• Title/Summary/Keyword: creative industry

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창의적 리더십, 자아효능감이 학교적응력에 미치는 영향 : 일 간호대학을 중심으로 (Influence of Creative Leadership and Self-Efficacy on College Adaptability : Focused on a Nursing College)

  • 최미정;허명
    • 한국엔터테인먼트산업학회논문지
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    • 제13권7호
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    • pp.487-495
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    • 2019
  • 본 연구의 목적은 창의적 리더십과 자아효능감이 간호대학생들의 학교적응력에 미치는 영향을 알아보고자 실시되었다. 연구를 위해 G시의 간호대학 학생들 380명을 대상으로 창의적 리더십 검사, 자아효능감 검사, 학교적응력 검사가 진행되었으며 SPSS24.0 프로그램을 통해 상관분석과 다중회귀분석이 실시되었다. 연구결과 첫째, 학교적응력은 자아효능감, 그리고 창의적 리더십의 하위변인인 개인적 리더십, 사회적 리더십, 문제해결적 리더십에서 유의한 양의 상관관계를 나타내었다. 둘째, 상관관계에서 유의한 차이를 나타낸 변인들을 중심으로 다중회귀분석을 실시한 결과, 학교적응력에 주는 변인은 개인적 리더십, 사회적 리더십, 그리고 자아효능감 순으로 나타났으며 41.1%의 설명력을 나타내었다.

게임캐릭터 스토리텔링의 필요 요소 연구 (A Study of Necessary Elements of Game Character Storytelling)

  • 이재홍
    • 한국게임학회 논문지
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    • 제17권4호
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    • pp.169-178
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    • 2017
  • 게임산업이 글로벌 산업의 주도권을 장악하기 위해서는 그래픽적인 외형보다 게이머의 정서를 움직일 수 있는 스토리텔링이 적극 필요한 시점이다. 또한 가상과 현실의 접점이 크게 확산되는 4차 산업혁명시대에는 게임캐릭터산업이 급부상하게 될 것으로 판단된다. 따라서 논자는 향후의 캐릭터산업의 중요성을 인식하며, 그동안 쌓아 온 게임연구를 기반으로 캐릭터스토리텔링에 필요한 10가지 요소를 구체화시켜 보았다. 그 열가지 요소는 다음과 같다. 세계관의 생명체 설계, 종족 설계, 직업군 설계, PC와 NPC 설계, 몬스터 설계, 성격설계, 갈등설계, 주인공의 목표설계, 외형 이미지 설계, 탄생과 죽음 설계.

Reconsideration on the Agglomeration Factors of Cultural Industries

  • 반택 성사
    • 한국경제지리학회지
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    • 제11권3호
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    • pp.375-388
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    • 2008
  • The early studies on the cultural industries had mainly emphasized the viewpoint of "efficiency" based on the "flexible specialization" theory, but they have gradually shed light on the viewpoint of "creativity": creative human resources and various networks generating creative energies. Despite the importance of these studies, it is impossible to explain every cultural industrial agglomeration phenomena from specific and few viewpoints due to the diversity of each cultural industry. This study describes the dissimilarity of agglomeration factors between the Japanese animation and home video game industries which form salient agglomeration in the same region. Both industries share similar characteristics with industrial agglomeration of SMEs in Tokyo and close inter-firm relationships. However, they differ in their historical development paths and each firm's behavior and strategy because of their own distribution systems and production processes. In particular, the difference in distribution systems clearly affects whether a company values "efficiency" factors of agglomeration advantage or "creativity" factors of that in case of locational choice. The distribution sector of the cultural industry, compared with the production sector, has a tendency to value profitability rather than creation itself. Therefore, a cultural industry with the strong distribution sector tends to form the industrial system emphasizing profitability. The Japanese animation firm is apt to choose its location from the perspective of efficiency, which easily contributes to profitability, because television broadcasting stations are strong distribution sector. Conversely, the Japanese game firm chooses its location from the perspective of creativity due to the absence of strong distribution sector.

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Research on the revitalization of cultural prototype content industry

  • Hur, Kang
    • International Journal of Contents
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    • 제6권2호
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    • pp.14-20
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    • 2010
  • Korean Cultural Content Industry is developing creative cultural content based on internationally acknowledged manufacturing capacity, however, in order to become cultural industry with international competitiveness, it has to be planned and made in OMSU way. This research studied and analyzed successful cases of cultural content digital restoration and excellent cases of OSMU-type that has been developed and supported by Korean Culture and Contents Agency. This study suggests the direction of growth on the basis of movement of cultural content industry and cultivating plan of human resources.

