• Title/Summary/Keyword: cyber home study

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The Development of the Multimedia Contents for the Fashion Information Analysis (패션 정보 분석 교과목의 원격교육을 위한 이러닝 콘텐츠 개발)

  • Son, Mi-Young
    • The Research Journal of the Costume Culture
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    • v.18 no.1
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    • pp.161-176
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    • 2010
  • This study attempts to develop e-learning contents for the "fashion information analysis," which should be performed in combination of theory and practice in fashion education, in a recent Web-based education environment. The e-learning contents are developed by using the three steps of analysis, design and development. In order to analyze the requirements of curricula, the status and content of fashion information related curricular provided by general universities and cyber universities are analyzed, and then on the basis of this analysis the education objectives and detailed contents of e-learning contents are determined. Design and development of e-learning contents consist of the types, education menus and education form. The types of e-learning contents are developed into an education form combined with tutorial and practice/activity types. The education menus are comprised of syllabic, the profiles of professors and students, announcements, questions and answers regarding respect subjects, materials, and notes. Meanwhile, the education form consists of the following sections: "Before the Learning", "Learning", "Review Questions", "Final Review", "References", and "Practice", "Before the Learning" consists of two parts of a theory lecture that is composed of video clips and Power-Point presentations, and practice that consists of an audio(or video) lecture and illustration or Photoshop software execution window.

A Study on the Electronic Money's present situation & after development direction at Electronic Commerce's times (EC시대(時代) 전자화폐(電子貨幣)의 현황(現況)과 향후(向後) 개발방향(開發方向)에 관한 소고(小考))

  • Park, Young-Tae
    • International Commerce and Information Review
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    • v.1 no.1
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    • pp.227-251
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    • 1999
  • The realization of the Internet and Electronic Commerce through the progress development of the information & communication has changed the transition of the financial settlement system all of the world. And Electronic Commerce has becoming the most important tools to decide the value from the real money, existing bills, coins to the Electronic Money. Electronic Money is very useful materials with Electronic Wallet at cyber times in the future. So that reason, I studied Electronic Money's present situation & after development direction in Korea. And the purpose of this paper is to introduce Electronic Money's modem definition and to analysis the common use situation, operation at home and abroad at Electronic Commerce times. In add to investigated advanced countries Electronic Money utilization and drawed out current events point. So I suggest to this like point, in honour of Electronic Money's common use in Korea. First to establish universality. Second, to make various terminals and the powerful networking structure. Third, to establish stability. Fourth, renovating the system goes side by side. Futhermore, to develop Electronic Money's, it is necessary to make skilled labour and to learn foreign advanced technology.

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Differences of Interactive Peer Play According to the Problem Behaviors Types (아동의 문제행동 유형에 따른 또래 놀이행동)

  • Shin, Hae-Young;Choi, Hye-Yeong
    • Journal of Families and Better Life
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    • v.29 no.4
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    • pp.175-186
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    • 2011
  • The purpose of this study was to explore the differences in interactive peer play according to the type of problem behavior. The subjects were 112(67 boys, 45 girls) S-year-old children at 25 daycare centers in Seoul, Gyeonggi, and Gyeongsang areas. Instruments included the Preschool Behavior Questionnaire(PBQ; Behar & Stringfield, 1974) and the Penn Interactive Peer Play Scale(PIPPS) in both the teacher version(Choi & Shin, 2008) and the parent version(Fantuzzo, Mendez, & Tighe, 1998). The data were analyzed with descriptive statistics, cluster analysis, t-test, and one-way ANOVA using the SPSS 18.0 software program. The results showed that the clusters of problem behaviors on the PBQ could be grouped into four categories; 'hostility-aggressiveness', 'hyperactivity- distractibility', 'anxiety-fear', and 'combined'. In addition, group differences among the problem behaviors were significantly found in 'play disruption' and 'play disconnection' but not in 'play interaction' of the PIPPS on teachers' and parents' ratings. Specifically, group differences were not found in the parental reports, while significant group differences were noted in the 'play disconnection on PIPPS component of the teachers' reports.

The Experiences of the Newly Admitted Elderly Residents in Nursing Home (노인요양시설 거주노인의 입소초기 경험)

  • Goh, Jinkyung;Hwang, Inok;Oh, Heeyoung
    • 한국노년학
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    • v.29 no.2
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    • pp.477-488
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    • 2009
  • Purpose: This study was conducted to investigate newly admitted nursing home resident's experience and adjustment problems in the early stage of institutionalization. Method: In depth interviews was done on 6 elderly residents who were newly admitted. Data from the interview were analyzed using theme analysis method. Results: Results showed that reasons for Institution admission were decreasing physical health and cognitive functioning. Residents reported that difficulties they experienced in institution life were lack of individualized care, loss of autonomy and privacy associated with the demands of group living, and loss of control over activities of daily living. Conclusion: Efforts need to be made to maintain the residents' decision-making and autonomy. Listening intentionally, offering choices, and promoting personal identity might be utilized to reduce relocation stress and enhance adaptation to nursing home living.

