• Title/Summary/Keyword: contexts

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The Development of an Automatic Tool for Formal Concept Analysis and its Applications on Medical Domain (형식개념분석을 위한 자동화 도구의 개발과 의료분야에서의 적용사례)

  • Kim, Hong-Gee;Kang, Yu-Kyung;Hwang, Suk-Hyung;Kim, Dong-Soon
    • The KIPS Transactions:PartD
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    • v.13D no.7 s.110
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    • pp.997-1008
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    • 2006
  • For extracting and processing information explicitly from given data, Formal Concept Analysis(FCA) is provided a method which is widely used for data analysis and clustering. The data can be structured into concepts, which are formal abstractions human thought allowing meaningful comprehensible interpretation. However, most FCA tools mainly focus on analyzing one-valued contexts that represent objects, attributes and binary relations between them. There we few FCA tools available that provide scaling and analyzing many-valued contexts representing objects, attributes and relations with attributes' values. In this paper, we propose not only a scaling algorithm for interpreting and simplifying the multivalued input data, but also an algorithm to generate concepts and build concept hierarchy from given raw data as well. Based on these algorithms, we develop an automate tool, FCA Wizard, for concept analysis and concept hierarchy. We also present FCA Wizard based applications in medical domain.

Students' Knowledge, Acceptance of Theory of Evolution and Epistemology: Cross-sectional Study of Grade Level Differences

  • Kim, Sun Young
    • Journal of Science Education
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    • v.40 no.1
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    • pp.1-16
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    • 2016
  • The purpose of this study is to explore the variables of knowledge, acceptance of theory of evolution and epistemology that could be keys for teaching and learning the theory of evolution within school contexts, and to suggest instructional tips for teaching evolution in relation to the grade levels of education. This cross-sectional study examined the grade level differences (8th, 11th, and preservice teachers) of four variables: evolutionary knowledge; acceptance of theory of evolution; and both domain-specific epistemology (nature of science in relation to evolution) and context-specific epistemology (scientific epistemological views) and their relationships. This study, then, built conceptual models of each grade level students' acceptance of theory of evolution among the factors of evolutionary knowledge and epistemology (both domain-specific and context-specific). The results showed that the scores of evolutionary knowledge, evolution in relation to NOS, and scientific epistemology increased as the grade levels of education go up(p<.05) except the scores of acceptance of theory of evolution(p>.05). In addition, the 8th graders' and the 11th graders' acceptance of evolutionary theory was most explained by 'evolution in relation to NOS', while the preservice teachers' acceptance of evolutionary theory was most explained by evolutionary knowledge. Interestingly, 'scientific epistemological views' were only included for the 8th graders, while evolutionary knowledge and 'evolution in relation to NOS' (context-specific epistemology) were included in explaining all the level of students' acceptance of evolutionary theory. This study implicated that when teaching and learning of the theory of evolution in school contexts, knowledge, acceptance of evolutionary theory and epistemology could be considered appropriately for the different grade levels of students.

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Context-Awareness Service Modeling of Realtime Sensor Network using Enhanced Petri-Net (Enhanced Petri-Net을 이용한 실시간 센서 네트워크의 상황 정보 서비스 모델링)

  • Lee, Jae-Bong;Lee, Hong-Ro
    • Journal of Korea Spatial Information System Society
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    • v.12 no.1
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    • pp.28-36
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    • 2010
  • Some context is characterized by a single event in computing environment, but many other contexts are determined by a lot of things which occur with a space and a time. The Realtime Sensor Network context-awareness service that interacts with the physical space can have property such as time. A methodology that is specified the relationship between the contexts and the service needs to be developed to Realtime context-awareness deal with spatio-temporal. In this paper, we propose an approach which should include spatio-temporal property in the context model, and verify its effectiveness using enhanced Petri-Net. The context-awareness service modeling of Realtime Sensor Network is discussed the properties of model such as basic Petri-Net, patterned Petri-Net, or Spatio-temporal Petri-Net. The proposed methodology demonstrated using an example that is SAEMANGUEM warming watching system. The use of Spatio-temporal Petri-Net will contribute not only to develop the application but also to model the spatio-temporal context awareness.