도시 어메니티가 창의인력 거주지 결정에 미치는 영향 (The Role of Amenity in Determining Residential Preference of Creative Workers)

  • 김현우;이두헌;임희선
    • 한국콘텐츠학회논문지
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    • 제17권11호
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    • pp.39-49
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    • 2017
  • 새로운 경제패러다임인 4차 산업혁명으로의 전환에서 개인의 창의성을 기반으로 하는 산업 또는 그러한 직무에 종사하는 인적 계층인 창의인력은 중요한 요소가 된다. 해외 연구에서 볼 수 있듯이 창의인력은 '장소의 질', 대표적으로 어메니티를 거주지역 선택에서 중요한 요소로 고려한다. 이에 본 연구는 국내에서도 창의인력이 거주지를 선택함에 있어 도시 어메니티가 영향을 미치는지 생산직 인력과 비교하여 분석하였다. 첫째, 2014년 기준, 전체 창의인력의 수는 573만명(전체 종사자의 23.2%)이며, 절반 이상인 58.6%가 서울 경기에 집중되어 있다. 둘째, 창의인력의 초과거주비율(거주자수/일자리수)은 인구규모가 큰 대도시 지역에 집중 된 것으로 나타났다. 셋째, 창의인력의 거주지 선택은 생산직과 비교하여 교육과 같은 특정 도시 어메니티 요소에 큰 영향을 받는 것으로 나타났다. 이와 같은 분석결과를 통해 지역의 창의인력 확대방안 마련에 기초자료로 활용할 수 있을 것으로 기대된다.

이미지 생성형 AI의 창작 과정 분석을 통한 사용자 경험 연구: 사용자의 창작 주체감을 중심으로 (A Study on User Experience through Analysis of the Creative Process of Using Image Generative AI: Focusing on User Agency in Creativity)

  • 한다은;최다혜;오창훈
    • 문화기술의 융합
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    • 제9권4호
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    • pp.667-679
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    • 2023
  • 이미지 생성형 AI의 등장으로 미술, 디자인 전문가가 아니어도 텍스트 입력을 통해 완성도 높은 그림 작품을 만들 수 있게 되었다. 생성 이미지의 활용 가능성과 예술 산업에 미치는 영향력이 높아짐에 따라 사용자가 AI와 공동 창작하는 과정을 어떻게 인식하는지에 대해 연구 필요성이 제기되고 있다. 이에 본 연구에서는 일반 사용자들을 대상으로 이미지 생성형 AI 창작에 대한 예상 과정과 체감 과정을 알아보고 어떤 과정이 사용자의 창작 주체감에 영향을 미치는지 알아보는 실험 연구를 진행하였다. 연구 결과 사용자들이 기대한 창작 과정과 체감한 창작 과정 간 격차가 있는 것으로 나타났으며 창작 주체감은 낮게 인식하는 경향을 보였다. 이에 AI가 사용자의 창작 의도를 지원하는 조력자의 역할로 작용하여 사용자가 높은 창작 주체감을 경험할 수 있도록 8가지 방법을 제언한다. 본 연구를 통해 사용자 중심적인 창작 경험을 고려하여 향후 이미지 생성형 AI의 발전에 기여할 수 있다.

창작뮤지컬 '이것의 나의 운명인 것을…'의 무대의상 디자인 연구 (A Study on the Production of Stage Costume of Creative Musical 'This is my destiny…')

  • 임정미;이종훈;범서희
    • 한국의류산업학회지
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    • 제11권2호
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    • pp.193-199
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    • 2009
  • Now, the proportion of musical was strength in the stage art part to the past considerably as called musical boom. After 1990's, as if it was rise as rise of musical exclusive theater, it was development seriously in Korean musical. But presently, the examined musical product state as the ratio of import musical and creative musical is about 6 to 4 or 7 to 3, it was a inferiority of creative musical in a flood of import musical. So, this study researched for example Kim Kyun Hyoung' writing and Yu Min Suck' production, creative musical 'This is my destiny...' - played by Dept. of multimedia and film, Honam University in september 2007 - this researcher should give much theoretical and substantial assistance to stage costume producer by studying about producing costume of a aria story, a mental state. As I have studied sofar, in designing a stage costume for musical, the overall comprehension of the musical actor's bodies have to be considered. Though performing the manufacture of the really performance work. It is a field that needs various professional knowledge, and only when a musical is produced based on such theories, it will be possible to deliver the theme of the me of the play more effectively, becomes help in the efficiently theatrical costume manufacture realistically and express the various symbolical meanings.