A Study on the Nudism Style Expressed in Modern Fashion (현대패션에 나타난 누디즘 스타일에 관한 연구)

  • Park, Tae-Young
    • Journal of the Korean Society of Costume
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    • v.56 no.9 s.109
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    • pp.157-175
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    • 2006
  • The purposes of this study are to establish a theoretical concept of nudism from sociocultural context, to examine its formative characteristics, to analyze the cultural meaning of nudism style showing in the 2000's fashion world, and to analyze and examine its aesthetic qualities. The way of a study was based on analysis and review on philosophy, aesthetics, sociology, popular culture and various documents at home and abroad and previous study and research materials about art and clothes for theoretical study. Also, we carried out a case study by analyzing photo data from fashion books, magazines and internet websites, considering the body and dress as visual objects. The summary and conclusions of this study are as follows: 1. Nudism of the sociocultural context was divided into change of understanding of the body and liberation of the body; naturalism; resistant culture; psychoanalysis context. 2. The formative characteristics of nudism style in fashion are classified in Exposure, Transparency and Body Conscious. 3. The cultural meaning of nudism style expressed in the 2000's fashion are sexual opening, surfeit of mass media, pursuit of naturalism, lookism, and individualism. 4. Nudism style expressed in 2000's fashion is drawn as three aesthetic qualities: Eroticism, Primitivism and Futurism. First, Eroticism of nudism style fashion which seeks for sexual stimulus is classified in Sensualism, Provocation and Innocence. Second, Primitivism of nudism style fashion which tends towards naturalism objecting to mechanic and digital civilization and hoping for return to the origin is classified in Primitivism, Naturalism and Sensualism as per aesthetics qualities. Futurism which is the nudism style presenting futuristic expression through using a new material is analyzed as High Technology, Cyber Sexism and functional Future.

The Elderly's Self-Esteem and View of the Afterlife: Mediating Effects of Positive Satisfaction and the Level of Death Preparation (노인의 자아존중감과 내세관에 관한 연구: 긍정적 만족감 및 죽음준비도의 매개효과를 중심으로)

  • Ha, Choonkwang;Kim, Hyosoon
    • Human Ecology Research
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    • v.52 no.4
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    • pp.325-336
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    • 2014
  • The purpose of this study is to investigate the relationship between self-esteem and the view of the afterlife of the elderly by focusing on mediating effects of positive satisfaction and death preparation. Therefore, this study emphasizes the importance of the rest of life and contributes as exploratory research toward strengthening the psychological and emotional well-being of the elderly. After using a structural equation model, we found that self-esteem influenced their view of the afterlife through mediating effects such as positive satisfaction and the level of death preparation. The results of this study will present not only in recovering from death anxiety through an understanding of the level of death preparation and, the view of the afterlife but also in the development of practical intervention materials, which can be useful in social work for the elderly. The elderly's view of the afterlife should be strengthened according to the educational programs on death preparation that deal with the existence of the afterlife and life after death. However, this study has the limitation that only people living in Seoul and Gyeonggi Province and not in the other areas of the country were considered in this research. Nevertheless, within its limitation, this study's findings are promising, as they contribute to our understanding of the view of life and death of the elderly; further, the study has academic meaning with respect to helping the elderly successfully carry out their life development tasks and significantly prepare for the rest of their life.

An Comparative Study on the Self-regulation of the Digital Game (디지털 게임의 자율규제 방안에 관한 비교분석적 접근)

  • Kang, Shin-Kyu;Kim, Gwang-Jae
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.107-120
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    • 2012
  • This study aims at presenting practical self regulation system for digital game, especially optimized to Korea through the comparative analysis of system at home and abroad. For this, this study conducted a comparative analysis about various countries adopted self regulation system, such as America, Japan, and European Union. We drew some implications on the Korean practical policy for the digital game. First, self regulation organization should be consisted of market-friendly form. Second, though self regulation organization is a autonomous system of market, the organization should take rights to regulate illegal case. This would be a good way not only to reduce unnecessary institutional regulations but also to take socially image of reliable media. Third, government should provide self regulation organizations financial assist. This policy means that the organizations make a role fairly and objectively.

The Effect of Bakery Customers Product and Service Quality Factors on Value Perception, Customer Satisfaction and Behavioral Intentions: Focused on Famous Bakery Customers

