• 제목/요약/키워드: defined media

검색결과 618건 처리시간 0.021초

CIP 4 Work Flow의 현장 적용에 관한 연구 (A Study on the Acting Application of CIP 4 Work Flow)

  • 김세진;하영백;오성상;이의수
    • 한국인쇄학회지
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    • 제24권2호
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    • pp.1-10
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    • 2006
  • In the past few years, the printing industry has witness a trend that has become ever more defined: due to the advent of digital technology, the production of short print runs has continued to gain in importance. An important initiative for the support of digital work flow in the manufacturing of printed products is CIP4 consortium. CIP4 stands for "International Cooperation for Integration of Prepress, Press and Post-press, it is an association of around forty international companies, mostly manufacturers of prepress, press and post-press, as well as suppliers and users. In this paper, we studied on the acting application of CIP4 work flow.

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An Efficient Method of Scanning and Tracking for AR

  • Park, Yerang;Chin, Seongah
    • International Journal of Advanced Culture Technology
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    • 제7권4호
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    • pp.302-307
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    • 2019
  • In this paper, we propose an efficient method for AR toolkit Vuforia. In order to increase the scan rate when using the 3D object scanner, the scan rate parameters need to be analyzed in terms of the angle and distance. In addition, in order to increase the tracking rate when tracking an object, the tracking rate has to be evaluated according to the position, complexity, and contrast of the object. To this end, we have defined the difference of scan rate according to angle and distance between camera and object when using object scanner and the recognition time according to object's position, complexity and contrast when tracking object.

A Study on the Experiential Response of Short-Form Video Users

  • Lim, Dong Kyun
    • International journal of advanced smart convergence
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    • 제10권4호
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    • pp.273-277
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    • 2021
  • As society gradually enters a virtual, non-face-to-face society, the use of online content is increasing as well. In particular, as smartphones are thoroughly established in our daily life, the platforms of webtoons, mobile broadcasting, and education are shifting from personal computers to smartphones. Recently, the development of the Over-The-Top media service (OTT service) enabled streaming services of various media contents through the internet and activation of IPTV. Therefore, the rapid increase of popularity of short-form content is a natural phenomenon with smartphone platforms with fast, improvised, and endless communication. Lately, TikTok became the favored platform with prosumers, defined as people who are both producers and consumers. In this study, I studied the experiential response of YouTube and TikTok users as representative examples of a short-form content platform developed after the 2000s, the flourishing years of digital content with a length of 30 seconds.

A new objective quality metric for phase hologram processing

  • Oh, Kwan-Jung;Kim, Jinwoong;Kim, Hui Yong
    • ETRI Journal
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    • 제44권1호
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    • pp.94-104
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    • 2022
  • Because of its convenience and compatibility with various image processing techniques, digital image representation of holograms is generally used in digital holography, and thus, quality assessment of digital holograms is an essential issue. This study proposes a new objective quality metric for digital phase hologram image processing. The proposed metric is based on a newly defined phase distortion created by taking the 2π periodicity of phase information into account. The experimental results show that the proposed metric correlates with reconstruction image quality better than the existing metric under random distortions and also works well with JPEG 2000 compression. It is expected to be broadly used in phase image processing and compression applications including phase holograms.

뉴미디어아트의 경험요소가 이용동기에 미치는 영향에 관한 연구 (The Effect of the Experience Factors of New Media Art on the Motivation)

  • 윤여선;안병훈
    • 한국융합학회논문지
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    • 제13권4호
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    • pp.279-285
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    • 2022
  • 디지털 패러다임으로 인한 다양한 매체와 기술의 발달은 문화예술산업과 더불어 시대적 인식 변화를 가져오고 있고 뉴미디어(New Media)의 혁신적 영향은 예술을 경험하는 환경에도 변화를 가속화 하였다. 디지털 환경의 변화로 기술과 예술이 융복합되어 출현하게 되었고, 상호작용과 참여를 중심으로 하는 뉴미디어아트는 양방향 커뮤니케이션을 가능케 한다. 국내·외 디지털 패러다임에 관한 사례와 뉴미디어아트의 상호작용에 관한 연구가 지속되고 있으므로 본 연구도 이에 중점을 두고 진행하게 되었다. 본 연구에서는 뉴미디어아트에 있어서 경험요소를 정의하고 이용동기에 미치는 영향에 관하여 검증하고자 하였다. 뉴미디어아트(New Media Art)에 있어서 기존의 경험요소를 이론적 바탕으로 두고 이용동기 요인들을 적용하여 분석한 결과, 경험요소들은 매우 유용한 변수로 적용됨이 검증되었고, 실질적으로 이용동기에 영향을 준다는 것을 확인할 수 있었다. 본 연구는 뉴미디어아트에서 상호작용 특성에 따라 경험자의 이용동기에 관한 경로로 사용된 초기의 연구라는 점을 근간으로 결론 및 의의를 논의하였다.

A Study on the Types and Characteristics of Fashion-Related Blogs

  • Kim, Mun-Young;Kim, Hwa-Yeon;Kim, Sea-Eun
    • International Journal of Costume and Fashion
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    • 제11권2호
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    • pp.65-78
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    • 2011
  • Social media which support to share information and communicate between online users have recently won great popularity. Of the various social services blogs have played an active role as a community in sharing delivering and exchanging information among individual users who have share similar opinions hobbies and preferences. Based on this cultural phenomenon some companies often take advantage of blogs as a marketing tool to strengthen their public relations or deliver particular information to their costumer. This study is designed to classify fashion-related blogs and define the characteristics of each type expecting significant influences on future studies on this topic. We selected 50 fashion-related blogs as subjects including 25 Korean blogs and the same number of international blogs, defined their characteristics and classified them into four different types. As the result we found that there are apparent differences between the four types of blogs: "Individual taste" blogs which noticeably reflect bloggers' own preference "Trend leader" blogs in which the bloggers intend to be trend leaders beyond expressing their preference "Fashion media" blogs which plays a significant role as a magazine by providing various information concerning fashion for costumers and "Sales promotion" blogs which are used as promotional materials to attract customers by providing product reviews or advertisements.

