• Title/Summary/Keyword: content representation

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Characteristics of Pre-service Teachers' PCK in the Activities of Content Representation of Boiling Point Elevation (끓는점 오름에 대한 내용표상화(Content Representation) 활동에서 나타난 예비교사의 PCK 특징)

  • Lee, Young Min;Hur, Chinhyu
    • Journal of The Korean Association For Science Education
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    • v.33 no.7
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    • pp.1385-1402
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    • 2013
  • This study analyzes pre-service teachers' PCK dealing with visualization of the contents related to boiling point elevation and teaching methods in mock-lessons. As a result of analyzing pre-service teachers' knowledge based on PCK factors, most of the pre-service teachers accentuated on understanding boiling point elevation conceptually, whereas some of the others inclined to make students understand boiling point elevation in a scientific way, let the kids use numerical formulas to describe the concept, and motivate them to learn through the examples in real life. The pre-service teachers represented majority of the important facts of boiling point elevation as the knowledge required to understand things conceptually. However, they did not focus on improving the scientific thinking and inquiring levels of the students. Also, the pre-service teachers tended to teach at the level and order of the textbook. In some other cases, they considered the vocabularies and materials in the textbook (which could have been highlighted in the editing sequence) as the main topic to learn, or regarded the goal as giving students the ability to solve exercises in the textbook. It turned out that the pre-service teachers had a low level of knowledge of their students. It is recommended that they should make use of the materials given (such as data related to the misconception of students) during the training session. The knowledge of teaching and evaluating students was described superficially by the pre-service teachers; they merely mentioned the applications of models, such as the cyclic model and discovery learning, rather than thinking of a method related to the goals, or listed general assessment methods.

Image Watermarking Based on Feature Points of Scale-Space Representation (스케일 스페이스 특징점을 이용한 영상 워터마킹)

  • Seo, Jin-S.;Yoo, Chang-D.
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.367-370
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    • 2005
  • This paper proposes a novel method for content-based watermarking based on feature points of an image. At each feature point, watermark is embedded after affine normalization according to the local characteristic scale and orientation. The characteristic scale is the scale at which the normalized scale-space representation of an image attains a maximum value, and the characteristic orientation is the angle of the principal axis of an image. By binding watermarking with the local characteristics of an image, resilience against affine transformations can be obtained. Experimental results show that the proposed method is robust against various image processing steps including affine transformations, cropping, filtering, and JPEG compression.

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Knowledge Conversion between Conceptual Graph Model and Resource Description Framework

  • Kim, Jin-Sung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.1
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    • pp.123-129
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    • 2007
  • On the Semantic Web, the content of the documents must be explicitly represented through metadata in order to enable contents-based inference. In this study, we propose a mechanism to convert the Conceptual Graph (CG) into Resource Description Framework (RDF). Quite a large number or representation languages for representing knowledge on the Web have been established over the last decade. Most of these researches are focused on design of independent knowledge description. On the Semantic Web, however, a knowledge conversion mechanism will be needed to exchange the knowledge used in independent devices. In this study, the CG could give an entire conceptual view of knowledge and RDF can represent that knowledge on the Semantic Web. Then the CG-based object oriented PROLOG could support the natural inference based on that knowledge. Therefore, our proposed knowledge conversion mechanism will be used in the designing of Semantic Web-based knowledge representation and inference systems.

Data Conversion using SEDRIS STF (SEDRIS STF를 이용한 데이터 변환)

  • Lee, Kwang-Hyung
    • The Journal of Korean Association of Computer Education
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    • v.7 no.5
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    • pp.101-110
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    • 2004
  • The multimedia community needs an environmental data representation and interchange mechanism which not only satisfies the requirements of today's systems, but can be extended to meet future data sharing needs. This mechanism must allow for the standard representation of, and access to data. The SEDRIS STF(SEDRIS Transmittal Format)provides environment data users and producers with a clearly defined interchange specification. In this paper I develop data converter commercial data(3DS MAX) format to standard interchange format and vice verse without losing semantic of information content using SEDRIS standard interchange format.

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Analysis on the Backgrounds Expression for 3D Animation (3D 애니메이션의 배경 표현에 관한 분석)

  • Park, Sung-Dae;Jung, Yee-Ji;Kim, Cheeyong
    • Journal of Korea Multimedia Society
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    • v.18 no.2
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    • pp.268-276
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    • 2015
  • This article analyzes the background representation of 3D animation and look at what its proper background expression. With the development of computer graphics technology, the background of the 3D animations can be expressed as The actual background. In contrast, "The Smurfs" which was released recently was created to take the actual background. However, 3D animation with real background is not appropriate in terms of creative expression space in the main role of the animation. In this Study, we analyze the character and background of the animation made in 3D graphics. Based on this, we propose a correct representation of 3D animation background.

Design And Implementation of Video Retrieval System for Using Semantic-based Annotation (의미 기반 주석을 이용한 비디오 검색 시스템의 설계 및 구현)

  • 홍수열
    • Journal of the Korea Society of Computer and Information
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    • v.5 no.3
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    • pp.99-105
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    • 2000
  • Video has become an important element of multimedia computing and communication environments, with applications as varied as broadcasting, education, publishing, and military intelligence. The necessity of the efficient methods for multimedia data retrieval is increasing more and more on account of various large scale multimedia applications. According1y, the retrieval and representation of video data becomes one of the main research issues in video database. As for the representation of the video data there have been mainly two approaches: (1) content-based video retrieval, and (2) annotation-based video retrieval This paper designs and implements a video retrieval system for using semantic-based annotation.