An Analysis of Teaching and Learning Methods Focusing on the Representation-Shift of the Functional Context (일차함수 활용문제의 해결을 위한 강의식, 모델링, 과제기반 표현변환 학습의 교수학적 효과 분석)

  • 이종희;김부미
    • Journal of Educational Research in Mathematics
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    • v.14 no.1
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    • pp.39-69
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    • 2004
  • This paper investigates the teaching and learning of Linear function relating functional contexts and suggests the improved methods of representation-shift through this analysis. The methods emphasize the link between students' preacquired knowledge of mathematical representations and the way of using those. This methods are explanatory teaching, teaching and teaming based on modelling perspectives or tasks (interpretation, prediction, translation and scaling). We categorize the 8th grade middle school students' errors on the linear function relating real contexts and make a comparative study of the error-remedial effects and the teaching and teaming methods. We present the results of a study in which representation-shift methods based on modelling perspectives and tasks are more effective in terms of flexible connection of representations and error remediation. Also, We describe how students used modelling perspective-taking to explain and justify their conceptual models, to assess the quality of their models and to make connection to other mathematical representation during the problem solving focusing on the students' self-diagnosis.

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Division of Fractions in the Contexts of the Inverse of a Cartesian Product (카테시안 곱의 역 맥락에서 분수의 나눗셈)

  • Yim, Jae-Hoon
    • School Mathematics
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    • v.9 no.1
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    • pp.13-28
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    • 2007
  • Division of fractions can be categorized as measurement division, partitive or sharing division, the inverse of multiplication, and the inverse of Cartesian product. Division algorithm for fractions has been interpreted with manipulative aids or models mainly in the contexts of measurement division and partitive division. On the contrary, there are few interpretations for the context of the inverse of a Cartesian product. In this paper the significance and the limits of existing interpretations of division of fractions in the context of the inverse of a Cartesian product were discussed. And some new easier interpretations of division algorithm in the context of a Cartesian product are developed. The problem to determine the length of a rectangle where the area and the width of it are known can be solved by various approaches: making the width of a rectangle be equal to one, making the width of a rectangle be equal to some natural number, making the area of a rectangle be equal to 1. These approaches may help students to understand the meaning of division of fractions and the meaning of the inverse of the divisor. These approaches make the inverse of a Cartesian product have many merits as an introductory context of division algorithm for fractions.

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CIVE: Context-based Interactive System for Heterogeneous Distributed Virtual Environments (이기종 분산 가상 환경을 위한 컨텍스트 기반 상호작용 시스템)

  • Jang, Sei-Ie;Lee, Young-Ho;Woo, Woon-Tack
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.5
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    • pp.209-218
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    • 2005
  • In this paper, we propose CIVE, context-based interactive system for heterogeneous distributed virtual environments that delivers contexts irom real world to virtual environment and vice versa. The proposed system ronsists of obi-UCAM for generating user's contexts, NAVER for managing virtual environment, and Interface for linking obi-UCAM with NAVER. The connection between real and virtual worid through context is brneficial in following ways. Firstly. CIVE Provides a personalized user interface for virtual environment according to a user profile such as identity, age and vernacular. Secondly, translating all input signals into context, it guarantees adaptive access that enables a user to exploit unencumbered input devices controlling a shared object in virtual environment even if he moves with his own device from a virtual system to another. Finally, it provides a mechanism for synchronizing distributed virtual systems that share context representing changes at remote nodes. The context reduces the inconsistency of representing the same data among heterogeneous systems. Therefore, CIVE plays an important role in implementing VR applications such as teleconference, game and entertainment.

Design and Implementation of Platform Providing Adaptive Contents based on IBB Companion Screen Service (IBB 기반 적응적 컴패니언 스크린 컨텐츠 제공 플랫폼 설계 및 구현)

  • Moon, JaeWon;Lim, Tae-Beom;Kum, SeungWoo;Nam, YoonSeok;Lee, Sangwon
    • Journal of Broadcast Engineering
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    • v.22 no.1
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    • pp.95-106
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    • 2017
  • Interest in companion screen services and high-definition television broadcasting services are rising along with the advanced of digital broadcasting communication technology. Not only providing good-quality broadcasting services in the main screen, but also creating added values of companion services in the secondary screen are important. In this paper we suggest a platform and a related authoring tool generating adaptive companion screen services according to user contexts. The Platform providing adaptive companion screen services based on user environment is designed and implemented for real service market. Proposed platform organizes a higher quality content service considering both user contexts and demands of service providers in real time, and the related authoring tool enables a novice user interface designer and service director to make adaptive user interfaces quickly and easily. We developed and simulated this platform in accordance with Korean UHD IBB standard which provides interactive service applications.

