• Title/Summary/Keyword: design computing

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A Study on Continuous Monitoring Reinforcement for Sales Audit Using Process Mining Under Big Data Environment (빅데이터 환경에서 프로세스 마이닝을 이용한 영업감사 상시 모니터링 강화에 대한 연구)

  • Yoo, Young-Seok;Park, Han-Gyu;Back, Seung-Hoon;Hong, Sung-Chan
    • Journal of Internet Computing and Services
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    • v.17 no.6
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    • pp.123-131
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    • 2016
  • Process mining in big data environment utilize a number of data were generated from the business process. It generates lots of knowledge and insights regarding implementation and improvement of the process through the event log of the company's enterprise resource planning (ERP) system. In recent years, various research activities engaged with the audit work of company organizations are trying actively by using the maximum strength of the mining process. However, domestic studies on applicable sales auditing system for the process mining are insufficient under big data environment. Therefore, we propose process-mining methods that can be optimally applied to online and traditional auditing system. In advance, we propose continuous monitoring information system that can early detect and prevent the risk under the big data environment by monitoring risk factors in the organizations of enterprise. The scope of the research of this paper is to design a pre-verification system for risk factor via practical examples in sales auditing. Furthermore, realizations of preventive audit, continuous monitoring for high risk, reduction of fraud, and timely action for violation of rules are enhanced by proposed sales auditing system. According to the simulation results, avoidance of financial risks, reduction of audit period, and improvement of audit quality are represented.

Design and Implementation of the Extended SLDS Supporting SDP Master Replication (SDP Master 이중화를 지원하는 확장 SLDS 설계 및 구현)

  • Shin, In-Su;Kang, Hong-Koo;Lee, Ki-Young;Han, Ki-Joon
    • Journal of Korea Spatial Information System Society
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    • v.10 no.3
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    • pp.79-91
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    • 2008
  • Recently, with highly Interest In Location-Based Service(LBS) utilizing location data of moving objects, the GALIS(Gracefully Aging Location Information System) which is a cluster-based distributed computing architecture was proposed as a more efficient location management system of moving objects. In the SLDS(Short-term location Data Subsystem) which Is a subsystem of the GALIS, since the SDP(Short-term Data Processor) Master transmits current location data and queries to every SDP Worker, the SDP Master reassembles and sends query results produced by SDP Workers to the client. However, the services are suspended during the SDP Master under failure and the response time to the client is increased if the load is concentrated on the SDP Master. Therefore, in this paper, the extended SLDS was designed and implemented to solve these problems. Though one SDP Master is under failure, the other can provide the services continually, and so the extended SLDS can guarantee the high reliability of the SLDS. The extended SLDS also can reduce the response time to the client by enabling two SDP Masters to perform the distributed query processing. Finally, we proved high reliability and high availability of the extended SLDS by implementing the current location data storage, query processing, and failure takeover scenarios. We also verified that the extended SLDS is more efficient than the original SLDS through the query processing performance evaluation.

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A Transmission Service Method for Processing Visual Recognition of Sender Information (발신자 정보에 대한 시각적 인식 처리를 위한 전송 서비스 기법)

  • 김기현
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.4
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    • pp.328-336
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    • 2004
  • Recently a mobile service is changing into a system environment that offers the customer various contents service. Representative example of service is a Calling Identity Del ivory Service(CID). Such service has the problem in the case which the receiver cannot remember the phone number of the sender; it has a difficult problem that cannot easily confirm whose the phone number it is. Therefore, it is desirable to design and implement visual services that can enhance the recognition of users. In this paper, we propose the architecture that is similar to a Calling Identity Delivery Service. We propose the architecture for communication service and system that is able to visually display the information of the sender using 2D image data in mobile environment. After that we set the image information to represent the user and this method is able to visually display the information of the sender by transmitting an image data through channels from switch station or base station using the server. When the receiver receives a phone call from the sender, this method provides an efficient service by transmitting visual data with bell sound. That is, the image information of sender is appeared on liquid crystal display(LCD) of the receiver at the same time. We investigate the concepts for processing real-time transmission of image data and describe an example of the implementation result that is based on system. This technology has a potential influence on the marketing and presents an efficiency of this method.

