• Title/Summary/Keyword: design lessons

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Design and Implementation of WBI Platfom (WBI 플랫폼의 설계 및 구현)

  • Jung, Yong-Ki
    • Journal of the Korea Computer Industry Society
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    • v.5 no.9
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    • pp.947-958
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    • 2004
  • In this paper, various platforms are designed, where instructors and students can communicate each other to educate, ask and answer the questions interactivel under the WEB 3-based remote real-time instrurtions. The proposed system maximizes involvements among the students, instrurtors and administrators, which facilitate the understanding and progressive developments of the lessons and tasks to be performed. In the proposed education system, the instructors work as overseers for the study and the students benefit from comparative learning and pattern design. Also, the advantages of WBI are maximized, and the common factors among the mutual components are extracted and reused to avoid the confusion for the students. The advantages of the components are maximized and applied to the proposed system.

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Development of Digital Contents to Improve Computational Thinking

  • Ryu, Mi-Young;Han, Sun-Gwan
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.12
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    • pp.87-93
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    • 2017
  • The purpose of this study is to design and develop of digital contents to improve computational thinking in the online education environment. First, we planned the design and development of contents with 19 experts of Software education. Digital content was designed from the point of view of improving the educational quality and the quality of contents for the improve of computing thinking. The content type is classified into the SW education area; computer science, programming, physical computing, convergent computing, computing thinking, and software education that improves the computing thinking. And we designed 45 learning programs for each SW education area. Designed learning contents were developed in 464 lessons to suit the online education environment. The content validity of the proposed content was verified by the expert group and the average CVI value was over .83. Through this, we could analyze that the developed contents will help learners to expand their computing thinking.

LESSONS LEARNED FROM HALDEN PROJECT RESEARCH ON HUMAN SYSTEM INTERFACES

  • Braseth, Alf Ove;Nihlwing, Christer;Svengren, Hakan;Veland, Oystein;Hurlen, Lars;Kvalem, Jon
    • Nuclear Engineering and Technology
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    • v.41 no.3
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    • pp.215-224
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    • 2009
  • Innovative Human System Interfaces (HSIs) has been a major topic of research of the international Halden Reactor Project (HRP) for many years. Different design concepts have been addressed and prototypes have been implemented and evaluated in the experimental control room facility of HRP. Many of the concepts go far beyond traditional P&ID type displays, and utilize advanced computer graphics and animations. The paper briefly describes some of the concepts, their advantages and disadvantages experienced through evaluations and feedback from users.

Coastal Structure and Breakwater Engineering in UK: From Research & Development through Dissemination to Application

  • Allsop, N.W.H.
    • Proceedings of the Korean Society of Coastal and Ocean Engineers Conference
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    • 2000.09a
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    • pp.1-23
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    • 2000
  • This paper discusses the development of design methods for coastal structures and breakwaters in the United Kingdom, with particular attention to changes in research activities, publications, technology transfer and the use of research results over the last 200 years. The paper describes some examples of the design and construction of breakwaters and seawalls, methods by which their designs and construction techniques were improved, and how those improvements were promulgated within civil engineering. It discusses problems that arise from recent trends in research funding and publication, and seeks to indicate some possibilities for the future. The paper draws on the author's experience in research and specialist consultancy at HR Wallingford, published papers and books, but is also guided by lessons from related work in UK and elsewhere.

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Long term health monitoring of post-tensioning box girder bridges

  • Wang, Ming L.
    • Smart Structures and Systems
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    • v.4 no.6
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    • pp.711-726
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    • 2008
  • A number of efforts had been sought to instrument bridges for the purpose of structural monitoring and assessment. The outcome of these efforts, as gauged by advances in the understanding of the definition of structural damage and their role in sensor selection as well as in the design of cost and data-effective monitoring systems, has itself been difficult to assess. The authors' experience with the design, calibration, and operation of a monitoring system for the Kishwaukee Bridge in Illinois has provided several lessons that bear upon these concerns. The systems have performed well in providing a continuous, low-cost monitoring platform for bridge engineers with immediate relevant information.

Effect of Board Game Design Activity for Environmental Education on High School Students' Environmental Knowledge, Environmental Literacy and Creative Engineering Problem Solving Propensity (환경교육용 보드게임 디자인 활동이 고등학생들의 환경적 지식, 환경 소양과 창의 공학적 문제해결 성향에 미치는 영향)

  • Kim, JuHui;Nam, Younkyeong
    • Journal of the Korean Society of Earth Science Education
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    • v.15 no.1
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    • pp.117-131
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    • 2022
  • The purpose of this study is to develop a board game design activity for environmental education and to investigate how it affects high school students' environmental knowledge, environmental literacy, and creative engineering problem solving propensity. Twenty-five freshman and sophomore students belonging to the environmental club participated in this study. The board game activity was designed as 10 class hours lessons based on the engineering design process. The main data source of this study was pre-post students' conceptual maps of the environmental topics (global warming or ecosystem destruction) to measure the background knowledge on the topic. In addition, the environmental literacy measurement questionnaire and the creative engineering problem solving propensity questionnaire were collected before and after the activity. The result shows that the number of environment-related words described by the students on the post-concept map increased compared to the pre-concept map. In addition, the environmental literacy score and the creative engineering problem-solving propensity score increased significantly after performing the board game design activity. The results show that environmental lessons using board game design activities can help student develop various competencies in a good way. As above, research that combines board games and secondary education must be activated, and a new educational method and systemic support for in-service teachers who want to apply it to science classroom is required.