  • HONG, Pil-Tae
    • The Korean Journal of Franchise Management
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    • v.11 no.3
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    • pp.7-18
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    • 2020
  • Purpose: Recently, information on 'Delicious Restaurants (Mat-zip)' and 'Famous Bakeries' can be obtained through various media such as TV, Internet search, and SNS, and the culture of finding and sharing them has become a trend. Since PZB's SERVQUAL, there have been many studies measuring service quality, leading to hotels, restaurants and coffee shops. These studies of service quality include product quality in the service quality dimension. Hotels, restaurants, and coffee shops are provided with intangible services while customers visit and stay, but 'Delicious Restaurants (Mat-zip)' and 'Famous Bakeries' often stop by to buy products and return home. Therefore, the study on the effect of quality on customer behavior on 'Delicious Restaurants (Mat-zip)' should consider product quality separately. In this study, we want to study how each quality element affects the perceived value and response of customers by separating product quality and service quality. Research design, data, and methodology: This study tested the structural model of how the quality of products and services of famous bakeries affect customers' perceived value and response. As the quality factors, products, tangible services, and employee services were adopted, and perceived values adopted utilitarian and hedonic values, and customer responses adopted customer satisfaction and behavior intention. For this study, 203 survey data with experience using famous bakeries were analyzed using SPSS 22.0 and AMOS 22.0. Result: The research results are as follows. First, product quality positively influenced utilitarian value, hedonic value, and customer satisfaction, tangible service quality positively influenced utilitarian value, and employee service quality positively influenced hedonic value. Second, utilitarian value had a positive effect on behavioral intention, and hedonic value had a positive effect on customer satisfaction. Conclusions: In a famous bakery, it is basic that product quality should be given priority, and for customer satisfaction, employee service quality is half as important. In addition, for Behavior Intension (revisit by the customer), in addition to product quality, the quality of tangible services and employee services should be maintained at a quarter level.

Effects of Self Concept of Children Consumers on Irrational Consumption Propensity according to gender - Focused on Purchase of Online Items - (성별에 따른 아동소비자의 자아개념이 비합리적 소비성향에 미치는 영향 - 온라인 아이템 구매를 중심으로 -)

  • Nam, Su-Jung;Park, Sang-Mi;Lee, Eun-Hee
    • Korean Journal of Human Ecology
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    • v.18 no.2
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    • pp.381-395
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    • 2009
  • This study was conducted to investigate effects of self concept of children consumers on consumption propensity of online items according to gender by considering that self, which means a thought on ownself, is expressed as online items in cyber space. Totally, 760 copies of the questionnaire were distributed and 716 ones were finally used as data for analysis in this study. The data were analyzed by using SPSS 14.0 and factorial analysis, Cronbach' ${\alpha}$, t-test, cross tabulation analysis and multiple regression were conducted. The results of this study could be summarized as follows. First, the factorial analysis performed to examine types of self concept found four factorial structures - justness, social, academic and family self. In addition, the factorial analysis done to determine compositional factors of irrational consumption propensity of children consumers showed three factorial structures - impulse buying, conspicuous consumption and imitative consumption. When the effects of personal variables, item-transaction variables and self concept on irrational consumption propensity of children consumers were investigated according to gender, significant factors affecting consumption propensity of both of the males and females were a monthly pocket money, time using the Internet and major transaction items. In addition, parents' permission for purchasing items, justness self and family self were found to be variables affecting consumption propensity in the male children. On the contrary, self concept of female children did not affect irrational consumption propensity.

Self-Assertiveness and Sexual Experiences of Teenage Girls in Korea (십대 여학생의 성 관련 경험과 자기주장)

  • Chang, Soon-Bok;Yoo, Myung-Sook;Lee, Sun-Kyung
    • Women's Health Nursing
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    • v.7 no.3
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    • pp.305-316
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    • 2001
  • The purpose of this study was to identify characteristics related to self assertiveness in teenage girls, and to identify the relationship between the self assertiveness and sexual experiences in teenage girls in Korea. The subjects for this study were 12,733 girls from an accessible population of 19,000 girls who were a multi-stage cluster sample from a population of 1,988,902 girls attending to 4,684 schools in the seven large cities and nine provinces of Korea. The response rate was 68.9%. Data were collected by mail from October 2 to October 28, 2000. A structured questionnaire of 125 items which included measurement of general characteristics, sexual experiences, and self-assertiveness was used. The sexual experiences were defined as dating, holding hands, putting arms on the shoulders, light kissing, French kissing, touching breasts, touching genitalia, and coitus. The self assertiveness measurement was developed by S. B. Chang et al.(2000) and has a Cronbach's alpha of .6031. Data was analyzed with SPSS 10.0 Program using descriptive statistics, reliability, and t-test. The results of this study are as follows; 1. The subjects were from 9th to 11th graders and 42.7% answered that they followed their partner's request. The range for the self assertiveness score was 7-21 out of a possible range of 7-21. The group of girls who were in vocational schools, lived away from family or in rural areas, attended night school, took part in drinking, smoking, and glue inhalation, who had cyber sex or phone sex or were exposed to pornography, and who had run away from home showed significantly lower self assertiveness scores than those without these characteristics (P<.05). 2. The group which had experience in dating(t=2.379, P=.017), French kissing (t=5.425, P=.000), touching breasts (t=8.637, P=.000), touching genitalia (t=6.057, P=.000), and coitus(t=6.057, P=.000) showed significantly lower self assertiveness scores than the group which had not had these sexual experiences. But there was no difference in the self assertiveness scores between the group which had experience of holding hands, light kissing, and using contraceptives compared to the group which did not. It can be concluded that the group which had delinquent behavior showed lower self assertiveness, and the lower self assertiveness led to unwanted sexual experiences. It is suggested that self assertiveness training be provided for the group with delinquent behavior as a first priority, and then analyze of the process of self assertiveness in relation to sexual experiences.

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