• 제목/요약/키워드: cultural product design

검색결과 256건 처리시간 0.029초

사용자 감성을 고려한 관광용 마차 형상 디자인 개발 사례연구 (A Case Study on Affective Shape Design Development of Tourist Cart)

  • 장필식;최출헌;정기석
    • 한국콘텐츠학회논문지
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    • 제11권7호
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    • pp.489-496
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    • 2011
  • 문화상품 및 체험기기 디자인에 있어 최종 사용자의 체험 감성 및 형상에 대한 감성은 중요한 비중을 차지한다. 하지만 지금까지 문화상품과 체험기기들은 일반적으로 전통적인 제작 방법을 사용하여 옛것을 그대로 재현하거나 디자이너, 제작자의 직관과 추정에 의존해 왔다. 본 사례 연구에서는 감성공학적 평가, 분석 기법과 디지털 방식의 현대 운송기기 디자인 프로세스를 문화 체험기기 디자인 개발에 적용하였다. 디자인 프로세스 각 세부 단계에서 인터넷을 활용한 전체형상 위주의 신속한 감성평가, 분석을 수행하고 이를 디자인 안들에 대한 품평에 활용함으로써, 사용자의 감성이 디자인 개발 각 단계에 반영될 수 있도록 하였다. 본 논문에서는 슬로시티(Cittaslow)로 지정된 신안 증도에서 사용될 관광용 마차에 대한 감성 디자인 프로세스 적용사례를 예시한다.

신사임당의 초충도를 활용한 문화상품 디자인 개발 - 팝아트의 색채표현을 적용하여 - (Development of cultural product design based on Chochungdo by Shin Saimdang - Through the color expression of pop art -)

  • 송재민;최종명;김지영
    • 복식문화연구
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    • 제23권5호
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    • pp.807-821
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    • 2015
  • The purpose of this study is to develop a design as a high value-added exportable industrial product by developing a cultural product, that can be accepted as having universal beauty by people in the Western cultural area. This is done by, re-analyzing it from a modern perspective after applying the color representation, used in pop art, to Shin Saimdang's Chochungdo (草蟲圖, insects on flowers) which clearly expresses Korea's national emotion and aesthetic consciousness. The research method depends upon developing cultural products such as scarfs, neckties, handkerchiefs, and folding fans, which are communicated in the global market The expressive technique of pop art is utilized after reconstructing the color sensation of pop art in the aesthetic dimension of the natural, physical, and formative beauty of Chochungdo based on the whole understanding of our country's genre of Chochungdo and Western pop art. With regard to the colors in the developed design, the basic colors were extracted and applied by selecting 10 pieces in the flower series, which were made with the silkscreen printmaking technique in the 1970s by Andy Warhol, a master in pop art. A work that integrates pop art, a global art trend, with Korean traditional culture is expected to highlight Korean traditional culture in the global cultural era.

강릉 이미지를 활용한 패션문화상품 개발 방안 연구 (A study on the fashion cultural product development with Gangneung image)

  • 권진;엄소희;이영숙;김용문;우현리
    • 복식문화연구
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    • 제26권2호
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    • pp.233-250
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    • 2018
  • This study examined images typical to this city and explored ways to develop cultural products using these images. Researchers reviewed literature about fashion cultural products and related previous research, and then conducted a closed-ended survey to analyze universal fashion preferences. For the examination material, such a way was used as information data base and network review inside and outside the country, dissertation screen, and published media including separate volumes. The following are considering points in the developing process. First, the study identified design, color, price, practicality and quality as factors that should be taken into consideration when using the image of Gangneung. In particular, it determined that the image needs to reflect a modern sensibility while maximizing its representation of local culture. Second, Gangneung's symbolic image should incorporate the sea, Gyeongpo, and coffee. In other words, the sea, Gyeongpo, and coffee should receive top symbolic priority. Third, from a development perspective, the most appropriate items for displaying the image include t-shirts, keychains, umbrellas, or other accessories, since these items are easily available in terms of price. In sum, this study highlighted the necessity of reconsidering Gangneung's currents ymbolic image, suggesting that a new image should be developed. Developing a typical fashion cultural product image will enrich Gangneung's cultural industry and the distribution of newly designed products will improve the localeconomy.

