• Title/Summary/Keyword: creative thinking process

Search Result 307, Processing Time 0.03 seconds

The Study on Creative Tutoring Service Design to Improve Self-presentation and Learning Abilities for Kids Focusing on Visual Association and Storytelling

  • Lee, Dong-Min;Park, Hye-Jung;Cho, Sung-Bae
    • Journal of the Ergonomics Society of Korea
    • /
    • v.31 no.1
    • /
    • pp.117-124
    • /
    • 2012
  • Objective: The goal of this study is to design a creative tutoring service, which helps children gain confidence and creativity through learning activities. Background: Nowadays most kids are growing up in a very competitive environment under their parents' zeal for education. A stressful environment can deter a child from the confident undertaking of challenges, leading to depression, anxiety, and feelings of inadequacy. Art therapy helps children work through these issues, however the process led by instructors or parents, and kids still feel anxious studying adults' face to read their thought. Method: To help children address challenges, a creative tutoring service application can provide images with certain tasks instead of asking them to fill in blank areas. The tasks asked by the service system are 1) to visualize children's own experience utilizing visually associated images from given images and 2) to create an illustrated story modifying and re-composing given images. Another task is to learn basic math and words with numbers and alphabets in customized colors. By completing each task children collect awards, which allow them graduate to higher levels of challenges. The outcomes from the tasks are sent to the main server system and reviewed by analysts. Those results are sent to children's parents as a text message on smart phone. Results: Visual implication using images inspires children to make creative stories based on their own experience. Also, children can find their own patterns of reaching answers by using synaesthetic imagery through repetitive practices of creative thinking tasks. Conclusion: Understanding how they feel about doing tasks in certain environments and assessing them in varied situations should be carefully considered when designers approach service design for kids. By focusing on how to tutor children in creative ways, as opposed to focusing on the expected outcome, creative service applications can be designed to reduce children's stress and encourage self expression. Children are predicted to gain confidence through using the service without the concern of comparison by others. Application: The creative tutoring service needs to be developed and tested by varying types of children.

The Theoretical Inquiry for Teaching Creativity in Home Economics Education (가정과 교육에서의 창의성 교수를 위한 이론적 고찰)

  • Ryu, Sang-Hee
    • Korean Journal of Human Ecology
    • /
    • v.10 no.2
    • /
    • pp.215-224
    • /
    • 2001
  • Creativity is a trait necessarily demanded in highly industrial and information oriented society. Accordingly, we should develop creativity through school education. The purpose of this study is to inquire a conceptual model and teaching method for developing creative problem solving skills in home economics education which can work at a platform for the curriculum developer. Although many definitions of creativity consider cognitive aspect more, personal or affective aspect is heavily involved with creativity. Therefore, creativity is a dynamic system which cooperates many contrasting and dialectic components in personal and cognitive aspects. The function of creativity is dependent on diverse environmental system. Environments influence on the extent of the development of creativity. Thus, the person-situation interaction model devised by Woodman and Schoenfeldt, integration of cognitive, affective, and situational aspects, is suggested as a conceptual model for teaching creativity in home economics education. The practical reasoning teaching model is suggested as a teaching method for developing creative problem solving skills in home economics education. The components of creative problem solving which involved with practical reasoning process are general knowledge and skills, specific knowledge and skills, divergent thinking skills, motivation and motives, and critical thinking skills.

  • PDF

The Analysis of Teacher Recommendation on Selection Process for Scientifically Gifted Program: Focus on the Scientific Attitude, Process Skill, Logical Thinking, Creative Problem-Solving Ability and Creativity of students (과학 영재교육 대상자 선발방법으로써 교사 추천제 분석: 학생의 과학적 태도, 탐구력, 사고력, 문제 해결력, 창의성을 중심으로)

  • Park, Min-Jung;Jeon, Dong-Ryul
    • Journal of The Korean Association For Science Education
    • /
    • v.28 no.2
    • /
    • pp.111-119
    • /
    • 2008
  • We objectively analysis of teacher recommendation on selection process for scientifically gifted program, by having conducted the test of scientific attitude, process skill, logical thinking, creative problem-solving ability and creativity of the students who were enrolled in science gifted-education programs, students who were recommended by science teachers as talented in science and students of ordinary classes. In result, both gifted program students and teacher-recommended students scored much higher than ordinary class students in all test fields, but there was no meaningful difference between the gifted-program students and teacher-recommended students. This result signifies that teacher recommendation is a valuable tool for selecting students for a science gifted-education program.

