• Title/Summary/Keyword: convergence thinking

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The Relation of Fashion Image and Followership (패션이미지와 팔로워십과의 관계연구)

  • Kim, Mi-Kyung
    • Journal of Fashion Business
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    • v.16 no.4
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    • pp.64-74
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    • 2012
  • The purpose of this study would be to find out the relationship of social as a sign of fashion image and the followership. This study is classified into theoretical and experimental research. Following are the summary of the results revealed through the experimental study. First, The relationship of oneself pursuit of fashion image types and leader's favourite fashion image types for regression analysis result indicated significant difference. Second, The factor analysis of followership are used, developed by Colangeol is asking. The results of factor analysis are four types classification as to Active Participation, Convergence objective, Team Spirit, Critical Thinking. Third, The relationship of types of fashion images and factor variance of followership indicated a difference in Active Participation factors. But The relationship of types of leader's fashion images and factor variance of followership indicated a difference in Convergence objective factors. Analysis of the fashion image based on the conceptual properties of followership is to understand the characteristics of followers, and the leader's image based on research for building materials will be provided.

THE WORLD ENERGY OUTLOOK : CONVERGENCE AND DIVERGENCE

  • Korea Energy Forum
    • 에너지협의회보
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    • s.76
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    • pp.61-64
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    • 2006
  • Ladies and gentlemen, dear friends and colleagues, it is an honour and a pleasure for me to introduce this event dedicated to the world energy outlook. For a Group like EDF, decisions taken today will have a very long range impact, well into the century (2060-2100). Thinking about the future is therefore a truly useful exercise in the decision-making process. We are at a crossroads. It has been somewhat perplexing to see how widely future scenarios have tended to diverge. So, which path should be taken if all seem equally viable? Thankfully, it seems to me that we are in fact moving towards greater convergence on core issues. I ’m going to attempt to draw out the main points as to why this may be the case. I will first discuss the various scenarios, then the time, technological and political dimensions of the energy outlook.

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Development of Smart Device based Elementary Robot Programming Course for Improving Convergence Thinking (융합적 사고 향상을 위한 스마트 기기 기반의 초등 로봇 프로그래밍 교육 방법 개발)

  • Yoon, Il-Kyu;Jang, Yun-Jae;Lee, Won-Gyu
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.235-236
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    • 2014
  • 본 논문에서는 스마트 기기로 제어 가능한 교육용 로봇을 활용하여 초등 학습자들의 융합적 사고를 향상 시킬 수 있는 교육방법을 제안하고자 한다. 초등 학습자들을 대상으로 실질적인 융합 교육이 이루어지기 위해서는 융합 과정을 체계적으로 체험하고, 이러한 과정을 통해서 새로운 가치를 발견하고 구체화 할 수 있는 환경이 요구된다. 따라서 본 논문에서는 융합 과정을 학습자들의 수준에 맞게 세분화하고 학습자들의 흥미와 창의성 발현에 효과적인 스마트 기기 기반의 교육용 로봇을 활용하여 구체화 할 수 있는 교육 방법을 설계하였다.

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An Investigation on the Concepts of Teaching and Learning in Engineering Design (공학설계의 교수·학습적 개념 고찰)

  • Lee, Youngtae;Jung, Jaewon
    • Journal of Engineering Education Research
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    • v.24 no.3
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    • pp.3-10
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    • 2021
  • The purpose of this study was to explore the theory behind creative engineering design instructional characteristics. This study was conducted as a literature review to derive engineering design instructional characteristics. The results showed that there are three primary characteristics: learner-centered instructional activities, collaborative communication interactions, and multidisciplinary convergence to promote creative thinking. This study was meaningful in that it identified creative engineering design instructional characteristics based theoretical considerations of engineering design and engineering design education. Therefore, it is expected that the results of this study will contribute to the development of creative engineering design instructional models.

Development of Subject-Convergent Teaching-Learning Materials for Core Principles of Support Vector Machines

  • Hwang, Yuri;Choi, Eunsun;Park, Namje
    • International Journal of Advanced Culture Technology
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    • v.10 no.1
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    • pp.42-46
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    • 2022
  • To cultivate talented people with creative and convergent thinking skills to live in the era of the 4th industrial revolution, the national curriculum of Korea is gradually emphasizing convergence education and software education. To meet the demands of the times, this paper suggests subject-convergent teaching-learning materials for educating core principles of Support Vector Machines, especially targeting elementary learners. Based on analysis of the national curriculum, achievement standards of three subjects are integrated. After printable worksheets for traditional face-to-face classes had developed, they were transformed to online interactive worksheets for non-face-to-face classes. The teaching-learning materials are expected to promote the growth of the learners' academic motivation and knowledge.

