• Title/Summary/Keyword: design grammar

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A Design of Korean Language Parsing based on Subcategorization (하위범주화에 의한 한국어 파싱 설계)

  • Lee, Ho-Suk
    • Proceedings of the Korean Information Science Society Conference
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    • 2008.06c
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    • pp.242-247
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    • 2008
  • This paper discusses a design for Korean language parsing based on subcategorization. First, we discuss some important Korean grammar elements such as syntax category, josa, omi-conjugation, syntactic affix, dependent noun and also discuss subcategorization and expression patterns. Then, we show the basic structure of Korean language parsing process. The first stage scans the input sentence and processes article, noun phrase, numeral, josa, affix, dependent noun, adjective, omi-conjugation, adverb, auxiliary verb. The second stage deals with subcategorization patterns and expression patterns. The third stage processes the clauses and the fourth stage deals with SEA(Sentence Ending+Auxiliary).

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Development of robotic hands of signbot, advanced Malaysian sign-language performing robot

  • Al-Khulaidi, Rami Ali;Akmeliawati, Rini;Azlan, Norsinnira Zainul;Bakr, Nuril Hana Abu;Fauzi, Norfatehah M.
    • Advances in robotics research
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    • v.2 no.3
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    • pp.183-199
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    • 2018
  • This paper presents the development of a 3D printed humanoid robotic hands of SignBot, which can perform Malaysian Sign Language (MSL). The study is considered as the first attempt to ease the means of communication between the general community and the hearing-impaired individuals in Malaysia. The signed motions performed by the developed robot in this work can be done by two hands. The designed system, unlike previously conducted work, includes a speech recognition system that can feasibly integrate with the controlling platform of the robot. Furthermore, the design of the system takes into account the grammar of the MSL which differs from that of Malay spoken language. This reduces the redundancy and makes the design more efficient and effective. The robot hands are built with detailed finger joints. Micro servo motors, controlled by Arduino Mega, are also loaded to actuate the relevant joints of selected alphabetical and numerical signs as well as phrases for emergency contexts from MSL. A database for the selected signs is developed wherein the sequential movements of the servo motor arrays are stored. The results showed that the system performed well as the selected signs can be understood by hearing-impaired individuals.

Design of a Coordinating Mechanism for Multi-Level Scheduling Systems in Supply Chain

  • Lee, Jung-Seung;Kim, Soo
    • Journal of Information Technology Applications and Management
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    • v.19 no.1
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    • pp.37-46
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    • 2012
  • The scheduling problem of large products like ships, airplanes, space shuttles, assembled constructions, and automobiles is very complex in nature. To reduce inherent computational complexity, we often design scheduling systems that the original problem is decomposed into small sub-problems, which are scheduled independently and integrated into the original one. Moreover, the steep growth of communication technology and logistics makes it possible to produce a lot of multi-nation corporation by which products are produced across more than one plant. Therefore vertical and lateral coordination among decomposed scheduling systems is necessary. In this research, we suggest an agent-based coordinating mechanism for multi-level scheduling systems in supply chain. For design of a general coordination mechanism, at first, we propose a grammar to define individual scheduling agents which are responsible to their own plants, and a meta-level coordination agent which is engaged to supervise individual scheduling agents. Second, we suggest scheduling agent communication protocols for each scheduling agent topology which is classified according to the system architecture, existence of coordinator, and direction of coordination. We also suggest a scheduling agent communication language which consists of three layers : Agent Communication Layer, Scheduling Coordination Layer, Industry-specific Layer. Finally, in order to improve the efficiency of communication among scheduling agents we suggest a rough capacity coordination model which supports to monitor participating agents and analyze the status of them. With this coordination mechanism, we can easily model coordination processes of multiple scheduling systems. In the future, we will apply this mechanism to shipbuilding domain and develop a prototype system which consists of a dock-scheduling agent, four assembly-plant-scheduling agents, and a meta-level coordination agent. A series of experiment using the real-world data will be performed to examine this mechanism.

