• 제목/요약/키워드: current wearing status

검색결과 31건 처리시간 0.026초

중고한복시장 및 한복리폼시장의 활성화 방안 연구 (A Study on the Activation of Used Market of Hanbok and Hanbok Reform Market)

  • 이인화;손미영
    • Human Ecology Research
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    • 제59권1호
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    • pp.59-69
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    • 2021
  • In order to find ways to re-use used Hanbok and activate Hanbok reform, it is necessary to investigate the current status and problems of used Hanbok and Hanbok reform in the domestic Hanbok market. The purpose of this study was to investigate the status and problems of the used Hanbok market and the Hanbok reform market through literature data surveys and in-depth interviews with Hanbok experts, and to study ways to activate used Hanbok and Hanbok reform. Based on the results of this study, as a way to activate the used Hanbok market and the Hanbok reform market, expand opportunities and create a social and cultural atmosphere for wearing Hanbok, and research on design, pattern, size, and materials. It also suggested the establishment of a systematic system for separate collection, reform, sales and management, the establishment of a central institution that manages and operates the re-use of used Hanbok and Hanbok reform, support for education institutions and programs for Hanbok reform, public relations, and changes in Hanbok production methods.

모바일 VR 디바이스의 사용편의성 평가도구 개발에 관한 연구 (Study On the Development of Convenience Evaluation Tool for Mobile VR Device)

  • 서지영;장중식
    • 한국융합학회논문지
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    • 제12권11호
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    • pp.221-228
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    • 2021
  • 본 연구는 모바일 폰을 결착하는 방식으로 사용되는 모바일 VR 디바이스의 디자인 사용편의성 향상을 위해 진행되었다. 기존의 모바일 VR 디바이스에 대한 연구는 미비한 실정이며 모바일 VR 디바이스 사용자 100을 대상으로 1차 설문조사를 진행하여 모바일 VR 디바이스의 현황, 실태를 파악하고자 하였다. 그 결과 사용편의성에 대한 만족도가 크게 떨어지는 것으로 나타났으며 이에 대한 대책이 필요한 것으로 나타났다. 그 뒤 30명의 Heavy User를 대상으로 2차 설문조사를 실시하여 구체적인 모바일 VR 디바이스의 사용성과 문제점을 알아보고자 하였다. 이를 통해 모바일 VR 디바이스의 문제점, 모바일 VR 디바이스의 사용편의성, 기타 의견 등을 도출하였다. 설문조사 결과는 기술통계법을 통해 분석하였으며, 착용 만족성과 네트워크에 대한 만족도가 크게 떨어져 개선이 시급한 것으로 나타났다. 또한 2차 설문조사 이후 같은 응답자들로 실시간 비대면 화상을 통한 심층면접을 진행하였다. 심층 면접을 통해 2차 설문조사에서 도출된 문제점과 같이 착용 만족성에 대한 문제와 장시간 이용에 무리한 헤드 무게, 트레킹 방식의 개선, VR 체험시 발열 문제, 컨텐츠 부족 등의 문제점을 발견할 수 있었다. 앞선 연구들을 기반으로 6명의 전문가로 구성된 초점집단인터뷰(Focus Group Interview)를 통해 사용편의성 평가항목을 도출하였다. 조작성, 착용 만족성, 네트워크, 형태성, 학습성, 공간성에 대한 모바일 VR 디바이스의 사용편의성을 충족 할 수 있는 항목으로 구성하였으며 총 26가지이다. 최종적으로 도출된 모바일 VR 디바이스 사용편의성에 대한 평가항목을 이용하여 모바일 VR 디바이스를 이용하게 될 사용자에게 더 나은 사용편의성을 제공하고자 한다.

20~30대 여성의 진 웨어 착용 행동 및 디자인/스타일링 선호도에 관한 연구 (A Study on Jean Wear Consumer Behavior and Preference of Design/Styling of Women in Their 20's and 30's)

