• Title/Summary/Keyword: design character

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Comparison of Baseball Merchandising Licensing Activation Status of the Baseball Team in South Korea and Japan -South Korea's Lotte Giants and Japan's Toyo Carp- (한일 야구 구단 판매 상품 활성화 실태 비교 -한국 롯데자이언츠와 일본 도요카프를 중심으로-)

  • Lee, Hyunji;Oh, Chi-Gyu
    • The Journal of the Korea Contents Association
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    • v.18 no.6
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    • pp.608-616
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    • 2018
  • The significance of leisure activities is highlighted, and professional baseball games, which featured the 2008 Beijing Olympics gold medal, are very popular. In recent years, along with the revenue from broadcasting, the club has been trying to gain revenue by developing various licensing products and merchandising products. However, sports related products are more advanced than Japanese professional baseball teams in Korea, and there is a lot of revenue from product sales. We want to compare the difference between the two countries sales of their products.

Technological Change and Organizational Strategy as an Evolutionary Process (진화론적 관점의 기술혁신의 동태성: 정보기술산업과 조직경쟁유형의 진화)

  • Cha, Dae-Kyu
    • Korean Business Review
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    • v.11
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    • pp.15-38
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    • 1998
  • This study explores the evolution of technical innovation over time. It focuses on sectors of the information technology because this industry can be referred to as one of the most dynamic industries of all times. Following evolutionary theorists, we argue that technological change is gradual and that superior firms and technologies are reward by the' selection' environment. In the initial phase of the industry life cycle, technological change is expected to be radical and uncertainty is high. Over time a product or technology is likely to arise which stands out above all other products or technologies. These so-called 'basic designs' serve as sorts of 'technological guideposts' for further developments in the technology. Once a basic design established, technological progress tends to follow consistent paths or trajectories. The cumulative character of technological progress facilitates a rapid expansion of the boundaries of the technology until the natural limits of the technology are approached and technological progress slows down. Following ecological theories, supply-side developments in the industry are described on the basis of five different organizational types. On the basis of this pattern of market and technological evolution we came up with seven basic propositions.

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A 2.4 GHz Band VCO Design by Using CMRC Filter (CMRC 여파기를 이용한 2.4 GHz 대역의 VCO 설계)

  • Jung, Seung-Back;Lee, Chong-Min;Yang, Seung-In
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.18 no.9
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    • pp.1083-1089
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    • 2007
  • In this paper, we applied the CMRC to a resonator to improve the harmonic characteristic of VCO. The CMRC filters have some advantage. It is a small size as well as easy to manufacture than PBG, DGS and other filters. This paper was proposed by using CMRC for a VCO. The second harmonic of -42.83 dBc and the phase noise at 100 kHz offset of -95.83 dBc/Hz was achieved, respectively. The VCO has better second harmonic character by 15.73 dB and phase noise by 31.13 dB in case of CMRC applied behind a resonator than CMRC used as a resonator.

The Development of Realistic Virtual Reality Game with Leap Motion Reflected Physical strength and Score Characters (물리적인 힘과 스코어 캐릭터를 반영한 립모션 체험형 가상현실 게임개발)

  • Park, Gangrae;Lee, Byungseok;Kim, Seongdong;Chin, Seongah
    • Journal of Korea Game Society
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    • v.16 no.4
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    • pp.69-78
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    • 2016
  • With the development of game technology, the realistic game graphics, interface technology, and various content services with immersion are being required in the content area. NUI has been developed through CLI and GUI. Unlike the conventional methods, it is an interface that could be the intuitive and realistic interface for human as a natural action realized. we propose a boxing simulation game using leap motion of it. Providing a realistic 3D experimental environment through VR headsets game, we also propose a method that can be calculated the scores if the user-controlled interface (fist) could be to punch the target (sandbag) of the internal in accordance with changes of the angle of target impact with the physical characteristics.

