• 제목/요약/키워드: computer fashion

검색결과 510건 처리시간 0.022초

잡노마드(Job Nomad)의 문화와 패션스타일에 관한 연구 (A Study on Sob Nomad's Culture and Fashion Style)

  • 최지영;간호섭
    • 복식
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    • 제53권1호
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    • pp.129-141
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    • 2003
  • Much has been said in the 21st century about advanced information society following industrial society, so information appeared obviously. Based on the development of digital network due to such highly developed information, foresee a new phenomenon in anthropology. The new phenomenon is urban nomad such jobnomad who may change the culture of settlement with a long history into the culture of nomad. This study was to analyze the culture and fashion style of job nomad who may be a trend of fashion in the future. The results of this study are as follows Firstly, the features of job nomad are new communication technology and information technology called new media. And key words for job nomad are non-possession and professionalism and their feature in labor is one(1) person project. Secondly, job nomad to be a trend of future fashion is seeking wearable electric machine - wearable computer fashion. Thirdly, Zen style fashion reflecting Zen idea has such features as naturalism. indeterminism, equalitarianism, and moderation. Those features coincide with the tendency of job nomad who may lead the culture of fashion in the 21st century and do with human being's life style in the 21st century. Expect that job nomad appears newly in social and cultural phenomenon through this study can be developed toward a new and sensible fashion.

CAW(Computer-Aided Weaving) 시스템을 이용한 도비 직조디자인 연구 (A study on Dobby Weave Design using Computer-Aided Weaving System)

  • 송하영
    • 한국의류산업학회지
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    • 제12권3호
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    • pp.272-278
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    • 2010
  • The purpose of this study was to research about Dobby weave design using Computer-Aided Weaving System. For performing this design study, first, it was researched the characteristics of the classified woven fabrics, weaving processing, structure of Dobby loom, and Computer-Aided Dobby Weaving system theoretically. To develop Dobby woven design, Patternland Weave Simulator(U.S.A) for computer weave system was used. Among the developed Dobby woven designs by computer weaving system, mainly three of them were selected and woven into Dobby loom. To see the visual image of the fabric end-use, some of the scanned Dobby fabrics were simulated to the three-dimensional virtual images by Alias CAD system. The result of this study can be summarized as follows. Before the step of weaving Dobby fabrics on the woven design works, Computer-Aided Weaving system can be done very easily to apply the design step of Dobby woven fabrics, specially in case of the complicated woven structure. Also the usage of the simulation CAD system in visual image of the final products, ultimately can be saved cost and developed the higher value-added goods in more response to consumer demands.

딥러닝 기반의 이미지 분류를 이용한 패션 이미지 검색 웹사이트 (Fashion Image Searching Website based on Deep Learning Image Classification)

  • 이학재;이석준;최문혁;김소영;문일영
    • 실천공학교육논문지
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    • 제11권2호
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    • pp.175-180
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    • 2019
  • 기존에 존재하는 패션 웹 사이트 에서는 상의, 하의 등의 품목에서는 한 가지 종류의 옷에 대한 검색결과만 보여주기 때문에 사용자가 원하는 옷에 대한 조합을 찾을 수 없다. 또 패션 시장이 성장함에 따라 소비자들은 다양한 패션 정보를 찾을 수 플랫폼을 요구하고 있다. 이러한 문제를 해결하고자 하여 딥러닝을 통한 이미지분류를 웹 사이트와 연동하고 SNS 기능을 접목하는 아이디어를 고안해냈다. 웹 사이트에 사용자가 본인의 이미지을 업로드하여 딥러닝 서버를 통해서 이미지의 특징을 파악하고 분류하여 저장한다. 사용자들은 저장된 정보를 가지고 여러 조합을 통해 원하는 이미지들을 검색할 수 있다. 또 SNS 기능을 통해 사용자간의 커뮤니케이션이 활발하게 이루어질 수 있다. 이를 통해서 기존에 존재하는 패션 관련 사이트의 문제를 해결하는 방안을 마련하였다.

