• 제목/요약/키워드: consumer information technique

검색결과 118건 처리시간 0.03초

7차교육과정의 학교소비자 교육 내용분석 - 중학교 1, 2학년 "기술.가정"을 중심으로 - (The Analysis on Contents of School Consumer Education of the 7th Curriculum - Focused on "Home Economics & Technology" for 7th, 8th Grade -)

  • 이승신;김민경;조정자
    • 대한가정학회지
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    • 제41권1호
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    • pp.231-248
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    • 2003
  • The purpose of this research is to analyze ‘consumer education system in middle school’, whether it is suitably organized to help students make the right decision in their daily life as a rational consumer in this fast changing “the Informational Society”. We divided the consumer education of “the Informational Society” into 4 fields of studies(consumer information technique, decision making on purchasing, consumer financial management, and consumerism) and made specific analysis for this research. The “Technology & Home Economics” textbook which follows ‘The 7th curriculum’ conducted by “Korean Educational Board” Ministry of Education & Human Resources Development for first and second grade in middle school were used for this analysis. The results founded are as follows: first, for the curriculum analysis according to the 4 fields of consumer education, both the first and the second grade students' textbook had consumer information technique as the major portion of the consumer education. Second, as a result of the comparison between the two grade levels showed that the second grade level has higher portion of consumer education in “Home economics & Technology” textbook than the first grade level. Third, the present status of consumer education showed that the first grade level's consumer education was only limited in consumer information technique, but the second grade level's consumer education was ranging evenly throughout the 3 fields of consumer education: consumer information technique, decision making on purchasing and consumerism. These results of this study contribute to the development of an efficient and desirable curriculum for the adolescent' consumer education, specially for school consumer education, in “the Informational Society”.

결정적 사건기법을 적용한 대학생의 1인 미디어 소비자정보에 대한 반응 탐색: 유튜브를 중심으로 (Exploring University Student's Responses to Consumer Information in Personal Media Using Critical Incident Technique: Focusing on YouTube)

  • 장은교;유교영;이진명
    • 디지털융복합연구
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    • 제17권10호
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    • pp.127-139
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    • 2019
  • 본 연구의 목적은 소비자정보로서의 유튜브 1인 미디어에 대한 대학생들의 인상적인 경험을 긍정적, 부정적 측면에서 탐색하고, 유용한 소비자정로보서의 1인 미디어의 개선점을 모색하는 것이다. 대학생 44명을 연구대상으로 선정하고 소비 맥락에서의 유튜브 이용 경험에 관한 자료를 결정적 사건기법을 적용하여 수집 및 분석하였다. 연구 결과, 1인 미디어에 대한 긍정적 반응으로는 'C2C 정보력 강화', '소비자 중심적 사용성', '매력적인 정보 크리에이터', '공감대와 동류의식 형성', '신선하고 유희적인 정보'가 도출되었고, 부정적 반응으로는 '유해정보의 확산', '정보 크리에이터에 대한 불신', '과도한 광고와 충동구매 유발', '미디어 중독', '상대적 박탈감'이 도출되었다. 대학생들은 1인 미디어 개선을 위해 '법 정책적 규제 도입', '미디어 리터러시 강화', '소비자 지향적 UI 개선'이 요구된다고 제안하였다. 본 연구는 1인 미디어에 대한 소비자의 인식과 경험을 이해하는 기초자료로 활용될 수 있으며, 소비자 지향적인 1인 미디어의 방향을 제언한다는 점에서 의의를 가진다.

헤도닉 가격 기법을 이용한 전자금융 정보서비스 편익 추정에 관한 연구 (Estimation of the Benefit of Electronic Banking Information Service Using Hedonic Price Technique)

  • 이형석;박광태
    • Asia pacific journal of information systems
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    • 제11권4호
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    • pp.43-62
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    • 2001
  • Recently, as information and communication technology is swiftly developed, consumers feel more convenient in making use of as well as access to the banking service. This change must affect consumer's benefit, however, there are rare previous studies and methods for measuring it. Thus, we utilize hedonic price technique to estimate consumer's benefit of electronic banking information. The results indicate that the price elasticity of consumer's communication service expenditure regarding the use of electronic banking information is about 0.057%. That is, users have willingness to pay 57 Won more than current communication fee for acquiring the additional electronic banking information.