Effectiveness Verification of Iterative Learning utilizing SNS & Community to Pre-kindergarten Teachers (SNS & Community 활용 반복학습에 대한 예비유아교사들의 효과성 검증)

  • Pyo, Chang-woo
    • Journal of the Korea society of information convergence
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    • v.6 no.2
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    • pp.15-22
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    • 2013
  • Applying iterative learning utilizing SNS & Community to the class for pre-kindergarten teachers, the effectiveness of teaching satisfaction, self-efficacy, and curriculum understanding was verified. A iterative learning model utilizing SNS & Community in teachers leading traditional off-line teaching at college education field was applied separately into thinking to one-self by advance organizer, thinking together by presentation in the beginning of the class, and sharing the thoughts by community activities after the class. Iterative learning begins by being sent SNS to students from teachers before the class, but learners for themselves subsequently start to proceed self-directed learning activities. As a result, class satisfaction and understanding of pedagogy have been increased, and it had a positive influence on self-efficacy. Thus, it is to suggest utilizable SNS of professors and a teaching method utilizing Community to college students who need basic learning skills.

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A Study on the Mixed Reality (MR) Based Storytelling Convergence Coding Education (혼합현실(MR)기반 스토리텔링형 융합 코딩교육에 관한 연구)

  • Lee, Byong-Kwon;Jung, Doo-Yong
    • Journal of Internet of Things and Convergence
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    • v.5 no.2
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    • pp.27-32
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    • 2019
  • Recently, the introduction of the elementary and middle school software education essential courses in 2018, the emergence of educational solutions, and the need for digital content for software education rather than simple coding. In addition, in the case of current coding education, it is necessary to study how to induce interest in elementary, middle and high school students. In this study, we included the interactive (UX / UI) function using MR(Mixed Reality) and induced interest in coding education, and it was possible to cultivate logical thinking by applying storytelling coding rather than injection education. Suggested way. As a result of research, elementary, middle, and high school students easily proposed logical thinking education beyond the existing injection education method using mixed reality(MR) technology, and will break away from the injection coding education which is a problem of the school and school.

Effects of STEAM Program Development and Application for the 1st Grades of Elementary School (수학 기반 융합인재교육(STEAM) 프로그램 개발 및 적용 - 초등학교 1학년을 대상으로 -)

  • Jun, Mi Suk;Park, Moon Hwan
    • Education of Primary School Mathematics
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    • v.18 no.2
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    • pp.91-106
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    • 2015
  • The purpose of this study were to develop a M-STEAM program for first grades in elementary school and investigate the effects of the program on their learning motivation for the math subject and creative personality. For those purpose, this study set the following research questions. Research Question 1 : How will a M-STEAM program be devised applicable to first grades in elementary school? Research Question 2 : What kind of effect does a M-STEAM program have on the learning motivation and creative personality of students? The findings were as follows: First, lesson contents were reorganized by keeping the Unit 3 in the second semester of first grade in the current math curriculum under the convergence theme of "Build an environment friendly future city" to which the STEAM elements were added. Developed program promoted mathematical thinking ability for problem solving in the process of operating the number of blocks. Through the M-STEAM program, convergence thinking was created from a new perspective by exerting creativity in such process. Second, the STEAM program had effects on the learning motivation and creative personality of first graders in math subject. The t-test results show that the STEAM program developed in this study increased the fun and interest of students, helped with their concentration, and promoted their understanding of mathematical concepts. Therefore the M-STEAM program had positive impacts on the learning motivation and creative personality of first graders in math learning.

A Leverage Strategy of the Cyber warfare Security Policy Based on systems Thinking (시스템 사고를 이용한 사이버전 보안 정책 레버리지 전략 연구)

  • Yang, Ho-Kyung;Cha, Hyun-Jong;Shin, Hyo-Young;Park, Ho-Kyun;Ryou, Hwang-Bin
    • Convergence Security Journal
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    • v.13 no.4
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    • pp.77-83
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    • 2013
  • As the network composed of numerous sensor nodes, sensor network conducts the function of sensing the surrounding information by sensor and of the sensed information. The concept of the battlefield is also changing to one that includes not only physical spaces but all areas including the networks of the nation's key industries and military facilities, energy facilities, transportation, and communication networks. In light of the changing warfare in terms of how it is conducted and what form it takes, the Korea military has to seek ways to effectively respond to threats of cyber warfare. In the past, although partial strategies on cyber warfare were studied, no research was done through the overall system flow. In this paper, key variables related to cyber warfare security are classified into personnel, management, and technology. A simple model and an extended model are suggested for each area, and based on the technology area of the extended model, formal methods are used to verify the validity and a detailed response strategy is suggested according to the identified leverage.

Analysis of Correlation between Satisfaction and Academic Achievement of Software Education Based on Problem-solving Learning (문제해결학습 기반의 소프트웨어 교육에 대한 만족도와 학업 성적의 상관관계 분석)

  • Lee, Youngseok;Cho, Jungwon
    • Journal of Convergence for Information Technology
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    • v.9 no.2
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    • pp.49-54
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    • 2019
  • University education emphasizes the development of convergent as well as computational thinking, many universities provide software education to improve their problem-solving ability. In this study, we use Python programming based on problem-solving learning, and analyze the correlation between problem-solving learning satisfaction and academic achievement. A questionnaire survey was conducted among 143 students, we tried to analyze the relationship of problem-solving learning with actual academic performance using correlation and multiple regression analysis. The results indicate a relationship between satisfaction and academic achievement, and that it affects students' academic achievement. The ability to identify various problem situations and solve problems using computational thinking will become increasingly important, it is desirable that the universities provide software education based on problem-solving learning.