• Title/Summary/Keyword: computer based training

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A Fuzzy Rule-based System for Automatically Generating Customized Training Scenarios in Cyber Security

  • Nam, Su Man
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.8
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    • pp.39-45
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    • 2020
  • Despite the increasing interest in cyber security in recent years, the emergence of new technologies has led to a shortage of professional personnel to efficiently perform the cyber security. Although various methods such as cyber rage are being used to cultivate cyber security experts, there are problems of limitation of virtual training system, scenario-based practice content development and operation, unit content-oriented development, and lack of consideration of learner level. In this paper, we develop a fuzzy rule-based user-customized training scenario automatic generation system for improving user's ability to respond to infringement. The proposed system creates and provides scenarios based on advanced persistent threats according to fuzzy rules. Thus, the proposed system can improve the trainee's ability to respond to the bed through the generated scenario.

Personal Training Suggestion System based on Hybrid App (하이브리드 앱 기반의 개인 트레이닝 추천 시스템)

  • Kye, Min-Seok;Jang, Hyeon-Suk;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.6
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    • pp.1475-1480
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    • 2014
  • Wellness is IT fused with the user manage and maintain the health of a service can help you. If you are using an existing Fitness Center to yourself by choosing appliances that fit with the risk of injury in order to learn how the efficient movement had existed for a long time was needed. To resolve, use the personal training but more expensive cost of people's problems, and shown again in the habit of exercising alone will have difficulty. This paper provides a variety of smart phones based on a hybrid app with compatibility with the platform and personalized training market system. Users of the Fitness Center is built into smart phones in the history of their movement sensors or transmits to the Web by typing directly. This is based on exercise programs tailored to users via the training market. Personal training marketplace has a variety of users, check the history of this movement he can recommend an exercise program for themselves can be applied by selecting the. This provides users with the right exercise program can do long-term exercise habits can be proactive and goal setting.

Development and application of Scenario-based Admission Management VR contents for nursing students

  • Kim, Yu-Jeong
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.1
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    • pp.209-216
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    • 2021
  • In this paper, I developed a scenario-based admission management virtual reality (SAM VR) content for practical training for nursing students and verified the effectiveness. The SAM VR contents used in the study was developed by the researcher using Gear VR and smartphone according to the standard practical procedure suggested by the Korea Acreditation Board of Nursing Education and Evaluation. In the 30 experimental groups who received practical training using SAM VR contents, learning flow, learning confidence, and learning satisfaction increased statistically significantly after the practical training (p<.001). In the control group, who received practical training in the traditional way, learning confidence increased after the practical training (p<.005), but there was no change in learning flow and learning satisfaction (p>.005). It was verified that the SAM VR contents are effective practical education contents for nursing students' learning flow, learning confidence and learning satisfaction.

Classification Accuracy by Deviation-based Classification Method with the Number of Training Documents (학습문서의 개수에 따른 편차기반 분류방법의 분류 정확도)

  • Lee, Yong-Bae
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.325-332
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    • 2014
  • It is generally accepted that classification accuracy is affected by the number of learning documents, but there are few studies that show how this influences automatic text classification. This study is focused on evaluating the deviation-based classification model which is developed recently for genre-based classification and comparing it to other classification algorithms with the changing number of training documents. Experiment results show that the deviation-based classification model performs with a superior accuracy of 0.8 from categorizing 7 genres with only 21 training documents. This exceeds the accuracy of Bayesian and SVM. The Deviation-based classification model obtains strong feature selection capability even with small number of training documents because it learns subject information within genre while other methods use different learning process.

A Study on Unsupervised Learning Method of RAM-based Neural Net (RAM 기반 신경망의 비지도 학습에 관한 연구)

  • Park, Sang-Moo;Kim, Seong-Jin;Lee, Dong-Hyung;Lee, Soo-Dong;Ock, Cheol-Young
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.1
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    • pp.31-38
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    • 2011
  • A RAM-based Neural Net is a weightless neural network based on binary neural network. 3-D neural network using this paper is binary neural network with multiful information bits and store counts of training. Recognition method by MRD technique is based on the supervised learning. Therefore neural network by itself can not distinguish between the categories and well-separated categories of training data can achieve only through the performance. In this paper, unsupervised learning algorithm is proposed which is trained existing 3-D neural network without distinction of data, to distinguish between categories depending on the only input training patterns. The training data for proposed unsupervised learning provided by the NIST handwritten digits of MNIST which is consist of 0 to 9 multi-pattern, a randomly materials are used as training patterns. Through experiments, neural network is to determine the number of discriminator which each have an idea of the handwritten digits that can be interpreted.