A Study on the way of a montage in the compact shopping space - Focused on the city 7 - (컴팩트 쇼핑 공간에서 몽타주 기법에 관한 연구 - 더 시티 7을 중심으로 -)

  • Ahn, Hyun-Jeong
    • Korean Institute of Interior Design Journal
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    • v.18 no.5
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    • pp.21-30
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    • 2009
  • A point of view has been diversified where it has been put. We are living in the era that requests many standpoints to us to understand relations involved with me and my surrounding and it will speed up as the aspect has been changed so far. This phase is not exceptional to the design. Various spaces engaged in us have an immaterial phenomenon as composed by, so it is conceptualized to try the other way differentiated before. On the other hand, we can often meet examples of a literature scenario through conceptualizing an immaterial phenomenon as organized. Because of the difference between an individual's value and environment, it is criticized because of limitation to probe right and wrong of the objective feasibility. However, it is requested that this method needs to have an organized grammar in the interconnection broken of the standard of right and wrong in the science as well as goodness, evil and beauty in the morality. Nowadays a montage, which means the way to create objective by combining different points, is more multifariously applied in the generation of mixture asking various meanings and signifier and it's been widely extended. This study intends to pursue a new methodical approach focused on a characteristic of the montage and puts the goal on deduction for an expressive way of a montage specificity practically indicated at the shopping space through the space translation of the montage conception as well as plot of a movie. In conclusion, this study is how to be expressed of the montage expression method to understand.

A Simple Syntax for Complex Semantics

  • Lee, Kiyong
    • Proceedings of the Korean Society for Language and Information Conference
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    • 2002.02a
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    • pp.2-27
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    • 2002
  • As pact of a long-ranged project that aims at establishing database-theoretic semantics as a model of computational semantics, this presentation focuses on the development of a syntactic component for processing strings of words or sentences to construct semantic data structures. For design arid modeling purposes, the present treatment will be restricted to the analysis of some problematic constructions of Korean involving semi-free word order, conjunction arid temporal anchoring, and adnominal modification and antecedent binding. The present work heavily relies on Hausser's (1999, 2000) SLIM theory for language that is based on surface compositionality, time-linearity arid two other conditions on natural language processing. Time-linear syntax for natural language has been shown to be conceptually simple and computationally efficient. The associated semantics is complex, however, because it must deal with situated language involving interactive multi-agents. Nevertheless, by processing input word strings in a time-linear mode, the syntax cart incrementally construct the necessary semantic structures for relevant queries and valid inferences. The fragment of Korean syntax will be implemented in Malaga, a C-type implementation language that was enriched for both programming and debugging purposes arid that was particluarly made suitable for implementing in Left-Associative Grammar. This presentation will show how the system of syntactic rules with constraining subrules processes Korean sentences in a step-by-step time-linear manner to incrementally construct semantic data structures that mainly specify relations with their argument, temporal, and binding structures.

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Design and Adaptation for Internet News Data Extraction Middleware(INDEM) System

  • Sun, Bok-Keun
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.4
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    • pp.55-62
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    • 2016
  • In this paper, we propose the INDEM(Internet News Data Extraction Middleware) system for the removal of the unnecessary data in internet news. Although data on the internet can be used in various fields such as source of data of IR(Information Retrieval), Data mining and knowledge information service, it contains a lot of unnecessary information. The removal of the unnecessary data is a problem to be solved prior to the study of the knowledge-based information service that is based on the data of the web page. The INDEM system parses html and explores the XPath, and it is to perform the analysis. The user simply utilize INDEM by implementing an abstract class that provides INDEM, and can obtain the analysis information. INDEM System through this process delivers the analysis information including the main contents of news site to the users. In this paper, the INDEM system was adapted in a stand-alone and web service system and it was evaluated on the basis of 16 news site. As a result, performance of the INDEM system is affected in html source data size and complexity of used html grammar than the main news data size.

Interworking technology of neural network and data among deep learning frameworks

  • Park, Jaebok;Yoo, Seungmok;Yoon, Seokjin;Lee, Kyunghee;Cho, Changsik
    • ETRI Journal
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    • v.41 no.6
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    • pp.760-770
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    • 2019
  • Based on the growing demand for neural network technologies, various neural network inference engines are being developed. However, each inference engine has its own neural network storage format. There is a growing demand for standardization to solve this problem. This study presents interworking techniques for ensuring the compatibility of neural networks and data among the various deep learning frameworks. The proposed technique standardizes the graphic expression grammar and learning data storage format using the Neural Network Exchange Format (NNEF) of Khronos. The proposed converter includes a lexical, syntax, and parser. This NNEF parser converts neural network information into a parsing tree and quantizes data. To validate the proposed system, we verified that MNIST is immediately executed by importing AlexNet's neural network and learned data. Therefore, this study contributes an efficient design technique for a converter that can execute a neural network and learned data in various frameworks regardless of the storage format of each framework.

