• Title/Summary/Keyword: correct association

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Jaws of knowledge: an analysis of temporomandibular joint insights in dental training-a quasi-experiment study

  • Bhushan R. Bhagat;Mahesh R. Khairnar;Samanwita Maity;Muskaan M. Sachdev;Sonal Shah;Ravina Dharamsi
    • Journal of the Korean Association of Oral and Maxillofacial Surgeons
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    • 제50권2호
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    • pp.80-85
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    • 2024
  • Objectives: To access the knowledge of undergraduate and postgraduate students of the dental college on basic anatomy, physiology, clinical examination, and pathology of the temporomandibular joint (TMJ). Materials and Methods: A total of 610 undergraduate and postgraduate students of dental college, were included in this study. The questionnaire was pretested for validation and distributed online through Google forms. Results: A pairwise comparison showed that the percentage of correct answers for interns significantly differed from that of IV Bachelor of Dental Surgery (P=0.050) and postgraduate students (P=0.048) (below average: up to 6 correct answers, good: 7-11 correct answers, excellent: 12 or more correct answers). Conclusion: TMJ diseases are common in daily life but frequently go undiagnosed and untreated due to a lack of clinical expertise. This demonstrates the necessity of providing instructions that give students in-depth knowledge and abilities for TMJ issues in clinical practice.

An Acoustic Study of English Voiced Sibilants: Correct vs. Incorrect L2 Production

  • Seo, Misun;Lim, Jayeon
    • 영어어문교육
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    • 제17권4호
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    • pp.251-271
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    • 2011
  • The present study analyzed Korean learners' production of English /z/-/$d{\Box}$/ and /z/-/${\Box}$/ contrasts in terms of native speaker judgments and acoustic measurements. Korean learner's production was judged to be either correct or incorrect by native English speakers. Correct and incorrect productions were then compared with productions of native speakers' in terms of acoustic analyses. The results indicated that Korean speakers' correct production was more similar to that of native speakers by sharing more acoustic cues. Incorrect production by Korean speakers indicated patterns either different or opposite from that of native speakers, confirming native speaker judgments. The results also revealed acoustic cues on which native speakers rely in judging L2 speech, thereby implying that the more consistent along with more number of acoustic cues used by native speakers may facilitate the acquisition of segment contrasts by L2 learners.

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튜브시스템에서 변동풍압의 보정 (Correction of Fluctuation Pressure by Tube System)

  • 유기표;김영문
    • 한국공간구조학회논문집
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    • 제2권1호
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    • pp.67-73
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    • 2002
  • Measurement of fluctuating pressure by tube system is carefully designed due to the organ-pipe resonance. It is necessary to correct the pressure before analysis. The three method for correction the distortion fluctuation pressure short tube length and the frequency response functions and insert a restrictor in the tube to increase the damping. The first method is useful when the tube length is short. In second method, the distorted signal through the tubing transformed into the frequency domain, dividing by transfer function and inverse fourier transforming back into the time domain gives the required pressure signal. In this paper three types of tubing which have different length of 100cm, 150cm, 200cm were experimented the distorted signal and correct the distortion signal

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칼라 정보와 선형 회귀 방정식을 이용한 차량 번호판 추출 (The extraction of a car license plate usi ng the color information and linear regression method)

  • 장언동;송영준;김영길
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2003년도 추계종합학술대회 논문집
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    • pp.218-222
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    • 2003
  • 최근 몇 년간 차량 번호판 영상을 인식하는 기술은 많은 발전을 이루어 왔다. 정확한 인식을 위한 핵심기술은 차량 번호판 영역의 정확한 추출이다. 기존의 연구들이 수평/수직 에지와 번호판의 기하학적 성질을 이용하였고, 현재는 칼라 성분을 이용하는 방법들이 연구되고 있다. 그러나 에지 정보나 칼라 정보로 번호판을 추출할 경우, 번호판을 보는 시각에 따른 기울어진 번호판의 정확한 영역 추출이 어렵다. 따라서 본 연구에서는 칼라 정보를 이용하여 후보 영역을 추출한후 선형 회귀 방정식을 사용하여 보다 정확하게 차량 번호판 영역을 추출할 수 있었다.