  • 유명진;김칠순
    • 복식문화연구
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    • 제17권6호
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    • pp.960-971
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    • 2009
  • The purpose of this study was to observe street fashion, to determine preferred design of jean and to analyze preferred jean styling based on types of jean pants design, toward 20s to 30s women. We observed outfits of jean styles on the street using photography method and conducted a survey to 400 females to get information of consumers. Four hundred questionnaires were analyzed using SPSS. As a result of street research, the majority of people were wearing jean pants with T-shirts, sandal/high heel shoes and totes. The results of market research showed that preferred jean styles were significantly associated with age and marital status. Preferred color of jean pants was also significantly associated with age variable. Current popular jean style was a skinny style. We evaluated results of styling with different jean pants, creating five different images. There was a significant relationship between age/marital status and styling image in different jean styles. In a bootcut style, age variable was significantly associated with different styling images. Generally, most of people responded cute/casual image styling was the best for the bootcut style. In skinny pants, there was a significant association between a residence area and a styling image. Modern/chic image styling with skinny pants was the most favored one. In cropped jean pants, marital status was significantly associated with styling image created. We realized that we can create different images through a styling.

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2000년대 이후 장애인 의복 연구 사례에 관한 분석 (Analysis of the Contemporary Fashion Research Cases for Handicapped People Since 2000)

  • 김경아
    • 한국의류학회지
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    • 제42권2호
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    • pp.298-310
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    • 2018
  • This study examines how to improve clothes according to types of disability and classify related studies. The study method used a literature review along with studies conducted after 2000. According to the results, the types of disability causing difficulty in terms of clothing habits are limb disorders and sensory defects among the types of physical disability. The results of the quantitative measurement on studies indicated that the number of studies increased almost twice as much before 2000. Particularly with the development of new technology and fashion trends, the number of studies on design increased. The topics of studies are found in design development, construction for disabled, and understanding clothing life. The design development topic is about suggesting functional designs that can protect the human body or aid in the use of rehabilitation devices. The construction topic for the disabled is to improve the inconvenience of wearing clothes, particularly for those with limb disorders. Lastly, the topic of examining clothing life is about using new technology to provide individuals with sensory defects with information about clothing life or the current status of the clothing market for the disabled.

바이러스 전파 대응을 위한 119구급대원 방역복 디자인 개발 -COVID-19를 중심으로- (Development of 119 Paramedics' Quarantine Suit Design to Respond to Virus Transmission -Focusing on COVID-19-)

  • 나현숙;이옥희;배수정
    • 패션비즈니스
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    • 제27권2호
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    • pp.26-38
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    • 2023
  • This study aimed to develop a visually differentiated quarantine suit design for giving 119 paramedics comfort to work and psychological stability and to awaken awareness without fear or pressure of the public through literature review and practical research. Basic research was conducted on firefighting uniforms and quarantine suits in Korea and abroad, focusing on domestic and foreign related literature. An interview survey was conducted to identify the current status, problems, and preferences of the design. Research subjects were eight dispatched paramedics and two executives in Seoul and Gwangju. The survey period was from September 15, 2022 to October 10, 2022. Interviews were conducted through phone calls. Results of this study were as follows. Most of the quarantine suits currently worn were Level D style ready-made clothes without coverall patterns. The current quarantine suit was designed without reflecting the symbolism of the National Fire Agency. They were wearing a generous size without having to think about the fit. Most of these quarantine suits were white. In addition, the quarantine suit could not be equipped with a camera for the safety of paramedics. After identifying improvements based on results of the above interview analysis, the following quarantine suit design was proposed. First, it would be differentiated from other institutions by designing suits with symbolism. Second, the convenience of size, camera equipment, and better breathability and style than Level D should be considered. Based on these results, a total of five quarantine suits were designed.

가상착의프로그램의 활성화를 위한 용어 표준화 방안 - 아바타사이징 용어 분석 - (Standardization of Terminology to Boost the Use of 3D Virtual Fitting Program - Analysis of Terminology in Avatar Sizing -)

  • 한현정;전은경
    • 한국의상디자인학회지
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    • 제18권1호
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    • pp.191-203
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    • 2016
  • The 3D virtual fitting system is a new and very efficient system replacing real fitting in apparel industry and on-line shopping. It is a win-win system for both of consumer and manufacturer which not only reduces design and production time but also resolves consumer's complaints by checking the wearing image beforehand. It is a must-have item in the future. The purpose of this study is to analyze sizing menu, terms, and current status and to figure out problems of avatar sizing programs which substitute human bodies in virtual fitting. We chose three existing outstanding programs in domestic and global market, compared and analyzed the program, manual, and terms that are used in avatar sizing, and investigated the strengths, weaknesses, problems of options and terms and finally suggested an alternative terms. The revealed problems are as follows: each program supports various avatars ranging from male to female, from child to adult, and from oriental style to western style. The image of the avatar could be changed through the options for hair style, shoes and accessories. But we found out some problems. The avatar body types are far from actual human body types, avatar sizing menus and item terms are different from program to program, and terms not yet standardized. Cooperative efforts of industry and academy on standardization of sizing menus and terms should be emphasized for the virtual fitting system to be widely used like the other computer graphic programs or word editors.

