• Title/Summary/Keyword: computer science education

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An Analysis of the Elementary Parent and Students' Perceptions of Value on Computer Science after Creative Computer Science Education (창의적 정보과학교육이 학부모와 초등학생의 정보과학교육에 관한 가치 인식에 미치는 영향 분석)

  • Yoon, IlKyu;Kim, JaMee;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.18 no.5
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    • pp.15-24
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    • 2015
  • The purpose of this study is to analyze variables affecting parents' and elementary school students' value of computer science after creative computer science education, through multiple regression. Many researches on Informatics subject have focused on the effect of the subject contents on students but hardly dealt with parents' recognition. Thereupon, this study pays attention to the value of computer science recognized by parents and analyzes variables substantially affecting value variables of computer science related to parents' support for learning Informatics subjects. This paper did not verify the difference in recognition of parents and students but calculated more concrete influence by conducing multiple regression on the variables affecting the value recognized by each group. This is one of the reasons why this study is meaningful. According to the result of the analysis, variables affecting the value of parents on computer science the most are interest and satisfaction, and in students' case, self-efficacy is the variable affecting the value of computer science the most.

Design and Validation of Robot Curriculum in Education for the Gifted Elementary Students of Computer Science (초등정보과학영재를 위한 로봇교육과정의 설계 및 검증)

  • Lee, Jae-Ho;Nam, Gil-Hyun
    • Journal of Gifted/Talented Education
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    • v.19 no.3
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    • pp.669-695
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    • 2009
  • In the 21st century, there will be a robot revolution. Only several years ago, industrial robots were the mainstream in the robot market; however, diverse type of robots are currently entering into our daily lives for various purposes, and the robot that thinks and behaves very similarly to human will appear in the near future. However, there is a critical view about the robot period. This means that the robot revolution will change even the framework of our entire society and human life style, and it is necessary to have robot education. It is necessary to start robot education in the elementary school curriculum with a view to enhancing interest in basic science and scientific technology and cultivating creative talents who may adapt themselves to a robotic society. However, there is no systematic robot curriculum owing to insufficient perception of the need of robot education and the educational utilization of robots. Under these circumstances, robot education is largely dependent on education for students with special talents and aptitudes run by private organizations. This paper conducted the following research in order to develop a robot curriculum in education for the gifted elementary students of computer science. First, the paper identified problems by analyzing the robot curriculum from a micro perspective after selecting three organizations that are relatively well perceived out of private organizations that operate robot education for the gifted elementary students of computer science. Second, the paper developed a robot curriculum in education for the gifted elementary students of computer science based on the framework of a robot curriculum run by private sector. Third, the validity of the robot curriculum developed in this paper was verified by a professional group comprising mainly persons in charge of robot curriculum development at private sector and lecturers for robot education for the gifted elementary students of computer science.

Analysis on the CSTA K-12 Computer Science Standards for Curriculum of Elementary School (초등학교 정보교육과정 수립을 위한 CSTA K-12 컴퓨터 과학 기준안 분석)

  • Seo, Young-Min;Lee, Young-Jun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.01a
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    • pp.149-152
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    • 2012
  • 본 논문에서는 초등학교 정보교육의 실태를 교육 과정적 측면에서 살펴보고, 국내 정보교육의 큰 문제점이라고 할 수 있는 교육 과정 부재의 문제를 극복하고자 CSTA K-12 기준안을 분석하여 정보교육의 체계성을 확보하고 더 나아가 정보교육과정을 수립을 위한 기초 연구를 진행하고자 하였다. 초등학교 정보교육의 근거가 될 수 있는 2007년, 2009년 개정 초등학교 교육과정, 2005년 초 중등학교 정보통신기술교육 운영지침의 정보 관련 부분을 분석하였다. 분석 결과 정보교육의 필요성을 강조하는 세계적 추세에도 불구하고 국가 수준의 교육과정은 시수 및 교사의 확보, 콘텐츠의 체계성 면에서 이러한 흐름을 반영하고 있지 못하다는 결론을 도출하였으며, 이의 극복 방안으로 컴퓨터 과학의 최근의 추세를 반영하고 있는 CSTA K-12 기준안을 통하여 국내의 정보교육 활동을 체계화하고 교육과정을 수립하기 위한 근거를 제시하고자 하였다.