패션 의류 영상 분류 방법 (A Method for Fashion Clothing Image Classification)

  • 고톱수렌 이칭허를러;신성윤;이현창
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2020년도 제62차 하계학술대회논문집 28권2호
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    • pp.559-560
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    • 2020
  • 우리는 패션 의류 이미지의 빠르고 정확한 분류를 달성하기 위해 최적화 된 동적 감쇠 학습률과 개선 된 모델 구조를 갖춘 딥 러닝 모델을 기반으로 하는 새로운 방법을 제안했습니다. 우리는 Fashion-MNIST 데이터 셋에 대해 제안 된 모델을 사용하여 실험을 수행하고 이를 CNN, LeNet, LSTM 및 BiLSTM의 방법과 비교했습니다.

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Detection of Traditional Costumes: A Computer Vision Approach

  • Marwa Chacha Andrea;Mi Jin Noh;Choong Kwon Lee
    • 스마트미디어저널
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    • 제12권11호
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    • pp.125-133
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    • 2023
  • Traditional attire has assumed a pivotal role within the contemporary fashion industry. The objective of this study is to construct a computer vision model tailored to the recognition of traditional costumes originating from five distinct countries, namely India, Korea, Japan, Tanzania, and Vietnam. Leveraging a dataset comprising 1,608 images, we proceeded to train the cutting-edge computer vision model YOLOv8. The model yielded an impressive overall mean average precision (MAP) of 96%. Notably, the Indian sari exhibited a remarkable MAP of 99%, the Tanzanian kitenge 98%, the Japanese kimono 92%, the Korean hanbok 89%, and the Vietnamese ao dai 83%. Furthermore, the model demonstrated a commendable overall box precision score of 94.7% and a recall rate of 84.3%. Within the realm of the fashion industry, this model possesses considerable utility for trend projection and the facilitation of personalized recommendation systems.

이세이 미야케 컬렉션에 나타난 A-POC의 특성에 관한연구 (Characteristics of A-POC in Issey Miyake Collection)

  • 주성금;정재철
    • 한국의류산업학회지
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    • 제19권3호
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    • pp.259-266
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    • 2017
  • In a contemporary fashion along with the advance of high technology, development of a new material is being increasingly emphasized and the need of creative convergence using a computer is being expanded. As a global designer who appeared through association between Japan and the West, Issey Miyake has been continually pursuing a new challenge and a solution using high technology, leading the globalization of Japanese fashion. This research aims at examining design characteristics of Issey Miyake collection's A-POC showing a new paradigm, that is, an innovative clothing manufacture system to input information on materials, colors and shapes into a textile machine based on the computer program and manufacture a cylindrical fabric for completion of seamless clothing without sewing or cutting. A-POC is evolving continually through the development of new materials including recycled fibers and organics together with diversification of processing technology. Besides, it shows design characteristics including an integrated manufacturing method, autonomy for customers' selection, practicality for comfortable wearing by the majority, environment friendly idea to reduce waste of fabrics and materials and a new presentation through convergence of exhibition concepts of modern art. This research on Issey Miyake's A-POC characteristics is expected to present a role of fashion designers in a new design idea and paradigm of contemporary clothing using high technology.

Effect of Fabric Properties used for the Loop Type Decorative Elements on the 3-dimensional Shape

  • Ko, Youngmin;Kim, Jongjun
    • 패션비즈니스
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    • 제17권3호
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    • pp.30-47
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    • 2013
  • In the modern fashion industry, efficiency has been increasing thanks to development of computer graphics, IT technology, and digitalization. Unlike the past when fashion design heavily depended on handwork, digitalization of fashion industry makes fabrication time shorter and enables designers to adopt comprehensive expression, generating high value-added product. The Apparel CAD, an example of the digitalized fashion industry, has been developed from 2D system into a system providing 3D simulation. Digital clothing can be determined as an activity of designers using the tool in order to fabricate pattern and simulate its designed clothes in the virtual space of computer. In this study, physical properties of eight materials, which can be utilized on a par with current fashion trend, have been specified. For more sophisticated investigation, external appearance of the material was investigated by 3D scanning. In order to examine the physical properties of fabric specimens, KES(Kawabata Evaluation System) measurements and other physical property measurements were made. With the results, virtual material and clothes were simulated via CLO 3D, one of 3D apparel CAD systems. Then, virtual fabrics and clothes of similar types were generated and analyzed.

