• 제목/요약/키워드: creative fashion design process

검색결과 102건 처리시간 0.026초

영화 의상 디자이너에 관한 연구 (A Study on Costume Designer in Cinema)

  • 이희현;이유경
    • 한국의상디자인학회지
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    • 제7권3호
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    • pp.63-74
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    • 2005
  • The cinema costume designers carry out the creative works in a different way from the commercial fashion designers generating the new trends by season or year for a number of people. Costumes created by the cinema costume designers are for the people acting in the film screens such as heroes, heroines or extras. The cinema costume designers should not miss the overall flow of a cinema. Moreover, the prominent designers have to devise the costumes livening up every scene. Most cinemas with the prudent interests and attention on the costumes are favored by the public and gain the commercial success. In particular, the cinemas emphasize the visual effects such as setting, lighting and computer graphics and require the substantial budgets for preparing the costumes regardless of genres, while all other industrial fields will be the same. Such efforts are to deliver the meaning and aesthetics that the cinemas intend to show through the designs, colors and textures of costumes closed up in each scene. The costumes in cinemas are another linguistic system and have the symbolic form of compound and meaningful communication used by the directors. The costume design is required to produce the costumes that liven up the characteristics of heroes or heroines as well as to fit for the general artistic effects of films. Moreover, it has to express the characters in the films using the costumes suitable for the film genres. Cinema costumes are defined and refined, and the process can be angst-ridden. Each frame of film is a canvas and has its own proscenuium. Every garment worn in a theatrical production is a costume. Before an actor speaks, his wardrobe has already spoken for him. From the most obvious and flamboyant show clothing, to contemporary clothes using subtle design language, costume design plays an integral part in every film production. Costume design is a vital tool for storytelling. Costumes have always had enormous influence on world fashion. Costume designers are passionate storytellers, historians, social commentators, humorists, psychologists, trendsetters and magicians who can conjure glamour and codify icons. Costume designers are project managers who have to juggle ever-decreasing wardrobe budgets and battle the economic realities of film production. Costume designers are artists with pen and paper, form, fabric and the human figure.

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John Galliano 작품에 나타난 란제리룩의 특성 (Characteristics in the Lingerie Looks Designed by John Galliano)

  • 김선영
    • 대한가정학회지
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    • 제51권2호
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    • pp.147-159
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    • 2013
  • This study aims at developing and producing the creative design of a lingerie look after reviewing the aesthetic value about lingerie look featured in John Galliano's works. As for the research method, the selection process from the works was followed together with literature review for empirical analysis over lingerie looks, where 2,764 pieces in total were reviewed from Galliano's Pret-a-Porter collections covering from 2001S/S until 2010F/W and Christian Dior's Haute Couture and Pret-a-Porter collections that he is in charge of as head designer and 291 pieces were finally singled out that show the lingerie look image well. Then, the formative expression was examined about those looks and the characteristics were induced from them. Formativeness expressed in Galliano's lingerie look, in term of lingerie style, was categorized as erotic, retro, and deconstructive. The glittering and smooth material like silk and satin, and the visible material like lace and chiffon were mainly used for material rather than foreign material. By doing so, the romantic and erotic image was highlighted. In the production method, it was grouped into transposition of wear, direct and indirect exposition, and deconstructive way. These aesthetic characteristics introduced by formative expression appeared in the form of eroticism, play, and deconstructiveness.