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MyndPlay를 이용한 Arduino기반의 전원제어시스템 구현 (Arduino-based power control system implemented by the MyndPlay)

  • 김병수;김승진;김태형;백동인;신재환;안정은;정덕길
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2015년도 추계학술대회
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    • pp.924-926
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    • 2015
  • 본 논문에서는 IoT 지능화한 Arduino를 기반으로 한 디바이스와 MyndPlay를 이용한 인터페이스를 사용해 현재 많은 나라들이 연구비를 집중시키고, 많은 연구를 활성화 시키고 있는 뇌 - 컴퓨터 인터페이스(Brain - Computer Interface)를 만들고, 최종적으로는 EEG(Electroencephalography)를 기반으로 뇌 - 컴퓨터 인터페이스의 목적인 뇌- 컴퓨터 접속(Brain - Computer Connection)환경을 만들고자한다. EEG(Electroencephalography) 기반의 장비를 착용한 사람의 뇌파를 인식하고, 분석, 분류함으로 사용자의 상태에 맞게 지능화된 사물을 설계하는 것에 관한 연구를 진행했으며, 휴대폰과 같은 다른 디바이스와 통신하기 위해서 XBee와 Bluetooth를 사용했다. 최종적으로 사용자의 현재 상태를 뇌파를 통해 확인하고 전원의 조절과 다른 사물을 EEG로 제어할 수 있게 구현하는 논문이다.

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Exposure to Tobacco Advertising and Promotion among School Children Aged 13-15 in Vietnam - an Overview from GYTS 2014

  • Tran, Khanh Long;Phung, Xuan Son;Kim, Bao Giang;Phan, Thi Hai;Doan, Thi Thu Huyen;Luong, Ngoc Khue;Pham, Thi Quynh Nga;Nguyen, Tuan Lam;Hoang, Van Minh;Le, Thi Thanh Huong
    • Asian Pacific Journal of Cancer Prevention
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    • 제17권sup1호
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    • pp.49-53
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    • 2016
  • Evidence shows that tobacco advertising and promotion activities may increase tobacco consumption and usage, especially in youth. Despite the regulation on prohibiting advertisement of any tobacco product, tobacco advertisement and promotion activities are still common in Vietnam. This article presents current exposure to tobacco advertising and promotion (TAP) among school children aged 13 to 15 years in Vietnam in 2014 and potential influencing factors. Data from the Global Youth Tobacco Survey 2014 in Vietnam covering 3,430 school aged children were used. Both descriptive and analytical statistics were carried out with Stata 13 statistical software. Binary logistic regression was applied to explain the exposure to TAP among youth and examine relationships with individual factors. A significance level of p<0.05 and sampling weights were used in all of the computations. In the past 30 days, 48.6% of the students experienced exposure to at least 1 type of tobacco advertising or promotion. Wearing or otherwise using products related to tobacco was the most exposure TAP type reported by students (22.3%). The internet (22.1), points of sales (19.2) and social events (11.5) were three places that students aged 13-15 frequently were exposed to TAP. Binary logistic results showed that gender (female vs male) (OR = 0.61, 95%CI: 0.52 - 0.71), susceptibility to smoking (OR = 2.12, 95%CI: 1.53 - 2.92), closest friends' smoked (OR = 1.43, 95%CI: 1.2 - 1.7) and parents smoking status (OR = 2.83, 95%CI: 1.6 - 5.01) were significantly associated with TAP exposure among school-aged children. The research findings should contribute to effective implementation of measures for preventing and controlling tobacco use among students aged 13-15 in Viet Nam.