A Design of Effective NPC AI Patterns Using the Theory of 'Flow' and FSM in the Adventure Game (어드벤처 게임에서 몰입이론과 FSM을 이용한 효과적인 NPC AI 패턴 설계)

  • Oh, Se-Woong;Kang, Hee-Min;Cho, Young-Jin;Lim, Man-Sik;Kim, Sang-Muk;Lee, Jong-Beom;Sin, Ko-Eun;Lee, Ji-Hoon;Kang, Myung-Ju;Park, Chan-Il;Lee, Jong-Won;Oh, Hyoun-Ju;Kim, Sang-Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.297-301
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    • 2014
  • 게임에는 많은 종류의 장르가 있다. 어떤 장르의 게임이 되었건 플레이어와 많은 상호작용을 하는 A.I는 게임에 있어 중요한 요소 이며 어드벤처 게임(Adventure Game) 장르도 예외는 아니다. A.I(Artificial Intelligence)I의 행동이나 상황에 따른 플레이어와의 상호작용은 게임에 있어 플레이어에게 몰입감을 주며 게임을 좀 더 현실감 있게 해주는 게임의 수많은 요소 중 하나다. 본 논문에서는 FSM(Finite-State Machine) 기법을 사용하여 어드벤처 게임에서플레이어에게 '몰입'을 유발 시키는 방법으로 FSM 기법의 NPC(None-Player Character) A.I 패턴을 디자인을 통해 플레이어의 '몰입'을 유발 하였다.

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Fast Frame Selection Method for Multi-Reference and Variable Block Motion Estimation (다중참조 및 가변블록 움직임 추정을 위한 고속 참조영상 선택 방법)

  • Kim, Sung-Dae;SunWoo, Myung-Hoon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.6
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    • pp.1-8
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    • 2008
  • This paper introduces three efficient frame selection schemes to reduce the computation complexity for the multi-reference and variable block size Motion Estimation (ME). The proposed RSP (Reference Selection Pass) scheme can minimize the overhead of frame selection. The MFS (Modified Frame Selection) scheme can reduce the number of search points about 18% compared with existing schemes considering the motion of image during the reference frame selection process. In addition, the TPRFS (Two Pass Reference frame Selection) scheme can minimize the frame selection operation for the variable block size ME in H.264/AVC using the character of selected reference frame according to the block size. The simulation results show the proposed schemes can save up to 50% of the ME computation without degradation of image Qualify. Because the proposed schemes can be separated from the block matching process, they can be used with any existing single reference fast search algorithms.

Design and Implementation of a Data Management System for Mobile Spatio-Temporal Query (모바일 시공간 질의을 위한 데이타 관리 시스템의 설계 및 구현)

  • Lee, Ki-Young;Lim, Myung-Jae;Kim, Joung-Joon;Kim, Kyu-Ho;Kim, Jeong-Lae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.1
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    • pp.109-113
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    • 2011
  • Recently, according to the development of ubiquitous computing, the u-GIS which not only used in u-Transport, u-Care, u-Fun, u-Green, u-Business, u-Government, and u-City but also used to provides various spatial information such as the location of user is being the core technology of the ubiquitous computing environment. In this paper, we implemented an mobile spatio-temporal Query Processing Systems for handling the Spatio-Temporal Data in mobile equipment.The mobile spatio-temporal Query Processing Systems provides the spatio-temporal data type and the spatio-temporal operator that is expanded by the spatial data type and the spatial operator from OepenGIS "Simple Feature Specification for SQL". It supports arithmetic coding compression techniques that is considered with a spatio-temporal data specific character. It also provides the function of data cashing for improving the importation and exportation of the spatio-temporal data between a embedded spatio-temporal DBMS and u-GIS server.

Rationalist Approach Towards New Forms : White Prisms (새로운 형태, 백색 프리즘에 대한 이성적 접근에 관한 연구)

