All vague and constructions of contemporary cultural environment have been reorganized and the relationship between people and culture can't follow development speed of rapid material civilization development and being informationalized. Because of the circumstances, physical environment is changing into other cultural environment, existence of human being is at a crisis. Physical value precedes mental value and rapid changing causes culture lag. Modernism design of 20th century suggested standard, simplicity and mass production methods, but nowaday, as human being complexity is increasing, information-media are needed to satisfy that. Namely usual design thoughts have to be changed because our life is surrounded by many kinds of powerful media sings and various mixed cultural circumstances. People predict that the characteristics of new ages are 'Immateriality', 'Sensoriality', 'multimedia'. Amongst them, medial spatial characteristics will be eventually remarkable in commercial space which is coincided with economic logic and multilateral culture. This study is a focus on commercial space which emphasis contemporary medial characteristics and observes medial meaning and various technique through some experimental works in Korea. Also this study's purpose is to examine design directions which correspond with contemporary Korea culture.
The environment and the ecologic balance of the earth had been destructed by both man and ecological catastrophes and are no longer sustainable. We have no future unless we conserve our natural resourses and make efforts to change our basic patterns of consuming, production and recycling. Our earth had been contaminated without our recognition. We became indifferent to environmental problems and even more we hve lost our interest completely. To overcome this period of crisis, the concept of 'green imperative'has emerged. Since design powerfully influences our lives and the environment for good or ill, those at the forefront of design to consumers and the end-users can contribute to the well-being of the people and planet through new awareness of environmental and ecological based design. The spiritual awareness of green design will enrich the work of design through lasting performance of continuty and will make the future work.
Purpose - This study is to propose a creative idea for constant business growth and development by examining characteristics of business outcomes by phase, which are "growth" and "erosion and stagnation," respectively. Research design, data, methodology - It is necessary to identify an occurrence of crisis and its diffusion with a dynamic model in order to identify a success and failure of businesses in an organic way, not on a binary structure. The static perspective is to understand a crisis as a simply one-time event or as a linear causation. Thus, it has a limited understanding of the overall situation and has limits to investigating a foundational cause and developing long-term countermeasures. On the contrary, the dynamic perspective is to understand the crisis as circulation process of the overall system. Thus, it divides elements of the crisis as external and internal ones to understand it as the causal relationship of each element. Results - During the growth period of Burger King, the company promoted its brand very successfully with aggressive and creative marketing activities. However, due to the founder's disposal of management rights and the following changes in the management, the company had no choice but to lose focus on its business philosophy and brand management, and eventually it had to face the big crisis (resonance) which was delisting from the stock market because of the external threat; well-being trend. However, Burger King resumed lifting on the stock exchange by making great efforts to clearly identify the current issues and seek solutions. Under the spirit of "perseverance" and its slogan "Have it your way" the company is now going head to head with McDonald's in the North American region and emerging countries. Conclusions - Then, what is the most crucial factor in the success and failure of businesses? Answers may vary, however, as learned from the case study of Burger King, corporations should inspect the present and focus on developing a long-term strategy for the future and actively fulfill the actions. McDonald's may not be able to innovate by itself in the future as it may become routinized to the growth. There will be chances of winning if we change conditions of individuals or organizations to an organic system in terms of being creative. There is a hopeful message here that an individual or small business may have more advantages in the era of the idea and innovation.
The various software engineering techniques have been appeared in order to cope with the software crisis since 1980's. Currently, the research against the techniques likes the Design pattern, Component which improve the software's re-use are spread out. Also S/W Development Process are interested intensively which attempts the quality and a increasing productivity of software development with the basic policy. The design pattern is the solution against the problem which occurs repeat in a specific area. Many design pattern are developed and researched, but the method which accommodates the developed design pattern efficiently in the phase of analysis and design software development process is not good enough, so it is the actual applying technique is difficult. In this paper we suggest and the “UML components+” which is a efficient component development process from customizing EJB based the J2EE using the “UML Components” which is a component development methodology. Applying J2EE pattern efficiently with UML components+, there is a possibility of efficiency in the component development based pattern.