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서울 일부지역 중학생의 스마트폰 사용정도가 식습관에 미치는 영향 (Smartphone Usage Influences the Eating Habits of Middle School Students)

  • 조수진;김지나;박수진;신원선
    • 대한영양사협회학술지
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    • 제24권3호
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    • pp.199-211
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    • 2018
  • This study was a correlation study to analyze the effects of smartphone usage time on food choice perceptions and behavior in middle school students in Seoul areas. The subjects to be surveyed were middle school students attending junior high schools in Mapo-gu, Seoul. A total of 133, 102, and 102 students were in the first second, and third grades, respectively. The usage time of smartphones was the weekday and weekend usage time except for the call function. Food choice perception and its behavior as dietary habits were constructed referring to previous research and food balance wheels data for the correct dietary habits of the Ministry of Health & Welfare and Korean Nutrition Society. The food choice behavior was categorized into non-recommended food and recommended food. The results are summarized as follows. First, the longer the time spent on smartphones, the less favorable the perception of correct food choices. Second, the higher the dependence on smartphones, the less favorable the perception of correct food choices. Third, the correct perception of food choices has been shown to reduce food choices, known as non-recommended foods. In addition, proper perception of food choices has been shown to increase the choice of recommended foods. In conclusion, the usage time and reliance of smartphones of middle school students was found to affect the food choice behavior by lowering the perception of correct food choices. This research is expected to form the basis for the development of programs and educational materials that can be of assistance to adolescents who are experiencing difficulties.

3D 게임영상 작성법에 관한 연구 (Research about a game image 3D versification)

  • 이동열
    • 게임&엔터테인먼트 논문지
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    • 제1권1호
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    • pp.31-38
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    • 2005
  • 게임개발에 사용되어지는 여러 가지 공정 중 게임제작의 정확한 흐름. 그리고 제작에 대한 이해가 보다 정확한 게임을 제작하리라 여긴다. 게임의 원인제공이 되는 영상제작에 있어 정확한 공정이해와 3D게임영상제작이해에 중심을 둔다. 실제 게임제품에 있어서는 게임을 기동했을 때에 표시되는 오프닝 무비, 이벤트 때에 삽입되는 Cut Scene등의 영상이 이 방법으로 생성되고 있다. 게임과는 다르지만 극장 영화에 있어서 특수효과 영상에서 3D게임영상이 이용되는 것이 게임 제작 시 고려되어야 할 그래픽이다. 게임플레이어가 보다 정확한 원인제공으로 그 게임에 몰입 할 수 있는 원인을 제공하리라 여겨진다.

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자궁근종 여부에 대한 DSOM 항목의 연관성분석 - 대조군 : 한방부인과 외래환자와 임상시험 피시험자 - (Study on Association of DSOM Items for Uterine Myoma in Oriental Medicine -Control Group: Outpatient and Clinical Trials Data -)

  • 김종원;김규곤;이인선
    • 대한한의학회지
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    • 제28권2호통권70호
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    • pp.22-33
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    • 2007
  • Uterine myoma is a benign tumor of smooth muscle in the uterine wall. Recently, in Oriental medicine, concerns about uterine myoma patients have increased. We analyzed the medical records for 944 patients, including 257 uterine myoma patients, who visited Dongeui University Oriental Medical Center from May 2001 to June 2006. We investigated the DSOM (Diagnosis System of Oriental Medicine) symptom scores which effect uterine myoma patients using stepwise logistic regression model. Logistic regression analysis indicated as follows: In the control group composed of 558 outpatients, 18 items of DSOM were associated with myoma, 9 positively and 9 negatively, and the results showed that the correct rate was equal to 81.1%, sensitivity 72.8%, and specificity 84.9%. In 129 clinical trials data, 33 items of DSOM were associated with myoma, 18 positively and 15 negatively, and the results showed that the correct rate was equal to 85.8%, sensitivity 84.8%, and specificity 87.6%. In 687 outpatient and clinical trials data, 18 items of DSOM were associated with myoma, 10 positively and 8 negatively, and the results showed that the correct rate was equal to 82.8%, sensitivity 70.8%, and specificity 87.3%.

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