The Critical Thinking of Philosophy as a Creative Method of Science: Neurophilosophical Explication (창의적 과학방법으로서 철학의 비판적 사고: 신경철학적 해명)

  • Park, Jeyoun
    • Journal of The Korean Association For Science Education
    • /
    • v.33 no.1
    • /
    • pp.144-160
    • /
    • 2013
  • This study is a proposal, which is the trial to explicate, in neurology, on how critical thinking as a creative method of sciences functions. The creative methods of sciences, even at present, are mostly the hypothetical insistences concerning with the logical processes of researches suggested from the philosophers of science; Popper, Kuhn, Hempel, or Lakatos. These insistences do excavate what process or approach can be scoped out of scientists' creativity. I call the tendency or approach of the researches, "Process Approach of Creativity (PAC)". From my view point, any PAC trial does not concern with how creative theories can actually be invented. On the other hand, this study is focused on the philosophical thinking abilities of scientists who invented new great theories. They mostly had some experiences to study philosophy while studying their science fields, thus had critical thinking abilities on their studies. From my point of view, critical thinking in philosophy raised questions as to their fundamental and basic (old) concepts and principles, and thus gave them new creative theories. I will try to explain this from the point of neurophilosophy. From the perspectives coming from "the state space theory of representation" of Paul & Patricia Churchland, the pioneers of neurophilosphy, the "creative theories" are the networks of topographic maps giving new comprehensive explanations and predictions. From these perspectives, I presuppose that the attitude of critical questioning revises the old networks of maps with back-propagation or feedback, and thus, is the generative power of searching new networks of maps. From the presupposition, I can say, it is important that scientists reflect on the basic premises in their academic branches for issuing out extraordinary creativity. The critical attitude of philosophy can make scientists construct the maps of new conceptual scheme by shaking the maps of the old basic premises. From this context, I am able to propose "Critical Thinking Approach of Creativity (CTAC)".

A Study on the Design Meaning Development by Process of Analogical Design Thinking - Focusing on the Application in Apartment Interior Design Prototype - (유추적 사고의 전개과정에 의한 디자인 의미개발에 관한 연구 - 아파트 평형별 실내디자인 프로토타입 적용을 중심으로 -)

  • Park, Kyung-Ae;Lee, Chan
    • Korean Institute of Interior Design Journal
    • /
    • v.15 no.5 s.58
    • /
    • pp.77-84
    • /
    • 2006
  • The purpose of this study is to understand interrelation between design thinking system and creativity, and to analyze designer how to develop personal conception and attitude in interior design through the method of analogy for signification. The process of this study is illustrated as follows: 1. Introduction of general theories about analogical grammar and signification of analogy. 2. Investigating possibility of analogy as creative thinking method in interior design for meaning development. 3. Establishment of design process model for analogical design based on the case study through the design field. That is, concept and process of analogical design is shown objectively by application in collective residential design as commercial product strategy. Through this process, this study presents possibility of giving meaning in interior space through consilience between source and target of analogy. Finally, it examines analogical method is major strategy for ideation and mechanism for meaning development in interior design.

Expertise-Related EEG Alpha Deactivation of the Left Temporal Lobe during Creative Writing Improvisation (창의적 글쓰기 발상 시 전문 영역의 지식이 좌측 측두엽의 EEG 알파파 억제에 미치는 영향)

  • Kim, Soon-Hwa;Song, Ki-Sang
    • Korean Journal of Cognitive Science
    • /
    • v.21 no.3
    • /
    • pp.409-427
    • /
    • 2010
  • Psychological research on the relationships between creativity and knowledge can be divided into two main streams, called tension view and foundation view. However most of the studies in this area have been too much focused on creative products which had a limit in investigating creative processes. In this study, to identify the relationships, we employed neuro-scientific approaches to investigating EEG (electroencephalogram) activity from professional computer programmers(n=10). Also the EEG alpha TRP (task related power) was compared with each other. The procedures including resting conditions with eye closed were followed by ordinary thinking process, creative thinking processes in a professional domain and a nonprofessional domain. As a result of EEG activity analysis, alpha deactivation was observed mainly in temporal lobe, especially in left-temporal lobe during creative thinking process of professional domain. The findings suggest that neuro-scientific approach supports the tension view, suggesting that the knowledge could hinder creativity.