A Study of Valid Measurement in Science Related Attitude(I) (과학 관련 태도의 타당한 측정을 위한 연구(I))

  • Woo, Jong-Ok;Lee, Kyung-Hoon
    • Journal of The Korean Association For Science Education
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    • v.15 no.3
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    • pp.332-348
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    • 1995
  • The use of attitude as a psychological concepts dates back to 1918(Thomas and Znaniecki). Assessment of attitudes has been conducted by a number of researchers since then in a wide range of contexts: religion, government, industry, community interrelations, and education; and sociology and psychology. In science, the number of research summaries and meta-analyses points to the significance of the concept of attitude toward science. However, in spite of the wide spread use of attitude assessment in science, many of the existing instruments have severe limitations. Those limitations serve as the rationale for the construction of a new instrument to assess attitudes toward science The term "attitude" and "science" are somewhat ambiguous, taking on different meanings for different people in different contexts. Very often an assessment includes several dimensions of attitude and, therefore, provides no clear idea of what was really measured. As a result there is no consistency with respect to the construct among attitude instruments. To clarify this issue, Gauld(1982), Munby(1983a, 1983b), Blosser(1984) and Haladyna and Shaughnessy(1982) offer some guiding descriptions. Attitude as it relates to science is divided into two areas-scientific attitude and attitude toward science. Scientific attitude refers to a particular approach a person assumes for solving problems, for assessing ideas and information, and for making decisions. It includes such scientific methods and predispositions as objectivity, suspended judgement, critical evaluation, and skepticism. Munby(1983a, 1983b) characterized scientific attitude as thinking as scientists do, that is, acting on evidence in a disciplined way. Attitude toward science. on the other hand, may address scientific attitudes, scientists, scientific careers, methods of teaching science, scientific interests, parts of curriculum, or the subject of science in the classroom (Blosser,1984). It may refer to belief about processes, theoretical products, technological products, or the science-technology relationship (Munby, 1983).

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Durational Interaction of Stops and Vowels in English and Korean Child-Directed Speech

  • Choi, Han-Sook
    • Phonetics and Speech Sciences
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    • v.4 no.2
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    • pp.61-70
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    • 2012
  • The current study observes the durational interaction of tautosyllabic consonants and vowels in the word-initial position of English and Korean child-directed speech (CDS). The effect of phonological laryngeal contrasts in stops on the following vowel duration, and the effect of the intrinsic vowel duration on the release duration of preceding stops in addition to the acoustic realization of the contrastive segments are explored in different prosodic contexts - phrase-initial/medial, focal accented/non-focused - in a marked speech style of CDS. A trade-off relationship between Voice Onset Time (VOT), as consonant release duration, and voicing phonation time, as vowel duration, reported from adult-to-adult speech, and patterns of durational variability are investigated in CDS of two languages with different linguistic rhythms, under systematically controlled prosodic contexts. Speech data were collected from four native English mothers and four native Korean mothers who were talking to their one-word staged infants. In addition to the acoustic measurements, the transformed delta measure is employed as a variability index of individual tokens. Results confirm the durational correlation between prevocalic consonants and following vowels. The interaction is revealed in a compensatory pattern such as longer VOTs followed by shorter vowel durations in both languages. An asymmetry is found in CV interaction in that the effect of consonant on vowel duration is greater than the VOT differences induced by the vowel. Prosodic effects are found such that the acoustic difference is enhanced between the contrastive segments under focal accent, supporting the paradigmatic strengthening effect. Positional variation, however, does not show any systematic effects on the variations of the measured acoustic quantities. Overall vowel duration and syllable duration are longer in English tokens but involve less variability across the prosodic variations. The constancy of syllable duration, therefore, is not found to be more strongly sustained in Korean CDS. The stylistic variation is discussed in relation to the listener under linguistic development in CDS.

A Study on the User Context Awareness based on the Smart Phone (스마트 폰 기반의 사용자 상황인지 플랫폼에 관한 연구)

  • Kim, Kee-Baek;Jang, Won-Seok;Choi, Jae-Wan;Lim, Chul-Su;Choi, Jong-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.4
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    • pp.109-119
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    • 2012
  • As it is developing and growing up the mobile telecommunication, commercial mobile, and the application on it, the smart phone is attracting public attention techniques, hereafter. In this paper, we can make the context-awareness platform to supply users with the interface for their appropriate contexts using the smart phone. Therefore, we use the sensors in the smart phone, and the values from them are analyzed. As a result, we can estimate the user's contexts, such as the sitting and standing, movement, the lights, positions, locations, etc. In addition, we happen the suitable events from them for users. Therefore, we can provide the perspective interfaces for them. In addition, to prove the more efficiency of the proposed platform, we implemented the shooting game, and could know that the performance is the more advanced than the others. The proposed algorithm can be used for the mobile environments, which high efficiency is required such as the game, or the implementation of mobile applications which are more efficient to the user interfaces, etc.