The purpose of this study is to suggest methods for the community design through users' behavior study in apartment housing. This study was approached by using both theoretical investigation and empirical research. The theoretical investigation actualized the concept of community design in apartment housing through a literature survey. The empirical survey focused on seeking out a user-oriented design criteria based on the analysis of residents' usage behavior and mental map. The results of this study are as follow: First. regarding the analysis of the residents' attitude toward the share community space(SCS), it was found that the SCS made a sense as community facilities in apartment housing. Second, regarding the SCS through the metal map, it was shown that the sketch map analysis was a useful research method for the community design by actualizing the residents' behavior characteristics. Third. as to the results of analyzing the metal map, it was found that the considered characteristics in recognition of the SCS were related to the liking with the main paths, cross nodes of the moving line, the location of center. and the complexity. In conclusion, the SCS is the main of community design in apartment housing and the above characteristics in recognition are useful as the guidelines in the SCS planning.
The objective of this study was to derive a list of creative thinking techniques applied with the requirements of the appropriate technique for the task of fashion design development among the process of fashion product planning. This was done through the analysis of thinking techniques by the type of thinking and idea method. Also, the study presented how each creative thinking technique derived is applied to the task of developing fashion design. The scope of the study was 'Fashion Design Development Task', which corresponds to the design sketch of a fashion item based on the seasonal design concept derived through the fashion design planning stage. Research on the thinking techniques consisted largely of the process of idea thinking, the elements of creative thinking, the patterns and types of thinking. Four studies by Makoto, Michalko, De Bono, and Cox suggesting that the patterns and types of thinking techniques were analyzed for the purpose of this study as empirical studies through FGI of a group of five fashion experts. The analysis results showed that the thinking techniques suitable for the development of fashion design were derived from the technique of fractionation, attributive listing, scamper, morphological analysis, mind mapping, lotus blossom, pattern language, provocative operation, and forced connection. In particular, it can be confirmed that the scamper was treated as an efficient and practical technique in the many studies.
Remarkably, despite the growing frequency and severity of global problems such as climate change, earthquakes and health pandemics, public diplomacy has remained largely focused on the goals of state actors and threats from other actors. The Covid-19 pandemic exposed the consequences of focusing on individual actors of public diplomacy, including their competitive quest for soft power, over the more pressing needs of humanity and public diplomacy's global mandate. The aim of this piece is to expand the vision of soft power from a competitive state-centric perspective to a broader and more collaborative, humanity-centered perspective. Although public diplomacy's link to power may appear recent and linked to Nye's (2004) concept of soft power, research suggests that it may stem from the traditional diplomacy's "diplomacy of imperialism" (Langer, 1935) that immediately preceded public diplomacy's rise. While this diplomatic heritage may currently dominate public diplomacy perspectives, humankind's global heritages and evolutionary capacity for cooperation suggest another vision is possible. The paper draws upon Alexander Vuving's (2009) explanation of how soft power works in a comparative analysis with Nye's original works to sketch out a new humanity-centered perspective of soft power. The paper concludes with implications of a humanity-centered perspective of soft power for public diplomacy's global mandate.
Journal of the Architectural Institute of Korea Planning & Design
/
v.35
no.7
/
pp.15-24
/
2019
The purpose of this study is to analyze the regionality of RCR Arquitectes's architectural characteristics and to figure out how these characteristics were applied to each project. The reason why they become world-class architects, who recently awarded Pritzker Architecture Prize, is because they deal with universality as their most previous inspiration which is harmonized with their own experience of hometown, Olot. They pursue "Equilibrium" is their fundamental aspect which is inspired by their experiences in Olot. The concept "Equilibrium" is classified into three main points. First, the close relationship between the landscape and architecture is priority in this concept, which is the potential of the place through architecture to form a new landscape and to pursue a balance with nature. In order to keep the relationship closer, they captured the intuitive idea through the watercolor sketch in the beginning of the project. And they also promoted the involvement of surrounding nature through horizontality, frame and void, etc. Secondly, they used cor-ten steel as the main material for most projects, and the symbiotic relationship with nature that allow people to have a different sensory experience. And the last feature is that their buildings are easily applied to different usage through users intend and behave so their buildings have transformed with various values. It is because they design buildings with strategy to harmonize between landscape and environment so they have various expansion as buildings or objects. The present era of globalization, architecture with regional identity plays an important role in conveying the values of each region. The purpose of this study is to investigate about RCR Arquitectes, who informed about the Olot and Spain's regionality, and to consider the development of architecture that implies our country's identity.
The fundamental goal of this paper is to make a sketch of what trust looks like in Korean culture. To pursue this goal, we have resorted to materials linked to trust whose characteristics are theoretical, conceptual, observational and illustrational. Although a shortage of empirical and systematic data on trust is a big obstacle to profound understanding of trust operating in Korea, we would like to assign some significance to our attempt to conceptualize the concept of trust as it really is in the Maum(mind) of common Koreans. We believe that research paradigm for behavioral science should be cast off in research of mind-related phenomena like trust. A general practice cherished to date in doing psychological research is to pinpoint exclusively its focus on external manifestation of a given concept with no precedent analyses about it in anthropological and cultural-psychological perspectives. We would like to argue that complete understanding of naïve psychology of those phenomena should precede construction of psychological theories about them. That is, knowledge of interpretations, experiences and theories laypersons have in relation to mind-related phenomena has to be underpinnings of further theoretical elaborations about those phenomena.
