• Title/Summary/Keyword: computing speed

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MONTE-CARLO RADIATIVE TRANSFER MODEL OF THE DIFFUSE GALACTIC LIGHT

  • Seon, Kwang-Il
    • Journal of The Korean Astronomical Society
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    • v.48 no.1
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    • pp.57-66
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    • 2015
  • Monte-Carlo radiative models of the diffuse Galactic light (DGL) in our Galaxy are calculated using the dust radiative transfer code MoCafe, which is three-dimensional and takes full account of multiple scattering. The code is recently updated to use a fast voxel traversal algorithm, which has dramatically increased the computing speed. The radiative transfer models are calculated with the generally accepted dust scale-height of 0.1 kpc. The stellar scale-heights are assumed to be 0.1 or 0.35 kpc, appropriate for far-ultraviolet (FUV) and optical wavelengths, respectively. The face-on optical depth, measured perpendicular to the Galactic plane, is also varied from 0.2 to 0.6, suitable to the optical to FUV wavelengths, respectively. We find that the DGL at high Galactic latitudes is mostly due to backward or large-angle scattering of starlight originating from the local stars within a radial distance of r < 0.5 kpc from the Earth. On the other hand, the DGL measured in the Galactic plane is mostly due to stars at a distance range that corresponds to an optical depth of $${\sim_\sim}$$ 1 measured from the Earth. Therefore, the low-latitude DGL at the FUV wavelength band would be mostly caused by the stars located at a distance of $r{\leq}0.5$ kpc and the optical DGL near the Galactic plane mainly originates from stars within a distance range of $1{\leq}r{\leq}2kpc$. We also calculate the radiative transfer models in a clumpy two-phase medium. The clumpy two-phase models provide lower intensities at high Galactic latitudes compared to the uniform density models, because of the lower effective optical depth in clumpy media. However, no significant difference in the intensity at the Galactic plane is found.

Step-size Normalization of Information Theoretic Learning Methods based on Random Symbols (랜덤 심볼에 기반한 정보이론적 학습법의 스텝 사이즈 정규화)

  • Kim, Namyong
    • Journal of Internet Computing and Services
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    • v.21 no.2
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    • pp.49-55
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    • 2020
  • Information theoretic learning (ITL) methods based on random symbols (RS) use a set of random symbols generated according to a target distribution and are designed nonparametrically to minimize the cost function of the Euclidian distance between the target distribution and the input distribution. One drawback of the learning method is that it can not utilize the input power statistics by employing a constant stepsize for updating the algorithm. In this paper, it is revealed that firstly, information potential input (IPI) plays a role of input in the cost function-derivative related with information potential output (IPO) and secondly, input itself does in the derivative related with information potential error (IPE). Based on these observations, it is proposed to normalize the step-size with the statistically varying power of the two different inputs, IPI and input itself. The proposed algorithm in an communication environment of impulsive noise and multipath fading shows that the performance of mean squared error (MSE) is lower by 4dB, and convergence speed is 2 times faster than the conventional methods without step-size normalization.

Design of Parallel Algorithms for Conventional Matched-Field Processing over Array of DSP Processors (다중 DSP 프로세서 기반의 병렬 수중정합장처리 알고리즘 설계)

  • Kim, Keon-Wook
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.4 s.316
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    • pp.101-108
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    • 2007
  • Parallel processing algorithms, coupled with advanced networking and distributed computing architectures, improve the overall computational performance, dependability, and versatility of a digital signal processing system In this paper, novel parallel algorithms are introduced and investigated for advanced sonar algorithm, conventional matched-field processing (CMFP). Based on a specific domain, each parallel algorithm decomposes the sequential workload in order to obtain scalable parallel speedup. Depending on the processing requirement of the algorithm, the computational performance of the parallel algorithm reveals different characteristics. The high-complexity algorithm, CMFP shows scalable parallel performance on the array of DSP processors. The impact on parallel performance due to workload balancing, communication scheme, algorithm complexity, processor speed, network performance, and testbed configuration is explored.

