• Title/Summary/Keyword: convergence of university education

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Basic Study on the Establishment of AI Convergence Education Room (인공지능융합교육실 구축에 관한 기초연구)

  • Kim, Jeong-Rang
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.321-326
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    • 2021
  • In this paper, the information education plan of the Ministry of Education and offices of education was analyzed in relation to the construction of the AI convergence education room. And based on this, an appropriate construction direction was suggested. For research, AI convergence education room construction plan, budget amount per school and etc were analyzed in the information education plan of the Ministry of Education, KERIS, KOFAC, and the plan of leading schools for AI education. Although the Ministry of Education is making various efforts to promote SW education and artificial intelligence convergence education, it is found that the number is far insufficient compared to the number of elementary, middle and high schools. Efforts to expand the information education room at the government level are continuously required, and in order to utilize the developed artificial intelligence convergence education room, it is necessary to provide abundant teaching and learning examples for the construction space model. In addition, school-level planning and execution must be followed so that the constructed space can be used appropriately, and management and maintenance plans for equipment are required.

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A Study on the Continuing Education of Radiologic Technologists : Focused on Current Status and Satisfaction of Continuing Education (방사선사의 보수교육에 관한 연구 : 보수교육 현황 및 만족도를 중심으로)

  • Min, Hye-Lim;Choi, In-Seok;Nam, So-Ra;Kim, Hyun-Ji;Yoon, Yong-Su;Her, Jae;Han, Seong-Gyu;Kim, Jung-Min;Ahn, Duck-Sun
    • Journal of radiological science and technology
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    • v.37 no.2
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    • pp.75-84
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    • 2014
  • In this study, we surveyed the current status, satisfaction and demand of radiologic technologist continuing education for 93 radiologic technologists who participated in the continuing education. To understand the current status and general evaluation and to find out the improvement direction, survey was conducted on 3 categories: participation, satisfaction and demand of continuing education. In addition, we analyzed the continuing education implementation status and the management system by collecting related regulations. As a result, the education completion rates of radiologic technologists from 2010 to 2012 were respectively 42.6%, 43.4% and 34.2%; the rates were similar to other medical technician's average education completion rates. According to the survey, in case of participation, the most frequent answer was 'more than five times less than 10 times per year' with 48.4% and in satisfaction section, the most common answer was 'Average(3)' with 34.4%. In demand of continuing education section, 32.8% of the respondents chose 'Clinical skill training in major field'. In the results of this research, continuing education needs to be managed in the direction of helping radiologists improve their personal ability and self development. Furthermore, to meet the demand of radiologists, the quality of continuing education should be improved to satisfy the educatee.

Development of Artificial Intelligence Education based Convergence Education Program for Classifying of Reptiles and Amphibians (파충류와 양서류 분류를 위한 인공지능 교육 기반의 융합 교육 프로그램 개발)

  • Yi, Soyul;Lee, YoungJun
    • Journal of Convergence for Information Technology
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    • v.11 no.12
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    • pp.168-175
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    • 2021
  • In this study, a transdisciplinary convergence education program was developed to enhance the understanding for classification of reptiles and amphibians in biology education and also to increase AI (Artificial Intelligence) capability by using artificial intelligence education. The main content is to solve the classification of reptiles and amphibians that has been dealt with for a long time in biology education, using a decision tree and ML4K (Machine Learnig for Kids), it was designed for a total of 3 lessons. Experts review was conducted on the developed education program, as a result, the I-CVI(Item Content Validity Index) value was .88~1.00 so that can secure content validity. This education program has the advantage of being able to simultaneously learn about the learning contents of artificial intelligence in informatics and the classification of vertebrates in the biological education. In addition, since it is configured to minimize the cognitive load in the AI using part, it is characterized by the fact that all of any teachers can apply it their lesson easily.

Development of Creative Convergence Education Program for Engineering College Students

  • Lee, Jun Pyo;Lee, Seoung Hang
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.5
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    • pp.15-23
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    • 2018
  • Recently, convergence engineering is emerged technology to make a whole new conceptual methodology attractively more than we previously developed the distinct technology for engineering college students particularly. Based on convergence methodology, we utilize the open-source electronic prototyping platform named Arduino enabling users to create interactive electronic objects and the automata that is generally referred to a wooden moving, mechanical device or art of work in order to develop the creative convergence education program. We have confidence that our education program can lead the development of automata and information technology simultaneously and can nurture talented students who have creativity and originality in engineering college.

Study on the Achievement Goals, Teaching-Learning Methods and Evaluation Methods of 'Convergence Activities' Section ('융합 활동' 영역의 성취 목표, 교수학습 방법 및 평가 방법에 관한 연구)

  • Ahn, Seonghun;Jeong, InKee
    • Journal of The Korean Association of Information Education
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    • v.18 no.1
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    • pp.173-184
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    • 2014
  • The ability to need information-oriented society is the convergence ability based in information ability. A new curriculum is demanded by new technology and circumstance to need the core ability. Korea Association of Information Education have studied a new curriculum and suggest a new plan that content of information education classified by 'computer system', 'SW production' and 'convergence activities'. Therefore, we studied on convergence activities of K-9. In this paper we firstly suggested concept of convergence ability as activities to use ICT, information communication ethics and robot. We nextly suggested object to achieve, teaching-learning methods and evaluation methods of convergence activities. We expect the curriculum we suggested about convergence activities will contribute to training talented individuals.