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A Study on Elementary Computer Education Curriculum in Japan (일본의 초등학교 컴퓨터 교육과정에 대한 연구)

  • Shin, Seungki;Bae, Youngkwon
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.595-604
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    • 2014
  • Ministry of Education, Culture, Sports, Science and Technology in Japan defined the needs for children who will lead the 21st is "Strength to lead a life" and the "New course of study" was developed and it have been adapted into elementary school from 2011 year. In order to respond to changing educational environment in terms of Information education, in 2010 year, "New Growth Strategy Conference" was held and "New Strategy in Information and Communications Technology" was announced, instructional system was made up through the research "The Vision for ICT in Education" in 2011 year. In particular, elementary schools is doing Computer Science Education in connection with general subjects, it means that preparation process for secondary education in terms of Computer education which is started in earnest. These Computer Education in Japan imply the further ways of Computer Education in Korea which are instructional system linked with Elementary school and Secondary school and computer education based on informatics.

The grid-based distributed indexing on scalable spatial data (대용량 공간 데이터에 대한 그리드 기반 분산 색인 기법)

  • Jang, Hong-Jun;Chung, Jea-Hwa;Diana, Gromyko;Jung, Soon-Young
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06a
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    • pp.29-32
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    • 2011
  • 최근 GPS를 탑재한 스마트 기기의 보급으로 인해 사용자의 위치 정보를 이용한 위치기반서비스(LBS)가 많은 관심 속에 급속도로 성장하고 있다. 대부분의 위치기반서비스는 사용자의 위치를 바탕으로 주변의 유용한 정보를 제공하고 있으며 이러한 사용자 주변의 유용한 정보를 효율적으로 검색하기 위해서는 공간 데이터에 대한 색인 기법이 필요하다. 그러나 기존 공간 색인은 대부분 중앙 집중식 환경에서 연구가 진행되었고 분산 스토리지 환경에 대한 연구는 미흡하다. 따라서 본 연구는 서비스 성장과 더불어 서비스 영역이 확대됨에 따른 대용량 공간 데이터 환경에서 효율적인 공간 데이터 검색을 지원하는 그리드 기반 분산 색인 기법을 제안한다.

The Research about Policy Background of Computer Science Education in UK School: Lesson from the UK (영국의 컴퓨터과학 교육의 정책적 배경에 관한 연구)

  • Kim, Hongrae
    • Journal of The Korean Association of Information Education
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    • v.20 no.2
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    • pp.207-218
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    • 2016
  • This paper have been knowing about policy background about Computer Science Education in UK. Every schools in UK have been teaching Computing as a subject matter from september, 2014. Department of Education in UK had replacement ICT to Computing subject. The institute have accepted that problems about ICT subject which school teacher recognised and the needs of academic sector, and the entrepreneur's needs for talented person of 21st century. We have known that Computing at School(CAS) had started grass root organization, which had been trying to changing the computer science curriculum. In the processes, it was corporation very closely among organizations, such as government, universities, entrepreneurs, awarding bodies for evaluation, and non-profit initiatives. Through this research, we have get some lessons for advancing of software education in South Korea.