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결정적 사건기법(CIT)을 이용한 소비자의 유통채널 이용경험에 대한 연구 (Understanding the Consumer Experience in Retailing Channel Using Critical Incident Technique)

  • 최아영;나종연
    • 한국생활과학회지
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    • 제20권6호
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    • pp.1185-1198
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    • 2011
  • This research explores the consumers' experience in retailing channel(offline channel and online channel) using the critical incident technique. This research aims to clarify the common incidents within retailing channels which implies decisive factors over the channels, and to clarify the contrasts between channels to compare advantages and disadvantages. Therefore, the research is designed to collect the consumers' narrative of those who have used both channels in 3 months. Classifications are conducted with other researchers majoring consumer science. The results address how impressive experiences are constructed on each channel in three dimensions: product, information search, and the purchase-service dimension. These results are able to provide implications for offline and online retailers and directions for future research.

소비자 감성과 사용성을 고려한 인간공학적 의자 설계 및 디자인 인터페이스 개발 (Design of Ergonomic Chair Considering Consumer's Emotional Preference and Usability, and Development of Interface for Designers)

  • 김정룡;윤상영;편흥국;조영진;김미숙
    • 대한인간공학회지
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    • 제19권1호
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    • pp.23-36
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    • 2000
  • In conventional ergonomics, consumer product can be made based on anthropometric data and specific design guideline. However, the product may not satisfy consumers because their emotional preference have not been properly considered in design phase. Therefore, in this study a new chair design process was introduced by which both consumer's emotional need and traditional ergonomic requirement can be satisfied. As a part of the process, the traditional Kansei engineering technique was modified to collect quantitative information of consumer's visual appreciation and physical feedback of various types of chairs. Furthermore, we developed an interface, so called, KADAS(Kamsung Analysis and Design Assistance System), for designers to use the technique in chair design. This software can help designers to understand what should be the most suitable shape in designing items such as seat, back and arm rest, etc. to meet the emotional need of consumers. This software displays the result of modified quantification theory I, and explains how to use the statistics. This study suggested a new approach for ergonomic design incorporated with Kansei Engineering technique. This technique can be also applied to other products by extending the database of KADAS.

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Information Effect on Organic Vegetable Purchase Interest through Consumer Preferences and Awareness

  • ADAWIYAH, Rabiatul;NAJIB, Mukhamad;ALI, Mochammad Mukti
    • The Journal of Asian Finance, Economics and Business
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    • 제8권2호
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    • pp.1055-1062
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    • 2021
  • This study aims to determine the effect of consumer preferences and awareness on interest in organic vegetables. Factors observed in this study were information, consumer preferences, consumer awareness, and consumer buying interest toward organic vegetables. This research uses descriptive quantitative method. The data sampling technique uses accidental sampling method. The data was collected from respondents consisted of 100 consumers of five major retailers in the city of Bogor in Indonesia. The respondents consist of 80 female (80%), and 57 respondents are 25-34 years old (57%). In terms of education, type of job and monthly income of respondent, the sample can be categorized as middle-class segment. The data obtained were analyzed using Structural Equation Modeling with Partial Least Square (SEM-PLS). The results of this study indicate that the information obtained by consumers significantly and positively affects consumer preferences and consumer awareness of organic vegetables. Then, consumer preferences and consumer awareness significantly and positively affect the interest of consumers to buy organic vegetables. Consumer preference for organic vegetables is still considered quite low. The factors that influence the low consumer preference are the price of organic vegetables, which is more expensive than non-organic vegetables and the unattractive packaging of organic vegetables.

패밀리레스토랑의 한식메뉴 이용실태 및 이용고객의 만족도 분석 (An Analysis on the degree of Utilization of Korean Menu Items in Family Restaurants - With Special Reference to Consumer Satisfaction -)

  • 박승애
    • 한국식생활문화학회지
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    • 제12권1호
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    • pp.23-33
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    • 1997
  • The aim of this study has been two fold - to analyze the degree of utilization of Korean menu items in family restaurants; and to evaluate consumer satisfaction with the quality of family restaurant food and food-related service. A self-completed questionnaire survey of 280 consumers having meals in 6 family restaurants in Korea was undertaken and detailed information was collected from each. Consumer satisfaction with the quality of food and food-related service in family restaurants was evaluated by consumer questionnaires. It was measured by assessing 24 variables. Statistical data analysis was using SAS package program for descriptive analysis, t-test and analysis of variance. Importance mean score of customers was 4.07 out of 5, with performance mean score of 3.19. The gap between importance and performance scores was 0.87. The Importance-Performance Analysis (IPA) technique was used for obtaining information of the degree of utilization of Korean menu items in family restaurants. By the results of the IPA technique, menu items with fair to poor performance and high importance to the customer were cooked meals, noodles, steamed and grilled dishes, Korean salads, kimchi, beverages, single-dish course, suggesting that customer seemed to be dissatisfied with the degree of utilization of Korean menu items in family restaurants.