Design and Implementation of a Clip-Based Video Retrieval System Supporting Internet Services (인터넷 서비스를 지원하는 클립 기반 비디오 검색 시스템의 설계 및 구현)

  • 양명섭;이윤채
    • Journal of Internet Computing and Services
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    • v.2 no.1
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    • pp.49-61
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    • 2001
  • Internet has been becoming widely popular and making rapid progress and network technologies is showing extension in data transmission speeds. Rapid and convenient multimedia services supplied with high quality and high speed are being needed, This paper treats of the design and implement method of clip-based video retrieval system on the world-wide-web environments. The implemented system consists of the content-based indexing system supporting convenient services for video contents providers and the web-based retrieval system in order to make it easy and various information retrieval for users on the world-wide-web. Three important methods were used in the content-based indexing system. Key frame extracting method by dividing video data, clip file creation method by clustering related information and video database build method by using clip unit, In web-based retrieval system, retrieval method by using a key word, two dimension browsing method of key frame and real-time display method of the clip were used. As a result. the proposed methodologies showed a usefulness of video content providing. and provided an easy method for searching intented video content.

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Propagation Models for Structural Parameters in Online Social Networks (온라인 소셜 네트워크에서 구조적 파라미터를 위한 확산 모델)

  • Kong, Jong-Hwan;Kim, Ik Kyun;Han, Myung-Mook
    • Journal of Internet Computing and Services
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    • v.15 no.1
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    • pp.125-134
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    • 2014
  • As the social media which was simple communication media is activated on account of twitter and facebook, it's usability and importance are growing recently. Although many companies are making full use of its the capacity of information diffusion for marketing, the adverse effects of this capacity are growing. Because social network is formed and communicates based on friendships and relationships, the spreading speed of the spam and mal-ware is very swift. In this paper, we draw parameters affecting malicious data diffusion in social network environment, and compare and analyze the diffusion capacity of each parameters by propagation experiment with XSS Worm and Koobface Worm. In addition, we discuss the structural characteristics of social network environment and then proposed malicious data propagation model based on parameters affecting information diffusion. n this paper, we made up BA and HK models based on SI model, dynamic model, to conduct the experiments, and as a result of the experiments it was proved that parameters which effect on propagation of XSS Worm and Koobface Worm are clustering coefficient and closeness centrality.

A video transmission system for a high quality and fault tolerance based on multiple paths using TCP/IP (다중 경로를 이용한 TCP/IP 기반 고품질 및 고장 감내 비디오 전송 시스템)

  • Kim, Nam-Su;Lee, Jong-Yeol;Pyun, Kihyun
    • Journal of Internet Computing and Services
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    • v.15 no.6
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    • pp.1-8
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    • 2014
  • As the e-learning spreads widely and demands on the internet video service, transmitting video data for many users over the Internet becomes popular. To satisfy this needs, the traditional approach uses a tree structure that uses the video server as the root node. However, this approach has the danger of stopping the video service even when one of the nodes along the path has a some problem. In this paper, we propose a video-on-demand service that uses multiple paths. We add new paths for backup and speed up for transmitting the video data. We show by simulation experiments that our approach provides a high-quality of video service.

Relay Selection Scheme Based on Quantum Differential Evolution Algorithm in Relay Networks

  • Gao, Hongyuan;Zhang, Shibo;Du, Yanan;Wang, Yu;Diao, Ming
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.7
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    • pp.3501-3523
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    • 2017
  • It is a classical integer optimization difficulty to design an optimal selection scheme in cooperative relay networks considering co-channel interference (CCI). In this paper, we solve single-objective and multi-objective relay selection problem. For the single-objective relay selection problem, in order to attain optimal system performance of cooperative relay network, a novel quantum differential evolutionary algorithm (QDEA) is proposed to resolve the optimization difficulty of optimal relay selection, and the proposed optimal relay selection scheme is called as optimal relay selection based on quantum differential evolutionary algorithm (QDEA). The proposed QDEA combines the advantages of quantum computing theory and differential evolutionary algorithm (DEA) to improve exploring and exploiting potency of DEA. So QDEA has the capability to find the optimal relay selection scheme in cooperative relay networks. For the multi-objective relay selection problem, we propose a novel non-dominated sorting quantum differential evolutionary algorithm (NSQDEA) to solve the relay selection problem which considers two objectives. Simulation results indicate that the proposed relay selection scheme based on QDEA is superior to other intelligent relay selection schemes based on differential evolutionary algorithm, artificial bee colony optimization and quantum bee colony optimization in terms of convergence speed and accuracy for the single-objective relay selection problem. Meanwhile, the simulation results also show that the proposed relay selection scheme based on NSQDEA has a good performance on multi-objective relay selection.