미디어 융합 환경 하에서 창의적인 콘텐츠 생산그룹의 구성에 관한 연구 (Constructing Content Producing Group with Creativity under Media Convergence Environments)

  • 김중규;이창훈;장영철
    • 디지털융복합연구
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    • 제7권3호
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    • pp.137-146
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    • 2009
  • This paper aims to propose a framework of content creating group with creativity under new convergence environments. The framework is built based on content concept hierarchy(deep/surface) relating with the creativity of group members. The diversity of group members(potential creativity) decrease and change into creative abilities in one unified view at each content concept hierarchy in time. To do this, three methods of building a creative group(interaction-base, direction-base, hybrid) are proposed. Cooperating processes and operators are designed to promote creative abilities in the content producing group. These cooperations are considering new media convergence industry's job road map(IPTV) and fundamental content attributes(semantic, narrative, discourse). In the framework, creative content is produced with the help of member's cultural openness, media richness and synchronicity, hierachical adaptability on dissimilarity. Deep level creativity of cognitive semiotics on moving image content is composed of psychological, transformational, situational creating abilities in the structure of group members. Designing analogy, metaphor, symbol operators help members to traverse deep structure of content concept hierarchy. Our framework has strong points to relate fundamental content deep structure with structure of content producing group and to induce creativity on cognitive structure of human being.

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한국 뮤지컬의 변천과 뮤지컬 의상의 특성에 관한 고찰 (A Consideration on the Change of Korean Musical and the Characteristic of Musical Costume)

  • 김희정
    • 복식문화연구
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    • 제18권6호
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    • pp.1112-1128
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    • 2010
  • This study aims to know the trace of Korean musical, consider musical depending on its type, arrange characteristic of musical costume and find out the developmental direction of Korean musical costume with potentials as a culture industry. For study method, the data were collected from thesis, academic journal, book and internet web-site concerning musical costume, literatures were considered and performance costume photos, which were captured via musical performance site, were analyzed. The history of Korean modern-day musical is regarded as starting with (1966) in the full scale. Although foreign musical was imitated in 1970s~1980s, it may be called the growth period of Korean musical because the period showed the commercial possibility. Since 1990s, large-scaled musical securing good work and popularity was popular. In 2000s, musical industry was abundant quantitatively and qualitatively as investment or popularity was significantly expanded. The type of Korean musical are divided to opera musical of European, Broadway musical of American and creative musical of Korean. The costumes used in opera musical of European and Broadway musical of American are borrowed from original works through license or were manufactured in Korea by referring to the costumes of original works and using similar materials or fabrics. The costumes used in creative musical of Korea are designed by either domestic or foreign designers and produced in Korea.

패션블로그에서 퍼스널 스타일 표현형식 (Representation Forms of Personal Style on the Fashion Blogs)

  • 서성은
    • 한국의류산업학회지
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    • 제16권5호
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    • pp.689-697
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    • 2014
  • This study aims to analyze the representation forms of bloggers' personal style on the fashion blogs and enlighten their values which can be actively applied to design and marketing in fashion industry. Image representation of fashion bloggers is reflected by the characteristics in the digital environment, which are the creative manipulation of expression and the production of virtual and fantastic images by taking advantage of the composite medium such as images, music, videos, articles, etc. Also real time updates in blog indicate the latest trends in terms of the representation of image as the actual currency. The study conducted case studies of 5 women's personal fashion blogs through the verification of a variety of global fashion media and blog ranking sites: Style Bubble, Style Rookie, The Cherry Blossom Girl, The Blond Salad, and Fashion Toast. Research findings are as follows. First, the application of creative design elements is indicated as symbolic items, self-made designs, DIY, and various mix and match emphasizing design elements such as color, patterns, proportion, etc. Second, the virtual representation is very highlighted on the story telling applied by film like production or digital effect. Third, the commercial application with mainly sponsored wardrobe and designer collaboration indicates promoting a updated trend as well as a specific brand or designer to make their business profits.