• Title/Summary/Keyword: creative school environment

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The value of artistic expression and the effect application of human education and therapy (예술적 표현의 가치와 인성교육 및 치료의 효과와 적용)

  • Jung, Kil- Young
    • Philosophy of Education
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    • no.49
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    • pp.235-270
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    • 2013
  • The aim of this study is to make clear the significance of art education for solving problem in elementary and secondary school. These days, our students have so many negative problems in school and society, for example, school violence, group teasing, group outcasts, arrogate teacher's authority, school collapse, dehumanization get soused excessive and such like. We must support to make humanization through a normal art education and art class. Art, music, physical and literature education is a good methods for human education and mental therapy. The best art education is enlightening the children's imagination and curiosity. To enlighten. in art class at the school, teachers must think about enlightening the children's imagination and curiosity. Aesthetic experience includes creative activities and appreciative activities for human formation. The school must expend effort to increase the art class in each week, because students can change positively in aesthetic experience and aesthetic environment.

Development of Eco-STEAM Educational Programs Based on Smart Learning (스마트러닝 기반의 생태 STEAM 교육 프로그램 개발)

  • Lee, Sung-Hee
    • Journal of Korean Elementary Science Education
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    • v.32 no.3
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    • pp.250-259
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    • 2013
  • This study was aimed at developing eco-STEAM educational programs based on smart learning, implementing the programs to verify their educational effectiveness, and exploring the possibilities for eco-education. The subjects of Science, Mathematics, Practical Arts, Arts, and Physical Education were analyzed to extract STEAM elements for the 5th and 6th grades at elementary school, and then 16 lessen plans were developed under 8 thematic strands. The programs were applied to classes of 5th and 6th graders, and then tested to see the effectiveness in terms of emotional experience, convergence, creative design and satisfaction. The average scores for post-test were statistically higher than those of pre-test(p<.001), showing positive effectiveness of the eco-STEAM programs developed. This study put out the following conclusions. First, the students got emotional experiences through inquiry and observation. Second, the programs helped students to learn about the environment in their contexts and provided a base for interdisciplinary approach. Third, the students in this study could have opportunities for improving their problem-solving abilities by using the creative design. Forth, the students' interests in the ecological topics were increased throughout regular curricula.

Position Detection and Gathering Swimming Control of Fish Robot Using Color Detection Algorithm (색상 검출 알고리즘을 활용한 물고기로봇의 위치인식과 군집 유영제어)

  • Akbar, Muhammad;Shin, Kyoo Jae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.510-513
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    • 2016
  • Detecting of the object in image processing is substantial but it depends on the object itself and the environment. An object can be detected either by its shape or color. Color is an essential for pattern recognition and computer vision. It is an attractive feature because of its simplicity and its robustness to scale changes and to detect the positions of the object. Generally, color of an object depends on its characteristics of the perceiving eye and brain. Physically, objects can be said to have color because of the light leaving their surfaces. Here, we conducted experiment in the aquarium fish tank. Different color of fish robots are mimic the natural swim of fish. Unfortunately, in the underwater medium, the colors are modified by attenuation and difficult to identify the color for moving objects. We consider the fish motion as a moving object and coordinates are found at every instinct of the aquarium to detect the position of the fish robot using OpenCV color detection. In this paper, we proposed to identify the position of the fish robot by their color and use the position data to control the fish robot gathering in one point in the fish tank through serial communication using RF module. It was verified by the performance test of detecting the position of the fish robot.

A Study on the Improvement of Educational Buildings Constructed by BTL Method - Focused on Architectural Works - (BTL 방식에 의한 신축 교육시설의 개선방안연구 - 건축분야를 중심으로 -)

  • Joo, Jin-Kyu;Kim, Jang-Young;Kim, Sun-Kuk;Lee, Dong-Hoon
    • KIEAE Journal
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    • v.9 no.5
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    • pp.29-37
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    • 2009
  • As with the January 2005 amendment of the Act on Private Participation in Infrastructure, schools are now included in the scope of privately-funded infrastructure projects. According to the announcement made by the Ministry of Education, Science and Technology in 2007, a total of 1.1 billion-won stimulus package has been proposed and is being implemented to operate private investments in social infrastructure helping to secure sufficient educational facilities for a period of five years from 2005 to 2010. Private participation offers first-priority infrastructure in a timely manner, raises efficiency with creative project conception and design, and stimulates economy by tapping into unemployed fund. This study limited its scope to new school construction projects in Gyeonggi Province which have been implemented via BTL system since January 2005. And using field-inspection and interview techniques, the study proposed improvement schemes applicable to the field. The results will be fully incorporated into new school construction projects to be carried out in the future, to help build creative learning space-student-oriented quality structures-where in Korea's leaders of the 21st century knowledge-based society will be educated.

Analysis of Elementary and Middle School Students' Perceptions of Virtual Reality Interaction Tool (가상현실에서 상호작용 도구에 대한 초·중학생의 인식 분석)

  • Shim, Jaekwoun
    • Journal of Creative Information Culture
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    • v.5 no.1
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    • pp.15-24
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    • 2019
  • Tools and methods for interacting with the virtual environment are essential in order for a student to perform the virtual reality education contents. However, since the developed controller has generally been constructed for adults, it is necessary to study interaction tools considering the purpose of education and the level of students. Therefore, this study analyzed elementary and middle school students' perceptions of HMD and interactive tools, which are currently widely used as an initial research for developing interactive tools. Results show that students' perceptions has increased in post-questionnaire compared to pre-questionnaire, indicating that the universal controller can be used in the education. Implications for the development of interaction tools are discussed based on interviews with students.

