• Title/Summary/Keyword: crowd control

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'Media Influence' Discourses Articulated for Crowd Control in Colonial Korea (식민지 '미디어 효과론'의 구성 대중 통제 기술로서 미디어 '영향 담론')

  • Yoo, Sunyoung
    • Korean journal of communication and information
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    • v.77
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    • pp.137-163
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    • 2016
  • In the early 1900, photography, magic lantern and cinema were simultaneously introduced and experienced until the mid-1910s as mysterious and magical symbol of modern science and technology. The technology of vision, cinema in particular demonstrated its commercially expandable potentials through serial films in the mid-1910s, silent cinema in the 1920s and talkies in 1930s. I argue that a metaphor 'like a movie' which was would be spoken out by peoples as a cliche ever since the late 1910s whenever they encountered something uncanny, mysterious, and looking wholly new phenomena informs how cinematic technology worked in colonial society at the turning point to the early 20th century. Mass in colonial society accepted cinema and other visual technologies not only as an advanced science of the times but as texts of modernity that is the reason why cinema had so quickly taken cultural hegemony over the colony. Until the mid-1920s, discourse on cinema focused not on cinema itself, rather more on the theatre matters such as hygiene, facilities for public use, disturbance, quarrels and fights, theft, and etc. Since the mid-1920s and especially in wartime 1930s, discourses about negative influences and effects of cinema on behavior, mind and spirit of masses, bodily health, morality and crime were articulated and delivered by Japanese authorities and agencies like as police, newspapers and magazines, and collaborate Korean intellectuals. Theories and research reports stemming from disciplines of psychology, sociology, and mass-psychology that emphasized vulnerability and susceptibility of the crowd and mass consumers who would be exposed to visual images, spectacles and strong toxic stimulus in everyday lives. Those negative discourse on influences and effects of cinema was intimately associated with fear of the crowd and mass as well as new technology which does not allow clear understanding about how it works in future. The fact that cinema as a technology of vision could be used as an apparatus of ideology and propaganda stirred up doubts and pessimistic perspectives on cinema influence. Discourse on visual technology cinema constructed under colonial governance is doomed to be technology of mass control for empire's own sake.

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On the modeling and simulation of the walking behavior

  • Hosoi, Motoharu;Ishijima, Shintaro;Kojima, Akira
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10a
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    • pp.83-86
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    • 1996
  • We propose a mathematical model which describes the walking behavior of a person and to analyze the effect of the personality on the dynamics of the crowd. The fundamental assumption is that the human behavior is not a random process but a deterministic process with several basic mechanisms and each fundamental mechanism is common and only the parameter is different from person to person. The proposed model is based on the servomechanism which drives a person along the planned path from point to point. This model has been applied to simulate the walks of people in a crowd and the simulated results have a good coincidence with actual measurement.

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Detection of Crowd Escape Behavior in Surveillance Video (감시 영상에서 군중의 탈출 행동 검출)

  • Park, Junwook;Kwak, Sooyeong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.8
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    • pp.731-737
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    • 2014
  • This paper presents abnormal behavior detection in crowd within surveillance video. We have defined below two cases as a abnormal behavior; first as a sporadically spread phenomenon and second as a sudden running in same direction. In order to detect these two abnormal behaviors, we first extract the motion vector and propose a new descriptor which is combined MHOF(Multi-scale Histogram of Optical Flow) and DCHOF(Directional Change Histogram of Optical Flow). Also, binary classifier SVM(Support Vector Machine) is used for detection. The accuracy of the proposed algorithm is evaluated by both UMN and PETS 2009 dataset and comparisons with the state-of-the-art method validate the advantages of our algorithm.

Design and Implementation of Flocking System for Increasing System Capacity with Hybrid Technique (시스템 성능 향상을 위한 하이브리드 기법을 적용한 플로킹 시스템 설계 및 구현)

  • Ryu, Nam-Hoon;Ban, Kyeong-Jin;Oh, Kyeong-Sug;Song, Seung-Heon;Kim, Eung-Kon
    • The Journal of the Korea Contents Association
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    • v.8 no.7
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    • pp.26-34
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    • 2008
  • Due to spread of movies or online games which are applied with computer animation techniques, we can easily see scenes where numerous characters appear. In the case of large-scale crowd animation, if one were to increase reality of the scene, features of system would be lowered, and if one were to increase functioning of system, reality of the scene would be lowered. In realizing large-scale crowd animation with seafloor environment as background, the paper analyzed and applied elements that affect behavioral types of fishes; and by using concept of crowd, the paper enabled each group or object to control their behavioral type; by comparing and contrasting real-time calculation method as calculation method for animation and hybrid calculation method which is mixed calculation method, the paper seeks to find a method that increases functioning of the system while also expresses natural scenes.

Path Following Behavior of Crowd (군중의 경로 추적 행동)

  • Yi, Ji-hyeon
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.10-14
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    • 2008
  • Computer-animated crowd scenes are often observed in computer games and feature films. The common way to model locomotion of large human crowds is to employ agent based methods where the behavior of each person is independently modeled. But for large crowds, it is difficult for a user to control all the individuals using individual behavior model. Instead, crowd behaviors can be controlled more intuitively at the group level than at the individual level. In this paper, we present the group force field model to simulate path following behavior for groups. A group is a set of characters who have the same goals, i.e. the same path to follow. We also define three characteristics of grouping behavior: alignment, cohesion, and distribution. Our group force field model preserves these characteristics while avoiding collisions. By using our model, user can generate desired group behaviors from line-up behavior to lumped one.

