• Title/Summary/Keyword: design grammar

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A Design of XAS4B for Adding Function in BPEL using Aspect-Oriented Programming (관점지향 프로그래밍 기법을 이용한 BPEL 기능 추가를 위한 XAS4B 엔진 설계)

  • Kwak, Donggyu;Choi, Jaeyoung
    • Journal of IKEEE
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    • v.17 no.4
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    • pp.525-530
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    • 2013
  • The BPEL is standard of workflow. A domain experts not familiar with programming languages and he can write workflow. But he need new function without BPEL. We must develop or modify a BPEL engine for new functions. This method is expensive. In this paper, We propose the XAS4B documents that extend the XML schema. And We describe method that can process new function in BPEL using Aspect-Oriented Programming. AOP can cross-cut concern adding to core concern using weaving without modification. We use an existing B2J (BPEL to JAVA) engine that is transfer a BPEL's document to a JAVA program and B2J execute a JAVA program. This system adding new functions to BPEL's flow using AOP. In this system, A JAVA program is core concern and a program of new function is cross-cut concern. And this system weave a JAVA program made in B2J and a program of new function. This method provide abstract grammar for new functions. And domain experts can easily write new function is a BPEL Document and reuse new function using abstract grammar.

A Study on Rule Schemas of User Interface in HCI Devices (HCI 장치의 사용자 인터페이스 규칙스키마에 관한 연구)

  • Kim, Heung-Kyu
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.1
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    • pp.83-91
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    • 2013
  • As humans perform many tasks using computers, HCI(Human-Computer Interaction) has received much attention these days. One objective of HCI research is to propose how to design more consistent systems. In order to evaluate the consistency of HCI devices from the user's perspective, several models such as TAG(Task Action Grammar), GOMS(Goals-Operators-Methods-Selection Rule), and GTN(General Transition Network) have been developed. TAG specifies actions to perform tasks in terms of rule schema. It has been verified that the less the number of rule schema is, the better users perform the tasks due to assumably higher consistency. This paper hypothesizes that the consistency of systems depends not only on the number of rule schema but also on the distances between rule schema. That is, the closer the rule schema are, the easier it is to acquire the whole set of rule schema. An experiment supported this hypothesis. Therefore, distances between rule schema should be considered as well as the number of rule schema when designing systems.

A Study on Mobile Icon Design of iPhone7 (iPhone7을 중심으로 한 아이콘 디자인에 대한 연구)

  • Kim, Jung-Hee
    • Cartoon and Animation Studies
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    • s.34
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    • pp.367-386
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    • 2014
  • The development of science was crucial to recent advancements in design such as digital contents, UI, GUI, UX design. Not until the DOS evolved into Windows OS were many kinds of digital media design created, namely due to the invention of the computer mouse. A necessary element of mobile phones and Window OS is icons, since icons act as visual symbols, touch buttons and gateways into software content. Icons have undergone many stages of development simultaneously with developments in digital science. We can observe changes in mobile icon design from Skeuomorphism Design to Minimalism to Flat Design. These changes were caused by macro-level trends in design across all other industries. Apple iPhone's Skeuomorphism Design of 2013 evolved into IOS7's Minimalism and Flat Design of 2014. In the mobile world, flat design will again create big changes in design. This research aims to contribute to basic research data of GUI design that are used by creators of mobile apps to understand and anticipate future trends.

Improvement of Elementary English Digital Textbook Design (초등학교 3학년 영어 디지털 교과서의 디자인 연구)

  • Kim, Jung-Hee
    • Cartoon and Animation Studies
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    • s.32
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    • pp.383-409
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    • 2013
  • This research comes from the premise that a student-oriented English digital textbook's design should be age appropriate. Our study is intended for third-year elementary students, since that age is the onset of English education within the Korean national curriculum. Our proposal focuses on this age's need for concrete information. Three popular textbooks' designs were analyzed using Cress's "Grammar Flame of Visual Design [Cress 2006]," and the results reflected in our modified book design. Via two case studies, a focus group interview, questionnaire, and observation analysis, we learned that the design of an age-appropriate digital English textbook changes the effectiveness of the education. An age-appropriate modified digital English textbook improves student satisfaction and interest. Our research proposes a systematic textbook design guide for age-specific preferences and characteristics.

A Study on the possibility of various Interpretation of Poetical Signification in Space Design - Focus on the Semantics generative conversion of construction Factors in Interior Design - (공간디자인에 있어 시적 의미작용에 대한 해석가능성 연구 - 실내디자인 구성요소의 의미 구성적 변환을 중심으로 -)

