• 제목/요약/키워드: creative thinking method

검색결과 211건 처리시간 0.024초

전뇌 이론과 창의적 사고 도구를 활용한 창의적 지식 창출 모형의 산업적 적용에 관한 연구 (Investigation into Industrial Application of Creative Knowledge Creation Model Using Whole Brain Theory and Creative Thinking Tools)

  • 조주형;양동열;최병규
    • 지식경영연구
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    • 제6권2호
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    • pp.1-22
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    • 2005
  • Knowledge is recognized as the most important asset among enterprises. Therefore, the necessity of knowledge management is ever on the increase nowadays. While many people have endeavored to develop knowledge storage, sharing and usage, knowledge creation is not sufficiently investigated for practical application, because knowledge creation is largely related to creativity and difficult to establish a systematic methodology. In order to overcome such problems, the creative knowledge creation model is proposed by using the whole brain theory and creative thinking tools. First of all, the creative knowledge creation model is based on the Nonaka's knowledge creation model integrated with the whole brain theory. The whole brain theory is then used as a standard to organize a whole brain team that is composed of members who have diverse thinking patterns. For creative thinking tools, the mandal-art and the contradiction matrix of TRIZ are used for a knowledge conversion. Each process of the creative knowledge creation model is sequentially suggested and several terms are defined. In order to verify the effectiveness of the creative knowledge creation model, the proposed model is applied to the development of a dishwasher with a new concept. According to the order of the proposed method, the model is applied twice in the cycle of spiral evolution. Three kinds of dish-washing methods have been developed using the proposed model. The results of the application are then analyzed and presented.

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창의성 향상을 위한 창의적디자인도출 교수학습법 적용사례 (Application of Creative Design-inducing, Teaching-Learning Method for Improvement of Creativity)

  • 서미라;김애경;이영우
    • 한국콘텐츠학회논문지
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    • 제15권3호
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    • pp.448-457
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    • 2015
  • 이 연구는 학습자에게 창의적인 사고 경험을 활성화하여 문제를 해결하도록 유도함으로서 디자인 교육의 효율성을 높이는 창의적디자인도출 교수학습법을 제시하고, 이를 다양한 교육과정에 적용해 봄으로써 학습자의 창의력 신장에 긍정적 영향을 미치게 하는데 그 목적이 있다. 이를 위해 실행연구 방법을 활용하여, 실제로 게임공학과의 게임캐릭터디자인, 뷰티케어학과의 조형예술, 시각디자인학과의 디지털그래픽스 교육과정에 적용하여 교과목 특성에 맞도록 교수자는 수업주제, 교수학습내용, 창의적 발상 도구를 정의하고 수업을 진행하는 방식을 취하였다. 그 결과, 창의적인 디자인 도출에 효과적임을 알 수 있었으며, 수업의 참여도와 학습자의 흥미를 높이는데 도움을 줄 수 있다. 하지만, 창의적 발상 도구를 적용한 결과 학습자의 역량에 따라 창의적 학습결과물에 다소 차이가 나타났다.

The Effect of Design Thinking Based Artificial Intelligence Education Programs on Middle School Students' Creative Problem Solving Ability

  • Seung-Ju, Hong;Seong-Won, Kim;Youngjun, Lee
    • 한국컴퓨터정보학회논문지
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    • 제28권2호
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    • pp.227-234
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    • 2023
  • 본 논문에서는 중학생으로 대상으로 디자인 씽킹 기반 인공지능 교육 프로그램을 개발하고 이를 적용하여 창의적 문제해결력에 미치는 영향을 검증하였다. 검사도구는 이화선, 표정민, 최인수(2014)의 CPS 이론을 토대로 창의적 사고유형 능력을 측정하기 위한 검사도구인 창의적 문제해결 프로파일 검사(CPSPI: Creative Problem Solving Profile Inventory)를 사용하였다. CPSPI는 기존 검사들의 한계를 보완하여 인지적 선호도와 인지적 능력을 평가하고, 자신의 아이디어를 타인과 공유하고 설득하는 단계를 포함하였다. 디자인 씽킹 기반 인공지능 교육 프로그램 적용 전 후, 창의적 문제해결력을 분석한 결과, 모든 영역에서 유의미하게 상승하였다. 중학생의 창의적 문제해결력을 분석한 결과 문제발견 및 분석, 아이디어 생성, 실행계획, 실행, 설득 및 소통 영역에서 유의미한 결과가 나타났다. 인공지능교육에서 창의적 문제해결력을 향상시키기 위한 교수학습 방법으로 디자인 씽킹의 효과를 확인하였다.