Why Genuine Luxury Brands Are Consumed? Counterfeits? Examining Consumer Identification

  • Suh, Hyunsuk
    • Asia Marketing Journal
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    • 제14권3호
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    • pp.69-102
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    • 2012
  • Owing to increased number of luxury brand users, both genuine and counterfeit luxury product consumption continues to increase every year. Luxury brand is defined as use or display of a particular branded products which brings the ownership prestige apart from its functional utility(Grossmand and Shapiro 1988). Some luxury brands have imitations sold in marketplace due to their popularity. These imitations or counterfeits have been jumping on the bandwagon of the upturn in sales of their originals. The purpose of our study is to understand consumer's underlying motives to consume luxury brands, genuine and or counterfeits. To do this, we propose functional theories of attitudes, decision-making styles, and life attitudes to form the determining causes for different consumption choices of luxury brands: genuine brands, counterfeit brands, both genuine and counterfeit brands, and no consumption on luxury brands types. In proposed causal pathways, we examine moderated effects of socio-psychological factors to further investigate if consumer profiles would exert influences in causal relationships. From the existing theories of functional attitudes: value-expressive and social-adjustive attitudes, we developed and introduced a new measure of rationality-consumptive attitude. From the existing eight decision-making characteristics of consumer styles inventory(CSI), three measures of high-quality, hedonic-shopping, and price-shopping styles were primarily applied in the study along with newly introduced measure of 'high-price' being added, which makes four total. Seven life attitude measures of life purpose, life control, will to meaning, goal seeking, future mean to fulfill, life satisfaction, and religiosity were applied. Finally, such socio-psychological measures as age, gender, marital status, income, and age-gap between couples were assumed to function as moderators. With 430 valid study samples, ages from 20s to 50s, with more females(316) than males(114), with average personal possessions of 5 genuine and 9 counterfeit luxury brands, we conducted questionnaire survey. Results indicated that social-adjustive function is totally disappeared in the relationship due to current social trend of widespread consumptions on both genuine and counterfeit brands which in turn, make consumers feel less special on wearing or carrying them unlike in the past. Self-expressive function and rationality-consumptive functions act as strong catalysts for genuine brand consumption and counterfeit brand consumption, respectively. On consumers' decision-making styles, high-price sublation is the most powerful indicator anticipating counterfeit consumption, even more powerful than personal incomes. In life attitude, the overall model fit was not validated, and only life control and life satisfaction are proven to be significant on both genuine and counterfeit product consumptions. Employment of socio-psychological factors in the model improved understanding of users further. Young consumers tend to go for genuine products over counterfeits. Consumers in different income groups; low, medium and high, all significantly consume genuine products for reasons of different decision-making styles. The results indicated that consumers whose personal disposition is predisposed to consume products in the form of reflection of his or her personality, go only for genuine brands for quality reason, while consumers who rationally consume products for its function or usability, go only for counterfeits for high-price sublation reason. Meanwhile, both product users support for high-price orientation who are not well off.

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작업자의 안전관리를 위한 웨어러블 산소포화도 측정 플랫폼 (Wearable oxygen saturation measurement platform for worker safety management)

  • 이윤주;송재종;유선국
    • 스마트미디어저널
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    • 제11권9호
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    • pp.30-38
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    • 2022
  • 안전사고의 위험성이 상존하는 작업 현장에서 안전사고 발생 시 신속한 조치를 위해서는 생체 데이터를 실시간으로 파악하는 것이 중요하다. 그 중 혈중산소포화도는 인간이 생명을 유지하는 데 있어서 가장 중요한 요소이므로 작업자의 안전관리를 위한 선제 대응으로 상황에 따라서 실시간 산소포화도 측정과 모니터링이 필요하다. 건강 및 생명 위험 보호복을 착용한 작업자로부터 실시간 생체 신호를 수신하고, 외부 시스템에서 작업자의 위험 상태를 공유 및 분석함으로써 작업자의 현재 상태를 진단하고 작업자에게 발생할 수 있는 응급 상황에 효율적으로 대응할 수 있다. 본 논문에서는 사고 현장에서 응급 상황에 대처하기 위해 보호복 착용자의 유해 가스와 산소포화도 위험도를 실시간 모니터링할 수 있고, 착용자의 활동성과 안전성을 보장할 수 있는 웨어러블 산소포화도 측정 플랫폼 기술을 제안하였다. 추후 제안한 시스템의 결과를 통해 확인한 한계점을 극복하고, 움직임 보정 등 개선된 생체 데이터를 플랫폼에 적용한다면 유해 가스 환경뿐만 아니라 응급 환자를 대상으로 하는 병원이나 가정에서도 활용할 수 있을 것이라 기대한다.