Lee Gwang-Geon;Gang Seok-Gyun;Park Hyeong-Chun;Yun Chang-Seop
Journal of the military operations research society of Korea
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v.15
no.2
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pp.38-55
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1989
Reusing software is a promising solution which overcomes the software crisis in the software development environment by improving the software productivity, reliability and maintainability. To develop software, some developers reuse existing softwares, but without an adequate design environment, software reuse would not be applicable. The purpose of this paper is to design and implement the X system, and measure empirically its resuability in the development phases. The development processes of the X system used a software reuse design guidelines within the Object-Oriented Design method and the Ada programming language. In order to measure the resuability, metrics was proposed and applied for each phase of development. The results of this paper address some reusability measurement that may be used as basic data when estimating the amount of reuse for a combined development project of military applications.
The attempt of the contemporary society to overcome the environmental crisis is considered what the whole world is currently interested in. Since value of resources recycling has become emphasized even more, the field of design is, now, working hard to prove how much they are passionate about this eco-friendly design. Of all those activities that the field of design is involving in, a concept called 'upcycling' is receiving the greatest spotlight as a new trend. When it comes to upcycling, you should understand it as a both functional and aesthetic upgraded idea of conventional 'recycling' which would re-use waste resources. With this upcycling, you will have a chance to re-create an object of a new value, and it is a design concept which would consider environmental aspects but also social aspects. Since the year of 2000, the field of furniture design has been pursuing a new design trend which would intensively concern this upcycling concept. In the light of the present circumstances described on the above, this study conducts a case analysis on how upcycling of different materials is applied to furniture design since the year 2000. In doing so, the study improve understanding on furniture design as proposing new ways for you to look at the concerned design. Not only that, it also comes up with ideas and directions for new upcycling furniture design which could be demanded by the environmental industry.
Tough Korean architecture and urban environment has been developed for almost 100 years, it still remains various kinds of problems. Many attempts was carried out by every new plan to reduce the problems, it result in requiring more investment than before. It means all the investment for the development has been inefficient and immature to protect economic problems compared with the developed country. For the reason of economic problems it must be studied in historical cases which influenced the economic impacts, before the proposal of index with the economic theory. Searching typical architecture or urban development that brought about economic impacts can be classified into 3 cases. First case is the impact that caused the economic growth, increase, boom like the Westminster & others and the american architectures after the economic crisis. Second case is the impacts that was the origin of decline, shrink in economic as the Palace of Versailles, the skyscrape buildings in america before the economic crisis. Third case is the impact that was the both role of increase and decline in economic as the modern architecture in industrial revolution which led to the national economic growth and the gap between the rich and the poor, and as the american architecture that was the root of crisis and the revival in economic. From the case study, it is clear that architecture has relation with economics in various factors as mass production, labour, and another industries all over the history & the world. Now, architecture strongly needed not only to raise functional, cultural effect and value, but to predict and control the economic impacts with theory from further research of historical cases to policy and practise.
