• Title/Summary/Keyword: coordinates transform

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PSADT(Polar coordinates Shape Adaptive Discrete Transform) based watermarking scheme for arbitrary shape object (임의의 모양을 가지는 영상 객체에 적용 가능한 극좌표계 모양적응 이산변환( PSADT : Polar coordinates shape adaptive discrete transform )에 기반한 워터마킹 기법)

  • 고윤호;김성대
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.523-526
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    • 2000
  • 본 논문에서는 임의의 모양을 가지는 영상 객체(image object)에 적용 가능한 모양적응 이산변환(PSADT : Polar coordinates shape adaptive discrete transform)에 기반한 새로운 워터마킹 기법을 제안한다. 대수-극 좌표계(log-polar coordinates)와 모양적응 이산변환을 이용하여 제안된 기법은 MPEG-4의 VOP와 같은 임의의 모양을 가지는 영상 객체에 적용할 수 있을 뿐만 아니라 기존 기법에 비하여 회전과 크기 변화와 같은 기하학적인 공격에 대하여 우수한 강인성을 제공한다.

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PSADT(Polar Coordinates Shape Adaptive Discrete Transform) Based Watermarking Scheme for Arbitrary Shape Object (임의의 모양을 가지는 영상 객체에 적용 가능한 극좌표계 모양적응 이산변환(PSADT : Polar Coordinates Shape Adaptive Discrete Transform)에 기반한 워터마킹 기법)

  • Go, Yun-Ho;Yun, Byeong-Ju;Lee, Hun-Cheol;Kim, Seung-Dae;Yu, Sang-Jo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.2
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    • pp.96-106
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    • 2002
  • In this paper, we propose a new image-watermarking scheme lot arbitrarily shaped object based on Polar coordinates Shape Adaptive Discrete Transform (PSADT). Using log-polar coordinates conversion and shape adaptive discrete transform, the proposed watermarking method can be applied to any arbitrarily shaped image-object such as MPEG-4 VOP and is much more robust to geometrical attacks such as rotation and scaling than the conventional methods.

A binocular robot vision system with quadrangle recognition

  • Yabuta, Yoshito;Mizumoto, Hiroshi;Arii, Shiro
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.80-83
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    • 2005
  • A binocular robot vision system having an autonomously moving active viewpoint is proposed. By using this active viewpoint, the system constructs a correspondence between the images of a feature points on the right and left retinas and calculates the spatial coordinates of the feature points. The system incorporates a function of detecting straight lines in an image. To detect lines the system uses Hough transform. The system searches a region surrounded by 4 straight lines. Then the system recognizes the region as a quadrangle. The system constructs a correspondence between the quadrangles in the right and left images. By the use of the result of the constructed correspondence, the system calculates the spatial coordinates of an object. An experiment shows the effect of the line detection using Hough transform, the recognition of the surface of the object and the calculation of the spatial coordinates of the object.

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Study on the Dynamic Analysis of the Continuous System by Digital Modeling (이산화 기법에 의한 연속계의 동적 응답해석에 관한 연구)

  • 이용관;김인수;홍성욱;췌처린
    • Journal of KSNVE
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    • v.7 no.1
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    • pp.135-142
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    • 1997
  • This paper presents a digital modeling technique of the distributed system. The basic idea of the proposed technique is to discretize a continuous system with respect to the spatial coordinates using bilinear method. The response of the discretized system is analyzed by Laplace transform and z-transform. The computational results in torsional shaft and Timoshenko beam using the proposed technique are compared with the exact solutions and the results of finite element method.

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Constructing 3D Outlines of Objects based on Feature Points using Monocular Camera (단일카메라를 사용한 특징점 기반 물체 3차원 윤곽선 구성)

  • Park, Sang-Heon;Lee, Jeong-Oog;Baik, Doo-Kwon
    • The KIPS Transactions:PartB
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    • v.17B no.6
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    • pp.429-436
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    • 2010
  • This paper presents a method to extract 3D outlines of objects in an image obtained from a monocular vision. After detecting the general outlines of the object by MOPS(Multi-Scale Oriented Patches) -algorithm and we obtain their spatial coordinates. Simultaneously, it obtains the space-coordinates with feature points to be immanent within the outlines of objects through SIFT(Scale Invariant Feature Transform)-algorithm. It grasps a form of objects to join the space-coordinates of outlines and SIFT feature points. The method which is proposed in this paper, it forms general outlines of objects, so that it enables a rapid calculation, and also it has the advantage capable of collecting a detailed data because it supplies the internal-data of outlines through SIFT feature points.

