• 제목/요약/키워드: depth-image

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Depthmap Generation with Registration of LIDAR and Color Images with Different Field-of-View (다른 화각을 가진 라이다와 칼라 영상 정보의 정합 및 깊이맵 생성)

  • Choi, Jaehoon;Lee, Deokwoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.6
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    • pp.28-34
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    • 2020
  • This paper proposes an approach to the fusion of two heterogeneous sensors with two different fields-of-view (FOV): LIDAR and an RGB camera. Registration between data captured by LIDAR and an RGB camera provided the fusion results. Registration was completed once a depthmap corresponding to a 2-dimensional RGB image was generated. For this fusion, RPLIDAR-A3 (manufactured by Slamtec) and a general digital camera were used to acquire depth and image data, respectively. LIDAR sensor provided distance information between the sensor and objects in a scene nearby the sensor, and an RGB camera provided a 2-dimensional image with color information. Fusion of 2D image and depth information enabled us to achieve better performance with applications of object detection and tracking. For instance, automatic driver assistance systems, robotics or other systems that require visual information processing might find the work in this paper useful. Since the LIDAR only provides depth value, processing and generation of a depthmap that corresponds to an RGB image is recommended. To validate the proposed approach, experimental results are provided.

Study of perception of the visual depth caused by the color correction (입체영상 제작에서 색 보정 결과가 입체감 인지에 미치는 영향 연구)

  • Han, Myung-Hee;Kim, Chee-Yong
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.177-184
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    • 2010
  • These days, as digital producing technique has been developed, 3D imaging technique is used in high-tech computer and T.V. Also study for 3D producing technique is actively in progress. Moreover, as James Cameron's movie, 'Avatar' released in 2009 was a box office hit, the issue about 3D image came to the fore again. At this point, I decided to study the effect of the visual depth caused by the color correction during the post-production stage. The purpose of this study is to offer information about processing effective images through data about the effect of the visual depth that applies the color correction during the post-production stage. Basically, I supposed that color and contract would have effects on depth of 3D image. As a result, I could find out the changes of visual depth, space perception and sense of depth throughout the experiment. Applying this result,, I produced the 15 minutes of 3D advertisement movie and I found out that the color correction during the post-production stage was very effective for 3D depth. The left image and the right image by beam splitter based rig and parallel rig were used for this study. Also I adjusted the strong contrast by the color correction during the post-production stage after correcting convergence and visual depth during editing. As a result, I could produce images which had strong sense of space and sense of depth.

The Analysis of Resolution on the Image Reconstnlction Algorithms for Ultrasonic Diffraction Tomography (초음파 회절 토모그라피 영상복원 알고리즘의 분해능 분석)

  • 구길모;황기환
    • The Journal of the Acoustical Society of Korea
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    • v.18 no.5
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    • pp.83-90
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    • 1999
  • In this paper, we studied resolution to the FBP and BFP image reconstruction algorithms for ultrasonic diffraction tomography. In order to analyze the resolution to the tomographic images which can be reconstructed from the modified FBP image reconstruction algorithm by using fixed coordinate system and BFP image reconstruction algorithm which is suitable for plane structure object, we derived ambiguity functions to these algorithms and then analyzed lateral and depth resolution through simulation respectively. Simulation results show that the lateral and depth resolution to the FBP image reconstruction algorithm and the BFP image reconstruction algorithm was determined 0.27 λ, 0.70 λ and 0.39 λ, 0.98 λ at the 3dB respectively. These results imply that modified FBP and BFP image reconstruction algorithms for diffraction tomography is useful in the tomographic image reconstruction.

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Fast Generation of Stereoscopic Virtual Environment Display Using P-buffer

  • Heo, Jun-Hyeok;Jung, Soon-Ki;Wohn, Kwang-Yun
    • Journal of Electrical Engineering and information Science
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    • v.3 no.2
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    • pp.202-210
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    • 1998
  • This paper is concerned with an efficient generation of stereoscopic views for complex virtual environments by exploiting frame coherence in visibility. The basic idea is to keep visible polygons throughout the rendering process. P-buffer, a buffer of image size, holds the id of the visible polygon for each pixel. This contrasts to the frame buffer and the Z-buffer which hold the color information and the depth information, respectively. For the generation of a consecutive image, the position and the orientation of the visible polygons in the current view are updated according to the viewer's movements, and re-rendered on the current image under the assumption that, when the viewer moves slightly, the visibility of polygons remains unchanged. In the case of stereoscopic views, it may not introduce much difficulty when we render the right(left) image using visible polygons on the (right) image only, The less difference in two images is, the easier the matching becomes in perceiving depth. Some psychophysical experiments have been conducted to support this claim. The computational complexity for generating a fight(left) image from the previous left(right) image is bounded by the size of image space, and accordingly. It is somewhat independent of the complexity of the 3-D scene.

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Volumetric Visualization using Depth Information of Stereo Images (스테레오 영상에서의 깊이정보를 이용한 3차원 입체화)

  • 이성재;김정훈;윤성원;최종주;이명호
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.541-541
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    • 2000
  • This paper Presents the method of 3D reconstruction of the depth information from the endoscopic stereo scopic images. After camera modeling to find camera parameters, we peformed feature-point based stereo matching to find depth information. Acquired some depth information is finally 3D reconstructed using the NURBS(Non Uniform Rational B-Spline) algorithm. The final result image is helpful for the understanding of depth information visually.

