• Title/Summary/Keyword: contents recognition

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Feature Combination and Selection Using Genetic Algorithm for Character Recognition (유전 알고리즘을 이용한 특징 결합과 선택)

  • Lee Jin-Seon
    • The Journal of the Korea Contents Association
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    • v.5 no.5
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    • pp.152-158
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    • 2005
  • By using a combination of different feature sets extracted from input character patterns, we can improve the character recognition system performance. To reduce the dimensionality of the combined feature vector, we conduct the feature selection. This paper proposes a general framework for the feature combination and selection for character recognition problems. It also presents a specific design for the handwritten numeral recognition. Tn the design, DDD and AGD feature sets are extracted from handwritten numeral patterns, and a genetic algorithm is used for the feature selection. Experimental result showed a significant accuracy improvement by about 0.7% for the CENPARMI handwrittennumeral database.

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Sign Image Database Collected at Jeonju Hanok Village (전주 한옥마을에서 수집한 간판영상 데이터베이스)

  • Oh, Il-Seok;Heo, Gi-Su
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.243-248
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    • 2006
  • Recognition of sign has been studied to provide convenience tour information for foreigners and strangers through automatic recognition of sign. The sign image database is essential to training the classifier and to intuitive measurement of performance. In this paper, we described the sign image database collected at Jeonju Hanok Village. As to 45 each other sign image, corresponding 50 images are collected under several condition. This database could be important content to study for the field of pattern recognition.

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Modified distance measures for PCA-based face recognition

  • Song Young-Jun;Kim Young-Gil;Kim Nam
    • International Journal of Contents
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    • v.1 no.2
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    • pp.1-4
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    • 2005
  • In this paper, we compare 5 weighted distance measures between feature vectors with respect to the recognition performance of the principal component analysis(PCA)-based face recognition method, and propose modified weighted distance. The proposed method was modification of z, the weighted vector. The simulation was performed using the ORL face database, showed the best result for some weighted distances such as weighted manhattan, weighted angle-based, weighted modified manhattan, and weighted modified SSE. We also showed that using some various values of z(weighted values) we can achieve better recognition results that using the existing weighted value.

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Image Recognition and Clustering for Virtual Reality based on Cognitive Rehabilitation Contents (가상현실 기반 인지재활 콘텐츠를 위한 영상 인식 및 군집화)

  • Choi, KwonTaeg
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1249-1257
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    • 2017
  • Due to the 4th industrial revolution and an aged society, many studies are being conducted to apply virtual reality to medical field. Research on dementia is especially active. This paper proposes virtual reality based on cognitive rehabilitation contents using image recognition and clustering method to improve cognitive and physical disabilities caused by dementia. Unlike the existing cognitive rehabilitation system, this paper uses travel photos that reflect the memories of the subjects to be treated. In order to generate automated cognitive rehabilitation contents, we extract face information, food pictures, place information, and time information from photographs, and normalization is performed for clustering. And we present scenarios that can be used as cognitive rehabilitation contents using travel photos in virtual reality space.

An Implementation of Device Connection and Layout Recognition Techniques for the Multi-Display Contents Delivery System (멀티 디스플레이 콘텐츠 전송 시스템을 위한 디바이스 연결 및 배치 인식 기법의 구현)

  • Jeon, So-yeon;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1479-1486
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    • 2016
  • According to the advancement of display devices, the multi-screen contents display environment is growing to be accepted for the display exhibition area. The objectives of this research are to find communications technology and to design an editor interface of contents delivery system for the larger and adaptive multi-display workspaces. The proposed system can find existence of display devices and get information without any additional tools like marker, and can recognize device layout with only web-cam and image processing technology. The multi-display contents delivery system is composed of devices with three roles; display device, editor device, and fixed server. The editor device which has the role of main control uses UPnP technology to find existence and receive information of display devices. extract appointed color in captured picture using a tracking library to recognize the physical layout of display devices. After the device information and physical layout of display devices are connected, the content delivery system allows the display contents to be sent to the corresponding display devices through WebSocket technology. Also the experimental results show the possibility of our device connection and layout recognition techniques can be utilized for the large spaced and adaptive multi-display applications.