CoAP 기반 사물인터넷 시스템 성능평가 (Performance Evaluation of CoAP-based Internet-of-Things System)

  • 추영열;하용준;손수동
    • 한국멀티미디어학회논문지
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    • 제19권12호
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    • pp.2014-2023
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    • 2016
  • Web presence is one of the key issues for extensive deployment of Internet-of-Things (IoT). An obstacle to overcome for Web presence is relatively low computing power of IoT devices. In this paper, we present implementation of an IoT platform based on Constrained Application Protocol (CoAP) which is a web transfer protocol proposed by Internet Engineering Task Force (IETF) for the low performance IoT devices such as Wireless Sensor Network (WSN) nodes and micro-controllers. To qualify the performance of CoAP-based IoT system for such an application as smart grid, we designed a test platform consisting of Raspberry Pi2, Kmote WSN node and a desktop PC. Using open source softwares, CoAP was implemented on top of the platform. Leveraging the GET command defined at CoAP specification, performance of the system was measured in terms of round-trip time (RTT) from web application to the Kmote sensor node. To investigate abnormal cases among the test results, hop-by-hop delays were measured to analyze resulting data. The average response time of CoAP-based communication except the abnormal data was reduced by 23% smaller than the previous research result.

멀티미디어 시스템의 동영상 노드를 위한 앵커의 인간공학적 설계지침 (Human factors guidelines for designing anchors in the moving pictures on multimedia systems)

  • 한성호;김미정;곽지영
    • 대한산업공학회지
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    • 제22권2호
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    • pp.265-276
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    • 1996
  • Multimedia systems present information by various media, for example, video, sound, music, animation, movie, etc., in addition to the text which has long been used for conveying the information. Among many multimedia applications, the multimedia information retrieval systems commercialized in the forms of multimedia encyclopedia CD-ROMs, benefited from various media for their ability to present information in an efficient and complete way. But using several media, on the other hand, may cause end users' confusion and furthermore, poorly designed user interface often exacerbates the situation. In this study, the multimedia systems were studied from the standpoint of usability. The conceptual framework of the user interface of the multimedia system was newly defined. And 100 initial variables for user interface design of general multimedia systems were suggested through literature survey and expert opinions based upon the framework developed. Among various application areas, the multimedia information retrieval systems were chosen for investigation, and 36 variables particularly relevant to user interface of the multimedia information retrieval systems were selected. According to the sequential research strategy, the variables that were considered to be most important were finally selected through a screening stage. A part of selected variables were verified through a human factors experiment as the first step of sequential research. Based upon the result of the experiment, guidelines for user interface design were provided. For future study, the variables remained will be Investigated and the study will expand to another application areas.

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비정형 혼합재 이동성질의 변동 (Fluctuation of Transport Properties of Random Heterogeneous Media)

  • 김인찬
    • 대한기계학회논문집B
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    • 제20권9호
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    • pp.3015-3029
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    • 1996
  • The notion of effective transport property of a heterogeneous medium implies that the medium is large enough that the ergodic theorem holds and local fluctuation of the property can be neglected. In case that the medium is not large enough compared to its characteristic microstructure length scale, the effective property fluctuates and differs from the value of the medium being large enough. As a representative transport phenomenon, diffusion was considered and the fluctuation of varying effective diffusion property, diffusion coarseness $C_k$, was defined as a quantifying parameter. Scaled effective diffusion property, $^*$>/k$_1$ and $C_k$ were computed for the two phase random media consisting of matrix of diffusion coefficient k$_1$ and spheres of diffusion coefficient k$_2$. Numerical simulations were performed by use of the so-called first passage time technique and data were collected for existing microstructure models of hard spheres(HS), overlapping spheres(OS) and penetrable concentric shells(PCS).

언론보도와 비평의 구조: 신문보도의 비평에 대한 네트워크 분석 (Exploring the Structure of Media Criticism: A Network Analysis of the Problems in Korean Newspaper Reporting)

  • 장하용
    • 한국언론정보학보
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    • 제16권
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    • pp.108-135
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    • 2001
  • This study examines the structure of the problems of Korean newspaper reporting raised by the civil society. Based on the differences in the mode of presentation, the problems of newspaper reporting were classified into three types; prominent, associated, and isolate problem. The relations among these problems were defined as the degree of co-occurrence in the monitoring articles. A network analysis was conducted to examine the structure of the problems in Korean newspaper reporting. A $33{\times}33$ similarity matrix of the problems was created by analyzing the data from one monitoring report and two weekly media critics newspapers. The results showed that of the 33 problems, most of them were mentioned as prominent or associated problems. The problems related to the news contents were mostly treated as prominent ones, while the problems about the news writing and reporting styles were frequently treated as associated ones. The network structure of newspaper criticism based on the co-occurrence of 33 problems were divided into six clusters. Among them, the most central was the group including the problems of "unfairness,' "biased interpretation," and "vagueness". In addition, the problems were found to have different roles in the network. Of the 33 problems, two were liaisons and four were attached isolates, indicating the hierarchical structure of problems in newspaper reporting. These results were discussed in the light of two viewpoints; the absence of objective criteria in media criticism, and the need for the comparisons of the current study's results with the opinions of newspaper readers and journalists. finally, the implications for the future studies were presented.

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