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Synthesis method of elemental images from Kinect images for space 3D image (공간 3D 영상디스플레이를 위한 Kinect 영상의 요소 영상 변환방법)

  • Ryu, Tae-Kyung;Hong, Seok-Min;Kim, Kyoung-Won;Lee, Byung-Gook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.162-163
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    • 2012
  • In this paper, we propose a synthesis method of elemental images from Kinect images for 3D integral imaging display. Since RGB images and depth image obtained from Kinect are not able to display 3D images in integral imaging system, we need transform the elemental images in integral imaging display. To do so, we synthesize the elemental images based on the geometric optics mapping from the depth plane images obtained from RGB image and depth image. To show the usefulness of the proposed system, we carry out the preliminary experiments using the two person object and present the experimental results.

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Design and Implementation of Depth Image Based Real-Time Human Detection

  • Lee, SangJun;Nguyen, Duc Dung;Jeon, Jae Wook
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.14 no.2
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    • pp.212-226
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    • 2014
  • This paper presents the design and implementation of a pipelined architecture and a method for real-time human detection using depth image from a Time-of-Flight (ToF) camera. In the proposed method, we use Euclidean Distance Transform (EDT) in order to extract human body location, and we then use the 1D, 2D scanning window in order to extract human joint location. The EDT-based human extraction method is robust against noise. In addition, the 1D, 2D scanning window helps extracting human joint locations easily from a distance image. The proposed method is designed using Verilog HDL (Hardware Description Language) as the dedicated hardware architecture based on pipeline architecture. We implement the dedicated hardware architecture on a Xilinx Virtex6 LX750 Field Programmable Gate Arrays (FPGA). The FPGA implementation can run 80 MHz of maximum operating frequency and show over 60fps of processing performance in the QVGA ($320{\times}240$) resolution depth image.

Male Consumers' Behaviour in a High-Priced Clothing Market - Based on Depth Interviews for Brand Image Evaluation -

  • Lee Yu-Ri
    • International Journal of Human Ecology
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    • v.2 no.1
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    • pp.57-75
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    • 2001
  • Since the Korean economic crisis in 1997, consumers are selecting goods that are more economical and more reasonably priced. Markets for wealthy people, however, have seldom been influenced by economic conditions. Consequently, 'noble marketing' is a new term that marketers should become acquainted with (Kim, 1998). The continuously expanding 'noble market' that generates high profit for marketers needs to be explored, especially the men's wear market. This study adopted a qualitative method (i.e., in-depth interview) with 16 male consumers each. These men who spent more than 3,600,000 won on apparel goods in 2000 and each man had purchased at least one item-suit, jacket, trousers, or coat-from a list of high-priced brands that were selected by the researcher. Findings imply that material or functional benefit of the high-priced apparel were not a critical determinant for choosing the brand. Rather, a socially well-established image for the brand name, especially in terms of psychological/symbolic appeal, played a more important role. This finding supported previous studies. Therefore, for high-priced men s wear, the role of promotion, including advertising or word of mouth, is critical; the image that advertisers should promote is one that characterizes the clothing, and ultimately the wearers, as dignified, legitimate, traditional, and upper class.

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FPGA Implementation of CORDIC-based Phase Calculator for Depth Image Extraction (Depth Image 추출용 CORDIC 기반 위상 연산기의 FPGA 구현)

  • Koo, Jung-youn;Shin, Kyung-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.279-282
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    • 2012
  • In this paper, a hardware architecture of phase calculator for 3D image processing is proposed. The designed phase calculator, which adopts a pipelined architecture to improve throughput, performs arctangent operation using vectoring mode of CORDIC algorithm. Fixed-point MATLAB modeling and simulations are carried out to determine the optimized bit-widths and number of iteration. Phase calculator designed in Verilog HDL is verified by emulating the restoration of virtual 3D data using MATLAB/Simulink and FPGA-in-the-loop verification.

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Multi-Focusing Image Capture System for 3D Stereo Image (3차원 영상을 위한 다초점 방식 영상획득장치)

  • Ham, Woon-Chul;Kwon, Hyeok-Jae;Enkhbaatar, Tumenjargal
    • The Journal of Korea Robotics Society
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    • v.6 no.2
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    • pp.118-129
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    • 2011
  • In this paper, we suggest a new camera capturing and synthesizing algorithm with the multi-captured left and right images for the better comfortable feeling of 3D depth and also propose 3D image capturing hardware system based on the this new algorithm. We also suggest the simple control algorithm for the calibration of camera capture system with zooming function based on a performance index measure which is used as feedback information for the stabilization of focusing control problem. We also comment on the theoretical mapping theory concerning projection under the assumption that human is sitting 50cm in front of and watching the 3D LCD screen for the captured image based on the modeling of pinhole Camera. We choose 9 segmentations and propose the method to find optimal alignment and focusing based on the measure of alignment and sharpness and propose the synthesizing fusion with the optimized 9 segmentation images for the best 3D depth feeling.