• Title/Summary/Keyword: computer added education

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Exploring the change in achievement by the transition of the test mode from paper to computer: Focusing on the national assessment of educational achievement of high school mathematics (종이에서 컴퓨터로의 매체 전환에 따른 평가 결과의 변화 탐색: 고등학교 수학 국가수준 학업성취도 평가를 중심으로)

  • Jung, Hye-Yun;Song, Chang-Geun;Kim, Young-Jun;Lee, Kyeong-Hwa
    • The Mathematical Education
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    • v.61 no.4
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    • pp.597-612
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    • 2022
  • Recently, large-scale mathematics assessments are shifting from traditional paper-based tests to computer-based tests, nationally and internationally. This study explored the mode effect (the difference in student achievement by the change of test mode) according to the types of test items, the technological function reflected in the items, the characteristics of students' computer use, and the computer-based test environment. To this end, we analyzed the results of the 2020 national assessment of educational achievement of high school mathematics conducted on a paper and computer basis. As a result, firstly, the mode effect induced by the mode transition was generally insignificant, but the mode effect was larger in the extended response type than other types. Secondly, there were differences in the mode effect according to the transition to test with computer mode where innovative items were added. Thirdly, the difference between mode effects was statistically significant according to the student's sense of efficacy in computer use. The results of this study suggest that innovative items should be introduced deliberately according to the targeted content and competency in evaluation, and that assessment design and environment preparation need to be carefully developed so that nonessential abilities other than students' mathematical ability or incidental situation do not distort the assessment results.

Modified BLUE Packet Buffer for Base-Stations in Mobile IP-based Networks

  • Hur, Kyeong
    • Journal of information and communication convergence engineering
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    • v.9 no.5
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    • pp.530-538
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    • 2011
  • Performance of TCP can be severely degraded in Mobile IP-based wireless networks where packet losses not related to network congestion occur frequently during inter-subnetwork handoffs by user mobility. To solve such a problem in the networks using Mobile IP, the packet buffering method at a base station(BS) recovers those packets dropped during handoff by forwarding the buffered packets at the old BS to the mobile users. But, when the mobile user moves to a congested BS in a new foreign subnetwork, those buffered packets forwarded by the old BS are dropped and TCP transmission performance of a mobile user degrades severely. In this paper, we propose a Modified BLUE(MBLUE) buffer required at a BS to increase TCP throughput in Mobile IP-based networks. When a queue length exceed a threshold and congestion grows, MBLUE increases its packet drop probability. But, when a TCP connection is added at new BS by a handoff, the old BS marks the buffered packets. And new BS receives the marked packets without dropping. Simulation results show that MBLUE buffer reduces congestion during handoffs and increases TCP throughputs.

A Study on Development of Cultural Assets Map Using AR Multi-Marker Recognition Technology (AR다중마커 인식 기술을 활용한 문화재 지도 개발 연구)

  • Kim, Mi-ri;Song, Eun-jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.87-89
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    • 2019
  • The existing curriculum of cultural assets compulsory curriculum is difficult to expect educational effect due to lack of interests and visibility. The purpose of this study is to develop application contents and teaching materials using cultural data 3 - D data based on multi - marker recognition technology of augmented reality, which is attracting attention in the era of the 4th industrial revolution. In the case of the contents of a multi-marker technology capable of recognizing a plurality of markers, various events can be added and output capability can be enhanced. The proposed augmented reality app will be applied to the study of various education contents production technology utilizing cultural properties.

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Development of educational software for beam loading analysis using pen-based user interfaces

  • Suh, Yong S.
    • Journal of Computational Design and Engineering
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    • v.1 no.1
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    • pp.67-77
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    • 2014
  • Most engineering software tools use typical menu-based user interfaces, and they may not be suitable for learning tools because the solution processes are hidden and students can only see the results. An educational tool for simple beam analyses is developed using a pen-based user interface with a computer so students can write and sketch by hand. The geometry of beam sections is sketched, and a shape matching technique is used to recognize the sketch. Various beam loads are added by sketching gestures or writing singularity functions. Students sketch the distributions of the loadings by sketching the graphs, and they are automatically checked and the system provides aids in grading the graphs. Students receive interactive graphical feedback for better learning experiences while they are working on solving the problems.

A Study on the Economic Effect of the Establishment of Convergence Zone in the Gyeongbuk Industry-University Convergence Area (경북산학융합지구 융복합 Zone 조성 경제적 파급효과 연구)

  • Kim, Shin-Pyo;Kim, Jae-Moon;Gown, Yun-Ha;OH, Se-Dong;Lee, Soon-Bea
    • Journal of Industrial Convergence
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    • v.13 no.1
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    • pp.1-9
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    • 2015
  • The purpose of this Study is to analyze the economic effect of the project for the establishment of the Convergence Zone of the Gyeongbuk Industry-University Convergence Area aimed at activation of R&D of companies within the Kumoh Technology Valley. As the result of the analysis, the investment of 56.837 Billion Won in the establishment of the Convergence Zone of the Gyeongbuk Industry-University Convergence Area had the effect on production inducement valued at 133.582 Billion Won, effect on added value inducement valued at 41.764 Billion Won, effect on import inducement valued at 16.794 Billion Won and the effect on employment inducement numbered at 4,992 persons.try.

