• Title/Summary/Keyword: computer-adaptive test

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Adaptive Switching Median Filter for Impulse Noise Removal Based on Support Vector Machines

  • Lee, Dae-Geun;Park, Min-Jae;Kim, Jeong-Ok;Kim, Do-Yoon;Kim, Dong-Wook;Lim, Dong-Hoon
    • Communications for Statistical Applications and Methods
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    • v.18 no.6
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    • pp.871-886
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    • 2011
  • This paper proposes a powerful SVM-ASM filter, the adaptive switching median(ASM) filter based on support vector machines(SVMs), to effectively reduce impulse noise in corrupted images while preserving image details and features. The proposed SVM-ASM filter is composed of two stages: SVM impulse detection and ASM filtering. SVM impulse detection determines whether the pixels are corrupted by noise or not according to an optimal discrimination function. ASM filtering implements the image filtering with a variable window size to effectively remove the noisy pixels determined by the SVM impulse detection. Experimental results show that the SVM-ASM filter performs significantly better than many other existing filters for denoising impulse noise even in highly corrupted images with regard to noise suppression and detail preservation. The SVM-ASM filter is also extremely robust with respect to various test images and various percentages of image noise.

An Adaptive Network Double Buffer Model for Efficient Memory Resource Usage (메모리 자원 사용 효율성 증진을 위한 적응적 네트워크 이중 버퍼 모델)

  • Choi, Daniel;Lee, Sung-Young
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.11
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    • pp.810-819
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    • 2006
  • This paper proposes an Adaptive Double Buffer Model. As a new FIFO buffer model, this technique minimizes packet losses from network congestion by logically managing buffers. It allocates the spare spaces of non-congested buffers to congested buffers by allowing receive/send buffers to share two queues, and hence it minimizes packet losses. In contrast to the buffer model utilizing a free list, this buffer model can prevent the bubble phenomenon caused by a memory leak and thereby apply to a network buffer in a restricted environment. Also, compared with the model using an way, this model brings maximum 100 percent improvement in accepting packets and compared with the model utilizing a free list, this model has the similar efficiency Results of the performance test on Adaptive Double Buffer Model, shows that this proposed model decreases packet losses and enhances memory efficiency.

Adaptive depth control algorithm for sound tracing (사운드 트레이싱을 위한 적응형 깊이 조절 알고리즘)

  • Kim, Eunjae;Yun, Juwon;Chung, Woonam;Kim, Youngsik;Park, Woo-Chan
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.5
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    • pp.21-30
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    • 2018
  • In this paper, we use Sound-tracing, a 3D sound technology based on ray-tracing that uses geometric method as auditory technology to enhance realism. The Sound-tracing is costly in the sound propagation stage. In order to reduce the sound propagation cost, we propose a method to calculate the average effective frame number of previous frames using the frame coherence property and to adjust the depth according to the space based on the calculated number. Experimental results show that the path loss rate is 0.72% and the traversal & Intersection test calculation amount is decreased by 85.13% and the frame rate is increased by 4.48% when the sound source is indoors, compared with the result of the case without depth control. When the sound source was outdoors, the path loss was 0% and the traversal & Intersection test calculation amount is decreased by 25.01% and the frame rate increased by 7.85%. This allowed the rendering performance to be increased while minimizing the path loss rate.

Adaptive Application of CPP Algorithm to Test Suite Generation for Protocol Conformance Testing (프로토콜 적합성 시험항목 생성시 CPP 알고리즘의 적응적 적용 방안)

  • Kim, Chul
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.6
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    • pp.597-604
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    • 2019
  • In this paper, we propose an improved method on an adaptive application of the CPP(Chinese Postman Problem) algorithm to the protocol test suite generation for conformance testing. Also, we present an example application of this CPP algorithm to B-ISDN Q.2931 call/connection control procedure for the purpose of showing how it can be adapted to generate a test suite for conformance testing of a communication protocol. The proposed method has an advantage of an optimization technique which finds a minimum cost of test suite from a standardized specification, so this optimization technique of the CPP algorithm can be practically applied to a real environment for testing a conformity of a protocol implementation.

A Study of SPRT and EXSPRT-R Appling Foreign Language Test (SPRT와 EXSPRT-R 검증법의 언어능력 시험적용에 대한 연구)

  • Kim, Myung-Gwan;Kim, Ji-Han
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.989-992
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    • 2005
  • CAT(Computer Adaptive Testing : 컴퓨터 기반 적응적 검사)는 기존의 종이 시험지에서 이루어지던 시험과 달리 수험자에게 적절한 맞춤식 출제로 보다 정확한 수험자의 능력 판단 및 빠른 수험진행을 가능케 하였다. 기존의 CAT는 많은 인원과 문제가 있어야만 그 결과에 신뢰성이 있다고 알려져 있다. CAT의 대표적인 알고리즘인 SPRT와 EXSPRT-R을 이용하여 10명의 적은 인원으로 JLPT 4급 기출문제를 적용한 실험을 하였다. SPRT 에서는 인원수와, 문제 난이도를 무시한 결과로 인하여 만족 할만한 결과를 얻지 못하였으나, EXSPRT-R의 경우에는 적은 인원에서도 충분히 CAT를 이용할 수 있음을 발견할 수 있었다.