비비안 웨스트우드(Vivienne Westwood)의 작품세계와 미적특성 (The Aesthetic Qualities Featured in Vivienne Westwood's Works)

  • 염혜정
    • 복식
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    • 제37권
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    • pp.71-88
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    • 1998
  • This study will analyze the aesthetic qual-ities revealed in the work of Vivienne Wes-twood in order to gain an understanding of the development process and uniqueness of modern avant-garde fashion. Westwood gained worldwide recognition in the 1970s as the Punk movement emerged in London. Although her works have often been described as decadent and anti-establishment, her anarchic view of fashion has had a considerable influence on other designers, both in England and around the world. Vivienne Westwood's works can be divided into three periods. In the first period(1971∼78). Westwood design demonstrated elements which were variations of the subcultural Punk style. The noteworthy designs of this period included ripped T-shirts, bondage clothes, and fetishist accoutrements. In the second period(1979∼83), her designs expressed elements from ethnic and primitive tribal societies through the 'Pirate', 'Savages', 'Buffalo Girls', 'Witches' collections, which inspired New Romanticism movement. In the third period (1985∼ ), through works such as 'Mini-Crini'collection, her works identified elements from the old west and used materials such as crinoline and Harris tweed and contemporized them by rearranging the innovative technique. In the end the news synthesis helped formulate new ideas. The aesthetic qualities in Vivienne Wes-twood's works can bed identified with the following themes : Punkature, Erotic Intelligent-sia, Anarchic Collage. First, within Punkature, Westwood's ideas are at the forefront as her impact on the cut of clothes and creative detailing have been considerable. Also, while her ideas can be extreme, her clothes are wear-able, resulting in the synthesis of Punk and couture. Second, as Erotic Intelligentsia, Vivienne Westwood does not present sexuality as a straight forward attribute that fashion so often tends to do, but instead as a matter for inquiry, exploration and debate. She asserts that sexuality is always an interplay between the polarities of masculine and feminine, of dress and undress. Third, as Anarchic Collage, she has taken, juxtaposed, and transformed objects and symbols from dominant culture, like every modern subversive movement from Dada to Punk. She has continued this form of anarchic collage, mixing styles from various times and places, taking them out of their traditional context. From thiss viewpoint, Vivienne Westwood's works can be considered to be made up of past themes merged with is contemporary. The usage of contrasting elements such as Punk and couture to communicate her ideas visually or technically.

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현대 패션에 나타난 패러디(Parody)에 관한 연구 (A Study on Parody Expressed in Modern Fashion)

  • 고현진;김민자
    • 복식
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    • 제25권
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    • pp.249-268
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    • 1995
  • Parody has recently prevailed as one of the important techniques of creation in art. The purposes of this study are to reaffirm the pos-ition of fashion as an art by clarifying parody depicted in fashion and to make an opportunity to reconsider the meaning of creation in fashion design through the significance of par-ody. For these purposes, documentary studies about parody in literature and art which had been discussed more often were preceded as a framework of this research. framework of this research. Basedd upon that, parody phenomena in fashion as well as art were analyzed. The synthetic results are as follows ; 1. Parody is a kind or critical technique and can be conceived as a process of creation. The established primary style (material) which is well-known and familiar is imitated and then is recreated in new manner through the three types of parodization, that is, the change of its external form, the change of its internal mean-ing and the shift from its place (i.e. displace-ment). 2. Parody in fashion is also analyzed based upon the three types of parodization which designer's will and expression is necessarily required. First, the parody through the change of external form is to have its effect of novelty, unexpectedness, playfulness, wit, mackery, satire, irony, paradox by changing the form of the original through imitation with similarity, transformation, exaggeration, em-phasis. Second, the parody through the change of internal meaning is to bring about paradox, irony, contempt, satire, unex-pectedness by applying the original to inappro-priate subject through its substitution, inver-sion. Third, the parody through displacement is to pursue a jarring incongruity that results from shifting the original to other context. Its effect consists of paradox, unexpectedness, playfulness, ridicule, mockery, satire, irony. In general, the parody technique in fashion can be used to have an intention of expressing seriousness, playfulness, satire, grotesque. The representative designers using the parody technique are Lagerfeld, Ricci, YSL, Yama-moto, Castelbajac, Gaultier, Mugler, West-sood, Steiner and so on. 3. Parody is the technique which imitates and then recreates the preceding style ; is at the same time the method which challenges the existing concept of originality-singleness and uniqueness. It reflects the more flexible concept of modern creation in art as well as fashion. The imitation as the creation, the characteristic of parody is recognized as an creative expressiveness, publicity, intention. Thus it differenciates from copy which is uncritical mimicry.

