• Title/Summary/Keyword: creative problem solving thinking skill

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Effects of Physical Computing Education Using App Inventor and Arduino on Industrial High School Students' Creative and Integrative Thinking (앱 인벤터와 아두이노를 이용한 피지컬 컴퓨팅 교육이 공업계 고등학생의 창의·융합적 사고에 미치는 영향)

  • Choi, Sook-Young;Kim, Semin
    • The Journal of Korean Association of Computer Education
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    • v.19 no.6
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    • pp.45-54
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    • 2016
  • The purpose of this study is to investigate the effects of Android application programming education to control Arduino using App Inventor on industrial high school students' creative and integrative thinking ability. We developed an instructional content based on integrative learning and creative problem-solving model and taught a class on it. The result of this study showed that there was a significant improvement in divergent thinking and motivation items among the sub elements of creative problem solving. In addition, students' survey on the integrated thinking has shown that many students think that they could design an IoT system applied to everyday life based on the knowledge they have learned in this class. Therefore, it can be confirmed that physical computing education using App Inventor and Arduino has a positive effect on students' creative and integrative thinking ability.

The Analysis of Teacher Recommendation on Selection Process for Scientifically Gifted Program: Focus on the Scientific Attitude, Process Skill, Logical Thinking, Creative Problem-Solving Ability and Creativity of students (과학 영재교육 대상자 선발방법으로써 교사 추천제 분석: 학생의 과학적 태도, 탐구력, 사고력, 문제 해결력, 창의성을 중심으로)

  • Park, Min-Jung;Jeon, Dong-Ryul
    • Journal of The Korean Association For Science Education
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    • v.28 no.2
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    • pp.111-119
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    • 2008
  • We objectively analysis of teacher recommendation on selection process for scientifically gifted program, by having conducted the test of scientific attitude, process skill, logical thinking, creative problem-solving ability and creativity of the students who were enrolled in science gifted-education programs, students who were recommended by science teachers as talented in science and students of ordinary classes. In result, both gifted program students and teacher-recommended students scored much higher than ordinary class students in all test fields, but there was no meaningful difference between the gifted-program students and teacher-recommended students. This result signifies that teacher recommendation is a valuable tool for selecting students for a science gifted-education program.

Study on Development Process of Furniture Design Class by Applying Role-playing (Role-playing을 적용한 가구 디자인 수업 개발 사례 연구)

  • In, Chi Ho
    • Journal of the Korea Furniture Society
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    • v.27 no.4
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    • pp.280-290
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    • 2016
  • In design education enhancement of design methodology and creativity can be stimulated through taking on several creative roles within an interactive and enjoyable studio course. To overcome blocks to creativity I developed a intermediate course, 'Furniture Design Studio I' at the sophomore advanced level course. Inventive thinking and a sense of aesthetic are the essential element for all studnets to grow as a professional designer. And to develop their creative thinking skill I introduced a system that utilizes each element into a role-playing type of projects. Students will be able to demonstrate their underlying creativity in a more open environment. Instead of stressing to solve a lot of complicate issues, the main focus is to allow freedom of expression and creativity. Role-playing are executed in a design studio environment rather than in a psychodrama situation. There are two different type of role-playing : Inventor and Designist (Designer + Artist). Students will be able to work in groups, incorporate problem solving into their projects and concentrate on more personal creative form developments. Through this process, students will enhance their problem solving abilities and broaden their scope for innovation. Thus increases the student's participation and creativity. Investigating the problems of domestic design education through these sort of special programs and developing systems that enhance creativity based on the results and the process methods.

The Validity of Teacher Nominations for the Selection of Scientifically Gifted Students (과학영재 선발을 위한 교사 추천의 타당성 분석)

  • Yoon, Chohee
    • Journal of Gifted/Talented Education
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    • v.24 no.4
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    • pp.679-701
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    • 2014
  • As the validity issue of teacher nominations for the identification of gifted students has been raised recently, this study purports to test the validity of teacher nominations for selecting scientifically gifted students. As the criterion variables, domain specific traits such as science creative problem solving skills and science attitudes and domain general characteristics such as divergent thinking skills, creative attitudes, intrinsic motivation, and leadership were analyzed. Scientifically gifted students, potentially gifted students who had never been enrolled in gifted programs but were nominated as the scientifically gifted by teachers, and general class students participated in the study. The results of ANOVA showed that there were significant differences in all variables but originality factors of the TTCT and science creative problem solving skill test between gifted/nominated students and general class students; gifted/nominated students were significantly superior in these variables to general class students. The discriminant functions analysis yielded a discriminant function that significantly discriminated between gifted/nominated and general class students. Variables loaded on the discriminant function were science creative problem solving skills except for the originality subfactor, and science efficacy. These results imply that while teachers are likely to consider adaptation-oriented academic excellency related to logical thinking skills, problem solving skills, and science performance when nominating students, they may ignore the innovation-oriented property which is indicated as the fluency and originality factors of TTCT. Also, the criteria of teacher nominations are presumed to be congruent with the selection criteria of the gifted education program which pursued academic excellency as the educational goal. This suggests that with such criteria, high performing students in the science area can be sufficiently identified by teachers with no further identification procedures or/and tests.

A Study on Creative Design Practice Using TRIZ Software 'CREAX' (TRIZ 소프트웨어 CREAX를 활용한 창의적 실습에 관한 연구)

  • Hong, Sung-Do;Huh, Yong-Jung
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.2
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    • pp.114-120
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    • 2011
  • This paper proposed a model of Creative Problem Solving education, using CREAX software based on TRIZ. Learners can get the motivation about development of creative thinking through the theory of TRIZ. Furthermore, they can have good command of creative problem-solving process from the software practice course. As a result of the study, the learners could realize the importance of the creativity and adaptability which are demanded from the knowledge-based society. We planned a three major course for development about adaptability of creative problem solving process and we proposed a guideline about each step of the software utilized CREAX. So, we established the courses about leaners can get the creative problem-solving skill more efficiently.