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MMT-based Broadcasting Services Combined with MPEG-DASH (MPEG-DASH 융합형 MMT 기반 방송 서비스)

  • Park, MinKyu;Kim, Yong Han
    • Journal of Broadcast Engineering
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    • v.20 no.2
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    • pp.283-299
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    • 2015
  • In this paper, we propose new broadcasting services that combine MMT (MPEG Media Transport) standard with MPEG-DASH (Dynamic Adaptive Streaming over HTTP) standard. MMT is a next-generation multimedia transport standard that is IP-friendly and provides functionalities appropriate for hybrid broadcasting that uses broadcast physical channels and the Internet simultaneously. MPEG-DASH enables media streaming services that can be dynamically adaptive both to the network traffic conditions of wired and/or wireless Internet and the receiving entity environment. We explain the scenarios of the proposed broadcasting services and demonstrate that various hybrid broadcasting services can be easily realized through the combined usage of MMT and MPEG-DASH. By making the test bitstreams containing contents for the new services and developing the receiver back-end software that performs the function of the receiving entity for the new services on personal computers, we verified that the proposed scenarios can be realized.

A Content-Based Motion Adaptive DeInterlacing Technique (콘텐츠 기반 움직임 적응형 디인터레이싱 기법)

  • Kim, Min-Hwan;Lee, Chang-Woo;Lee, Seong-Won
    • Journal of Broadcast Engineering
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    • v.15 no.6
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    • pp.791-802
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    • 2010
  • Recent prevalence of progressive scan display such as LCD TV demands the quality improvement of existing deinterlacing techniques that convert interlaced scan images including HDTV broadcasting to progressive scan images. In this paper, we proposea motion adaptive deinterlacing technique which can be used for spatial methods, temporal methods, and the spatial-temporal methods can be used for the deinterlacing techniques selectively based on the threshold values calculated by the statistics of motion in the video contents. We also propose an improved spatial deinterlacing technique that adaptively use M-ELA and DOI based on the slant of edges that are obtained by Sobel operation. The improved picture quality of the proposed algorithm is confirmed by objective and subjective quality tests on many test image sequences.

Adaptive Packet Transmission Interval for Massively Multiplayer Online First-Person Shooter Games

  • Seungmuk, Oh;Yoonsik, Shim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.2
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    • pp.39-46
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    • 2023
  • We present an efficient packet transmission strategy for massively multiplayer online first-person shooter (MMOFPS) games using movement-adaptive packet transmission interval. The player motion in FPS games shows a wide spectrum of movement variability both in speed and orientation, where there is room for reducing the number of packets to be transmitted to the server depending on the predictability of the character's movement. In this work, the degree of variability (nonlinearity) of the player movements is measured at every packet transmission to calculate the next transmission time, which implements the adaptive transmission frequency according to the amount of movement change. Server-side prediction with a few auxiliary heuristics is performed in concert with the incoming packets to ensure reliability for synchronizing the connected clients. The comparison of our method with the previous fixed-interval transmission scheme is presented by demonstrating them using a test game environment.

A Study on Internet Emergency Alert Distribution System Adaptive to the Receiver Characteristics (인터넷 기반의 수신자 맞춤형 재난경보 전달시스템 연구)

  • Ahn, Soyoung;Jeon, Inchan;Kim, Jihee;Lee, Yong Tae;Choi, Seong Jong
    • Journal of Broadcast Engineering
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    • v.20 no.4
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    • pp.598-605
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    • 2015
  • Effective alerts will drastically mitigate the disaster impacts. One way to enhance the effectiveness is to prepare multiple alert distribution channels. In this paper, we propose a new emergency alert distribution system that will solve the weaknesses of the current distribution systems, such as Cell Broadcasting System and T-DMB Automatic Emergency Alert Service. The weaknesses are: the limitation of message length, small portions of terminals that can receive and display the alert signal, and one-way communication service. To solve these problems, we propose an emergency alert distribution system over the Internet with RSS (Rich Site Summary) format. The system also has the capability of adaptive alert filtering according to the receiver characteristics. We analyzed the characteristics of RSS as an alerting format, and draw functional requirements satisfying use case scenarios. We designed the system only with major requirements and verified it on our test bed. Sending richer message contents through various receiving terminals, the system will achieve more effective emergency alert service.

Study on Real-time Parallel Processing Simulator for Performance Analysis of Missiles (유도탄 성능분석을 위한 실시간 병렬처리 시뮬레이터 연구)

  • Kim Byeong-Moon;Jung Soon-Key
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.1
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    • pp.84-91
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    • 2005
  • In this paper, we describe the real-time parallel processing simulator developed for the use of performance analysis of rolling missiles. The real-time parallel processing simulator developed here consists of seeker emulator generating infrared image signal on aircraft, real-time computer, host computer, system unit, and actual equipments such as auto-pilot processor and seeker processor. Software is developed from mathematic models, 6 degree-of-freedom module, aerodynamic module which are resided in real-time computer, and graphic user interface program resided in host computer. The real-time computer consists of six TIC-40 processors connected in parallel. The seeker emulator is designed by using analog circuits coupled with mechanical equipments. The system unit provides interface function to match impedance between the components and processes very small electrical signals. Also real launch unit of missiles is interfaced to simulator through system unit. In order to apply the real-time parallel processing simulator to performance analysis equipment of rolling missiles it is essential to perform the performance verification test of simulator.