  • PDF

A Study for the Middle School Science Curriculum to Enhance Creative Problem Solving Abilities-Focusing on the 6th National Curriculum and Classroom Observations- (창의적 문제 해결력 신장을 위한 중학교 과학 교육과정 연구-현행 교육과정과 수업현장 분석을 중심으로-)

  • Choi, Kyung-Hee;Cho, Yon-Soon;Choi, Duk-Joo
    • Journal of The Korean Association For Science Education
    • /
    • v.18 no.2
    • /
    • pp.149-160
    • /
    • 1998
  • The purpose of this study was to analyze the 6th national secondary science curriculum and classroom practices to collect the basic data for developing secondary science program focusing on creative problem-solving ability. The creative problem-solving ability was conceptualized as an active process of producing new solutions to problems and consisted of five components: general knowledge, domain-specific knowledge, motivation, divergent thinking and critical thinking. The research questions were generated as follows: (1) Whether creative problem-solving elements-domain specific knowledge(declarative knowledge and inquiry methods) were included or not in the 6th secondary science curriculum, textbooks and teacher's guide? If so, how are they represented? (2) Whether the teachers tried to enhance divergent and critical thinking of their students. Through content analyses, observations and interviews, these research questions were answered as follows: (1) Inquiry methods, which are important to develop creative problem-solving abilities in science, were underestimated in comparison with declarative knowledge. In other words. inquiry methods were regarded only as tools to understand the scientific concepts and principles. (2) It was hard to find the situations which teachers provided opportunities for divergent and critical thinking to their students. Based on these results, the followings were recommended: (1) Inquiry methods should be regarded as a goal not as a tool and be used to acquire inquiry methods themselves. (2) Teachers should not stick to the prescribed inquiry methods prescribed in the textbook, but to give opportunities for thinking various kinds of inquiry methods to improve divergent and critical thinking.

  • PDF

A Study on the Utilization of SCAMPER in Visual Design Process (시각디자인 과정에서 스캠퍼의 활용에 관한 연구)

  • 박찬국;김관배
    • Archives of design research
    • /
    • v.17 no.1
    • /
    • pp.221-230
    • /
    • 2004
  • Creativity is considered very important in the intelligence-based and informationalized society in which changes and competition were premised. This phenomenon has appeared in the entire society and especially in design area, the development of creative design is needed. It is the reason that a designer must have an interest in design expression techniques which can be an assistance to express creative ideas and develop it. Under this circumstance, this study was to explore utilizations of the SCAMPER which is one of most useful techniques for expressing and developing creative ideas. Based on the results of the questionnaire research regarding creative expression techniques and trends in utilization of SCAMPER in visual design process, the study sought new possibility of utilization of SCAMPER. The result of the study showed that checklist of SCAMPER was classified and organized to expression of ideas and every steps of development.

  • PDF

Development and Validity of Creative Problem Solving Profile Inventory (CPSPI) (창의적 문제해결 프로파일 검사(CPSPI)의 개발 및 타당화)

  • Lee, Hwasun;Pyo, Jungmin;Choe, Insoo
    • Journal of Gifted/Talented Education
    • /
    • v.24 no.5
    • /
    • pp.733-755
    • /
    • 2014
  • This study aims to develop and validate Creative Problem Solving Profile Inventory (CPSPI) which is a scale to measure the creative thinking style, based on the CPS theory. For redeeming the limits of existing scales, this study developed an inventory which includes an evaluation for cognitive ability as well as cognitive preference and the stage to share an idea with others and persuade (Persuasion & communication stage). At the early stage, 7 factors (stages) and 82 items were developed and finally, 5 factors and 39 items were selected through item analysis and validation of construct validity. In conclusion, CPSPI will be used as an educational tool for self-development by knowing own's strengths and weaknesses in the creative problem-solving process, and help in displaying cooperative creativity by understanding other people and interaction, based on creative thinking profiles of group members.

Effects of STEAM Program Development and Application for the 1st Grades of Elementary School (수학 기반 융합인재교육(STEAM) 프로그램 개발 및 적용 - 초등학교 1학년을 대상으로 -)

  • Jun, Mi Suk;Park, Moon Hwan
    • Education of Primary School Mathematics
    • /
    • v.18 no.2
    • /
    • pp.91-106
    • /
    • 2015
  • The purpose of this study were to develop a M-STEAM program for first grades in elementary school and investigate the effects of the program on their learning motivation for the math subject and creative personality. For those purpose, this study set the following research questions. Research Question 1 : How will a M-STEAM program be devised applicable to first grades in elementary school? Research Question 2 : What kind of effect does a M-STEAM program have on the learning motivation and creative personality of students? The findings were as follows: First, lesson contents were reorganized by keeping the Unit 3 in the second semester of first grade in the current math curriculum under the convergence theme of "Build an environment friendly future city" to which the STEAM elements were added. Developed program promoted mathematical thinking ability for problem solving in the process of operating the number of blocks. Through the M-STEAM program, convergence thinking was created from a new perspective by exerting creativity in such process. Second, the STEAM program had effects on the learning motivation and creative personality of first graders in math subject. The t-test results show that the STEAM program developed in this study increased the fun and interest of students, helped with their concentration, and promoted their understanding of mathematical concepts. Therefore the M-STEAM program had positive impacts on the learning motivation and creative personality of first graders in math learning.