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김환기 회화를 응용한 에코티셔츠의 모티브 디자인 개발 (Eco T-shirt designs inspired by paintings of Whan-ki Kim)

  • 이경희;김래연;김새봄
    • 복식문화연구
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    • 제21권2호
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    • pp.195-205
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    • 2013
  • Eco T-shirts have become a part of environmental campaigns following social trends toward eco-friendly designs. With the demand for such designs expected to grow, there has arisen a need for higher product variety. In the past, eco T-shirts were designed to convey messages about the protection of nature through the use of environmentally friendly text or images. However, in order to respond to the preferences and emotional needs of Koreans, designs should cater to their characteristics and tastes. To this end, this study used a Whan-ki Kim-inspired motif to develop an eco-friendly design tailored to Korean perspectives. It is believed that this process can not only result in a distinctive eco T-shirt design, but also make it globally competitive. With regard to research methodology, a total of 41 paintings of Whan-ki Kim were analyzed and classified into four major themes or key values expressed in modern eco-friendly fashion designs: naturalness, indigenousness, harmony between nature and man, and harmony between natural and artificial beauty. Employing a wide range of CAD techniques and varying forms, the themes were developed into 28 T-shirt designs after their forms, tones, and textures were fully explored. This study demonstrates the possibility of designing creative, aesthetic, and high value-added eco T-shirts through motif development. In addition, it successfully integrates Korean paintings in the development of T-shirt designs aimed at communicating environmentally friendly messages.

고정관념의 정체와 창조적 사고를 위한 두뇌활용법 연구 (A study on Nature of the Fixed Idea and the Activation of the Brain for Creative Thinking)

  • 유재춘
    • 디자인학연구
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    • 제13권1호
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    • pp.157-166
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    • 2000
  • 인지과학이 새로운 학문으로 등장하기 시작하면서 인간의 두뇌를 연구하는 움직임 또한 매우 활발히 일어나고 있다. 이와 함께 디자인영역에서도 감성적 요소가 연구의 중심을 차지하기 시작했고 이를 활용한 디자인 프로세스 개발이 다양화되어 가고 있다. 본 연구에서는 변화하고 있는 이런 현상들을 적극적으로 수용하고 이를 디자인기법으로 전환시켜 보고자 노력하였다. 그를 위해 현재 유행처럼 확산되고 있는 마인드 맵을 기법의 대상으로 삼았고 고정관념에서 벗어 날 수 있는 방법에 대한 이론적 설명을 시도하였다. 문제에 접근하기 위해 학습되는 정보가 중요하다고 판단하고 좌, 우측 뇌의 역할을 아날로그이미지와 디지틀 이미지로 규정, 언어(디지틀 이미지)와 시각적 사고(아날로그 이미지)를 자유롭게 넘나드는 방식으로 맵핑기법을 활용하여 해석하였다. 기법의 연구목표는 멥핑방식을 이용한 발상법을 초점으로 추진하였고 그 결과 디자인프로세스 상에서 문제제기로 시작된 명제를 문제 해결까지 브레인스토밍기법으로 진행하며, 문제 해결은 컨셉제시로 가시화되어진다는 논리체계[그림8]를 구축하였다. 또 제시된 컨셉에 의해 디자인적 요구에 의한 아이디어 확산도 맵핑기법을 적용 해결할 수 있다고 보고 [그림12]와 같은 사례를 결과물로 제시하였다.