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상용컴포넌트 선정 프로세스 및 품질 평가 기법 (A Selection Process of COTS Component And Quality Evaluation Techniques)

  • 오기성
    • 한국IT서비스학회지
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    • 제2권1호
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    • pp.123-133
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    • 2003
  • Because of rapid evolution of software technique, numerous software professionals have been concerned with component based development methodologies. However, it is hard to find out a systematic technique for the selection of COTS (Commercial Off The Shelf) component in consumer position. Up to date, the major of component quality evaluation is object-oriented metric based evaluation methodology. But this paper present four step process and evaluation criteria based on MCDM (Multiple Criteria Decision Making) technique for optimal COTS component selection in consumer position. Weconsidered funtionality, efficiency, usability based on ISO/IEC 9126 for quality measurement and executed practical analysis about commercial EJB component in internet. This paper show that the proposed selection technique is applicable to optimal COTS component selection.

소비자의 감성과 소비유형을 이용한 협업여과기반 콘텐츠 추천 기법 (A Contents Recommendation Scheme Based on Collaborative Filtering Using Consumer's Affection and Consumption Type)

  • 최인복;박태근;이재동
    • 정보처리학회논문지D
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    • 제15D권3호
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    • pp.421-428
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    • 2008
  • 협업여과 기법은 추천 시스템에서 널리 사용되는 기술이지만, 소비자의 참조그룹을 선정하는 방법에 따라 추천의 정확도가 달라지는 특성을 가지고 있다. 이에 본 논문에서는 콘텐츠 추천의 정확도를 높이기 위하여 소비자의 감성과 소비유형을 참조그룹으로 하여 협업여과기반으로 콘텐츠를 추천하는 기법을 제안한다. 소비자의 감성을 기쁨, 슬픔, 혐오, 행복, 이완 다섯 가지로 구분하고, 소비유형을 저실용/저쾌락, 저실용/고쾌락, 고실용/저쾌락, 고실용/고쾌락 네 가지로 구분하여 콘텐츠 추천 기법의 성능을 분석한 결과, 본 논문에서 제안하는 기법으로 콘텐츠를 추천한 경우가 소비자 감성과 소비유형을 고려하지 않은 전체 참조그룹으로 추천한 경우보다 정확도가 향상됨을 확인하였다.

The Value of Augmented Reality Virtual Try-On and Product Information Distribution in Amplifying Customer Satisfaction through Brand Experience

  • KURNIAWATI;Michael CHRISTIAWAN;Felicia HERMAN;Irmawan RAHYADI;La MANI
    • 유통과학연구
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    • 제22권10호
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    • pp.65-77
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    • 2024
  • Purpose: This research analyzes consumer behavior by examining how augmented reality virtual try-on features and product information distribution affect consumer satisfaction through enhanced brand experience. The focus is on Maybelline's Shopee Official Account, as implementing these strategies can strengthen customer relationship management by improving the online shopping experience for cosmetic products. Research design, data and methodology: Employing a quantitative method, this study utilized a survey technique distributed to 100 respondents who are followers of Maybelline's Shopee Official Account. The data were analyzed using Structural Equation Modeling (SEM), supported by SmartPLS. Results: This study provides evidence that augmented reality does not significantly affect brand experience or customer happiness. The research findings indicate that while this technology enables customers to test cosmetics digitally, its impact on customer satisfaction is minimal. Augmented reality does not appear to influence consumer behavior, as reflected in customer satisfaction. Conclusions: This research underscores the importance of understanding contextual factors and product characteristics when incorporating augmented reality in marketing to harness its potential benefits and influence consumer behavior. The study focused exclusively on the identified variables and Maybelline's cosmetic products available on the Shopee platform. Further research is required to explore more complex variables.