  • Kim, Eunl-Ji
    • Korean Institute of Interior Design Journal
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    • v.18 no.5
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    • pp.71-79
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    • 2009
  • This research understands semantics-system in contemporary space design as a poetic form. It provides that the possibility of various interpretation of space and makes to escape from insipid formal logic of compulsion uniform meaning. In order to unfold this argument, poetic semantics system has to be revealed using conversion of articulation factors in text of space(semantics and syntax). First of all, after setting up the articulation system of space language, we have to understand the conversion of articulation factors that generate a new grammar breaking up the rule of old syntax. And the various expression of form in Contemporary Space design focuses on a poetic expression, that is, the abstraction system fused by space factors(conversion of articulation system). In this method of research to recognize the subject of space in architecture, the importance of interpretation has to be highlighted, as the importance of language is emphasized that intermediates between object and interpretation. The reason to recognize Contemporary space design as a text is that it is a gathering of symbol as a object of interpretation and a mediator. The important issue of this study is to research how and what to transmit by poetic semantics system in contemporary space design. It brings about a poetic problem what it intends to becomes(the problem of meaning operation) in a narrow sense and a interpretational problem what it intends to do(the problem of communication). When we define interpretation the technique of defining a text, it involves the premise of inevitableness of multiple understanding, or the possibility to Interpret variously. In the end the ambiguity of poetic language and the infinity of moaning process as the moaning expansion system in contemporary space design is the flexible measure to solve the self-criticism.

Design of a Korean Question-Answering System for News Item Retrieval (우리말 신문기사 검색을 위한 질문응답시스템 구현에 관한 연구)

  • Chung, Young-Mee
    • Journal of the Korean Society for information Management
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    • v.4 no.1
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    • pp.3-23
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    • 1987
  • This paper describes a question-answering system that can automatically analyze input texts and questions in Korean natural language. The particular texts used for the research were newspaper articles in the specific domain of sports news. The system consists of a set of Cobol programs and an associated set of data files containing lexicon, case grammar, linguistic rules. and data base. This system employs two retrieval functions of fact retrieval and passage retrieval. Therefore input questions can be answered in forms of either sentence or factual data.

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Open source viewer-based BIM Query Development for BIM information visualization (BIM 정보 가시화를 위한 오픈소스 뷰어기반 BIM 질의 개발)

  • Kang, Tae Wook
    • Journal of KIBIM
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    • v.5 no.2
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    • pp.19-25
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    • 2015
  • The purpose of this study is to design simple BIM query language for visualizing BIM information as the viewpoint of use-cases by using open source viewer cost-effectively. recently, the studies related to the facility management using BIM are being researched world-widely. In this studies, it's important to develop the BIM query to obtain the needed data from BIM database. To implement it, the trends in related studies were reviewed and the open source-based BIM viewer architecture was analyzed. And then the architecture considering the simple BIM Query Language (sBQL) was designed to represent the geometry and property of the BIM database. Lastly, the system by using the proposed sBQL grammar was developed.

An Investigation of Grammar Design to Consider Minor Sentence in Speech Recognition (조각문을 고려한 음성 인식 문법 설계)

  • Yun, Seung;Kim, Sang-Hun;Park, Jun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.409-410
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    • 2007
  • 조각문이란 문장 성분을 온전히 갖추지 못한 문장으로 일반적인 문장과 달리 종결 어미로 문장을 끝맺지 못하는 문장을 말한다. 실험실 환경에서와 달리 실제 음성 인식 환경에서는 이러한 조각문이 비교적 빈번히 나타나므로 연속 음성 인식 시스템의 성능 향상을 위해서는 이러한 조각문에 대한 고려가 필수적이다. 본 연구에서는 음성 인식 문법 기술에 있어서 조각문을 반영한 경우와 그렇지 않은 경우의 커버리지를 비교해 봄으로써 조각문에 대한 고려가 음성 인식 성능 향상에 기여할 수 있음을 알아 보았다.

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Design of Learning Process with Code Reconstruction Principle for Non-computer Majors

  • Hye-Wuk, Jung
    • International Journal of Advanced Culture Technology
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    • v.10 no.4
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    • pp.175-180
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    • 2022
  • To develop computational thinking skills, university students are learning how to solve problems with algorithms, program commands and grammar, and program writing. Because non-computer majors have difficulty with computer programming-related content, they need a learning method to acquire coding knowledge from the process of understanding, interpreting, changing, and improving source codes by themselves. This study explored clone coding, refactoring coding, and coding methods using reconstruction tools, which are practical and effective learning methods for improving coding skills for students who are accustomed to coding. A coding learning process with the code reconstruction principle was designed to help non-computer majors use it to understand coding technology and develop their problem-solving ability and applied the coding technology learning method used in programmer education.

Creative idea generation methods by analogical association and shape elements reconstruction (유추적 연합과 형태요소 재구성에 의한 창의적 아이디어 발상법)

  • Hong, Jung-Pyo;Choi, Eun-Hee
    • Science of Emotion and Sensibility
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    • v.10 no.3
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    • pp.443-450
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    • 2007
  • Design is a realm one should have brought out creativity. So designers have continuously struggled for creating something new. In respects of that the essence of design work is making novel and creative things, and in design process' creative idea generation' to reach a final design solution is one of important capability that designers must have. In this study two different substantial methods for creative idea generation are suggested. One is existing' analogical association', an essential form widely used in association process, another is 'shape elements reconstruction' similarly operated 'shape grammar'. Therefore in this study for finding methods to reinforce designers' creative idea generation both of paper-based and computer-based design method are suggested substantially. In Both there is a common feature that existing or quiet new elements are organizationally associated or reconstructed in idea generation procedure.

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