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A Multi-domain Style Transfer by Modified Generator of GAN

  • Lee, Geum-Boon
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.7
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    • pp.27-33
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    • 2022
  • In this paper, we propose a novel generator architecture for multi-domain style transfer method not an image to image translation, as a method of generating a styled image by transfering a style to the content image. A latent vector and Gaussian noises are added to the generator of GAN so that a high quality image is generated while considering the characteristics of various data distributions for each domain and preserving the features of the content data. With the generator architecture of the proposed GAN, networks are configured and presented so that the content image can learn the styles for each domain well, and it is applied to the domain composed of images of the four seasons to show the high resolution style transfer results.

A Development of The Practice Subject in Electronic Circuit Textbook of Industrial High School (실업계 고등학교 전자회로 실습 과제 개발)

  • Jang, Ki Hoon;Lim, Dong Gyun;Shin, Seung Jung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.04a
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    • pp.276-279
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    • 2010
  • This paper is about a development of effective practice subject in electronic circuit textbook of industrial high school. This paper introduces generally about the practice subject in electronic circuit textbook of industrial high school of the 7th National curriculum and presents problem of current practice and makes an alternative idea that improve current practice. The contents of current electronic circuit textbook of industrial high school have variety topics and these topics are independence and separated. So students have some problems to apply of learned knowledge. Therefore, researcher improved the various electronic circuit practice in current electronic circuit text book and added new practice and manufactured a electronic circuit module based on these circuits. And researcher suggested new practice subject what useful electronic equipment that assembled module of result of electronic circuit practice of each section. When the last subjects are accomplished the students may have feel of achievement and high study effect from these practice. The practice subjects of this paper were manufactured after verification and tested it's performance by computer simulation program I hope that these new practice subjects make effective understanding and application of electronic circuit for student.

Implementation of the ERP System for Small Business (소규모 창업자를 위한 효율적인 ERP 시스템 구현)

  • Lee, Sang Myung;Park, Su Won;Kim, Dae Hun;Masanori, Yamamoto;Jo, Gyu Nam;Jung, Dong Jun;Jung, Sung Won;Jung, Young-Ae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.725-728
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    • 2014
  • In this paper, we build a web ERP system that is focused on the logistics, storage, materials management to establish internal enterprise information system for small business. This system is possible to be transformed to separated modules so it is possible to be modified and added easily. And it is also implemented to provide mobile interlace for mobility extension. The ShopE.R ERP system is a solution that can be reorganized flexibly according to variable changes in the corporate business processes.

Development of an Optimized Class Space and Map based on the Metaverse ZEP Platform (메타버스 ZEP 플랫폼 기반의 최적화된 수업 공간 및 맵 개발)

  • Ae-ran Park;Myung-suk Lee
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.439 -447
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    • 2023
  • This paper aims to develop a map for optimized class space using ZEP among the metaverse platforms. As a research method, the classroom space was organized so that the subject of learning became a learner, and the classroom space was modified and supplemented to optimize while being applied to elementary school computer classes. The contents of the study investigated learners' prior perception of metaverse, and compared and analyzed the advantages and disadvantages of the metaverse platform. In addition, the map was designed by reflecting the results of the survey, and after applying the map to the class, necessary APIs and apps were installed to supplement it. As a result, the learner became the subject of learning in the metaverse space, freely identified the space, and actively participated in the class. In particular, we found that students who were passive offline and those who had a low participation rate due to lack of skills participated more actively. In particular, students who were passive offline or whose participation was low due to lack of skills participated more actively. If API and JavaScript programs are added to collect log data of learners for learning analysis, real-time feedback is possible for learners, and learner feedback is possible for instructors with statistical data. If this is possible, the metaverse space can fully expect the role of a learning assistant for learners and a teaching assistant for instructors.

A Study of the Development and the Application of the Concept of Universal Design into the LT Lesson Plan for the Chapter "Family life and Housing" (유니버설 디자인 개념을 적용한 "가족 생활과 주거 공간"단원의 협동학습 수업지도안 개발 및 적용)

  • 김영미;조재순
    • Journal of Korean Home Economics Education Association
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    • v.13 no.1
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    • pp.39-53
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    • 2001
  • The purpose of this study is to develop lesson plan and to evaluate its application for the chapter of 'family life and housing'in the class of Home Economics in the third grade of middle school through the application of the Universal Design. This study has been done in three phases : analysis. development. and evaluation phase. The results of this study were as follows : First. in the development of the concept of the Universal Design. the objective of learning aimed to build the housing and utilities for all family members. Moreover. the various learning materials such as computer program. video materials. and worksheets of the group work were utilized to enhance the effectiveness of the lesson plan. Second. the evaluation of the students was examined through the assessment of the concept of the design. and the degree of class participation of student at the end of class. The LT cooperative learning as an instructional method was perceived to be appropriate and the participation of the cooperative work was also enhanced. The use of the computer programs. and video tapes was considered to be useful. Third. the response of the teachers was found to be both positive and negative. Teachers'positive reactions indicated that the use of the Universal Design facilitated student's participation in class stimulating their motivations and creative ideas not only in the classroom but also in the real life as for the negative reactions. teachers perceived understanding of the concept of the Universal Design. the activities of the students and class hours were relatively shout. These should be added to by the further study with the teachers endeavor.

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