크리에이티브 패션디자인 발상법 연구 -NM법(T형)과 시네틱스를 중심으로- (A Study on Idea Conception Method of Creative Fashion Design -Focused on NM Method (T type) & Synetics-)

  • 임미지;박주희
    • 한국의류학회지
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    • 제41권1호
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    • pp.71-83
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    • 2017
  • This research suggests a new idea conception method for creative thinking to develop a creative fashion design. The common characteristics of the design area, the unique characteristics of the fashion design, and idea conception method for creative thinking were analyzed and reviewed to develop a creative fashion design research model. Based on this, the fashion design research model was planned through an attempt to graft a new idea conception method on an existing method to utilize the advantage of it suitable for fashion design characteristics and designated as an idea conception method for a creative fashion design research model. We developed 10 designs with a full awareness of the research model steps; subsequently, the effectiveness was confirmed through the evaluation phase of the research model that utilized the idea conception method. This research has significance in that the research model utilizing idea conception method that rarely addressed in precedent research was developed with the idea conception method as a research subject by drawing the characteristics for an idea conception of fashion design and new approach was tried that emphasized the advantages of the existing method.

제품디자인에 있어서 창의성에 관한 연구 (A Study on Creativity for Product Design)

  • 김영호
    • 한국가구학회지
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    • 제27권4호
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    • pp.362-374
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    • 2016
  • The ability of 'creative thinking' is one of the most important fact for designers to complete their design process. It is not only the overall concept of the process but also all details related to each steps of the process such as planning product strategies, research, finding ways to solve problems image development, broadening ideas, etc. It is, however, not easy to creative as designers by natural learning through experiences unless they have geniuses for creative designing. Many experienced designers in the field are even in dilemmas being not be able to differentiate from copying other designs. This study is focused on the researches on the works of famous designers, architects and artists who have shown great creativities throw their works or processes. It is aimed to define their ways of thinking which could be fundamental motives for the creativeness, various behavioral methods to solve problems in creative ways, technical approaches to improve creativities, and overall intuition in the design working processes.

간호학 문제중심학습에 기초한 창의성통합교육모형(C-PBL) 개발 및 효과 (Development of Creativity Integrated Problem-Based Learning Model for Nursing Education)

  • 강소영
    • 한국간호교육학회지
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    • 제17권3호
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    • pp.433-443
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    • 2011
  • Purpose: This study aimed at (a) developing an instructional model of creative thinking education on the problem-based learning method (C-PBL) in undergraduate nursing curriculum at one University, and (b) examining its effect on nursing students' level of creativity and outcomes from problem-based learning. Methods: The C-PBL model was implemented on 43 juniors of the experimental group with a 30 hour-nursing class during one semester. The control group, with 54 seniors, received 4 hours of problem based learning training in an adult nursing class. Pre-and post-tests were done with the Torrance Tests of Creative Thinking for creative thinking ability, the Integrated Creativity Instrument for creative motivation and attitudes, the Problem Solving Competency questionnaire, and the Self-Directed Learning Instrument. Results: The C-PBL model was developed using a caring situation scenario to solve nursing problems with 3 training steps of 'encountering a patient in a caring situation', 'exploring nursing knowledge', and 'designing creative caring beyond given knowledge'. Between the experimental group and the control group, there were significant differences in creativity (p<.010), problem-solving ability (p<.010), and self-directed ability (p<.010). Conclusion: This C-PBL method could contribute in increasing creative competency as well as problem-solving ability for nursing students.

창조적 사고체계로서의 실내디자인 과정에 관한 연구 (A Study on the Interior Design Process as Creativite Thinking)

  • 이선민
    • 한국실내디자인학회논문집
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    • 제13호
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    • pp.60-71
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    • 1997
  • A study was performed for combination active process between the academical theory and practical design process based on creative thinking process in interior desigv. At first, it was investigated the concepts and characteristics of creativity combined with creativite process of thinking, and also scientific and art characteristics on interior design to be educated together with logical and esthetical concepts required for creative thinking process. In reference with above process, it was systematically established stepwise process of interior design with creative thinking system. As a resualt, creativity in interior design could develop a unique design process combined informations about knowledge and experiences with actual acquirements by individual's experiences. So interior design could be approachable and developed with open-mind and consistently scientific methodology. Also creativity power of interior design could be solved by strategic knowledge acquired by practical experiences and problem solving capability in special branches. Like this, all design activities, including interior design, would be accomplished theoretical background and actual design process under the concepts of practical intension and use. So it would be made creative products by means of detail adapation process based on the theoretical atmosphere, therefore it'll be strongly based on the hardnessing of theoretical value and power. Theory for design process referred to environmental concepts, so including interior design, would not be terminated as for theoretical concepts but be responsible for future of well-developed design by accomplishment of various design adaption method for practical purpose and objectives.