Utilization of Failure Examples in Detail Design for Oil and Petrochemical Plant Project (석유화학 플랜트 프로젝트 상세설계 실패사례활용방안에 대한 연구)

  • Kang, Tae-Young;Moon, Seung-Jae;Yoo, Hoseon
    • Plant Journal
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    • v.5 no.2
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    • pp.62-67
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    • 2009
  • The capability of design and engineering of global EPC companies has long been equalized through past similar construction experiences. Among various key factors in the success of EPC project, the capability of engineering is considered to be the most important factor since the engineering is preceding activities of EPC contract. The failure of engineering may adversely affect the subsequent procurement & construction activities and in turn may cause cost overrun or schedule delay. Therefore, an EPC company needs to continue to improve the engineering capabilities for the success of project. The engineering capabilities can be further improved if the EPC company should prevent recurrence of similar design faults that were previously committed. This study is intended to present how to make the most of the failure examples from previous projects towards a success of project. Failure is but a stepping stone to success. The EPC company can obtain useful lessons from the analysis of past failure examples.

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A Case Study in a Rainfall induced Failure of Geosynthetics-Reinforced Segmental Retaining Wall (강우로 인한 보강토옹벽의 붕괴사례 연구)

  • Yoo, Chung-Sik;Jung, Hye-Young;Jung, Hyuk-Sang
    • Journal of the Korean Geosynthetics Society
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    • v.4 no.1
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    • pp.17-25
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    • 2005
  • This paper presents a case history of a geosynthetics-reinforced segmental retaining wall, which collapsed during a sever rainfall immediately after the completion of the wall construction. In an attempt to identify possible causes for the collapse, a comprehensive investigation was carried out including physical and strength tests on the backfill, stability analyses on the as-built design based on the current design approaches, and slope stability analyses with pore pressure consideration. The investigation revealed that the inappropriate as-built design and the bad-quality backfill were mainly responsible for the collapse. This paper describes the site condition including wall design, details of the results of investigation and finally, lessons learned. Practical significance of the findings from this study is also discussed.

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A Study on the Development of the Problem Improvement Directions in Enhancing 3D BIM Data Interoperability through IFC (사례분석을 통한 3D 상용 어플리케이션 기반 BIM 데이터의 상호연동성 개선방향에 관한 연구)

  • Kim, Ji-Won;Lee, Min-Cheol;Choi, Jeong-Min;Ock, Jong-Ho
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.6
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    • pp.390-403
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    • 2009
  • Construction industries have increasingly utilized Building information Modeling (BIM) technologies. Interoperability - the capability for BIM data to run from one computer application to another in the life cycle of a project - has become one of the principal research areas. Enhancing interoperability inevitably requires information structures that are standardized throughout the construction industries. As a candidate of the data exchange standard, Industry Foundation Classes (IFC) has been developed and several researches recently performed to measure its richness of digital data exchange. But doubts have been brought up whether IFC meets a sufficient level of interoperability since the research result revealed a number of cases of information misrepresentation and loss. This research presents the lessons learned from the interoperability tests of three widely used 3D design applications including Graphisoft's Archicad, Autodesk's Revit, and Bentley's Bentley Architecture. One building's architectural and structural design data were modeled with the three tools and exchanged through IFC respectively for interoperability test.

Capstion Design Applications and Performance in the Field of Design (디자인분야의 캡스톤디자인 적용사례 및 성과 고찰)

  • Yoon, Myung-Han
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.111-118
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    • 2012
  • Capstone design is silk engineering in the field of education, the program requires contractors, not the industrial ability to adapt with the creative overall design training programmes in design education in terms of the applicability of that remains to be seen. In this study, the University of art and industrial design major, konkuk University School of design of the Capstone design 2011 and take advantage of the performance, and the curriculum is mainly applied for the technology. Design and development should be followed for experimental studies and a wealth of knowledge for the creation of advanced technology and professional support for institutions and industries to improve practical skills and lessons based on the Convention. This course through the patent, utility model, design, intellectual property, such as money to improve the practical skills of students to gauge the capacity of enterprises through the design, companies will come up with a gauge, and enhancing the competitiveness of SMEs in the community support instrument.