Design and Implementation of Media Manager in Multimedia Streaming Framework (스트리밍 프레임워크에서 미디어 관리자의 설계 및 구현)

  • Lee, Jae-Wook;Lee, Sung-Young;Hong, Een-Kee
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.4
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    • pp.273-287
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    • 2001
  • In this paper, we introduce our experience for designing and implementing a media manager in the Integrated Streaming Service Architecture (ISSA) developed by the authors. The media manager is regarded as a necessary module in the ISSA framework for the following reasons. It realizes that from which locations of the media source devices, the media streams are coming. Once it knows where the origin is, the media manager should recognizes what types of stream are. After that, it performs how to chose an appropriate CODEC to handle the recognized input streams efficiently, and what type of media playback device should be selected. In order to do such a job efficiently, the proposed media manager consists of two modules source module and sink module. The major role of a media source module is to make an abstraction for the media streams that are coming from various types of media device. This, in consequence, enables a media manager to consistently handle tlle media streams without considering wherever they come from. On the other hand, the media sink module distributes the input streams to an appropriate media device to playback. One of the remarkable virtues of the proposed media manager is an ability to supporting high value-added database services since it provides an interface between the ISSA and real-time multimedia database. Also, it provides the RTP!RTSP source filter and Winamp gateway modules which allow the flexibility to the system. Moreover, the media manager can adopt any types of new media which in fact will provide scalability to the ISSA.

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Design and Implementation of the Management System of Cultivation and Tracking for Agricultural Products using USN (유비쿼터스 센서 네트워크를 이용한 농산물 재배관리 및 이력추적 시스템의 설계 및 구현)

  • Yoo, Nam-Hyun;Song, Gil-Jong;Yoo, Ju-Hyun;Yang, Su-Yeong;Son, Cheol-Su;Koh, Jing-Wang;Kim, Won-Jung
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.9
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    • pp.661-674
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    • 2009
  • Recently, there has been much research and many attempts to enhance converged information technology services using new technology such as ubiquitous sensor networks (USN) in medical, environmental, industrial, and logistic areas. There has also been much research and various attempts to apply this new technology to agricultural areas. However, applications to the agricultural areas should be considered differently against the same areas such as medical, environmental, industrial, and logistics. Therefore, this paper suggests that an agricultural cultivating management and traceability system. This system is a unified system that supports the processes sowing seeds through selling agricultural products to consumers. Farmers can be provided with an effective calendar for cultivation and weather information in real time as well as the monitoring of the growth of farm products on the farm in real time using this system. Farmers can also control all equipment installed on the farm directly or remotely and the equipment can be controlled automatically when the measured values such as temperature and humidity deviate from the decent criteria which are set by farmers or this system. Additionally, the reliability for and the better quality of the agricultural products can be improved because farmers can use this unified system to cover all processes from sowing seeds to selling to consumers.

Web-based Self-directed Learning System for Multi-contents Service (멀티 콘텐츠 서비스를 위한 웹 기반 자기주도적 학습 시스템)

  • Kim, Ji-Seon;Park, Jin-Ah
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.1
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    • pp.115-119
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    • 2010
  • As the subjects of education has been changed from the instructors to learners, a web-based self-directed learning which can accelerate the initiative of learners and can be free from the restriction of time and space has been received attention. In this paper, the web-based self-directed learning system was designed. For the design, to make the learners build their own lecture plan, the service was designed to provide three kinds of lectures of video clip, slide lecture, and e-text lecture that were focused on various lecture contents. In addition, a learner and an assistant was man to man matched to enable the on-line mentoring for mutual communication between learners and assistants. Implementation was carried out by three sets of module - Manager, Learner and Assistant - that were applied to the real educational activities. The survey on satisfaction for the education, efficiency of ability improvement, and educational intelligibility for the attendants on the education showed more than 67.2% of satisfaction in satisfaction for the education. Furthermore, more than 86.9% of attendants replied that their ability were improved after the education of this system. The educational system realized in this paper shows effectiveness for the self-directed learning.