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디자인씽킹 기법을 활용한 중학교 가정교과 의류 업사이클링 소품제작 수업개발 (Instructional Development of Making Upcycle Clothing Accessories for the Middle School Home Economics Classes Applying the Design Thinking Technique)

  • 유명숙;이예영
    • 한국가정과교육학회지
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    • 제33권3호
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    • pp.173-187
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    • 2021
  • 본 연구는 창의성 함양을 위해 중학교 1학년 의생활 부분 중 '의복관리와 재활용' 단원을 중심으로 디자인씽킹 기법을 활용하여 가정교과 의류 '업사이클링' 소품 제작 수업을 개발 및 적용하고자 하였다. 연구방법으로는 교수체제개발 모형인 ADDIE 모형을 활용하여 분석, 설계, 개발, 실행, 평가의 5단계를 활용하였고 디자인씽킹 과정은 관련 지식 이해, 공감, 문제 정의(관점공유) 및 아이디어 생성, 프로토타입 제작, 테스트, 실물 제작의 단계를 적용하였다. 교사 13인으로 구성된 전문가의 자문 결과도 개발과 평가 과정에 반영하였고, 학생들의 피드백을 활용해 학습목표의 달성 여부를 확인하였다. 그 결과 디자인씽킹 기법을 활용하여 10차시의 가정과 교수-학습 과정안과 학습 활동지, 학습자료, 평가 루브릭을 완성하였다. 또한, 수업참여 학생들의 피드백으로부터 다양한 의복 재활용 방법 탐색을 통한 윤리적 책임감 향상, 창의적이고 친환경적인 의생활 실천, 의류 실습 용구의 안전한 사용 방법 습득, 사고력, 공감능력, 의사소통 능력의 향상, 패션에 대한 진로 탐색과 심미적인 것에 대한 관심 확장이 성취되었음을 확인하였다.

디자인 기반 융합탐구를 활용한 중국 유학생들의 학습공동체 실행연구 (A Study on the Implementation of Learning community of Chinese International Students Using Design-Based Convergence Exploration)

  • 김미희;이영숙
    • 사물인터넷융복합논문지
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    • 제8권5호
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    • pp.85-91
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    • 2022
  • 과학기술과 감성의 융합을 가장 강조하는 IOT 사회환경에서 본 연구는 디자인 분야를 전공하고 있는 중국 유학생 대학원생들의 학습공동체 운영을 기반으로, 디자인 융합 수업에 참여하면서 어떠한 경험을 하였는지 그리고 그 경험의 의미는 무엇인지를 탐색해보는 것을 연구목적으로 하였다. 이를 위해 T대학에 재학하고 있는 12명의 대학원생을 대상으로 디자인 기반의 탐구 방법을 활용하여 다양한 연구 문제를 시각화하는 것으로 실행연구를 하였다. 디자인 중심의 융합수업은 외부환경에 의해 주어지는 표현기법과 연구 참여자들의 내적 동기에 의해 시각적 전략으로 표현되는 내용을 바탕으로 소그룹으로 진행되었다. 연구 참여자들은 연구 문제의 관점과 의도를 연구물에 나타내기 위해 연구 과정에서 시각 자료의 은유적 사용과 분석, 연구 문제에 대한 감각적 접근 등의 다양한 시각적 전략을 사용하여 표현한 융합디자인 연구물은 창의적 사고과정을 표출하는 형식으로 제시되었다. 탐구의 한 방법으로 다양한 경험을 토대로 결과물을 제시한 수업방식은 새로운 수업 형식의 변화 및 교수자들의 실천적 지식 나눔과 학습참여자들의 공동체 참여의 의미를 시사한다고 여긴다.