기계자수 CAD시스템을 활용한 자수 텍스타일 디자인 전개 (The Development of Embroidery Textile Design Using Machine Embroidery CAD System)

  • 임정하;허승연
    • 한국의상디자인학회지
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    • 제24권4호
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    • pp.87-99
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    • 2022
  • The purpose of this study is to develop machine embroidery textile designs for each technique that can be expressed using a single-headed computer embroidery sewing machine through a machine embroidery CAD system. For research, embroidery CAD utilized the Artistic digitizer, and the guillotine computer-mechanical magnetization machine used ELNA. The design concept was limited to portraits and relics of independence activists in six memorial halls built in Korea. The results of this study are as follows. First, it was found that the machine embroidery texture, which could only be produced by industries in the past, can be expand in the infinite creative embroidery design area by enabling the digitalization of motif images and the simulation of machine embroidery techniques through various layout options. Second, in the development of machine embroidery textures, it was found that the setting of the width, height, axis ratio, stitch, object, path, length, density, layer order, etc. in embroidery CAD is a very important part of determining the completeness of the embroidery results. Third, mechanical embroidery textile designs, which can be represented by single-head computer machine embroidery machine were able to show colorful embroidery results that differs from the original image by using seven main techniques and five deep technique alone or in combination, according to the designer's intention.

3D 디지털 기술을 활용한 패션 디자인 개발에 관한 연구 (A Study on the Application of 3D Digital Technology for Fashion Design)

  • 김지언
    • 복식
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    • 제57권2호
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    • pp.45-58
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    • 2007
  • This study shows that clothes are made just the same as the real thing in the virtual space through 3D digital technology. This study is significant to expand the area of fashion design in the virtual space. This study analyzes the practical use of the third dimension computer graphics in the aspect of fashion, and it is proposed the 3D fashion design simulation in the virtual space used on 3D studio max, poser, photoshop program according to fashion design process. The main design concept is "temporary bridge" from rainbow. "Temporary bridge" is a rainbow bridge which connects nature, man and technology, and also the past, present, and future. This study is supposed six fashion design in accordance with three sub-theme under main concept by changing rotor and texture used on 3D simulation. The conclusion are as follows : First fashion design process, which consists of design conceptualization, design definition, and computer design process, composed of body modeling, clothing modeling, texture mapping, rendering by lighting and camera establishing are compared. Second, fashion design process is applied to digital technology. Third, the method of body modeling is both that of direct modeling in 3D Studio Max and that of importing DXF file from poser. And the method of direct clothing modeling in 3D Studio Max are two methods, polygon modeling and nurbs modeling. Polygon modeling is more satisfied than nurbs modeling in the aspect of expression to clothing and round face. Forth, this study applies textures and colors transformed by photoshop on manufactured 3D Clothes. According to this result, fashion designers are able to confirm a customer or client in their design minds viewing 3D simulation by various textures. colors and angles. It is able to advance digital fashion show in the future.

패션 제품에 나타난 테크놀로지제이션 - 온라인 패션 미디어에 게재된 사례를 중심으로 - (Technologization in Fashion Products - Focusing on the Cases on Online Fashion Media -)

  • 김미경;임은혁
    • 한국의류산업학회지
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    • 제24권1호
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    • pp.15-28
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    • 2022
  • In the Fourth Industrial Revolution era, with its accelerating radical changes and innovation, fashion is rapidly advancing to sustain social changes introduced by technological convergence. In light of this, the study investigates the social and cultural characteristics of technologizing fashion products: creative modifications emerge from technological convergence with fashion products and result in a realm separate from technology. By focusing on the nature of fashion, this study analyzes the technologization of fashion products for added value creation in the fashion system. Based on the findings, it interprets different attitudes toward technologizing that changes fashion products. Accordingly, this study reviews previous literature and qualitatively examines empirical cases based on inductive reasoning. In particular, it analyzes commercialized cases of fashion-technology convergence in fashion products found on online fashion media outlets between January 2007 and May 2021, a central period in intellectual and technological innovation. The characteristics of technologized fashion products are identified as follows: expansion of physical functions and categories, interaction with emotional sensibilities, artistry through combination with technologies, and computer-generated imagery(CGI) fashion as digital goods. Therefore, this study analyzes the characteristics of technologization, focusing on the social and cultural properties of fashion products. The findings provide opportunities to understand the paradigm shift of these products that was catalyzed by technologizing.