A Process Programming Language and Its Runtime Support System for the SEED Process-centered Software Engineering Environment (SEED 프로세스 중심 소프트웨어 개발 환경을 위한 프로세스 프로그래밍 언어 및 수행지원 시스템)

  • Kim, Yeong-Gon;Choe, Hyeok-Jae;Lee, Myeong-Jun;Im, Chae-Deok;Han, U-Yong
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.6
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    • pp.727-737
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    • 1999
  • 프로세스 중심 소프트웨어 개발 환경(PSEE : Process-centered Software Engineering Environment)은 소프트웨어 개발자를 위한 여러가지 정보의 제공과 타스크의 수행, 소프트웨어 개발 도구의 수행 및 제어, 필수적인 규칙이나 업무의 수행등과 같은 다양한 행위를 제공하는 프로세스 모형의 수행을 통하여 소프트웨어 개발 행위를 지원한다. SEED(Software Engineering Environment for Development)는 효율적인 소프트웨어 개발과 프로세스 모형의 수행을 제어하기 위해 ETRI에서 개발된 PSEE이다.본 논문에서는 SEED에서 프로세스 모형을 설계하기 위해 사용되는 SimFlex 프로세스 프로그래밍 언어와, 수행지원시스템인 SEED Engine의 구현에 대하여 기술한다. SimFlex는 간단한 언어 구조를 가진 프로세스 프로그래밍 언어이며, 적절한 적합화를 통하여 다른 PSEE에서 사용될 수 있다. SimFlex 컴파일러는 SimFlex에 의해 기술된 프로세스 모형을 분석하고, 모형의 오류를 검사하며, SEED Engine에 의해 참조되는 중간 프로세스 모형을 생성한다. 중간 프로세스 모형을 사용하여 SEED Engine은 외부 모니터링 도구와 연관하여 사용자를 위한 유용한 정보뿐만 아니라 SimFlex에 의해 기술된 프로세스 모형의 자동적인 수행을 제공한다. SimFlex 언어와 수행지원 시스템의 지원을 통하여 소프트웨어 프로세스를 모형화하는데 드는 비용과 시간을 줄일 수 있으며, 편리하게 프로젝트를 관리하여 양질의 소프트웨어 생산물을 도출할 수 있다. Abstract Process-centered Software Engineering Environments(PSEEs) support software development activities through the enaction of process models, providing a variety of activities such as supply of various information for software developers, automation of routine tasks, invocation and control of software development tools, and enforcement of mandatory rules and practices. The SEED(Software Engineering Environment for Development) system is a PSEE which was developed for effective software process development and controlling the enactment of process models by ETRI.In this paper, we describe the implementation of the SimFlex process programming language used to design process models in SEED, and its runtime support system called by SEED Engine. SimFlex is a software process programming language to describe process models with simple language constructs, and it could be embedded into other PSEEs through appropriate customization. The SimFlex compiler analyzes process models described by SimFlex, check errors in the models, and produce intermediate process models referenced by the SEED Engine. Using the intermediate process models, the SEED Engine provides automatic enactment of the process models described by SimFlex as well as useful information for agents linked to the external monitoring tool. With the help of the SimFlex language and its runtime support system, we can reduce cost and time in modeling software processes and perform convenient project management, producing well-qualified software products.

