• 제목/요약/키워드: design computing

검색결과 2,912건 처리시간 0.026초

상황 적응적 웹 기반 스케줄 관리 시스템의 설계 및 구현 (Design and Implementation of Web-based Scheduling Management System Adaptive to Contexts)

  • 권준희;김지영
    • 한국컴퓨터산업학회논문지
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    • 제6권2호
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    • pp.233-240
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    • 2005
  • 유비쿼터스 컴퓨팅이 소개된 이후로 컴퓨팅 환경에 대한 관점이 변화하고 있다. 유비쿼터스 컴퓨팅에서 사용자가 원하는 서비스를 제공하기 위해서는 상환 정보가 필요하다. 스케줄 관리 시스템은 이러한 상황 정보가 매우 필요한 분야이다. 그러나, 기존의 스케줄 관리 시스템에서는 다양한 상황 정보를 고려하지 않고 있다. 이를 극복하고자, 본 논문에서는 각 사용자의 다양한 상황을 고려한 상황 적응적인 새로운 웹 기반 스케줄 관리 시스템을 설계하고 구현한다. 이를 위해 시스템을 설계하고, 사용자, 시간, 계절, 위치 상황에 이를 적용하여 각 사용자에게 적합한 스케줄을 제공함을 구현결과를 통해 보였다.

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Zoomable User Interface를 이용한 햅틱 기술 기반 소형장비 사용자 인터페이스 설계 및 구현 (A Design and Implementation of Haptics Small Device User Interface using Zoomable User Interface)

  • 염세훈
    • 디지털산업정보학회논문지
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    • 제5권3호
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    • pp.47-57
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    • 2009
  • Computing environments are being more and more various due to the development of technologies. While existing computing environments used for fixed locations or particular purposes by requesting big scale monitors or complicate calculation performance, recent computing environments are used for a variety of locations and for a diversity of purposes by using various devices. Because of the needs, digital device convergence, which emphases portability and mobility, came out. However, almost researches for user interface are performed for big scale monitors or complicate calculation performance until now. By the reason, user interface on each small device is different from others, or is not appropriate for the purpose of small device. Therefore, this research is to design Zoomable User Interface (ZUI) that adapts for small devices by adding the existing user interface on small devices and haptic technologies, and to implement a user interface for PDA devices.

Design of Cryptographic Hardware Architecture for Mobile Computing

  • Kim, Moo-Seop;Kim, Young-Sae;Cho, Hyun-Sook
    • Journal of Information Processing Systems
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    • 제5권4호
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    • pp.187-196
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    • 2009
  • This paper presents compact cryptographic hardware architecture suitable for the Mobile Trusted Module (MTM) that requires low-area and low-power characteristics. The built-in cryptographic engine in the MTM is one of the most important circuit blocks and contributes to the performance of the whole platform because it is used as the key primitive supporting digital signature, platform integrity and command authentication. Unlike personal computers, mobile platforms have very stringent limitations with respect to available power, physical circuit area, and cost. Therefore special architecture and design methods for a compact cryptographic hardware module are required. The proposed cryptographic hardware has a chip area of 38K gates for RSA and 12.4K gates for unified SHA-1 and SHA-256 respectively on a 0.25um CMOS process. The current consumption of the proposed cryptographic hardware consumes at most 3.96mA for RSA and 2.16mA for SHA computations under the 25MHz.

중소기업을 위한 최종 사용자 컴퓨팅 PDM 시스템 개발 (Developing an End-User Computing PDM System for Small and Medium Business)

  • 도남철
    • 대한산업공학회지
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    • 제41권2호
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    • pp.162-172
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    • 2015
  • This paper proposes a Product Data Management (PDM) system architecture that supports end-user computing for small and medium businesses (SMBs) in Korea to build and maintain efficient and sustainable information systems for their product development. Its open database with relational tables enables existing common application programs such as Microsoft office suites to access product data in PDM systems. In addition, the interactive query processor provided by database management systems helps design engineers to build ad hoc queries in standard SQL database language to response different data requirements during their product development. The PDM architecture with the open database allows design engineers or technical staffs in SMBs to build and maintain their application programs for product development by themselves. To show the feasibility of the proposed architecture, this study implemented a prototype PDM system based on the architecture and database, and represents real-world product data with the implemented PDM system.

Java 언어를 이용한 객체이동시스템의 설계 및 구현 (Design and Implementation of an Object Migration System Using the Java Language)

  • 전병국;이근상;최영근
    • 한국정보처리학회논문지
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    • 제6권1호
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    • pp.49-56
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    • 1999
  • Distributed object Computing, owing to the development of distributed computing, has improved the performance of distributed processing conducted between homogeneous and heterogeneous systems in network. However, it has failed to solve fundamental problems such as network overload and enormous requests demands by servers and clients. In this paper, we propose to design and implement an Object Migration system that uses the java language to tackle the mentioned problems. As the first step of the implementation of the system, we justify the characteristics of t도 mobile object model that keeps codes and states of an object. Implemented Object Migration System would accept objects being migrated to a specific node and support the virtual place in which objects could be executed automatically. Therefore, the Object Migration system we suggest could not only solve problems imposed to traditional distributed computing but also offer transparency of object migration between homogeneous and heterogeneous systems.