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과학 영재 아동과 일반 아동의 창의적 과학 문제 해결 과정에 대한 사례 연구 (A Case Study on the Scientifically-Gifted Students' and Average Student's Creative Science Problem Solving Processes and Skills)

  • 심혜진;장신호
    • 한국초등과학교육학회지:초등과학교육
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    • 제25권spc5호
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    • pp.532-547
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    • 2007
  • The purposes of this study were to investigate the creative science problem solving (CSPS) process amongst scientifically-gifted students and average students through the qualitative think-aloud research method, and to compare the differences in their CSP, scientific knowledge, scientific process skills, creative thinking, and finally, the affective domain used in their CSPS. For the purposes of this study, two scientifically-gifted 6th grade students and one average student were selected. The results show that one gifted student with good creative thinking skills exhibited better performance in CSPS than the other gifted student, who had the highest level of scientific knowledge. In the case of the average student, in spite of her high level of factual knowledge, she had difficulty in proceeding in CSPS due to her shallow scientific knowledge along with her low level of understanding of the given problem. This study highlights the importance of considering the factors which influence successful CSPS and which can play an important role in the education of scientifically-gifted children. These factors were identified as scientific knowledge, understanding of the scientific process, creative thinking, the affective domain, and science problem solving skills.

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정보교육과 학교도서관에 관한 연구 (A Study on Information Education and School Library)

  • 유소영
    • 한국문헌정보학회지
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    • 제26권
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    • pp.53-74
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    • 1994
  • Creative thinking in education is a common assumption to be accomplish in this information age. Information education can contribute to build the ability to think creatively. The Author explored how information education conduces the creative thinking ability that is necessary to the development of independent and competent study for students themselves. The writer also expressed the integrated education makes students think synthetically and synthetic educational experience derives creative thinking. She based her arguments upon the theory of the psychology of memory and the Piaget's cognitive structure. To increase the effects of information education, it is necessary to integrate the curriculums and learning method of the information education and those of other areas of learning, i,e., languages, literatures, social sciences, sciences, mathematics, etc. Here, author asserted that the teaching of information skill within classroom curriculums for all subject areas can make the integrated effects on various classroom curriculums. On the basis of the findings of this study, the author recommended that every school needs to prepare enough books and other media for the students to drill information skill. Consequently, to build creative thinking ability for He students, librarians, classroom teachers and school principals who have influence on the information education, have to cooperate to initiate integrated information education for the student.

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창의적인 게임아이디어 발상에 관한 방법 연구 (A Study on the Creative Game Design Framework)

  • 최동성
    • 한국게임학회 논문지
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    • 제11권4호
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    • pp.49-59
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    • 2011
  • 게임 디자이너에게 요구되는 첫 번째 능력은 창의력이다. 따라서 게임 기획과 관련된 연구의 시작은 창의력에 대한 정의와 게임 디자인을 위한 창의적인 아이디어 발상에 대한 연구에서부터 출발되어야 한다. 본 연구에서는 창의력이 무엇이고, 창의적인 아이디어 발상법에 게임 기획 과정에서 어떻게 활용할 것인가를 제안하고자 했다. 먼저 문헌 연구를 통해 창의성을 전에 없던 새로운 것을 만드는 혁신적 창의와 기존의 것을 새롭게 만드는 발전적 창의, 즉흥적 창의로 구분하고, 각 의미가 어떻게 다른지에 대해 살펴보았다. 두 번째로, 창의적인 아이디어 발상법이라고 하는 타 분야의 창의성 기법에 대해 살펴보고, 이를 게임아이디어 발상 과정에서 어떻게 활용할 것인가에 대해 제안하였다. 본 연구 결과는 게임 디자이너의 창의성 향상 및 창의적인 게임 아이디어 발상 방법을 제공해 줄 수 있을 것이다.