• 제목/요약/키워드: design Thinking

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A study on the design thinking of Modern Design (모던 디자인 (Modern Design)의 디자인 사고에 대한 연구)

  • 오창섭
    • Archives of design research
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    • v.13 no.1
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    • pp.87-100
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    • 2000
  • This thesis concentrates on modern design with understanding the ooncept of design thinking. Functionalism and exactness in design result from the project that modern design attempted to change everyday life with mechanical design language. There is thought to be convenient and profitable, to link a function and a need, to make something with building-up process, and to give judgement something by dualism in the other side. That thoughts were produced by not only transition of production system from by hand to by machine but also atmosphere of society that enables one to know himself as a member of modern age.

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Analysis of the Creative Expression of Fashion Illustration using the Idea Tool of R. Root-Bernstein (루트번스타인(R. Root-Bernstein)의 생각도구를 활용한 패션일러스트레이션의 창의적 표현 분석)

  • Kwon, Jung-Sook
    • Journal of the Korea Fashion and Costume Design Association
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    • v.19 no.3
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    • pp.143-158
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    • 2017
  • The purpose of this study is to analyze the expression characteristics of creative fashion illustration based on the theory of creativity by using the conceptual ideas related to visual expression in the theory of creativity of R. Bernstein. The contents of the study were theoretical basis of creativity theory and R. Bernstein's creative thinking tool. A specific checklist applying 13 creative thinking tools was developed to analyze individual cases and characteristics of creative thinking tools applied to visual arts and fashion illustrations. As a result, the application of a creative thinking method by the utilization, transformation and integration of R. Bernstein's thought tool yielded creative thinking about fashion illustration and the value of improvement creativity that can expand expression areas.

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Creative Design Thinking with Analogy of Verbal/Visual Information (언어/시각정보의 유추에 의한 창조적 디자인 사고)

  • 우흥룡
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.10a
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    • pp.14-15
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    • 1999
  • 디자인은 일반적으로 목적지향의 창의적인 문제해결 과정으로 볼 수 있으며, 그 결과로 구체적인 대상이 세상에 존재하게 되는 것이다. 즉 무형적인 컨셉트를 가시적인 대상으로 전환시키는 산업 디자인분야에서 시각심상의 표현을 통한 조형성과 창의성은 디자이너의 중요한 소양중의 하나가 된다. (중략)

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Characteristics of Design Process on the Digital Architecture (디지털 건축에 나타난 디자인 프로세스의 특성)

  • Lee, So-Youn;Lee, Nak-Woon
    • Journal of Industrial Technology
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    • v.25 no.B
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    • pp.107-114
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    • 2005
  • Digital media was realized by two-dimensional design backup. But, digital medium decides form of architecture, and act as a design tool that can expand area of thinking. With such social change, investigate for digital architecture. And, wish to analyze design process of digital architecture and search the characteristics. Through comparison of digital and analogue, clear up that the digital world had complex and ambivalent attribute. Define digital design process as "Digital continuum" with characteristic of digital architecture and divided in 3-steps of concept - development - representation. Analyzed digital design process of Frank O, Ghery, Peter Eisenman and Greg Lynn on th assumption division. As a result, design concept is starting from three-dimensional thinking instead of existent two-dimensional thinking. And because general work of process was gone by digital media, "mass costomization" was possible. Also, it gave architect new role. Differ with former days, select various variables, should tuning and cording, and emphasize role as coordinator who must select the result. Digital is summoning very radical and epoch-making change in architecture. At center of these change, digital design process asks architect complex thinking and creative concept.

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A study on the Cognitive Scientific explanation for Design Ideation (디자인 사고과정의 인지 과학적 해석)

  • 박영목;이동연
    • Archives of design research
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    • v.21
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    • pp.1-12
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    • 1997
  • This research is that it could use a theory from a .cognitive science, making a hypothesis to explain the thingking steps of designing, adapting the problem solving of the design from knowledge of a cognitive science, to meet the possiblity which it can be developed the new way of the thinking. Design is a field where it needs a complexity with hi-brain activities. And cognitive science is a science which it study human brain activities. However, it is also quite possible to bo adaped over all design by linking with design and cognitive science. I explaned the ideation of the thinking steps on this study by the knowledge of cognitive science, to observe to be possible. I found out the new ways of possibilities from design thinking process. It is a result that I've been interpretated the design process and the thinking process out of the theory of knowledge structure.

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The Introduction of Design Thinking to Science Education and Exploration of Its Characterizations as a Method for Group Creativity Education (집단 창의성 교육을 위한 방안으로서 과학 교육에 디자인적 사고의 도입과 속성 탐색)

  • Lee, Dohyun;Yoon, Jihyun;Kang, Seong-Joo
    • Journal of The Korean Association For Science Education
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    • v.34 no.2
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    • pp.93-105
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    • 2014
  • Group creativity has recently been heightened as a core competence in the 21st century. Therefore, there is a need for introduction of concepts on design thinking emphasizing the collaboration and empathy to science education as an effective method for fostering group creativity. Understanding design thinking for effective introduction should be preceded, so we explore the characterizations of design thinking through the generic model overlay method, focus group interview, and critical incident technique analysis. The results reveal 4 cluster units of competency and 15 core competencies. The collaboration cluster consists of 5 competencies and they are as follows: organization of the team, communication, self-control, persuasiveness, and initiative competency. The integrative thinking cluster consists of 3 competencies and they are as follows: analytical, strategic, and intuitive thinking competency. The human-centeredness cluster consists of 3 competencies and they are as follows: user-orientation, relationship building, and interpersonal understanding competency. The multidisciplinary cluster consists of 4 competencies and they are as follows: achievement orientation, information seeking, curiosity, and flexibility competency. Findings are expected to provide the basic data for developing programs and establishing strategies in order to foster group creativity as well as introducing design thinking to science education effectively.

Characteristics and Value of Fashion Thinking in the Automobile Industry (자동차 산업에 적용된 Fashion Thinking의 특성 및 가치)

  • Kim, Mikyung;Yim, Eunhyuk
    • Journal of the Korean Society of Clothing and Textiles
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    • v.43 no.4
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    • pp.562-578
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    • 2019
  • Fashion in modern society reflects contemporary times as well as plays an important role in understanding the relationship with various objects and socio-cultural phenomena. Fashion is also based on the idea that is accepted as suitable under contemporary judgement that forms an aesthetic notion of beauty and creates infinite ideal and fantasy. There is a need to see fashion from a broad approach within the socio-cultural concept. Fashion Thinking, based on diversified research on social roles and fashion value has been widely used in other industrial fields; consequently, this study examines phenomena that appears in the automobile industry. This study helps reveal the implied influence of Fashion Thinking toward other industries and socio-cultural aspects, by deriving characteristics and value of Fashion Thinking through an analysis of the applied cases of Fashion Thinking in the automobile industry. The result of this study has a practical meaning that lays the foundation for understanding Fashion Thinking for innovative creative management and utilizing it effectively in other industrial fields such as the automobile industry.