Exploring Teachers' Perceptions and Experiences of Convergence Education in Science Education : Based on Focus Group Interviews with Science Teachers (과학교육에서 융복합 교육에 대한 교사의 인식과 경험 탐색 - 과학교사 포커스 그룹 논의를 중심으로)

  • Lee, Sun-Kyung;Hwang, Seyoung
    • Journal of The Korean Association For Science Education
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    • v.32 no.5
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    • pp.974-990
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    • 2012
  • The purpose of this study was to explore practical meanings of convergence education and to seek ways of implementing it in school science education. The study adopted focus group interview method in order to elicit science teachers' perceptions and practical knowledge related to various ways of integrating educational aims and contents from the perspectives of science education. Two focus group interviews were held with four science teachers with the themes of the concept and potential of convergence education, and the implementation and systemic support, respectively. The qualitative data was analyzed by deriving major themes comprising teachers' perception on convergence education: they are 1) related concepts and rationales, 2) contents, methods, and assessment, 3) the characteristics of the science subject that make it suitable for convergent education, 4) teacher perception and professionalism required for implementing convergent education, and finally 5) environmental conditions for putting the idea into practice. Based on this result, the study discusses conceptual and practical issues for implementing convergence education in ways that contribute to overcoming the problems of the traditional educational system and reorienting science education towards the future society.

A Study on Convergence Curriculum Development for Idea Creation (아이디어 창작을 위한 융합 교육 과정 개발에 관한 연구)

  • Jang, Ji-Yeun;Lee, Keun-Ho;Yun, Sung-Hyun
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.571-576
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    • 2014
  • Convergence refers to create a new one by combining the different elements of two or more. Currently convergence has expanded academy, industry and education from the concept of combining heterogeneous inter-technology. The most important key to the convergence in success is to derive ideas for problem solving. However, the idea derivation is done in companies to hire professional people for letting the innovation of corporate planning and new product in most cases. It is hard to get the expected results of convergence's variety. In this research, the creation of the general public for their ideas is main focus on developing a curriculum. Development models are: 1) strengthening the internal capacity for creative thinking, 2) curriculum meets the consumer 3) an understanding of convergence technology 4) creative ideas and planning ability is composed of four concepts. It is expected that convergence man power having the creative idea is trained in case of applying the proposed education model to the convergence education.

A Study on Convergence Education of IT & Design for Training Creative Talent (창의적 인재 양성을 위한 IT & 디자인 분야의 융합 교육 연구)

  • Kwon, Hyo-Jeong
    • Journal of Korea Multimedia Society
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    • v.17 no.11
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    • pp.1354-1362
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    • 2014
  • In order to solve the complicated problems faced by the spread of diversified information devices and changes in the user environment in recent years, the importance of training creative talent as well as the need for interdisciplinary convergent approach have emerged. As a future technology development project, convergence education with the design sector for training creative talent in the IT field is also urgent. In this study, we recognized the importance and problems of the convergent approach between IT and design sector by examining the convergence theory and cases with a focus on effective creativity development and sought a new direction for convergence education in the future by investigating the awareness on the convergent approach of college students and analyzing the results. This will be able to have significance as a basic study for discovering creative and innovative convergent talent in the IT and design sector in the future and strengthening basic competence.

Exploring the Research Trend Changes on Convergence Education of Before and After 2011 in Science Education (2011년 전후의 과학교육분야에서의 융합교육 연구동향의 변화 탐색)

  • Song, Youngwook;Paik, Seoung-Hey
    • Journal of The Korean Association For Science Education
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    • v.40 no.5
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    • pp.531-542
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    • 2020
  • The purpose of this study is to explore the research trend changes of convergence education since 2011 compared to the convergence education research that has been steadily continuing in science education. The trend in convergence education were investigated by comparing the number of publications, research subjects, research content, and topic linkages with previous studies, and using the network analysis method to check recent research trends. In the field of science education, the number of papers related to convergence education has been published more than 8.0% steadily, and it has been increasing since 2012, then decreasing again from 2015 and gradually increasing again from 2017. The subjects of study were high in elementary school students, while those in middle school, high school, and university students were low. While the number of in-service teachers increased, the number of pre-service teachers decreased, and the literature and public increased somewhat. In study content, effectiveness studies decreased, while development studies increased, and theoretical and perception studies appeared similar. In thematic linkage, the intra-science linkage was 23.9%, and the extra-science linkage was 76.1% and engineering/technology and art were high in extra-science linkage. In network analysis, elementary, science, STEAM, and program words have a high frequency of appearance and appear together with other words to lead the network. The educational implications of the research trend of convergence education will be more emphasized in the field of science education in the future, and in order to take root in the education field, research on secondary students should be more actively studied. In addition, it is necessary to move away from research on STEAM-centered program development and effects, and to increase research to establish the philosophical basis and theoretical of convergence education.

Analysis and Improvement on the College Convergence Education with Game Departments (국내대학 게임학과의 융합교육 현황과 개선방안)

  • Park, Jin-Won;Baek, Hyun-Deok
    • Journal of Engineering Education Research
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    • v.17 no.2
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    • pp.68-74
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    • 2014
  • Game industry demands for talented workers from game scenario writing, graphic design and computer game programming areas, which are the three heterogeneous parts of computer game making. This paper deals with the analysis on the college convergence education, surveying the curriculums of game departments in Korean universities and with how to proceed for game programmers to the direction of convergence education for computer game making. Most of the game departments are focusing on game programming area, whereas only 2 departments among 14 surveyed are teaching the game graphic design topics. Observing the curriculum changes for sampled game departments reveals that around 30% of the majoring classes are directly game related. Game programmers are to be advised to fulfill their programming skill first and later expand their ability to game graphic design skill.