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Compressed Representation of CNN for Image Compression in MPEG-NNR (MPEG-NNR의 영상 압축을 위한 CNN 의 압축 표현 기법)

  • Moon, HyeonCheol;Kim, Jae-Gon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2019.06a
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    • pp.84-85
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    • 2019
  • MPEG-NNR (Compression of Neural Network for Multimedia Content Description and Analysis) aims to define a compressed and interoperable representation of trained neural networks. In this paper, we present a low-rank approximation to compress a CNN used for image compression, which is one of MPEG-NNR use cases. In the presented method, the low-rank approximation decomposes one 2D kernel matrix of weights into two 1D kernel matrix values in each convolution layer to reduce the data amount of weights. The evaluation results show that the model size of the original CNN is reduced to half as well as the inference runtime is reduced up to about 30% with negligible loss in PSNR.

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Meta-representation of Video Game through the Cross-media Storytelling: Focusing on the Animated Motion Picture Game Over (크로스미디어 스토리텔링을 통한 비디오 게임의 메타적 재현 : 애니메이션 <게임오버>를 중심으로)

  • Cho, Eun-Ha
    • Journal of Korea Game Society
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    • v.12 no.3
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    • pp.25-36
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    • 2012
  • Cross-Media Storytelling(CMS) is the new method of media representation. It picks the features and the elements in one media, and uses them in another media. 'Remediation' in digital era uses the content of old media in new form based on new technology. But 'CMS' represents the basic elements of the media experience in each unique style of media. It changes the focus from the technology to experience. So CMS is the new strategy of the media not based on the new technology. Adam PESapane's (2006) is a example for this strategy. It takes the game media as a subject matter. But it expresses the meta-representation of game experience in the "stop motion animation" Especially it emphasizes the narrative chain between the usual phenomenon and the visual imagination. And it shows the possibility of representation of new media experience in the old media genre. So it suggests the conditions of CMS.

Preschooler's Internal Representation Profile Types and Diurnal Cortisol Regulation Pattern at Home (유아 내적 표상 유형과 가정에서의 코티솔 패턴 변화)

  • Min, Hyun Suk;Moon, Young Kyung
    • Korean Journal of Childcare and Education
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    • v.11 no.1
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    • pp.153-171
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    • 2015
  • The purposes of this study were to explore the relations of preschoolers' narrative representation profile types to diurnal cortisol regulation pattern at home. Fourteen story stems from the MacArthur Story Stem Battery (MSSB, Bretherton, et al., 1990) were administered to 40 preschoolers(22 boys, 18 girls, aged 5) recruited from 8 kindergartens in the Seoul and Gyeonggi areas. And also, their saliva cortisol was collected. The children's responses were aggregated into 5 dimensions, based on content themes and performance scores, which included emotions expressed and narrative coherence using the MacArthur Narrative Coding System(Robinson, et al., 2004). Data were analyzed by means of cluster analysis. Five response profiles emerged over the course of this research: Prosocial, Anxiety, Dyregulated aggression, Restricted, and Avoidance profiles. Cortisol at home showed decrease diurnal cortisol regulation patterns, however it showed a difference according to narrative response profiles. Restricted, Prosocial, and Avoidance profiles showed decrease diurnal cortisol regulation patterns. Anxiety profiles showed flat pattern, and Dyregulated aggression profile showed rising diurnal cortisol regulation pattern. These results show the preschoolers' internal representation may affect the diurnal cortisol reaction in daytime.

Preservice Secondary Mathematics Teachers' Mathematical Content Knowledge: Graphical Representation of y=1, y=x, x=0, $x^2+y^2=1$ (중등 예비교사의 수학적 지식 - y=1, y=x, x=0, $x^2+y^2=1$의 그래프 -)

  • Han Jeong-Soon;Cha In-Sook
    • The Mathematical Education
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    • v.45 no.1 s.112
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    • pp.105-121
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    • 2006
  • The purpose of this study is to investigate preservice secondary mathematics teachers' knowledge about graphical representation and provide implications for better mathematics teaching and learning in our schools. For this purpose, sixty-three preservice teachers were selected and given diverse graphical representation problems of y=1, y=x, x=0, $x^2+y^2=1$. All preservice teachers completed two types of questionnaires. First type is about constructing the graphs of the above each equation, and the second one is to make them find the appropriate graphs from given examples of the each equation. The results indicated that all the participant pre service teachers were unable to construct graphs in terms of various dimensions and various direction of coordinate axis. All of the participants represented the graph of each equation on only two-dimensional coordinate system. In addition, some preservice teachers believed that the axis of coordinates have to be x-axis on horizontal line and y-axis on vertical line. From this study, it is implicated that pre service teacher education program needs to provide the experience of representing the graphs of equation in terms of various dimensions and various direction of coordinate axis so as to develop their future students the flexibility and creativity in mathematical thinking especially in the area of space perception.

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