Development and Effectiveness Analysis of Training Program for Core Teachers of Elementary SW Education (초등 SW교육 핵심교원 양성을 위한 연수 프로그램의 개발 및 효과성 분석)

  • Park, Se Young;Jeon, Yong Ju;Seo, Jeong Hee
    • The Journal of Korean Association of Computer Education
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    • v.23 no.3
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    • pp.31-40
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    • 2020
  • In this study, researchers developed the core teacher training program for elementary SW education. In order to develop the training program, the direction of training development was set, and the final version of the training was prepared through the pilot training. The main focus of the training program was to cultivate the teachers' ability to understand and apply SW education based on the national curriculum. After the program development, its effectiveness was analysed by applying it to the actual national training course. This training program was applied to the 2019 winter and summer teacher training courses organized by the Ministry of Education. To analyze the effectiveness of the training program, SW education teaching efficacy and satisfaction were surveyed. The results analysis found out the developed training program has positive effects on trained teachers.

Analysis Software based on Center of Pressure to Improve Body Balance using Smart Insole

  • Moon, Ho-Sang;Goo, Se-Jin;Byun, Sang-Kyu;Shin, Sung-Wook;Chung, Sung-Taek
    • International journal of advanced smart convergence
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    • v.9 no.1
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    • pp.202-208
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    • 2020
  • Body balance necessary for ordinary daily activities can be undermined by diverse causes. In this study, as a way to control such a problem, we have produced smart insole as a wearable device in the form of insole and developed analysis software evaluating body balance, which measures ground reaction force applied to each area of sole and Center of Pressure (COP). The software visualized changes in COP positions while a user was moving and average COP positions, and it is also capable of measuring the COP values in the Anterior-Posterior (AP) and Medial-Lateral (ML) areas of feet. Through gait analysis, it can analyze the time of walking, strides, speed, COP trajectory while walking, etc. In addition, we have developed training contents for body balance improvement designed in consideration of Y-Balance Test and Timed Up and Go (TUG) Test. They were established in virtual reality similar to daily living environment so that people can expect more effective training results regardless of places.

Framework of a Training Simulator for the Accident Response of Large-scale Facilities (대형 기계 설비의 사고 대응을 위한 훈련 시뮬레이터 프레임워크)

  • Cha, Moohyun;Huh, Young-Cheol;Mun, Duhwan
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.4
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    • pp.423-433
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    • 2014
  • For the proper decision making and responsibility enhancement for an unexpected accident in large-scale facilities, it is important to train operators or first responders to minimize potential human errors and consequences resulted from them. Simulation technologies, including human-computer interaction and virtual reality, enables personnel to participate in simulated hazardous situations with a safe, interactive, repetitive way to perform these training activities. For the development of accident response training simulator, it is necessary to define components comprising the simulator and to integrate them for the given training purpose. In this paper, we analyze requirements of the training simulator, derive key components, and design the training simulator. Based on the design, we developed a prototype training simulator and verified the simulator through experiments.

A Study on Training Data Selection Method for EEG Emotion Analysis using Semi-supervised Learning Algorithm (준 지도학습 알고리즘을 이용한 뇌파 감정 분석을 위한 학습데이터 선택 방법에 관한 연구)

  • Yun, Jong-Seob;Kim, Jin Heon
    • Journal of IKEEE
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    • v.22 no.3
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    • pp.816-821
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    • 2018
  • Recently, machine learning algorithms based on artificial neural networks started to be used widely as classifiers in the field of EEG research for emotion analysis and disease diagnosis. When a machine learning model is used to classify EEG data, if training data is composed of only data having similar characteristics, classification performance may be deteriorated when applied to data of another group. In this paper, we propose a method to construct training data set by selecting several groups of data using semi-supervised learning algorithm to improve these problems. We then compared the performance of the two models by training the model with a training data set consisting of data with similar characteristics to the training data set constructed using the proposed method.

A method for determining the timing of intervention in a virtual reality environment

  • Jo, Junghee
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.1
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    • pp.69-75
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    • 2022
  • This paper proposes a method of identifying the moment when a student with developmental disabilities needs assistance intervention in performing barista vocational training using virtual reality-based realistic contents. To this end, 21 students enrolled in a vocational training center for persons with disabilities were selected as study subjects. These students were trained to recognize the barista tools in a virtual reality environment. During the training, if students experienced difficulties and were unable to proceed further, they were asked to raise their hands or verbally request assistance. Using the collected data, two hypotheses were established based on the distance between the hand of the student and each barista tool in the virtual reality space in order to derive a criterion for judging the moment when an intervention is required. As a result of verifying the hypotheses, this study found that the cumulative distance from the hand of a student, who successfully finished the training without requiring an intervention, to the target barista tool as well as adjacent tools was significantly shorter than the cumulative distance to other barista tools.