The Journal of Economics, Marketing and Management
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v.9
no.5
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pp.39-50
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2021
Purpose: This study is to analyze the changes of consumption patterns to diagnose the economic impacts on consumers' market during COVID-19, and to suggest implications to overcome the new social and economic crisis of Jeju Island. Research design, data, and methodology: We collected a set of credit card transaction records issued by BC Card Company from merchants in Jeju Special Self-Governing Province for past 4 years from 2017 to 2020 from the Jeju Data Hub run by Jeju Special Self-Governing Province. The big data contains details of approved credit card transactions including the approval numbers, amount, locations and types of merchants, time and age of users, etc. The researchers summed up amount in monthly basis, transforming big data to small data to analyze the changes of consumption before and after COVID-19. Results: Sales fell sharply in transportation industries including airlines, and overall consumption by age group decreased while the decrease in consumption among the seniors was relatively small. The sales of Yeon-dong and Yongdam-dong in Jeju City also fell significantly compared to other regions. As a result of the paired t-test of all 73 samples in Jeju City, the p-value of the mean consumption of the credit card in 2019 and 2020 is significant, statistically proven that the total consumption amount in the two years is different. Conclusions: We found there are sensitive spots that can be strategically approached based on the changes in consumption patterns by industry, region, and age although most of companies and small businesses have been hit by COVID-19. It is necessary for local companies and for the government to be focusing their support on upgrading services, in order to prevent declining sales and job instability for their employees, creating strategies to retain jobs and prevent customer churn in the face of the crisis. As Jeju Province is highly dependent on the tertiary industry, including tourism, it is suggested to create various strategies to overcome the crisis of the pandemic by constantly monitoring the sales trends of local companies.
Purpose - This study aims in analyzing the dynamic relationship between household loans and housing prices according to the characteristics of depository institutions after the financial crisis, identifying the recent trends between them, and making policy suggestions for stabilizing house prices. Design/methodology/approach - The monthly data used in this study are household loans, household loan interest rates, and housing prices ranging from January 2012 to May 2020, and came from ECOS of the Bank of Korea and Liiv-on of Kookmin Bank. This study used vector auto-regression, generalized impulse response function, and forecast error variance decomposition with the data so as to yield analysis results. Findings - The analysis of this study no more shows that the household loan interest rates in both deposit banks and non-bank deposit institutions had statistically significant effects on housing prices. Also, unlike the previous studies, there was statistically significant bi-directional causality between housing prices and household loans in neither deposit banks nor non-bank deposit institutions. Rather, it was found that there is a unidirectional causality from housing prices to household loans in deposit banks, which is considered that housing prices have one-sided effects on household loans due to the overheated housing market after the financial crisis. Research implications or Originality - As a result, Korea's housing market is closely related to deposit banks, and housing prices are acting as more dominant information variables than interest rates or loans under the long-term low interest rate trend. Therefore, in order to stabilize housing prices, the housing supply must be continuously made so that everyone can enjoy housing services equally. In addition, the expansion and reinforcement of the social security net should be realized systematically so as to stop households from being troubled with the housing price decline.
The Journal of Economics, Marketing and Management
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v.8
no.2
/
pp.13-17
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2020
Purpose: In modern corporate management, the establishment of a crisis management system that minimizes damage through measures used to respond to corporate crises is no longer an option. The importance of corporate reputation and brand asset management in modern enterprise management cannot be overemphasized and negative events that might arise from a number of different causes can cause brand crises. Research design, data and methodology: More than half of the questionnaire respondents were female (252 or 53%). More than a fourth of the respondents were aged 20 (122 or 26%) and the number of married participants was 196 (41%). Of the participants, 32% (153) had graduated from college. Only 18% (87) were employees and the monthly household income was 121. In this study, we conducted factor analysis in order to extract the variables that may enhance the explanation capability of each variable. For the method of factor extraction, an Eigen value of at least 1 was used as was factor loading. An analysis was performed using the Cronbach's alpha coefficient to verify the reliability of the measurement scale. Results: First, the analysis of the impact of the social responsibility activities on brand image revealed that the social, economic, philanthropic, ethical, and environmental responsibility activities significantly affected brand image, but legal responsibility activities were not statistically significant. Second, the analysis of the impact of brand image on loyalty showed that brand image had a significant impact on loyalty. Third, the analysis of the impact of social responsibility activities on loyalty showed that they had a significant impact on loyalty. Conclusions: The pro-social enterprise image is not only a brand asset that can be shared, but also a heavy proposition followed by a corresponding social responsibility, it will have to practice transparent corporate management based on clear principles through the establishment of various systems and the implementation of a strict code of conduct within the enterprise.
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