The Journal of the Convergence on Culture Technology
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v.8
no.5
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pp.377-383
/
2022
In today's modern society, along with the 4th industrial revolution, digitalization is rapidly progressing from everyday life to the entire industry. In the field of education, support is being provided at the government level, such as the dissemination of digital devices to create a digital educational environment, and the use of digital devices is remarkably increasing at the level of individual students as well. In the fashion design education field of universities, the number of students using tablet PCs and applications such as iPads is increasing and the scope of its application is expanding, from design concept setting and idea generation to design sketches in the early fashion design process, as well as diagramming and portfolio work. For fashion design sketching, it was found that students mainly use Procreate or Clip Studio applications with iPad. Therefore, by identifying the differentiated functions and characteristics of Procreate and Clip Studio, and examining design sketch examples using them, the possibility of effective use of iPad applications was presented and problems were also examined. Through this study, it is intended to provide basic data for fashion design education that can increase students' interest and achievement by using the iPad application.
The purpose of this study was to develop a new Korean fashion design using forced-relationship techniques and the traditional hanbok Korean dress and Korean traditional images as the source of the ideas. The research methods consisted of literature research and design production. In the literature research for the hanbok composition and design elements, the concept and type of forced-relationship techniques were studied. The design development process was as follows. First, 'Developing a Korean fashion design' was set as the design theme. Second, the composition and design elements of hanbok and Korean motifs, which consist of Korean images were set as fixed elements of the forced-relationship technique. Third, among the various trends in keywords, 'punk' belonging to a subculture, was set as an arbitrary element of the forced-relationship technique. Fourth, the punk fashion design elements and items were listed. Fifth, a rough sketch was performed by selectively combining fixed and arbitrary elements. Sixth, a design evaluation process was conducted to select the designs out of 52 design sketches that fit the purpose of the study. Seventh, a total of six designs were selected after making design modifications. Through this, a total of six works of women's clothing was designed, made, and presented. This study offers the possibility of developing new Korean fashion design images, and a chance to share designs based on different cultural elements in the global market.
Recent tendency in modern society for urban design and public space forming it recommended diversity of studies and design development, for the interest in urban design is increasing. In particular, street furniture being one of the important components to construct public space has been researched and developed in aspects of formative and emotional style, broken from the old way of the function-oriented purpose. It could be said that this results from the desire of human pursuing a well-off life, the new value standard regarding design and the life styles in mode. The new development of street furniture could be a creating the value-added source potentially being able to raise community, identity of nation and international competitiveness, beyond the primary purpose, namely the improvement of surrounding environment, and therefore the most of countries in the world are concentrating their life and death on development of design in reality. For this investigation the concept of city design, the basic content analysis of the street furniture and also the contents in the related sectors were reported. In order to develop the bench design, one of the representative items of the street furniture furthermore it was proceeded that basic process for the design like data searching for the object place and the existing case studies. On the basis of this the series of the design development processes such as idea sketch, computer rendering and drawing work were described step by step. The aim of this study is therefore to contribute in compiling the development processes of bench design as a new shape into a data and in utilizing it as a design case study and research material in the related sectors.
This paper aims to present the physical computing learning model applicable in teaching the information and communication technology for technology and engineering education. This model is based on the physical computing and deals with the information creation and information transfer in one framework, thus provides students with the total understanding and practice opportunity about information and communication. The proposed learning models are classified into the client-server based model and the web based model. In the implemented learning model, the acquirement and control of information is performed by sketch on Arduino and the communication of information is performed by the Python socket on Raspberry Pi well known as an education platform. Our proposed learning model can be used for teaching students to understand the concept of Internet of Things (IoT), which provides us with world wide control and communication of information.
The purpose of this study is to interpret the visual and auditory images and cognitive characteristics about townscapes in Namwon city. It was acquired the survey results about 8 types of verbal interviews and 2 kinds of sketch maps which are based on urban images from 102 Namwon residents. They held in a variety of images of Namwon in their minds such as Jiri mountain, clean environment, sightseeing, special products, urban/building structures, Korean classical music, historical novel, local sports, and emotional images. The nice streets or places which the residents recommended are the places which have abundant natural areas, psychological peace and rest, available space for physical activity, places for performances and events, and regional attractions. The streets or places which they didn't like are decadent places, and areas of crowded traffic. The transition times of visual and auditory scene can be classified with the Saemaul movement in the 1970's(the rural new community movement) and the improvement of the city in the 1990's. The elements of visual images in Namwon city on the basis of the cognitive maps were expressed such elements as paths, districts, nodes, edges, and landmarks. The elements of auditory images, which are on the basis of the concept of the soundscape, included sounds of narrative musical form unique to Korea; p'ansori, sounds of traditional markets, and sounds of nature. It was found that the imageability of visual and auditory images is relatively clear in specific areas in Namwon city.
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