Steam Turbine Rotating Blade Design Using Quasi-3 dimensional Flow Analysis (준 3차원 유동해석을 통한 증기 터빈의 회전익 설계)

  • Cho, S.H.;Kim, Y.S.;Kwon, G.B.;Im, H.S.
    • 유체기계공업학회:학술대회논문집
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    • 2001.11a
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    • pp.303-308
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    • 2001
  • A rotating blade of steam turbines is designed using blade design system. To minimize the design time. quasi three dimensional flow analysis code is adopted to calculate blade section. The blade section lies on a streamline determined by previous steam turbine design procedures. The blade design system makes a transform of streamline coordinates, (m, r$\theta$), to (m', $\theta$) coordinates and all design procedure except 3 dimensional stack-up is performed in the coordinates. Each designed blade section is stacked-up and whole 3 dimensional blade can be modified by correcting 2D section, repeatly. The full 3D numerial analysis for the one stage including designed rotating blade will be performed later

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Volume measurement of limb edema using three dimensional registration method of depth images based on plane detection (깊이 영상의 평면 검출 기반 3차원 정합 기법을 이용한 상지 부종의 부피 측정 기술)

  • Lee, Wonhee;Kim, Kwang Gi;Chung, Seung Hyun
    • Journal of Korea Multimedia Society
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    • v.17 no.7
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    • pp.818-828
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    • 2014
  • After emerging of Microsoft Kinect, the interest in three-dimensional (3D) depth image was significantly increased. Depth image data of an object can be converted to 3D coordinates by simple arithmetic calculation and then can be reconstructed as a 3D model on computer. However, because the surface coordinates can be acquired only from the front area facing Kinect, total solid which has a closed surface cannot be reconstructed. In this paper, 3D registration method for multiple Kinects was suggested, in which surface information from each Kinect was simultaneously collected and registered in real time to build 3D total solid. To unify relative coordinate system used by each Kinect, 3D perspective transform was adopted. Also, to detect control points which are necessary to generate transformation matrix, 3D randomized Hough transform was used. Once transform matrices were generated, real time 3D reconstruction of various objects was possible. To verify the usefulness of suggested method, human arms were 3D reconstructed and the volumes of them were measured by using four Kinects. This volume measuring system was developed to monitor the level of lymphedema of patients after cancer treatment and the measurement difference with medical CT was lower than 5%, expected CT reconstruction error.

Feature Matching Algorithm Robust To Viewpoint Change (시점 변화에 강인한 특징점 정합 기법)

  • Jung, Hyun-jo;Yoo, Ji-sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.12
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    • pp.2363-2371
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    • 2015
  • In this paper, we propose a new feature matching algorithm which is robust to the viewpoint change by using the FAST(Features from Accelerated Segment Test) feature detector and the SIFT(Scale Invariant Feature Transform) feature descriptor. The original FAST algorithm unnecessarily results in many feature points along the edges in the image. To solve this problem, we apply the principal curvatures for refining it. We use the SIFT descriptor to describe the extracted feature points and calculate the homography matrix through the RANSAC(RANdom SAmple Consensus) with the matching pairs obtained from the two different viewpoint images. To make feature matching robust to the viewpoint change, we classify the matching pairs by calculating the Euclidean distance between the transformed coordinates by the homography transformation with feature points in the reference image and the coordinates of the feature points in the different viewpoint image. Through the experimental results, it is shown that the proposed algorithm has better performance than the conventional feature matching algorithms even though it has much less computational load.

The Digital Road Map Using World Geodetic System-84 Coordinates System (WGS-84 좌표계에 의한 수치지도 작성)

  • 배상진;최철웅;강인준
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.15 no.2
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    • pp.269-275
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    • 1997
  • Car Navigation System with Global Positioning System (GPS) can display position direction and the shortest cut of one's destination. The position datum for GPS in World Geodetic System 1984 (WGS-84) coordinates system need to transform Bessel coordinates system and process Map projection. Since 1987, GPS has used the WGS-84. WGS-84 is a geocentric equipotential ellipsoid of revolution which is defined four parameters. In this study, by comparing the digitized topographical map with the digital map of GPS datum we can consider the technique of WGS84 digital map.

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