한국의 세계유산을 활용한 패션문화상품 개발 - 한글 글자꼴과 건축물을 중심으로 - (Development of fashion cultural products utilizing the World Heritage of Korea - Focusing on Hangeul font and architecture -)

  • 송재민;김지영;최종명
    • 복식문화연구
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    • 제25권5호
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    • pp.611-628
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    • 2017
  • As a plan for establishing Korea's cultural identity and its competitive edge in the world market and for enhancing Korea's cultural status, creative and unique high value-added cultural products need to be developed utilizing our inherent cultural assets. Accordingly, this study focused on the development of the design of fashion cultural products that utilize the convergence of Hangeul our peculiar font style and Korea's cultural heritage, which is registered as part of UNESCO's World Heritage. A design method was devised that converges archetypal images of cultural property with the unique Hangeul font in a way that targets Korea's symbolic architectures. The symbolic architecture includes Korea's world-heritage pagoda architecture, such as Seokgatap pagoda and Dabotap pagoda at Bulguksa temple. It also included the architecture of royal palace, such as Injeongjeon hall at Changdeokgung palace. Finally, it also included the architecture of the fortress wall, such as Paldalmun gate in Hwaseong fortress. Thus, by developing cultural assets made from a convergence between architecture and the Hangeul font as a consumer-product image that has universality, the possibility of cultural products was pursued by applying color planning after an analysis that involved extracting the compositional colors of the flags of the world. This research and approach will lead to opportunities for further progress for Korea's cultural products in the global market as a results of additional recognition for their value, excellence, and universal appeal.

문화상품 개발을 위한 발전방안 연구 - 국립박물관 뮤지엄샵을 중심으로 (A Study on the Current Status and further Development of Cultural Products)

  • 정용순
    • 디자인학연구
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    • 제14권2호
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    • pp.7-14
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    • 2001
  • 21세기 문화의 시대를 맞이하여 문화상품에 대한 관심이 더욱 고조되고 있다. 이 문화상품은 전통과 의식이 담긴 우리민족의 얼굴이라 할 수 있으며 상품의 이미지는 곧 국가의 이미지가 되는 것이다. 현재 우리 나라 문화상품 개발의 문제점은 관련업체의 재정적 영세성과 전통문화에 대한 이해부족, 디자인과 제작기술의 낙후, 판매시설과 유통망 확보의 어려움 등을 들 수 있으며, 이는 국적불명의 상품, 전통이나 규격에 맞지 않는 상품의 난립을 초래하고 있다. 문화상품 개발에 있어서는 우선 전통문화에 대한 전문적인 조사와 자료수집을 바탕으로 문화적 요소를 상품화시켜 경쟁력있는 디자인을 개발해야 한다. 또한, 재료와 기술개발을 통해 과거의 답습에 그치지 않고 대량생산도 가능하도록 하여야 하며, 가격상승의 요인이 되는 중간도매상을 거치지 않고 직접 거래 할 수 있도록 유통구조의 개선도 필요하다. 이와 더불어 박물관과 정부는 지속적인 문화에 대한 교육과 국민의 참여유도로 문화경쟁시대에 적극적으로 대처해 나가야 할 것이다.

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국가 브랜드 사업으로서 템플스테이 고부가가치 전략을 위한 문화상품 디자인콘텐츠 개발 - 불전사물 중 운판을 중심으로 - (Development of the Cultural Product Design Contents for High Value Added Strategy of Temple Stay as National Brand Project - Based on cloud-shaped gong among the Bulgeonsamul -)

  • 김선영
    • 복식
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    • 제63권4호
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    • pp.30-43
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    • 2013
  • This study provides suggestions of cultural product design contents by using the cloud-shaped gong in traditional temple culture in order to find a high value-added approach. The research herein is part of cultural design contents projects embedded with the spiritual value and symbolic connotation of temple culture. This would be meaningful to enhance its degree of utilization. This can also be a way to find a strategic alternative to a high value addition of temple stay and dissemination of temple culture. For the research methodology, literature was reviewed over temple stay and Bulgeonsamul. For motive design and development of cultural product design, both Adobe Illustrator CS3 and Adobe Photoshop CS3 were used as computer design program. The template image of cloud-shaped gong for basic motive design was selected from those available at the domestic temples for accurate depiction of its head and body. Finally, samples were adopted from those temples of Gounsa, Songgwangsa, Guinsa, Hwaeomsa, and Naesosa. For each motive, different colors were applied and ten basic motives were practiced in total. By repeating the process for these motives, three types of textile design were prepared. T-shirt designs used a round neckline as basic form, and it was designed for sleeved and sleeveless styles. Apron designs stressed V-neckline and two types were processed: one for the back seam line and the other for side seam line. Pendants were designed with modern and luxurious image so that so that it could be used in various types of accessories. Designs for the bedding applied pattern design of the motives and this was done in a way that gave the images a sense of stability and splendor.

한국과 중국 전통 문양 비교 연구 - 조선시대와 명나라 시대 가구를 중심으로 - (A study of the traditional graphic patterns between Chinese and korea - Based on the periods of the joseon Dynasty period and the Ming Dynasty -)

  • 이설정;송만용;이창근
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2008년도 춘계 종합학술대회 논문집
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    • pp.708-711
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    • 2008
  • 한국 조선시대와 중국 명나라 가구들에 표출된 문양들을 문헌자료와 비교분석을 통해 심미적이며 객관적 조형 분석 툴을 이용하여 한국과 중국 양국 간의 현대적 콘텐츠 디자인에 응용 가능한 학문적 가치를 제시하고자 한다. 21세기 무한 경쟁 시대에 걸맞게 문화와 경제적 마인드를 형성하기 위해서는 전통 문양을 어떻게 디자인 요소로 이끌어나느냐 하는 여건 마련이 선행된 연후에야 가능한 것이므로 이에 대한 프로그램의 활성화의 전략에는 어떤 것이 있는가에 대해 살펴보았다.