  • Chung, Jin Soo
    • Journal of architectural history
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    • v.3 no.1
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    • pp.161-172
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    • 1994
  • This is part of a study on the origin of modernist forms and settings. Forms in Modern Architecture are totally new as though they seemed to be originated from some remote culture. Archaeological studies and Laugier's primitivist attitude to the classical architecture provided a way leading, in the end, to pure structures and abstract forms. An application of the classical elements was combined with the ultimate image of nobility, simplicity and rationality. What the seventeenth and eighteenth century theorists realized in the ruines of the classical structures were not the ones with their original organic vitality but the deteriorated, naked and abstracted ones. The essence of the classical structures has been the one of the main references of the modern white architecture. Ration and Nature were the quintessential terms in the design process of the Enlightenment architects of the late eighteenth and nineteenth centuries as they were in the twentieth century architecture. Pure geometric and symbolic forms were new inventions for the new revolutionary age after the development of architectural Styles, successive until Baroque and Roccoco, ceased to go on to the next phase. Many of their buildings appeared so modem in character, for they were omitted all but the essential structure and decoration. Other sides of rationality in the pre-modern age were evolved in terms of the paradigmatic research and the logic in structure. Durand developed a systematic typological approach to the forms. Geometry was the basis of his designs and his illustrations resembled endless simple geometrical problems. One of the other rational approaches was mainly developed by Viollet-le-Duc. To him, Gothic architecture was the model in which each members functioned actively and exerted counterpressure and the Middle Ages invented new fantastic forms. The several ways of rational approaches in architecture were led to the 'tabula rasa' planning in modern architecture. Nature was remained untouched and not deformed as Ledoux's houses in the $H{\hat{o}}tel$ de $Th{\acute{e}}lusson$ were setted on informal gardens. It is part of the modem image that Nature flows or interpenetrates through the white prisms of the strictest classical purity and machines.

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Comparison of Productivity of Various Silage Corn Varieties II. Chemical composition and nutrient yield of different part of silage corns (Silage용 옥수수의 품종별 생산성 비교 Il. 옥수수 부위별 조성분 함량 및 영양소 생산성)

  • 김병호;문여황;신정남
    • Journal of The Korean Society of Grassland and Forage Science
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    • v.12 no.3
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    • pp.185-192
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    • 1992
  • This experiment was conducted to compare the productivity of five silage corn varieties. Corn varieties were Pioneer 3144(P 3144), 3160(P 3160), 3282(P 3282), 3352(P 3352) and Suweon 19(S 19) and were seeded on May 2 and harvested on August 15. Ratios of stalk, leaf and ear, chemical composition and yields of nutrients were investigated in respective corn part. Experimental design was accepted by Latin square arrangement with five replicates and each plot had twenty two plants. The results obtained were as follows: 1. Crude portein, crude ash and nitrogen free extract(NFE) contents of whole plant ranged from 6.32 to 7.18%, 5.16 to 7.43% and 52.62 to 57.90%, respectively, and there were no significant(P>.Ol) differences between varieties. Crude protein and NFE content were the highest in ear between corn parts. 2. Crude fiber conent of whole plant ranged from 18.98 % to 24.01 %, and was the highest in suweon 19 and the lowest in P 3352(P<.01). Crude fiber content was the highest in stem and the lowest in ear, However, crude fat content(2.03-3.66 %) vice versa. 3. Yields of organic matter, crude protein, crude fat, NFE and TDN per 10a were the greatest(P< .01) in P 3282, however crude fiber yield was the highest(P<.Ol) in P 3352. 4. Ratios of different part to total dry matter yield ranged from 12.7 %(P 3352) to 17.8 %(P 3160) for leaf, 44.5(P 3352) to 66.9 %(P 3160) for stem and husks, and 16.9 %(P 3282) to 42.8 %(P 3352) for ear, and there were significant differences between corn varieties(P<.Ol). Consequently, P 3352 has the greatest nutrient yields, particularly by ear, and P 3282 has a great nutrient yield by stem. This result suggested that could be appear a better character of silage corn by hybridization of this two corn varieties.

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A Design of Du-CNN based on the Hybrid Machine Characters to Classify Target and Clutter in The IR Image (적외선 영상에서의 표적과 클러터 구분을 위한 Hybrid Machine Character 기반의 Du-CNN 설계)

  • Lee, Juyoung;Lim, Jaewan;Baek, Haeun;Kim, Chunho;Park, Jungsoo;Koh, Eunjin
    • Journal of the Korea Institute of Military Science and Technology
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    • v.20 no.6
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    • pp.758-766
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    • 2017
  • In this paper, we propose a robust duality of CNN(Du-CNN) method which can classify the target and clutter in coastal environment for IR Imaging Sensor. In coastal environment, there are various clutter that have many similarities with real target due to diverse change of air temperature, water temperature, weather and season. Also, real target have various feature due to the same reason. Thus, the proposed Du-CNN method adopts human's multiple personality utilization and CNN technique to learn and classify target and clutter. This method has an advantage of the real time operation. Experimental results on sampled dataset of real infrared target and clutter demonstrate that the proposed method have better success rate to classify the target and clutter than general CNN method.