Predicting the Effect of Puzzle-based Computer Science Education Program for Improving Computational Thinking (컴퓨팅 사고력 신장을 위한 퍼즐 기반 컴퓨터과학 교육 프로그램의 효과 예측)

  • Oh, Jeong-Cheol;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.23 no.5
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    • pp.499-511
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    • 2019
  • The preceding study of this study developed puzzle-based computer science education programs to enhance the computational thinking of elementary school students over 1 to 3 times. The preceding study then applied such programs into the field, categorized the effects of education into CT creativity and CT cognitive ability to improve the education programs. Based on the results of these preceding studies, the hierarchical Bayesian inference modeling was performed using age and CT thinking ability as parameters. From the results, this study predicted the effectiveness of puzzle-based computer science education programs in middle and high schools and proposed major improvement areas and directions for puzzle-based computer science education programs that are to be deployed in the future throughout middle and high schools.

Research of Application the Virtual Reality Technology in Chemistry Education (화학 교육에서 가상현실 기법의 활용에 대한 연구)

  • Park, Jong Seok;Sim, Gyu Cheol;Kim, Jae Hyeon;Kim, Hyeon Seop;Ryu, Hae Il;Park, Yeong Cheol
    • Journal of the Korean Chemical Society
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    • v.46 no.5
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    • pp.450-468
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    • 2002
  • As the computer is popularized in individual and society, it is using in a many of area. In particular, there are many materials to learn a science knowledge using multimedia through computer. Many of them are web-based learning materials, which are developed by Java or Flash. Since the technology of the representation, storage, com-putation and communication in computer make progress, the environment of education is also developed. Especially, the internet and VR technology will cause the education to change. A key feature of VR is real-time interactivity, in that the computer is able to detect student input and instantaneously modify the virtual world. It is reported that using the VR simulation in chemistry education can increase student engagement in class, promote understanding of basic chem-ical principles, and augment laboratory experience. In this study, application way of the virtual reality technology in chemistry education is examined.

Conjoint Analysis for the Preferred Subjects of Elementary School Computer Education

  • Hur, Ji-Sun;Pak, Ro-Jin
    • Journal of the Korean Data and Information Science Society
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    • v.18 no.2
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    • pp.357-364
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    • 2007
  • This article has tried to identify the preferred subjects of after school computer educations in elementary schools by means of the conjoint analysis. We surveyed the fourth, fifth and sixth grade students from the three schools in Seoul. It has been found that graphic related courses are most preferred, though such courses are taught in public schools. Based on this research, we propose a new curriculum for after school computer education.

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A Study on the Key Competency of Converged Contents : Focused on the ICT and Eco-system Viewpoints (융합형콘텐츠의 핵심요소 연구 : ICT·가치사슬 관점을 중심으로)

  • Lee, Tae-Min;Jang, Hong-Jun;Jung, Young-hee;Kim, Ja-Mee;Jung, Soon-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.1281-1283
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    • 2012
  • 향후 도래할 융합시대의 국가적 발전을 위하여 6T 첨단기술 간의 융합기술을 예측하고 지원하기 위한 거버넌스 체계의 구축이 필요하며, 전략 산업 발굴 및 R&D 지원을 위해서 새로이 발생할 융합기술의 분류체계 분석이 필요하다. 본 연구에서는 6T중 문화(Culture)와 기술이 상호적으로 융합하여 만들어지는 CT(Culture Technology)를 기준으로 연구를 진행하며, 구체적으로 CT를 통해 생성되는 융합형 콘텐츠의 분류체계의 핵심요소 도출에 관하여 연구를 진행한다. ICT 관점에서 융합형콘텐츠의 핵심요소로서 시장성, 응용성, 독창성, 핵심성을 도출하였으며, 생태계적 가치사슬 관점에서 창작성, 가공성, 창출성을 핵심요소로 도출하였다. 또한 융합형콘텐츠의 융합 단계를 창의 혁신 단계로 바라보았으며, 이러한 단계에 따라 ICT 및 생태계적 가치사슬 관점에서 가지는 핵심요소가 다름을 볼 수 있었다. 본 논문은 융합형콘텐츠의 발전 단계로 구분하여 다양한 관점에서 융합형콘텐츠의 발전방향을 바라보아야 하는 시사점을 제시하는데 의의를 가진다.