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The Investigation on the Possibilities of Assumption Reversal Thinking Skill: Focusing on the Characteristics of the Idea Generation Process by University Students (역발상적 사고 기법의 가능성 탐색: 대학생들의 아이디어 생성 과정의 특징을 중심으로)

  • Kang, Seong-Joo;Park, Ji-Young;Yoon, Jihyun
    • Journal of The Korean Association For Science Education
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    • v.33 no.2
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    • pp.501-510
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    • 2013
  • In the creative problem solving processes, the core was to generate unique and various ideas. Thus, an assumption reversal thinking skill needed to be considered as a concrete method that could help students who have difficulties with generating ideas. In this study, we applied the assumption reversal thinking skill to university students and explored the characteristics of the idea generation process. On the basis of the results, we found that the assumption reversal thinking skill helped students generate new ideas, inducing their perspective changes. Therefore, we could ascertain the possibilities of the assumption reversal thinking skill as a thinking frame supporting students' idea generation. However, there is a need to develop methods for students to exclude prejudice by theoretical judgment, intervention of the value, and experience for fostering more effective assumption reversal thinking. Also, ways should be considered so that students would be able to cultivate task commitment and courage of implementing new ideas, bearing criticism from others.

The Development and Application of STEAM Education Program based on Systems Thinking for High School Students (고등학생을 위한 시스템 사고 기반의 융합인재교육 프로그램 개발 및 적용 효과)

  • Jeon, Jaedon;Lee, Hyonyong
    • Journal of The Korean Association For Science Education
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    • v.35 no.6
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    • pp.1007-1018
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    • 2015
  • In the 21st century, in a Knowledge-Based Information Society, systems thinking is a very important human resources skill in science and technology, which is required in STEAM education in order to understand and solve complex problems. The purposes of this study are: (1) to develop a STEAM education program based on systems thinking; (2) to investigate the effects of the program on students' systems thinking. The systems thinking-based STEAM education program was developed on the basis of 'ADBAS' model (Park & Lee, 2013), and focused on the theme of watermill. A total of 60 high school students participated in this study. The results of this study showed that quantitatively as well as qualitatively, systems thinking skills improved after the treatment. In conclusion, the program we developed in this study can contribute in improving high school students' systems thinking skills and creative problem-solving abilities. The findings of this study may provide useful insights into cultivating human resources with systems thinking skills and creative problem-solving abilities.

An Analysis of the Job and Competency of Healthy Family Supporter for Culture Work (문화사업 담당 건강가정사 양성 및 보수교육을 위한 직무와 역량 분석)

  • Lee, Yoon-Jung
    • The Journal of the Korea Contents Association
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    • v.11 no.4
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    • pp.485-496
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    • 2011
  • The aims of this article are analyzing the job of healthy family supporter for culture work and understanding their core and development competency. As a result, the primary job of healthy family supporter for culture work is planning culture and volunteer work with family program, their core competencies are understanding of daily life and culture, interpersonal skills, creative thinking, problem-solving and social skills and development competencies are planning and evaluation program, word processing skill, creative thinking and problem-solving.

An Analysis of Mathematical Thinking and Strategies Appeared in Solving Mathematical Puzzles (수학퍼즐 해결과정에서 나타나는 수학적 사고와 전략)

  • Kim, Pansoo
    • Journal of Creative Information Culture
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    • v.5 no.3
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    • pp.295-306
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    • 2019
  • Despite the popularity and convenient accessibility of puzzles, the variety of puzzles have led to a lack of research on the nature of the puzzle itself. In guiding certain skills, such as abstractness, creativity, and logic, a teacher should have the thinking skill and strategy that appear in solving puzzles. In this study, the mathematical thinking that appears in solving puzzles from the perspective of experts is identified, and the strategies and characteristics are described and classified accordingly. For this purpose, we analyzed 85 math puzzles including the well-know puzzles to the public, plus puzzles from a popular book for the gifted student. The research analysis shows that there are 6 types of mathematics puzzles in which require mathematical thinking.

Analysis of the Relationship between Science-Gifted Student's Brain Dominance and Scientific Creative Problem Solving (과학영재의 뇌 활용 성향과 과학 창의적 문제해결력 간의 관계 분석)

  • Kwon, Min Jung;Cho, Sun Hee
    • Journal of Gifted/Talented Education
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    • v.24 no.6
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    • pp.961-974
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    • 2014
  • We analyzed the relationship between the brain Dominance and the scientific creative problem solving utilizing propensity to target Science-Gifted Student (n=159). Brain dominance is divided into left upper brain (LUB), left lower brain (LLB), right lower brain (RLB), and right upper brain (RUB). Creative problem solving skill in science included validity, scientific characteristics, sophistication, originality, and fluency. Analysis of the results of this study showed a high frequency among the four types of the brain dominance is the highest score of LUB in science gifted group. This point was found that the tendency of the analytical and critical thinking that is characteristic of the LUB is strong scientific gifted group. When total sample was divided into high and low groups by scientific creative problem solving scores, in the analysis of the brain dominance score difference between the two groups of students who take advantage of the results of score RUB is compared to the high fluency group score higher than the low group found (p<0.05). The analysis of the correlation between brain dominance and scientific creative problem solving showed that originality and fluency had statistically significant correlation with RUB propensity score (p<0.05). This result suggests that the imaginative and challenging RUB propensity may be related to produce many and original ideas in scientific creative problem solving.