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가상공학 서비스를 위한 유비쿼터스 및 상황인식 컴퓨팅 프레임워크 (A Framework for Supporting Virtual Engineering Services Using Ubiquitous and Context-Aware Computing)

  • 서동우;김현;김광수;이재열
    • 한국CDE학회논문집
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    • 제10권6호
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    • pp.402-411
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    • 2005
  • Context-aware engineering services in ubiquitous environments are emerging as a viable alternative to traditional engineering services. Most of the previous approaches are computer-centered rather than human-centered. In this paper, we present a Ubiquitous and Context-Aware computing Framework for collaborative virtual Engineering $(U-CAF\acute{E})$ services. The proposed approach utilizes BPEL-based (Business Process Execution Language) process templates for engineering service orchestration and choreography and adopts semantic web-based context-awareness for providing human-centered engineering services. The paper discusses how to utilize engineering contexts and share this knowledge in support of collaborative virtual engineering services and service interfaces. The paper also discusses how Web services and JINI (Java Intelligent Network Infrastructure) services are utilized to support engineering service federations and seamless Interactions among persons, devices, and various kinds of engineering services.

효율적인 DNA 서열 생성을 위한 진화연산 프로세서 구현 (Implementation of GA Processor for Efficient Sequence Generation)

  • 전성모;김태선;이종호
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2003년도 학술회의 논문집 정보 및 제어부문 B
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    • pp.376-379
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    • 2003
  • DNA computing based DNA sequence Is operated through the biology experiment. Biology experiment used as operator causes illegal reactions through shifted hybridization, mismatched hybridization, undesired hybridization of the DNA sequence. So, it is essential to design DNA sequence to minimize the potential errors. This paper proposes method of the DNA sequence generation based evolutionary operation processor. Genetic algorithm was used for evolutionary operation and extra hardware, namely genetic algorithm processor was implemented for solving repeated evolutionary process that causes much computation time. To show efficiency of the Proposed processor, excellent result is confirmed by comparing between fitness of the DNA sequence formed randomly and DNA sequence formed by genetic algorithm processor. Proposed genetic algorithm processor can reduce the time and expense for preparing DNA sequence that is essential in DNA computing. Also it can apply design of the oligomer for development of the DNA chip or oligo chip.

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자바 스레드와 네트워크 자원을 이용한 병렬처리 (Thread-Level Parallelism using Java Thread and Network Resources)

  • 김태용
    • 한국항행학회논문지
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    • 제14권6호
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    • pp.984-989
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    • 2010
  • 본 논문에서는 초소형 정밀 마이크로 흐름센서를 설계하기 위해 Java 멀티스레드를 이용한 병렬 프로그래밍 기법을 도입하여 센서 모듈의 성능 분석과 개선이 가능한 병렬처리형 설계 툴을 개발하였다. 연산에 따른 기본 성능을 측정하기 위하여 열운송 방정식에 지배되는 포텐셜 문제를 두 개의 실험모델로 나누어 실험을 수행하였다. 시뮬레이션 결과 네트워크 PC의 수를 증가시키면 이와 비례하는 속도향상 특성이 나타났다. 따라서 본 연구에서 제안하는 병렬화 방안은 대규모 연산모델에도 적용 가능함을 확인하였다.

Quantifying Values from BIM-projects life cycle with cloud-based computing

  • Choi, Michelle Mang Syn;Kim, Inhan
    • 국제학술발표논문집
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    • The 6th International Conference on Construction Engineering and Project Management
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    • pp.271-275
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    • 2015
  • A variety of evaluation application and initiatives on the adoption of Building Information Modelling (BIM) have been introduced in recent years. Most of which however, focused mainly on evaluating design to construction phase-processes, or BIM utilization performances. Through studying existing publications, it is found that continuous utilization of BIM data throughout the building's life cycle is comparatively less explored or documented. Therefore, this study looks at improving this incomplete life cycle condition with the concept that accumulated BIM data should be carried forward and statistically quantified for cross comparison, in order to facilitate practitioners to better improve the projects the future. Based on this conceptual theory of moving towards a closedloop BIM building life cycle, this study explores, through existing literature, the use of cloud based computing as the means to quantify and adaptively utilize BIM data. Categorization of BIM data relations in adaptive utilization of BIM data is then suggested as a initial step for enhancing cross comparison of BIM data in a cloud environment.

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MediaCloud: A New Paradigm of Multimedia Computing

  • Hui, Wen;Lin, Chuang;Yang, Yang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제6권4호
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    • pp.1153-1170
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    • 2012
  • Multimedia computing has attracted considerable attention with the rapid growth in the development and application of multimedia technology. Current studies have attempted to support the increasing resource consumption and computational overhead caused by multimedia computing. In this paper, we propose $MediaCloud$, a new multimedia computing paradigm that integrates the concept of cloud computing in handling multimedia applications and services effectively and efficiently. $MediaCloud$ faces the following key challenges: heterogeneity, scalability, and multimedia Quality of Service (QoS) provisioning. To address the challenges above, first, a layered architecture of $MediaCloud$, which can provide scalable multimedia services, is presented. Then, $MediaCloud$ technologies by which users can access multimedia services from different terminals anytime and anywhere with QoS provisioning are introduced. Finally, $MediaCloud$ implementation and applications are presented, and media retrieval and delivery are adopted as case studies to demonstrate the feasibility of the proposed $MediaCloud$ design.