웨어 요구사항 분류체계를 이용한 효율적인 아키텍처 패턴 적용에 관한 연구)

  • Jong-Woo Choi;Sang Yoon Min
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.7
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    • pp.285-294
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    • 2023
  • As software grows continuously in scale and complexity, the role of software architecture has become increasingly important across various industries. Although software architects often rely on their experience and intuition when designing such architecture, there is a variety of methodologies being researched for architecture design. However, these methodologies do not address the specific effects of applying multiple architectural patterns to a system or the sequence in which they should be applied. In this study, we explain the variation in architectural design results depending on the order in which the same set of architectural patterns is applied to a single system. Based on this phenomenon, we identify requirements for applying architectural patterns and propose a method of classifying the patterns to be applied. We also propose a prioritization process for requirements to efficiently apply the classified patterns in a specific order. Finally, we show a case study that prioritizing requirements based on architectural pattern types is beneficial for efficient software architecture design in terms of quality attributes.

Preliminary Design Program Development for Gas Turbine Combustor (가스터빈 연소기 기본 설계 프로그램 개발)

  • Kim, Daesik;Kim, Jinah;Jin, You In
    • Journal of the Korean Society of Combustion
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    • v.20 no.3
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    • pp.27-34
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    • 2015
  • The objective of the current study is to introduce detailed process for a preliminary combustor design, and to develop a computer code for it. The program includes various empirical and semi-empirical methodologies for diffuser deign, combustor sizing, air distribution, and sub-component design such as primary and secondary zones. Using the developed program, the combustor sizing results are shown from an assumption of simple annual combustor cycle analysis. Two options are employed, 1) pressure loss approach, and 2) velocity assumption approach. Design results show that there are no significant differences in combustor sizing between two design options. Further code improvement is required for performance and emission evaluations of the designed combustor.

Stepwise Decision making Methodology Based on Artificial Intelligence: An Application to Bearing Design (인공지능에 기반한 단계적 의사결정방법 : 베어링 설계에의 적용)

  • 서태설;한순홍
    • Korean Journal of Computational Design and Engineering
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    • v.4 no.2
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    • pp.100-109
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    • 1999
  • The bearing design includes the steps of selection bering type, selection bearing subtype, and determining the peripheral equipments. In this paper decision making methodologies are compared to propose a stepwise decision methodology to the bearing selection problem. An artificial neural network trained with design cases is used for selecting a bearing type in the first step. Then the subtype of the bearing is selected using the weighting method, high is a kind of multi-criteria decision making method. Finally, the types of peripheral equipments such as lubrication devices, seals and bearing housings are determined using a rule-based expert system.

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Applying the Product Design of Learning and Management for Innovation Development

  • Liao, Shih-Chung
    • Journal of Distribution Science
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    • v.13 no.6
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    • pp.25-33
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    • 2015
  • Purpose - This paper's goal is to assess and promote several good teaching product designs and several learning environments. The paper discusses research product design learning and management. Research design, data, and methodology - As part of information science and technology, a school uses several teaching networks for auxiliary teaching, taking several designs as the teaching foundation, and creating multimedia curricula. Results - The results indicate that in the best learning designs and environments, the learner can maintain a high interest, which not only attracts all levels in the schools, but also has a pivotal influence on teaching around the world. The research study answers the question, was the atmosphere already luxurious? Conclusions - This study introduces several methodologies that are widely used for experimental processes. Using multi-criterion decision-making technology in studies of language product evaluation systems, the language teaching quality and space design is developed, and the language classroom learning system, the machine operation, the classroom environment design method, etc., conform to specifics of the study, the best choices, the most effective utilization, and are the most efficient.

Optimum Life-Cycle Cost Design of Steel Box Girder Bridges Using Collaborative Optimization (협동 최적화 방법을 이용한 강상자형교의 생애주기비용 최적설계)

  • 조효남;민대홍;권우성
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2001.10a
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    • pp.201-210
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    • 2001
  • In this study, large-scale distributed design approach for a life cycle cost (LCC) optimization of steel box girder bridges was implemented. A collaborative optimization approach is one of the multidisciplinary design optimization approaches and it has been proven to be best suited for distributed design environment. The problem of optimum LCC design of steel box girder bridges is formulated as that of minimization of the expected total LCC that consists of initial cost maintenance cost expected retrofit costs for strength, deflection and crack. To discuss the possibility of the application for the collaborative optimization of steel box girder bridges, the results of this algorithm are compared with those of single level algorithm. From the numerical investigations, the collaborative optimization approach proposed in this study may be expected to be new concepts and design methodologies associated with the LCC approach.

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A Software Design Methodology for Designing APS (Activity Planning System)

  • Baik, Doo-Kwon
    • Journal of Korean Institute of Industrial Engineers
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    • v.13 no.2
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    • pp.47-57
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    • 1987
  • The main purpose of this paper is to design a simple interactive software system for planning activities, called APS. We discuss the importance of informal and formal specifications of the system design, and survey a number of promissing design methodologies. To design APS, we present a methodology based upon the hierarchical decomposition of the system, and illustrate the methodology as applied to the design of an activity planning system.

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Optimal Design and Die Manufacturing of an Axial Fan for Cooling Towers (냉각탑용 축류팬 설계 및 금형제작의 자동화)

  • Kang, Jae-Gwan;Lee, Hak-Sun;Oh, Kun-Je;Jung, Jong-Youn
    • IE interfaces
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    • v.13 no.4
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    • pp.717-724
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    • 2000
  • In this paper, an integrated system of optimal design, performance evaluation, and die design and manufacturing of axial fans for cooling tower is presented. The design and performance evaluation are developed based on three dimensional flow analysis so as to ensure low noise and high efficiency. The methodologies are implemented on computer as a GUI system including 3-D surface modeling and 2-D drawing file output modules. The CAD/CAM system is engaged to design the die and generate NC tool path, but the processes are also automated and integrated into the system by means of a part program coded from the design data. It is shown that the newly developed fans have superior performance and shortened lead-time compared to the existing dead-copied fans.

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Implementation of Automated Vehicle Electrical and Electronic System based-on Cyber-physical System

  • Song, Younghun;Park, Jeehun;Lee, Kyung-Chang
    • Journal of the Korean Society of Industry Convergence
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    • v.22 no.1
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    • pp.21-28
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    • 2019
  • As the automated vehicle system evolves, electronic devices and control software installed in vehicles are increasing. Therefore, automated vehicle electrical and electronic system (E/E system) design for ensure system integration, software modularization, system reusability, and scalability at the design stage of the automated vehicle is actively studied. This paper introduces a design methodology for automated vehicle E/E systems that employs by using cyber-physical systems (CPS). An automated forklift system was designed to examine the effectiveness of the proposed methodology. This paper showed that the proposed CPS design methodology enables an effective development of automated E/E control systems. Compare to existing design methodologies, it provides higher reusability of individual modules and an easier way to integrate control system elements such as controllers, sensors, and actuators.