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Unsupervised Motion Pattern Mining for Crowded Scenes Analysis

  • Wang, Chongjing;Zhao, Xu;Zou, Yi;Liu, Yuncai
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.12
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    • pp.3315-3337
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    • 2012
  • Crowded scenes analysis is a challenging topic in computer vision field. How to detect diverse motion patterns in crowded scenarios from videos is the critical yet hard part of this problem. In this paper, we propose a novel approach to mining motion patterns by utilizing motion information during both long-term period and short interval simultaneously. To capture long-term motions effectively, we introduce Motion History Image (MHI) representation to access to the global perspective about the crowd motion. The combination of MHI and optical flow, which is used to get instant motion information, gives rise to discriminative spatial-temporal motion features. Benefitting from the robustness and efficiency of the novel motion representation, the following motion pattern mining is implemented in a completely unsupervised way. The motion vectors are clustered hierarchically through automatic hierarchical clustering algorithm building on the basis of graphic model. This method overcomes the instability of optical flow in dealing with time continuity in crowded scenes. The results of clustering reveal the situations of motion pattern distribution in current crowded videos. To validate the performance of the proposed approach, we conduct experimental evaluations on some challenging videos including vehicles and pedestrians. The reliable detection results demonstrate the effectiveness of our approach.

Space-Time Warp Curve for Synthesizing Multi-character Motions

  • Sung, Mankyu;Choi, Gyu Sang
    • ETRI Journal
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    • v.39 no.4
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    • pp.493-501
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    • 2017
  • This paper introduces a new motion-synthesis technique for animating multiple characters. At a high level, we introduce a hub-sub-control-point scheme that automatically generates many different spline curves from a user scribble. Then, each spline curve becomes a trajectory along which a 3D character moves. Based on the given curves, our algorithm synthesizes motions using a cyclic motion. In this process, space-time warp curves, which are time-warp curves, are embedded in the 3D environment to control the speed of the motions. Since the space-time warp curve represents a trajectory over the time domain, it enables us to verify whether the trajectory causes any collisions between characters by simply checking whether two space-time warp curves intersect. In addition, it is possible to edit space-time warp curves at run time to change the speed of the characters. We use several experiments to demonstrate that the proposed algorithm can efficiently synthesize a group of character motions. Our method creates collision-avoiding trajectories ten times faster than those created manually.

A distributed algorithm for the coordination of dynamic barricades composed of autonomous mobile robots

  • Lee, Geun-Ho;Defago, Xavier;Chong, Nak-Young
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2030-2035
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    • 2005
  • In this paper, we study the distributed coordination of a set of synchronous, anonymous, memoryless mobile robots that can freely move on a two-dimensional plane but are unable to communicate directly. Based on this model, we analyze the application problem that consists in having a group of robots form a barricade line to protect from car traffic a crowd of demonstrators parading on the street. For the sake of robustness, we privilege fully decentralized solutions to the problem. In particular, we give a self-stabilizing distributed algorithm to address the problem, in this presentation

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Primitive-Based Elastic Deformation (프리미티브 기반 탄성체 시뮬레이션)

  • Hong, Eun-Ki;Kim, Jong-Hyun;Lee, Jung;Kim, Chang-Hun
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.1
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    • pp.1-8
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    • 2016
  • We propose a novel framework for controlling various and complex models using primitive model. To control original model, first we correspond original model to simplified primitive model that contains original model. After doing deformable simulation with primitive model, we compute original model by inversion of result. Since existing method can only control one type formed models, our method - which can control all difference formed models by only one primitive model - has contribution. In conclusion, we show results that efficiently and intuitionally control the various deformable models by using one example primitive model.

Experimental and finite element studies of special-shape arch bridge for self-balance

  • Lu, Pengzhen;Zhao, Renda;Zhang, Junping
    • Structural Engineering and Mechanics
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    • v.35 no.1
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    • pp.37-52
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    • 2010
  • Special-shape arch bridge for self-balance (SBSSAB) in Zhongshan City is a kind of new fashioned spatial combined arch bridge composed of inclined steel arch ribs, curved steel box girder and inclined suspenders, and the mechanical behavior of the SBSSAB is particularly complicated. The SBSSAB is aesthetic in appearance, and design of the SBSSAB is artful and particular. In order to roundly investigate the mechanical behavior of the SBSSAB, 3-D finite element models for spatial member and shell were established to analyze the mechanical properties of the SBSSAB using ANSYS. Finite element analyses were conducted under several main loading cases, moreover deformation and strain values for control section of the SBSSAB under several main loading cases were proposed. To ensure the safety and rationality for optimal design of the SBSSAB and also to verify the reliability of its design and calculation theories, the 1/10 scale model tests were carried out. The measured results include the load checking calculation, lane loading and crowd load, and dead load. A good agreement is achieved between the experimental and analytical results. Both experimental and analytical results have shown that the SBSSAB is in the elastic state under the planned test loads, which indicates that the SBSSAB has an adequate load-capacity. The calibrated finite-element model that reflects the as-built conditions can be used as a baseline for health monitoring and future maintenance of the SBSSAB.