Design and Implementation of Web based System for Improving of English Reading Ability (효과적인 영문 독해능력 향상을 위한 웹 기반 시스템 설계 및 구현)

  • 이원섭;이상희
    • Journal of the Korea Society of Computer and Information
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    • v.5 no.3
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    • pp.58-63
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    • 2000
  • Since some methodologies of using Internet on English reading have been appeared, most of them have just led students to find some articles on the Internet and translate them into their first language. However, these methodologies have been criticized in that they can not provide naturalistic environment for practical English reading. There are some problems in using Internet for practical English reading. First, the level of vocabularies and grammar of articles from the Internet has not been proved to be appropriate for students. Usually, their level is too high for most students. Second, it needs computer using ability as well as English proficiency if a student successfully finds an article which he or she wants to on the Internet in a limited time. Finally, a teacher should be trained to lead students to participate in a classroom discussion to get, appropriate gists of articles. With all these problems, it is difficult only to use articles from the Internet for successful English reading. Therefore, this study tries to find out some critical problems and solve them, and construct English reading courseware system on the Internet.

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The study of analysis film-making style in Stanley Kubrick's film (Focusing on his' film "The Clockwork orange(1971)") (스탠리 큐브릭 감독의 영상 스타일 분석 연구 (그의 영화"시계태엽오렌지(1971)"를 중심으로))

  • Lee, Tae-Hoon
    • Journal of Digital Convergence
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    • v.15 no.9
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    • pp.453-461
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    • 2017
  • The video image in the movie has become more spectacular than ever, and the expression area and the subject have been infinitely expanded, but it can not be said that the range of imagination has expanded. Instead, the 60s and 70s, which were the epochs of popular culture, The film that implements the artististic visual style and expression style of the artist. Stanley Kubrick's "Clockwork Orange", which has been pursuing technological perfection and experimental style, was created using traditional video grammar and gained a great repercussion with outstanding material and high artistic expression technique at that time. These techniques have led audiences to rational observation through irony, rather than emotional sympathy for the situation, for extreme violence and sensational films. This is because the purpose of the director was not to be in technological perfection but to reveal the contradictions of the real society and to reflect on the meaning of the existence of society itself. These creative traditional visual grammar and expression methods are a good visual style that enables the intentionally transmitted message to be transmitted more intensely and effectively, and the artistic depth can be created at the same time by unconsciously perceiving the meaning present on the back to the audience.

Narrative Strategies for Learning Enhanced Interface Design "Symbol Mall"

  • Uttaranakorn, Jirayu;McGregor, Donna-Lynne;Petty, Sheila
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.417-420
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    • 2002
  • Recent works in the area of multimedia studies focus on a wide range of issues from the impact of multimedia on culture to its impact on economics and anything in between. The interconnectedness of the issues raised by this new practice is complicated by the fact that media are rapidly converging: in a very real way, multimedia is becoming a media prism that reflects the way in which media continually influence each other across disciplines and cultural borders. Thus, the impact of multimedia reflects a complicated crossroads where media, human experience, culture and technology converge. An effective design is generally based on shaping aesthetics for function and utility, with an emphasis on ease of use. However, in designing for cyberspace, it is possible to create narratives that challenge the interactor by encoding in the design an instructional aspect that teaches new approaches and forms. Such a design offers an equally aesthetic experience for the interactor as they explore the meaning of the work. This design approach has been used constructively in many applications. The crucial concern is to determine how little or how much information must be presented for the interactor to achieve a suitable level of cognition. This is always a balancing act: too much difficulty will result in interactor frustration and the abandonment of the activity and too little will result in boredom leading to the same negative result In addition, it can be anticipated that the interactor will bring her or his own level of experiential cognition and/or accretion, to the experience providing reflective cognition and/or restructure the learning curve. If the design of the application is outside their present experience, interactors will begin with established knowledge in order to explore the new work. Thus, it may be argued that the interactor explores, learns and cognates simultaneously based on primary experiential cognition. Learning is one of the most important keys to establishing a comfort level in a new media work. Once interactors have learned a new convention, they apply this cognitive knowledge to other new media experiences they may have. Pierre Levy would describe this process as a "new nomadism" that creates "an invisible space of understanding, knowledge, and intellectual power, within which new qualities of being and new ways of fashioning a society will flourish and mutate" (Levy xxv 1997). Thus, navigation itself of offers the interactors the opportunity to both apply and loam new cognitive skills. This suggests that new media narrative strategies are still in the process of developing unique conventions and, as a result, have not reached a level of coherent grammar. This paper intends to explore the cognitive aspects of new media design and in particular, will explore issues related to the design of new media interfaces. The paper will focus on the creation of narrative strategies that engage interactors through loaming curves thus enhancing interactivity.vity.

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