한국 전통 건축 공간에 나타난 건축 재료의 특성에 관한 연구 - 생태 미학적 관점을 중심으로 - (A study on characteristics of construction materials in Korean traditional construction area - Focused on a viewpoint of ecological esthetics -)

  • 양은지;김개천
    • 한국실내디자인학회논문집
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    • 제21권6호
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    • pp.224-232
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    • 2012
  • Although evolution of construction materials brought about development of modern architecture, they caused destruction of the environment and pollution. This problem is not a new one in terms of ecological esthetics and materials of sustainable architecture in light of the Eastern view of nature and this idea became a background of this study. The basic concept is to try to find out their characteristics from a perspective of ecological esthetics in relation to traditional building materials that nature, architecture, and humans coexist and live with each other to balance. Based on ecological esthetics and precedent studies on materials of traditional architecture, we investigated connections, expressive methods and characteristics in traditional residential construction space. This attempt has meanings in that it can propose a new framework of forming various viewpoints and spatial perceptions in relation to esthetics and traditional construction materials. The current study examined the characteristics by dividing them into tangible and intangible elements based on expressive features of elements of nature. The characteristics found by this process are not simply notion of physical materials, but plays a key role aesthetically and ecologically. Nature and materials take circulation of the law of nature, regulate energy, increase efficiency and play a major role in an economic way. Nature in itself becomes natural alternative energy, and plays its role in an invisible fashion. It examined how expressive characteristics of construction materials are reflected through analyzing residential space and Korean traditional garden having relationships with Eastern viewpoint of nature in relation to Korean traditional construction materials from a perspective of ecological esthetics. Findings of the above study indicate that expressive characteristics of Korean traditional construction materials from a perspective of ecological esthetics are that nature, space, humans coexist and live together and they will provide a clue to an alternative to solve ecological and environmental problems modern society will have in the future. Through this process, it provided a possibility that traditional space and materials can be succeeded in creative and new ways, and it found out the way for nature, space, and humans to coexist and a possibility of ecological esthetics. It addition, it will provide a key base as an alternative of sustainable design of the future.

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CAD SYSTEM을 이용한 한복의 기성복 설계에 관한 연구(I) -여아 색\ulcorner 저고리 및 치마를 중심으로- (A Study on the Korean Costume Pattern Design Using CAD System(I) -With Concentration on the Girl's Color-Strip Blouse & Skirt-)

  • 조영아
    • 복식
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    • 제19권
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    • pp.105-125
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    • 1992
  • The research, aiming an automatic pattern design of Korean Costume by utilizing CAD system, tried Grading, Seaming and Marking with a theme of girl's color-strip blouse & skirt. The content & conclusion of the research can be outlined as follows; 1) As we reviewed the current situation of Korean costume which becomes more likely celebrational or festival costume, while the demand of it is getting increase, it's being dealt mostly as ready-made dresses with different qualities & designs. Especially childrens ready-made ones were highly demanded to be picked up as the theme. 2) For the original drawing of children's color-strip blouse & skirt, Kyung-Ja Park's drawing method was used here, and for the substitute of particular body parts absolute size, Joo-Won Lee's standard size chart from a size-study by ages. 3) To work with CAD system we had input master pattern, drawn for age 5 as basic size, then graded six step-sizes for 1-11 years old. For add-subtract of particular body parts size, we graded through computing the standard variation among items to get the pattern developed into ready-made standard size, we can make precise plotting by grading wanted size very rapidly if we correct the rule of changed items different from standard size to make utilization possible enough with easy order method of ready-made Korean Dress. 4) We produced Marker after attaching a margin to seam accordingly by parts for each pattern using P/D/S to mark, In mass gament-cutting, the loss of time and material can minimized. In this research the apparel CAD system which has been utilized and only be western fashion industry was introduced for the design of ready-made Korean costume and utilized it in Grading, Marking which are critical steps to improve productivity and have reported the result in the research. Thus we expect that less cost, improved productivity and better quality with minimized loss of material from marking as well as from prompt and precise size-drawing. Furthermore the utilization of CAD system is considered as an effective one in terms of the research & the development to remove effective one in terms of the research & the development to remove irrational elements in the design and production process of Korean costume as well as in terms of the study of Korean Costume development through creative works of Korean Costume.

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