Proposal of IT Trend and Prospect-Conscious Research Issues on Internet (인터넷 관련 IT 동향 및 전망을 통한 연구이슈 제안)

  • Song, In Kuk
    • Journal of Internet Computing and Services
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    • v.18 no.1
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    • pp.153-160
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    • 2017
  • Due to the endeavors and performances of many IT firms, as well as the government supports, the IT capability of Korea was ranked in the top 8th position by Huawei in 2015. Specifically, as far as the wire & wireless network and Internet speed, Korea has taken pride in possessing the competitive advantage. However, many academic and practical experts began to point out the lack of systematic research management on Internet. The purpose of the study is to identify various research issues on Internet and to verify their appropriateness. In addition, the study examined their recent trends and provided the prospect of the future Internet-related researches. Consequently, the finding indicates that the rigorous endeavors and outcomes for each proposed research issue have been resulted in and will be continued. The study anticipates the growing demands of researches in the fields of future network, multimedia application, big data, artificial intelligence, and Internet security.

Anomalous Trajectory Detection in Surveillance Systems Using Pedestrian and Surrounding Information

  • Doan, Trung Nghia;Kim, Sunwoong;Vo, Le Cuong;Lee, Hyuk-Jae
    • IEIE Transactions on Smart Processing and Computing
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    • v.5 no.4
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    • pp.256-266
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    • 2016
  • Concurrently detected and annotated abnormal events can have a significant impact on surveillance systems. By considering the specific domain of pedestrian trajectories, this paper presents two main contributions. First, as introduced in much of the work on trajectory-based anomaly detection in the literature, only information about pedestrian paths, such as direction and speed, is considered. Differing from previous work, this paper proposes a framework that deals with additional types of trajectory-based anomalies. These abnormal events take places when a person enters prohibited areas. Those restricted regions are constructed by an online learning algorithm that uses surrounding information, including detected pedestrians and background scenes. Second, a simple data-boosting technique is introduced to overcome a lack of training data; such a problem particularly challenges all previous work, owing to the significantly low frequency of abnormal events. This technique only requires normal trajectories and fundamental information about scenes to increase the amount of training data for both normal and abnormal trajectories. With the increased amount of training data, the conventional abnormal trajectory classifier is able to achieve better prediction accuracy without falling into the over-fitting problem caused by complex learning models. Finally, the proposed framework (which annotates tracks that enter prohibited areas) and a conventional abnormal trajectory detector (using the data-boosting technique) are integrated to form a united detector. Such a detector deals with different types of anomalous trajectories in a hierarchical order. The experimental results show that all proposed detectors can effectively detect anomalous trajectories in the test phase.

Optimization of Color Format Conversion of WebCam Images Using the CUDA (CUDA를 이용한 웹캠 영상의 색상 형식 변환 최적화)

  • Kim, Jin-Woo;Jung, Yun-Hye;Park, Jin-Hong;Park, Yong-Jin;Han, Tack-Don
    • Journal of Korea Game Society
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    • v.11 no.1
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    • pp.147-157
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    • 2011
  • Webcam doesn't perform memory-alignment in order to reduce the transmission time of image data. Memory-unaligned image data is unsuitable for the processing on GPU. Accordingly, we convert it to available color format for optimization in high speed image processing. In this paper, we propose a technique that accelerates webcam's color format conversion by using NVDIA CUDA. We propose an optimization which is about memory accesses and thread composition, also evaluate memory and computing performance for verifying a hypothesis which is the performance of the proposed architecture and optimizing degree on low-performance GPU. Following the optimization technique, we show performance improvements over maximum 68 percent.