The Influence of Forest Activities on Elementary School Students' Changes in the Awareness of Forest (숲체험이 초등학생의 숲에 대한 인식변화에 미치는 영향)

  • Yu, Ju-Ri;Park, Chong-Min
    • Korean Journal of Environment and Ecology
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    • v.29 no.3
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    • pp.462-473
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    • 2015
  • The research carried out to analyze the change of recognition of elementary school students after a forest experience to determine the effectiveness of the environmental education in elementary school curriculum. The data is collected through surveys before and after forest experience for 311 people on 2nd and 3rd grades of two elementary school in Jeonju city, then the conclusions analyzed the results of the surveys are as follows. Students who participated in the forest experience show a positive change in all areas after the forest experience, for example, awareness of the forest and behavior recognition in the forest, the need for commentary about the forest. Especially, the area of the behavior recognition has much significant result than the other areas. In the details of the behavior recognition, a behavior recognition and environmental awareness for the life of the forest have been greatly improved. From the results described above, the forest experience can be seen a great help to elementary school students to have a respect and dignity of life and recognize the importance of the natural environment. Thus, the nature experience such as the forest experience is needed to enhance the life respect and environmental consciousness, foster sensitivity to natural cycles. In order that much more elementary school student can participate in evironmetal education through the forest experience, it would suggest to perform the forest experience as creative and experiential activities in the school curriculum.

Case Studies of Developing Creativity through Integrating Algorithmic Teaching into Mathematical Activities

  • Peng Aihui
    • Research in Mathematical Education
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    • v.9 no.4 s.24
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    • pp.341-350
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    • 2005
  • In this increasingly technological world, the creativity development has been highlighted much in many countries. In this paper, two mathematical activities with Chinese characteristics are presented to illustrate how to integrate algorithmic teaching into mathematical activities to develop students' creativity. Case studies show that the learning of algorithm can be transferred into creative learning when students construct their own algorithms in Logo environment rather than being indoctrinated the existing algorithms. Creativity development in different stages of mathematical activities and creativity development in programming are also discussed.

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Development of Creativity through Mathematical Applications

  • Donaldson, John D.
    • Research in Mathematical Education
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    • v.8 no.3
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    • pp.145-155
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    • 2004
  • Mathematics, by its nature, is a creative activity. Creativity can be developed either through considering its intrinsic beauty or by examining the role that it plays in applications to real world problems. Many of the great mathematicians have been vitally interested in applications and gained inspiration in developing new mathematics from the mathematical descriptions of physical phenomena. In this paper we will examine the processes of applying mathematics by looking at how mathematical models are formed and used. Applications from sport, the environment and populations are used as illustrations.

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Development and Application of an Appropriate Technology Educational Program Related to Water Acquisition and Purification (물의 취득 및 정수와 관련된 적정기술 교육 프로그램 개발 및 적용)

  • Hyunguk Kim;Sojean Jeong;Sori Jeong;SungYun Mun
    • Journal of Science Education
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    • v.47 no.3
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    • pp.238-250
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    • 2023
  • This study aims to explore the effect of an appropriate technology program related to water acquisition and purification on scientific attitudes and creative problem-solving skills in elementary school students. Thus, this study developed a learning program related to the appropriate technology composed of 8 sessions, and some were for exploring water acquisition-related scientific principles and the appropriated technology of Warka Tower, and the others were for conducting water purification-related inquiry experiments, such as Life Straw and Drinkable Book, and the last two sessions were for presenting practical tasks through creative ideas and designs and carrying out the relevant campaign activities. For research subjects, this study selected 51 students from two sixth-grade classes, and after modifying the scientific attitude questionnaire and the creative problem-solving skill questionnaire fit for the environment and situation, this study conducted a paired-sample t-test by applying both the questionnaires before and after this program. In addition, while looking into the correlation between scientific attitudes and creative problem-solving skills, based on the post-test results, this study examined relationships between sub-domains perceived by the students after this program was applied. The results can be summarized as below. Out of all the scientific attitudes, curiosity, openness, cooperation, and creativity showed statistically significant results with an increase in the average value when their overall averages of the pre-test were compared with those of the post-test. With creative problem-solving skills, the domain of mastering a specific area and the domain of divergent thinking showed statistically significant results. The correlation analysis results showed that cooperation out of the scientific attitudes had a significant correlation with all the domains of creative problem-solving skills, especially showing the highest correlation coefficient with such sub-domains as critical and logical thinking. All the four domains of creative problem-solving skills showed a number of significant correlations with the sub-domains of scientific attitudes. Through the research results above, this study has several implications on how and where to apply such appropriate technology-related topics in the future and various responses from students.

Educational Insect Robot Content use of play(Game) for the Nuri Process Education of Creative in Smartphone (스마트폰을 활용한 로봇 교육 콘텐츠 게임 활용 연구)

  • Park, Young-suk;Park, Dea-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.131-134
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    • 2013
  • Nuri process is a common process of childcare and education for infants to 5 years old in 2012 has been carried out. In order to operate a paint program, teachers not only easy to take advantage in the field, education robot, taking into account developmental compatibility in accordance with stable, physical stability, age psychological infant, the diversity, education robot that can be worn thinking, creativity, scientific thinking is required. In this paper, I will study the applications and Internet services to infants through your favorite smartphones. To the study of development in the smartphone educational insect robot application with the educational environment that infants are environmentally friendly. Utilizing the game smartphone, Nari proceed to step 15, place the questions and answers for enhancing the education effect on the way, to enhance the creative effect of the robot and education. In this paper, I will continue to contribute to the development of content for the education of taste creative.

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