A Study on Tangible Gesture Interface Prototype Development of the Quiz Game (퀴즈게임의 체감형 제스처 인터페이스 프로토타입 개발)

  • Ahn, Jung-Ho;Ko, Jae-Pil
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.235-245
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    • 2012
  • This paper introduce a quiz game contents based on gesture interface. We analyzed the off-line quiz games, extracted its presiding components, and digitalized them so that the proposed game contents is able to substitute for the off-line quiz games. We used the Kinect camera to obtain the depth images and performed the preprocessing including vertical human segmentation, head detection and tracking and hand detection, and gesture recognition for hand-up, hand vertical movement, fist shape, pass and fist-and-attraction. Especially, we defined the interface gestures designed as a metaphor for natural gestures in real world so that users are able to feel abstract concept of movement, selection and confirmation tangibly. Compared to our previous work, we added the card compensation process for completeness, improved the vertical hand movement and the fist shape recognition methods for the example selection and presented an organized test to measure the recognition performance. The implemented quiz application program was tested in real time and showed very satisfactory gesture recognition results.

Optical Music Score Recognition System for Smart Mobile Devices

  • Han, SeJin;Lee, GueeSang
    • International Journal of Contents
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    • v.10 no.4
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    • pp.63-68
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    • 2014
  • In this paper, we propose a smart system that can optically recognize a music score within a document and can play the music after recognition. Many historic handwritten documents have now been digitalized. Converting images of a music score within documents into digital files is particularly difficult and requires considerable resources because a music score consists of a 2D structure with both staff lines and symbols. The proposed system takes an input image using a mobile device equipped with a camera module, and the image is optimized via preprocessing. Binarization, music sheet correction, staff line recognition, vertical line detection, note recognition, and symbol recognition processing are then applied, and a music file is generated in an XML format. The Music XML file is recorded as digital information, and based on that file, we can modify the result, logically correct errors, and finally generate a MIDI file. Our system reduces misrecognition, and a wider range of music score can be recognized because we have implemented distortion correction and vertical line detection. We show that the proposed method is practical, and that is has potential for wide application through an experiment with a variety of music scores.

Recognition of Designer's role between Designers and Non-designers

  • Kang, Bum-Kyu
    • International Journal of Contents
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    • v.7 no.4
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    • pp.84-89
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    • 2011
  • General recognition on the role of a designer has differently changed according to the age and region respectively. This research has clarified general recognition on a designer's role among a designer, experts that designers mainly perform co-work and an ordinary people in a period when the design identity is more confused than any other time. The results of this research are as follows. First, the 13 definitions on a role of a designer in a company were identified through field interview survey by presidents and practical responsible persons in design-specialized companies. Second, it was proved whether there is a difference in recognition on a role of a designer between designers and non-designers. Third, this research divided a group of non-designers into two groups such as a design job-related group mainly performing co-work with designer, and an ordinary people's group that doesn't major design. After that, this research found out the most sympathizing definition on a role of a designer at a company in three groups divided into a designer's group, a design job-related group and an ordinary people's group. The awareness on the role of designer was more objectively regulated three-dimensionally in all aspects of a designers group and a non-designers group. In addition, the findings of recognition difference of each group on a designer's role will help comprehensive understanding on each experts group and an ordinary people. The findings of the research will help in performing co-work of designers and non-designers in design decisionmaking based on understanding of this recognition.

Improved Lexicon-driven based Chord Symbol Recognition in Musical Images

  • Dinh, Cong Minh;Do, Luu Ngoc;Yang, Hyung-Jeong;Kim, Soo-Hyung;Lee, Guee-Sang
    • International Journal of Contents
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    • v.12 no.4
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    • pp.53-61
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    • 2016
  • Although extensively developed, optical music recognition systems have mostly focused on musical symbols (notes, rests, etc.), while disregarding the chord symbols. The process becomes difficult when the images are distorted or slurred, although this can be resolved using optical character recognition systems. Moreover, the appearance of outliers (lyrics, dynamics, etc.) increases the complexity of the chord recognition. Therefore, we propose a new approach addressing these issues. After binarization, un-distortion, and stave and lyric removal of a musical image, a rule-based method is applied to detect the potential regions of chord symbols. Next, a lexicon-driven approach is used to optimally and simultaneously separate and recognize characters. The score that is returned from the recognition process is used to detect the outliers. The effectiveness of our system is demonstrated through impressive accuracy of experimental results on two datasets having a variety of resolutions.