An Automated Approach to Determining System's Problem based on Self-healing (자가치유 기법을 기반한 시스템 문제결정 자동화 방법론)

  • Park, Jeong-Min;Jung, Jin-Soo;Lee, Eun-Seok
    • The KIPS Transactions:PartD
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    • v.15D no.2
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    • pp.271-284
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    • 2008
  • Self-healing is an approach to evaluating constraints defined in target system and to applying an appropriate strategy when violating he constrains. Today, the computing environment is very complex, so researches that endow a system with the self-healing's ability that recognizes problem arising in a target system are being an important issues. However, most of the existing researches are that self-healing developers need much effort and time to analyze and model constraints. Thus, this paper proposes an automated approach to determine problem arising in external and internal system environment. The approach proposes: 1) Specifying the target system through the models created in design phase of target system. 2) Automatically creating constraints for external and internal system environment, by using the specified contents. 3) Deriving a dependency model of a component based on the created internal state rule. 4) Translating the constraints and dependency model into code evaluating behaviors of the target system, and determinating problem level. 5) Monitoring an internal and external status of system based on the level of problem determination, and applying self-healing strategy when detecting abnormal state caused in the target system. Through these, we can reduce the efforts of self-healing developers to analyze target system, and heal rapidly not only abnormal behavior of target system regarding external and internal problem, but also failure such as system break down into normal state. To evaluate the proposed approach, through video conference system, we verify an effectiveness of our approach by comparing proposed approach's self-healing activities with those of the existing approach.

Defining an Architectural Pattern for the Software Based Simulators in Consideration of Modifiability and Interoperability (변경가능성과 상호운영성을 고려한 소프트웨어 기반 시뮬레이터 아키텍처 패턴의 정의)

  • Kuk, Seung-Hak;Kim, Hyeon-Soo;Lee, Sang-Uk
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.8
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    • pp.547-565
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    • 2009
  • Simulation is the imitation of some real thing, state of affairs, or process. The act of simulating something generally entails identifying certain key characteristics or behaviors of a selected physical or abstract system. And a simulator is the software or hardware tool that performs simulation tasks. When developing a simulator, the non-functional requirements such as modifiability, interoperability, and extendability should be required. However, existing studies about the simulator development focus not on such non-functional requirements but on the methodologies to build the simulation model. In this paper, we suggest the new architectural pattern for the software based simulator in consideration of such non-functional requirements. In order to define the architectural pattern, we identify the essential elements of the simulators, define relationships between them, and design the architectural structure with the elements to accommodate such non-functional requirements. According to the proposed pattern we can solve the simulation problems to combine the various simulation model components. The pattern guarantees modifiability by reconstructing the simulation model, also guarantees interoperability and extendability by adding various interfaces to the simulation model and by keeping the consistent interfacing mechanism between the simulation model components. The suggested architectural pattern can be used as the reference architecture of the simulator systems that will be developed in future.

Development of Korea Ocean Satellite Center (KOSC): System Design on Reception, Processing and Distribution of Geostationary Ocean Color Imager (GOCI) Data (해양위성센터 구축: 통신해양기상위성 해색센서(GOCI) 자료의 수신, 처리, 배포 시스템 설계)

  • Yang, Chan-Su;Cho, Seong-Ick;Han, Hee-Jeong;Yoon, Sok;Kwak, Ki-Yong;Yhn, Yu-Whan
    • Korean Journal of Remote Sensing
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    • v.23 no.2
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    • pp.137-144
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    • 2007
  • In KORDI (Korea Ocean Research and Development Institute), the KOSC (Korea Ocean Satellite Center) construction project is being prepared for acquisition, processing and distribution of sensor data via L-band from GOCI (Geostationary Ocean Color Imager) instrument which is loaded on COMS (Communication, Ocean and Meteorological Satellite); it will be launched in 2008. Ansan (the headquarter of KORDI) has been selected for the location of KOSC between 5 proposed sites, because it has the best condition to receive radio wave. The data acquisition system is classified into antenna and RF. Antenna is designed to be $\phi$ 9m cassegrain antenna which has 19.35 G/T$(dB/^{\circ}K)$ at 1.67GHz. RF module is divided into LNA (low noise amplifier) and down converter, those are designed to send only horizontal polarization to modem. The existing building is re-designed and arranged for the KOSC operation concept; computing room, board of electricity, data processing room, operation room. Hardware and network facilities have been designed to adapt for efficiency of each functions. The distribution system which is one of the most important systems will be constructed mainly on the internet. and it is also being considered constructing outer data distribution system as a web hosting service for offering received data to user less than an hour.