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해양 목포시의 상징 모티브를 이용한 생활문화상품 디자인개발 (A Development of Living Cultural Products Design Using Symbol of a Maritime Mokpo City)

  • 박미령;박혜령
    • 한국의상디자인학회지
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    • 제12권4호
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    • pp.103-114
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    • 2010
  • This study aims to examine current status of cultural products in Mokpo city and their problems and develop cultural products design suitable to this situation. Cultural products in Mokpo sold here are made from China and have lower quality or traditional crafts and folkcrafts which can be purchased anywhere in Korea and they are not enough to show identity or image of Mokpo city. So I mixed the logos of 'mokpo city' and 'national maritime museum' based on main motive of 'modern Korean ship and shipbuilding tools' held by 'National Maritime Museum' and 'Goebukseon (turtle ship)' and 'Hanseon' which are suitable to the image of maritime culture as cultural products advocated by Mokpo city and developed one design style for print. This design is applied to T-shirts, necktie, cap, cushion and mug. Silk print, transfer print and needlework techniques are applied to each item and the whole cultural products have design of set concept. It is a case of applying modern product marketing technique to our cultural products not a design for only one item, is aimed to recreate spiritual and cultural value that a region has as daily goods to be used by general consumers and show the chance and possibility to complement shortcomings of existing cultural products and develop traditional culture having locality.

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쉬저우(徐州) 지엔즈(剪紙) 문양(紋樣)의 문화 창작물 제품 디자인 적용에 관한 연구 (Study on the Application of Patterns of Xuzhou Paper-cut in Cultural and Creative Product Design)

  • 학배배;이진욱
    • 스마트미디어저널
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    • 제12권11호
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    • pp.211-221
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    • 2023
  • 문화·관광 융합 배경 하에 민간 예술과 문화 창작 제품의 효과적인 결합은 지역 문화 산업의 발전에 대단히 중요한 영향을 미친다. 쉬저우(徐州) 지엔즈(剪紙)는 중국 수베이(蘇北) 지역의 유일한 세계적인 '무형문화재' 프로젝트로 비교적 높은 인문학적·예술적 가치를 갖추고 있어 현대 디자인에 널리 사용된다. 현재 쉬저우 지엔즈 문화 창작 제품의 개발은 주로 2차원 평면 위주의 장식·관상적 작품으로 하는데, 형식이 단일하고 실용성이 강하지 않아, 현대인의 생활 미적 요구를 충족시킬 수 없었다. 본 연구에서는 쉬저우 왕구이잉(王桂英)의 지엔즈를 연구하여, 지엔즈 문화 창작 제품 개발 및 디자인 원칙을 제안했으며, 디자인 활용을 위해 왕구이잉의 전형적인 '거위' 패턴을 선택하여 문화 창작 제품 디자인에서 쉬저우 지엔즈 응용 가치에 대해 탐색하고 전문가의 인터뷰를 통해 디자인 원칙의 타당성을 입증했다. 본 연구가 지엔즈 문화의 현대적 계승과 혁신적인 발전을 위한 일정한 참고 자료로 제공되기를 바란다.

한국적 디자인을 기본으로 한 패션문화상품 셔츠디자인 개발 (Development of Korean Cultural Shirt Design as a Fashion Culture Product)

  • 최은주
    • 한국의류산업학회지
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    • 제19권6호
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    • pp.777-785
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    • 2017
  • The MICE industry is a new industry that combines corporate meetings, intensive tours, conventions and exhibitions. The convention (the international conference itself) is a conception born from the interpretation of multiple industries such as conferences, incentive tourism, exhibitions and fairs. It is therefore necessary to develop products that can contribute to the revitalization of the MICE industry. We will participate in globalization era trends by developing original design with unique color sense as well as traditional beauty and elegance that can represent the Korean Wave in order to develop high value-added fashion cultural products. We examine the formative characteristics of Chogakbo and apply them to the harmony of geometrical characteristics and colors. The morphological characteristics and sewing method of the Korean traditional 'fo' were also used for shirt designs. It is a fashion cultural product that applies to the Korean Cheokagbo design as well as maintains a basic aloha shirt design that can be worn by everyone (regardless of gender and age) to make it globally acceptable. We used a simple and interesting geometric configuration of the surface represented by the surface composition of the patchwork as well as proposed a design costume by 3D clothing simulation work. The research results can be used as basic data for the domestic fashion market and cultural goods market.